Commit Graph
89 Commits
Author SHA1 Message Date
kawaandClaude Opus 5.5 7a32e689c3 Run the reference emulator silently when WebKit reports no audio sample rate
After a page process has opened many AudioContexts, WebKit can hand out
one whose sampleRate is 0. The adapter passed that rate to binjgb, whose
emulator_run_until divides by the audio frequency on every call, so the
first frame trapped with "Division by zero". This failed the Day-Care
cartridge comparisons on WebKit after earlier tests had created hundreds
of emulators, and could crash the reference player in Safari.

A context without a usable rate is now closed and the emulator runs
silently at the fallback rate, as when no AudioContext can be created.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 10:45:34 +02:00
kawaandClaude Opus 5.5 e49bc6de9a Breed at the Day-Care, hatch Eggs, draw MAIL stationery and browse the Hall of Fame (Closes #29)
- Day-Care and breeding: deposits, withdrawal pricing and growth,
  compatibility, egg species, DVs and moves, DayCareStep, egg
  collection and the Odd Egg, compared with the cartridge's routines.
- CountStep: walking happiness, DoEggStep, DayCareStep and DoBikeStep
  in the original's order; HatchEggs with the ROM's hatch animation,
  compared frame by frame with the original.
- MAIL: all ten stationery types and the Portrait MAIL picture,
  compared with the cartridge's tilemaps, graphics and palettes.
- Printing: Bill's PC boxes, Pokedex PRNT, MAIL and the Photo Studio
  take the original's absent-printer path.
- Hall of Fame records (saved apart from the League flag, ready for the
  League to call) and the Hall of Fame PC, compared with the cartridge's
  _HallOfFamePC on 255 pages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 08:52:30 +02:00
kawaandClaude Opus 5.5 7d03f5c5ca Keep several saves, with migration, atomic writes and import previews (Closes #37)
Checks / web (push) Successful in 2m33s
Private ROM checks / private-rom (push) Successful in 20m32s
Savegames now lists independent save slots made with the loaded ROM:
new game, continue, rename, duplicate, export and delete. The native
database moves to IndexedDB version 2; the singleton save becomes
"Save 1" inside the upgrade transaction, so it migrates exactly once and
the old store is left untouched. Each write adds a generation and drops
older ones in one transaction, keeping two records with CRC-32
checksums: a damaged newest record falls back to the previous one.
Slots and records from a newer player are kept and never written.

Imports are checked in a scratch world before anything changes and
previewed with the trainer, progress, saved time, game data version and
the slots of the same trainer; they go into a new save or replace one,
whose previous record stays recoverable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:27:41 +02:00
kawaandClaude Opus 5.5 7c12c81a27 Ring with trainers' calls, rematch them and play the radio (Closes #30)
Checks / web (push) Successful in 2m38s
Private ROM checks / private-rom (push) Successful in 20m37s
Every registered trainer's callee and caller scripts run, with the
missing specials and commands (RandomPhoneWildMon, RandomUnseenWildMon,
swarms, gettrainerclassname, Kenji's break, the Blue Card and Buena's
password variables). Fight counts are saved, so rematches and gifts work
on every open map, and the daily reset clears the phone's flags.

Random calls follow CheckPhoneCall and the 20/10/5/3-minute call timer;
received calls ring twice with the caller's name, and calls play their
ringing, hang-up and no-signal sounds. Grass and fishing swarms use the
swarm tables.

The radio ports PlayRadioShow and every station frame by frame, with its
music: the Pokégear's radio card tunes by knob, house radios play through
MapRadio, and Buena's show takes the day's password for Blue Card points
that her receptionist exchanges for prizes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:10:02 +02:00
kawaandClaude Opus 5.5 7f30c3f450 Play the music and sound effects from the ROM's sound engine (Closes #34)
The sound engine (audio/engine.asm, home/audio.asm) is ported on a byte
copy of its audio WRAM and a sound register model. A reference test runs
the cartridge's routines beside it and matches the WRAM and registers
after every UpdateSound for all songs, effects and cries, fades, the
danger tone and effect priority. apu.ts synthesizes the four channels in
an AudioWorklet; its output matches the reference emulator's APU by
spectrum. The world runs the engine twice per tick; Play or the first
press unlocks sound, pausing suspends it, Settings sets the volume.

Wired in: map music by map setup and special map music, script audio
commands, text fanfares, WaitSFX and cries that hold the script frozen
(the last page stays shown), battle music, cries, fainting, victory,
capture and the low HP tone, Pokémon Center healing, evolution, the
intro, the Pokédex's cries, PCs, marts, healing items, talk and menu
clicks, bumps, ledges, warps, boulders, the Bicycle and Surf.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:54:02 +02:00
kawaandClaude Opus 5.5 aff8391e55 Search the playthrough's paths once per question [no-card]
Checks / web (push) Successful in 1m47s
Private ROM checks / private-rom (push) Successful in 18m6s
findPath now takes the visible objects and warps once per search, and
training and map crossings measure every candidate tile in one search
instead of one search per tile. The routes chosen are the same; the
45-stage playthrough runs in seconds again, which the slower CI host
needs (the Whitney stage hit its time limit there).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:49:59 +02:00
kawaandClaude Opus 5.5 4aae3887e7 Describe Johto as complete in the README and plan [no-card]
Checks / web (push) Successful in 1m47s
Private ROM checks / private-rom (push) Failing after 11m9s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:34:19 +02:00
kawaandClaude Opus 5.5 fe2b0262c5 Open the Battle Tower and add the badges' type boosts (Closes #32)
Checks / web (push) Successful in 1m45s
Private ROM checks / private-rom (push) Failing after 11m30s
The Route 40 gate, the Battle Tower and its rooms are open with the
offline challenge: the rules, the save before entering, the level menu
with its level and uber checks, seven trainers drawn from
BattleTowerTrainers with Pokémon from BattleTowerMons, BattleTowerText,
save and quit with the receptionist resuming it, cancelling, losing and
the vitamin reward. After each battle the party and Pokédex return to the
quick save's, as LoadPokemonData does.

Battle Tower battles turn off obedience, badge boosts, experience, items,
AI items and prize money, use Falkner's AI attributes, keep Sleep to one
to three turns and never fail the AI's status moves at random. New script
command battletowertext; new specials BattleTowerAction (offline actions),
BattleTowerRoomMenu, CheckForBattleTowerRules, BattleTowerBattle,
LoadOpponentTrainerAndPokemonWithOTSprite, Menu_ChallengeExplanationCancel,
TryQuickSave and Reset.

DoBadgeTypeBoosts was missing from every battle; it now adds an eighth of
the damage for the first badge matching the move's type on the player's
turn, checked against the original routine.

This completes Johto from Azalea to Blackthorn: Kanto, the League and the
S.S. Aqua continue on #33; radio, rematches and Buena's password on #30.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:28:07 +02:00
kawaandClaude Opus 5.5 3fbc6798eb Open Tin Tower and Whirl Islands: Suicune, Ho-Oh and Lugia (#32)
Tin Tower's floors and roof and the Whirl Islands are open. The Clear Bell
gets the player past the sages to Suicune in Tin Tower; after the League,
the Rainbow Wing leads up to Ho-Oh, and the Silver Wing to Lugia.

New specials: MonCheck and BeastsCheck (CheckOwnMonAnywhere, with its
five-letter OT comparison and no Day-Care search).

The playthrough driver plans ledge jumps for the later stages, waterfall
descents, warp panels and Surf between warps; the run gains two stages,
Routes 45 and 46 back to Ecruteak and Tin Tower's Suicune.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:47:45 +02:00
kawaandClaude Opus 5.5 9c3579937c Open the Radio Tower takeover, Ice Path, Blackthorn and Dragon's Den (#32)
The Rocket-held Radio Tower, the Underground's switch room and warehouse,
Ice Path, Blackthorn City and its gym, Routes 45 and 46, Dark Cave's
Blackthorn entrance, Dragon's Den and the Dragon Shrine are open. The story
plays through the Basement Key, the switches and the director, the Clear
Bell, Ice Path's falling boulder, Clair's gym and the shrine's test for the
RISINGBADGE, TM24 and the elder's Dratini.

New specials: GiveDratini and MoveDeletion. A save keeps an object that a
script made disappear (or appear against its flag) as Continue does, so the
Radio Tower director no longer blocks the 5F stairs after a reload. A
whiteout from a battle started in an scall no longer refuses.

The playthrough driver pushes boulders into their holes (planned breadth
first), clears whirlpools, chooses the move a TM replaces and heals with
the strongest potion; the run gains six stages to the Rising Badge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:19:02 +02:00
kawaandClaude Opus 5.5 061ca4d59d Open Route 42 to Mahogany, the Lake of Rage, the Rocket Hideout and Pryce (#32)
Route 42, Mt. Mortar, Mahogany Town, Route 43 and its gates, the Lake of
Rage and its houses, the Rocket Hideout and Route 44 are open. The story
plays through the toll, the red Gyarados, Lance, the hideout and Pryce's
GLACIERBADGE, which starts the Radio Tower takeover.

The fishing guru measures Magikarp (CheckMagikarpLength,
MagikarpHouseSign, FindPartyMonThatSpecies); the record is saved.
takemoney now leaves a short account at zero as TakeMoney does, and
setmapscene/setscene on a map without scenes consume the byte instead of
refusing. The playthrough's path search slides on ice and the run gains
five stages to Pryce.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:35:58 +02:00
kawaandClaude Opus 5.5 62fe4bf664 Keep the choice box inside the screen above the text box (Closes #70)
Checks / web (push) Successful in 1m57s
Private ROM checks / private-rom (push) Successful in 21m57s
Since the choices moved into their own box above the text box, its
height was capped by the viewport (60vh, 30em) rather than by the room
on the game screen. On a phone the start menu ran off the top of the
screen, which clips it, so POKéDEX, POKéMON and PACK could not be
tapped. The box is now also capped at the screen's height above the
text box, measured when it opens and whenever the screen or the text
box resizes, and scrolls when its entries do not fit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 11:08:07 +02:00
kawaandClaude Opus 5.5 b5c2b19094 Open Routes 38 to 41, Olivine and Cianwood to the Mineral Badge (#32)
Checks / web (push) Successful in 1m46s
Private ROM checks / private-rom (push) Failing after 39m32s
Enable Route 38 and its Ecruteak gate, Route 39 with the MooMoo farm,
Olivine City and its buildings, the Lighthouse's six floors, Routes 40
and 41, and Cianwood City with its gym, pharmacy, Photo Studio, Mania's
house, the Poke Seer and the Lugia speech house. Olivine's port, the
Battle Tower gate and Whirl Islands stay closed. The story runs from the
rival in Olivine through Jasmine and Amphy, Suicune and Eusine, the
SecretPotion, Chuck's boulders, the STORMBADGE, TM01 and HM02, back to
Amphy's cure, Jasmine, the MINERALBADGE and TM23.

Port GiveShuckle and ReturnShuckie with every return code and Mania's
wrong last-Pokemon speech, PokeSeer with its high-byte-only OT check and
reused caught level, PhotoStudio's no-printer path (Printer Error 2),
and PlaySlowCry. wMooMooBerries joins the saved script bytes.

Port trainer item AI: the 13 healing, status and X items, the
highest-level gate, item use while Mean Look or Wrap prevents
switching, and the original's random and state quirks, checked against
the ROM over 5,632 states. Leaders with items are no longer refused.

Game Corner sprites match the original frame by frame: cursor and reel
positions, Golem's whole-frame flips, frame timing, the frame a removed
sprite is still drawn, and the Golem roll's screen shake. The Burned
Tower rival's garbage trainer header is documented as a boundary: its
seen text dispatches text command $7f into home code before any battle.

The playthrough continues for six stages to Jasmine; its driver can
Surf, fish and travel through floors joined by holes. New tests cover
trainer items, Olivine and Cianwood side content, and reference checks
for trainer items, trainer sight and Game Corner animations.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 10:09:47 +02:00
kawaandClaude Opus 5.5 7c4e8521d4 Write manual-test saves at Route 34, Goldenrod and Ecruteak [no-card]
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:12:19 +02:00
kawaandClaude Opus 5.5 2640fa2725 Open Routes 35 to 37, the National Park and Ecruteak to the Fog Badge (#32)
Enable Route 35, Route 36, Route 37, the National Park and its gates,
Ecruteak City and its buildings, the Tin Tower entrance, the Wise Trio's
room and both floors of the Burned Tower. The story runs from Floria,
the SquirtBottle and Sudowoodo through the Kimono Girls' HM03 Surf, the
rival in the Burned Tower and the beasts' release to Ecruteak Gym,
Morty, the FOGBADGE and TM30.

Port roaming Pokémon (InitRoamMons, UpdateRoamMons, JumpRoamMons,
CheckEncounterRoamMon) with their state in the save; only Continue moves
them on restore, so a failed import's rollback keeps them in place.
Port the Bug-Catching Contest: registration on contest days, Park Balls,
contestants, the timer, QUIT, the catch-and-swap prompt, judging from
the ROM's contestant table, prizes and the saved contest state.

Port the Game Corner's SlotMachine and CardFlip on a new realtime tile
screen that advances two frames per tick with buffered buttons: reel
strips and scrolling, bias tables, the seven streak, Golem and Chansey,
payouts, the Card Flip board, cursor and navigation. Their tilemaps are
checked against the ROM's own data.

Also port getnum, a plain warp that continues its script on the new map,
and PokemonNames' EGG entry. A trainer whose script is ObjectEvent (the
Burned Tower rival) is no longer sighted once its own flag is set, as
the original's read of bit 1 of wNumKeyItems gives with the usual key
items.

The playthrough walks through the National Park and continues to Morty;
its driver chooses moves by type matchup, buys at Marts and uses Super
Potions and Awakenings in trainer battles. New tests cover roaming, the
contest, the Game Corner and Ecruteak's side content.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:10:17 +02:00
kawaandClaude Opus 5.5 0930b780fc Open Goldenrod City, Whitney's gym and the Radio Tower quiz (#32)
Enable Goldenrod City and its buildings, the department store with its
elevator and rooftop, the Underground and its rooms, the Radio Tower
floors and the Route 35 gate.

Port what their scripts need: the herb shop, bargain shop, pharmacy and
rooftop sale marts with ROM stock, prices and text; the Name Rater; the
haircut brothers' happiness tables; the Lucky Number show over the party
and boxes with its saved number and Friday countdown (RTC day timers with
the 140-day wrap); coin and money balance boxes; Game Corner prize
registration through NewPokedexEntry; gift Pokémon to the box when the
party is full, with OT, nickname and MAIL (Kenya's 15-letter first line
now stores). Saves gain hallOfFame, timers and luckyNumber, with
defaults for older saves, and wUndergroundSwitchPositions joins the
saved script bytes.

The playthrough continues to the Bicycle, Whitney, the PLAINBADGE and the
radio card. SlotMachine and CardFlip are still refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:26:07 +02:00
kawaandClaude Opus 5.5 f4ef244fc7 Open Route 32 to Route 34, the Ruins of Alph and Azalea Town (#32)
Enable Route 32 and its Pokémon Center, the Ruins of Alph with the four
chambers, item and word rooms, inner chamber and research center, Union
Cave, Route 33, Azalea Town with Kurt's house, the kiln and Bugsy's gym,
the Slowpoke Well, Ilex Forest and Route 34.

Port what their scripts need: saved WRAM bytes by label (readmem,
writemem, loadmem: wFarfetchdPosition, wKurtApricornQuantity),
VAR_UNOWNCOUNT and VAR_KURT_APRICORNS, SelectApricornForKurt and
verbosegiveitemvar, Unown letters (GetUnownLetter, per-letter pictures,
CheckUnownLetter's redraw, UpdateUnownDex, wFirstUnownSeen), the chamber
puzzles (_UnownPuzzle), DisplayUnownWords, HoOhChamber and
OmanyteChamber.

Minigames and specials that draw a whole screen in tiles now share a
tile screen effect with ROM graphics, palettes and sprites, answered
with buttons; the standard font and textbox frame load for them.

The playthrough continues through Kurt's Slowpoke Well, Bugsy, the rival
and the Farfetch'd to the Route 34 gate; its helpers move to
tests/playthrough-driver.ts. New tests solve the Kabuto puzzle through
the world, catch Unown and make Kurt's balls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:35:27 +02:00
kawaandClaude Opus 5.5 15a31f95e4 Give the private browser checks 90 s per test (#66)
Checks / web (push) Successful in 2m38s
Private ROM checks / private-rom (push) Failing after 36m32s
On Docker-Builder1 the emulator comparisons now exceed Playwright's 30 s
default (13 Chromium parity tests in run 136) although they pass locally
in under 10 s. The job limit rises to 60 minutes to fit the slower runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 13:37:14 +02:00
kawaandClaude Opus 5.5 60fb65bf6a Run the private browser checks with one worker (#66)
Checks / web (push) Successful in 2m55s
Private ROM checks / private-rom (push) Failing after 35m31s
Four private runs lost the runner during the Chromium/WebKit step: the
log stops about a minute in, cleanup cannot start, and Docker-Builder1
stays offline until restarted. Halving the browser load tests whether
the host is running out of memory; the step has room in the 40-minute
limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:53:10 +02:00
kawaandClaude Opus 5.5 0d8ff442ce Load the atlas and Pokédex test data only when the suite runs (#66)
describe.skipIf still runs the describe body to collect tests, so the
ROM and PRET reads at describe level failed the synthetic CI job without
a ROM (runs 123–133). The reads now happen in beforeAll, as in the other
ROM suites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:53:10 +02:00
Leo CompeandClaude Sonnet 5.5 7afc87d898 Give YES and NO the same width (#69)
Private ROM checks / private-rom (push) Failing after 21m37s
Checks / web (push) Failing after 25s
Follow-up to #67: each button was only as wide as its label.

Closes #69 [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 18:29:58 +02:00
Leo CompeandClaude Sonnet 5.5 3da669a52e Scale the dialogue text with the game screen (#68)
The text is about 2.2% of the screen width (15 to 40 px), multiplied by the
text-size setting, and its area is no longer capped at 120 px.

Closes #68 [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 18:29:58 +02:00
Leo CompeandClaude Sonnet 5.5 525ff092f2 Show dialogue choices in a box above the text box (#67)
Checks / web (push) Failing after 14s
Private ROM checks / private-rom (push) Failing after 15m52s
YES/NO, menus and amount boxes float above the text box on the right, as in
the original. The cursor marker reserves its width so the box keeps its size
as the cursor moves, and the app-made CANCEL button under menus is removed
because B leaves the menu.

Closes #67 [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 16:21:32 +02:00
Leo CompeandClaude Sonnet 5.5 5546e575f4 Match the original's choice layouts: vertical YES/NO and lists, full PC menu [no-card]
YES/NO and battle lists are single columns moved with Up/Down, the battle
menu cursor follows the 2x2 grid, and the dialogue menu shows every entry.
Not pushed yet: awaiting manual testing (#64, #65).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 01:19:43 +02:00
samyandClaude Opus 5.5 ce8129703f Make Crystal an installable web app with an offline shell (#39)
Checks / web (push) Failing after 16s
Private ROM checks / private-rom (push) Failing after 17m47s
A manifest and icons rendered from icon.svg make the app installable.
The native build emits a service worker that precaches exactly the
built files and passes everything else to the network, so ROMs never
reach its cache. New versions wait for the player's Update, which saves
before reloading. Savegames offers installation, iPhone steps and
persistent storage, and a full disk gets its own save error.

Acceptance on physical iPhone and Android devices remains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:51:57 +02:00
samyandClaude Opus 5.5 f289615bd2 Add text size and keyboard settings (#38)
Checks / web (push) Failing after 18s
Private ROM checks / private-rom (push) Successful in 14m40s
Settings sets the text size (100, 125 or 150 %) and the key of each
button, kept in this browser's storage and validated on load. Every font
size scales with --text-scale, and the dialogue box scrolls instead of
growing past the screen. The game screen's label, the Play message and
Help's control list name the current keys.

Screen reader announcements for every native screen and touch control
remapping remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:42:59 +02:00
samyandClaude Opus 5.5 29248172bd Add the Johto and Kanto atlas to the Map tab
Checks / web (push) Failing after 17s
Private ROM checks / private-rom (push) Failing after 14m39s
The Map tab draws the region's Town Map from the ROM with the player's
landmark, the visited flypoints as Fly destinations and the landmarks
whose maps are ported. Kanto opens with the Fly map's Indigo Plateau
rule. Landmark positions and flypoints are compared with the pinned
PRET source.

Closes #36

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:34:29 +02:00
samyandClaude Opus 5.5 cdee576818 Port the Pokédex list, entries and tab (#35)
Private ROM checks / private-rom (push) Failing after 14m27s
Checks / web (push) Failing after 21s
The start menu's POKéDEX runs Pokedex in New mode: the list up to the
last seen Pokémon, its cursor and page moves, and DisplayDexEntry with
the category, number, footprint, and the height, weight and pages once
caught. The Pokédex tab shows the same records from the loaded game.
Order, entries and footprints are compared with the pinned PRET source.

AREA, CRY, PRNT, the option and search screens, Old and A to Z modes
and Unown mode remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:19:24 +02:00
kawa 03aa913a94 Run trusted private ROM and reference CI on docker-build (#66)
Checks / web (push) Successful in 2m4s
Private ROM checks / private-rom (push) Failing after 17m47s
2026-10-03 19:34:12 +02:00
kawa 15eaf06c51 Record successful synthetic CI validation; closes #45 [skip ci] 2026-10-03 18:24:32 +02:00
Leo CompeandClaude Sonnet 5.5 45233359d7 Add debug-saves: original cartridge and Virtual Console saves for testing
Checks / web (push) Successful in 1m58s
Temporary: a .sav, a Virtual Console sav.dat and the Unown .pk2 files, to be
deleted once the .sav import investigation is done. [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 18:22:32 +02:00
kawa a33ffa3a15 Make synthetic browser checks independent of private files and timing (#45)
Checks / web (push) Successful in 2m0s
2026-10-03 18:20:30 +02:00
kawa ad68ca87ce Use the Gitea workflow directory for #45
Checks / web (push) Failing after 2m23s
2026-10-03 18:16:31 +02:00
kawa 4082a9a2d3 Run ROM-free CI on the available Forgejo runner (#45) 2026-10-03 18:15:51 +02:00
kawa f34068f7df Update docs/AI_AGENTS_READ_THIS.md
Checks / web (push) Canceled after 0s
Add an URL to the project board
2026-10-03 17:50:04 +02:00
kawa 08712f84a6 Add an MD of instructions to the coding agents
Checks / web (push) Canceled after 0s
2026-10-03 17:48:41 +02:00
kawa 4557cdf627 Delete docs/SESSION_HANDOFF.md
Checks / web (push) Canceled after 0s
2026-10-03 17:41:20 +02:00
kawa 1d8372ef2e Add docs/SESSION_HANDOFF.md to the gitignore as its only used by me
Checks / web (push) Canceled after 0s
2026-10-03 17:40:41 +02:00
Sébastien QUEROLandClaude Opus 5.5 73022b1505 Add the TM/HM pocket, Egg screens and Violet's remaining scripts
Checks / web (push) Canceled after 0s
The pack's TM/HM pocket lists TMs and HMs with their moves, gives TMs and teaches either through the ABLE/NOT ABLE party menu, the compatibility and "already knows" checks and LearnMove; a TM is used up and makes the Pokémon happier. Eggs show no level or HP in the party menus, get the Egg stats page with its hatching hint, and are skipped by HealParty. Bug Catcher Wade's number registers (VAR_CALLERID and RandomPhoneMon).

The playthrough now runs through Falkner's ZEPHYRBADGE, the Togepi Egg, Kyle's Onix, Flash in Dark Cave, Wade's number and Earl's blackboard. With MAKE_TEST_SAVES it writes a Violet City backup for the manual checks.

Validated with 610 unit tests, 157 browser tests (including all 256 badge bytes against the original BadgeStatBoosts), native/reference builds and reference/vendor/release checks. Egg hatching (#29) and trainer calls (#30) remain on their cards.

Closes #31

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:49:02 +02:00
Sébastien QUEROLandClaude Opus 5.5 7909302db1 Open Route 31, Violet City and Sprout Tower (#31)
Enable Route 31 and its gate, Dark Cave's Violet entrance, Violet City with its buildings and Sprout Tower. Port the script commands they use: gettrainername, askforphonenumber (with AddPhoneNumber's room for Mom and Elm; addcellnum now reports failure as the original does), checkpokemail, loadmenu/_2dmenu/closewindow, giveegg and trade (NPCTrade, with wTradeFlags saved).

Eggs keep their species with an egg flag, as wPartySpecies does. The pack's TM/HM counts receive, check and toss TMs and HMs, which are named TM01-HM07.

The playthrough continues through Route 31 (with Mom's call), Violet City and Sprout Tower to Elder Li's Flash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:24:29 +02:00
Sébastien QUEROLandClaude Opus 5.5 ec3d1cd5c4 Port the Johto badge stat boosts (#31)
BadgeStatBoosts runs where the original calls it: when a Pokémon is sent out, after an in-battle level-up, and in CalcPlayerStats. It keeps the PlainBadge/MineralBadge swap and the Glacier Badge's Special Defense register bug. A transformed Pokémon that levels up now keeps its copied stats.

The reference emulator compares all 256 badge bytes over 28 stat sets per browser against the unmodified routine.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:08:31 +02:00
Sébastien QUEROLandClaude Opus 5.5 8fae1f0c0f Port the special battle types and contest battles
Checks / web (push) Canceled after 0s
Run the forced-shiny, trap, forced-item, Celebi, Suicune, roaming and Bug-Catching Contest battle types. Roaming battles keep their struct's DVs and HP byte, and every other battle makes CleanUpBattleRAM's roaming roll. The contest shows PARKBALL×, counts down Park Balls, ends when they run out, keeps its catch outside the party and asks before switching. Scripts load the special types with loadvar, and while a contest runs, encounters use BugCatchingContestBattleScript and ContestMons.

Validated with 596 unit tests, 155 browser tests (including the contest menu and switch screen), native/reference builds and reference/vendor/release checks. National Park's contest event, the roaming release and the Ilex Forest Celebi event come with their maps.

Closes #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:56:30 +02:00
Sébastien QUEROLandClaude Opus 5.5 b547ca29ff Port Kurt's balls and the Park Ball's multiplier (#28)
Add the Heavy, Level, Lure, Fast, Friend, Moon and Love Balls with their documented bugs, the Park Ball's multiplier outside the contest, and Friend Ball happiness in the party and the PC. The Heavy Ball is refused for Kadabra and Sunflora, whose original weight read runs into VRAM.

The reference emulator compares 6,153 more catch states per browser against the unmodified PokeBallEffect. Validated with 582 unit tests, 153 browser tests, native/reference builds and reference/vendor/release checks. The Bug-Catching Contest and other special battle types remain on #28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:38:56 +02:00
Sébastien QUEROLandClaude Opus 5.5 77704fe848 Port the Smart AI effect handlers (#28)
Translate every AI_Smart_EffectHandlers entry, so trainers with the Smart layer are no longer refused. The AI's type checks keep the CheckTypeMatchup bug: they read the move type and Foresight flag through hBattleTurn, and Conversion2's write to the player's move type persists.

The reference emulator runs the unmodified AI_Smart routine over 6,024 states per browser, comparing scores, Random consumption, hBattleTurn and the player's move type. Validated with 579 unit tests, 151 browser tests, native/reference builds and reference/vendor/release checks. Kurt's balls, Park and Safari balls and special battle types remain on #28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:30:32 +02:00
Sébastien QUEROL 32d736ecae Port weather, copying moves, held items and obedience (#28)
Checks / web (push) Canceled after 0s
Complete the weather, Substitute, Transform, called-move and forced-switch effects. Add held-item behavior, Exp. Share awards and badge-based traded Pokemon obedience, and persist trainer berry consumption.

Validated with 576 passing unit tests and 149 browser tests, native/reference builds, reference/vendor/release checks and 320 Metal Powder emulator comparisons per browser. Smart AI and special balls/battle types remain on #28.
2026-10-03 15:03:19 +02:00
Sébastien QUEROLandClaude Opus 5.5 8f5b464efc Port the status and field move effects
Toxic, Leech Seed, Nightmare and Curse hurt in ResidualDamage's order.
Protect, Detect, Endure, Destiny Bond, Spite, Heal Bell, Disable, Encore,
Attract, Mist, Focus Energy, Haze, the healing moves and Rest, Mean Look,
Pain Split, Belly Drum, Psych Up, Safeguard, Perish Song, Spikes, Rapid
Spin, AncientPower and Future Sight now run, with Future Sight, Perish
Song, Safeguard and Encore handled between turns and Spikes on entry.

A trainer's party struct now follows its Pokémon where the original
updates it, and the enemy's moves spend PP there or in the wild
Pokémon's kept PP, so a caught Pokémon keeps the PP it used.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:11:19 +02:00
Sébastien QUEROLandClaude Opus 5.5 c53edb77e5 Port the moves that span several turns
A recharging, charged, rampaging or rolling Pokémon plays on without the
battle menu on either side, and a biding one uses FIGHT without the move
list. Razor Wind, Solarbeam, Skull Bash, Sky Attack, Fly and Dig charge
first; flying and digging Pokémon can only be hit by the original's
exceptions. Hyper Beam recharges, Thrash and its kind end in confusion,
Rollout and Fury Cutter double up, and Bide returns twice the damage it
took.

The trapping moves hurt their target between turns until it is released,
Mind Reader and Lock-On make the next move hit, and Pursuit strikes a
Pokémon being withdrawn first, on either side.

The new commands are compared with the original in the reference
emulator. Its fixture no longer zeroes wPlayerScreens with its sentinel.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:46 +02:00
Sébastien QUEROLandClaude Opus 5.5 9e0a2cd2a8 Port multi-hit moves and the special-damage move effects
Multi-hit moves loop back to the script's critical command as EndLoop
does, with its hit-count draws, Triple Kick's growing kicks and Beat Up's
party members, and say "Hit n times!" from the borrowed high byte of the
user's damage taken. ConstantDamage covers Seismic Toss, Night Shade,
Sonicboom, Dragon Rage, Psywave, Super Fang and Flail/Reversal.

One-hit KO moves, Counter, Mirror Coat, False Swipe, Magnitude, Present,
Hidden Power, Return, Frustration, Selfdestruct, Dream Eater, Thief, Pay
Day, freezing, Tri Attack, added confusion, Swagger, thawing by fire
moves, Jump Kick's crash and Minimize with Stomp now run. Pay Day's coins
are paid after a win, and the Amulet Coin is checked at every send-out.
A Focus Band now also holds on at 1 HP.

The original's arithmetic commands are compared with the native ones in
the reference emulator on shared states and random streams.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:45:07 +02:00
Sébastien QUEROLandClaude Opus 5.5 802397b668 Record the field items, fishing and MAIL commits in the session handoff
Checks / web (push) Canceled after 0s
The handoff lists the four commits for the remaining field items, the
gaps found on the way and the manual test cards, whose backup the
manual-test save writer now produces.

[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:12:26 +02:00
Sébastien QUEROLandClaude Opus 5.5 5c1ac9d726 Port MAIL in the party menu and the PC's MAIL BOX
Giving MAIL opens the mail entry: two lines of up to sixteen characters,
kept with the player's name and ID, the holder's species and the MAIL.
The party submenu's MAIL reads the letter or takes it, either to the PC's
MAILBOX (ten at most) or into the pack without its message. The player's
PC lists the MAILBOX by author to read, put in the pack or attach, and
Bill's PC keeps a Pokémon holding MAIL out of the boxes. Saves keep each
holder's MAIL and the MAILBOX.

The letter shows its message and author natively; the stationery's
graphics are not drawn yet.

Closes #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:10:08 +02:00