Commit Graph
4 Commits
Author SHA1 Message Date
Leo CompeandClaude Sonnet 5.5 3da669a52e Scale the dialogue text with the game screen (#68)
The text is about 2.2% of the screen width (15 to 40 px), multiplied by the
text-size setting, and its area is no longer capped at 120 px.

Closes #68 [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 18:29:58 +02:00
Leo CompeandClaude Sonnet 5.5 525ff092f2 Show dialogue choices in a box above the text box (#67)
Checks / web (push) Failing after 14s
Private ROM checks / private-rom (push) Failing after 15m52s
YES/NO, menus and amount boxes float above the text box on the right, as in
the original. The cursor marker reserves its width so the box keeps its size
as the cursor moves, and the app-made CANCEL button under menus is removed
because B leaves the menu.

Closes #67 [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 16:21:32 +02:00
Leo CompeandClaude Sonnet 5.5 5546e575f4 Match the original's choice layouts: vertical YES/NO and lists, full PC menu [no-card]
YES/NO and battle lists are single columns moved with Up/Down, the battle
menu cursor follows the 2x2 grid, and the dialogue menu shows every entry.
Not pushed yet: awaiting manual testing (#64, #65).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 01:19:43 +02:00
Leo CompeandClaude Sonnet 5.5 45233359d7 Add debug-saves: original cartridge and Virtual Console saves for testing
Checks / web (push) Successful in 1m58s
Temporary: a .sav, a Virtual Console sav.dat and the Unown .pk2 files, to be
deleted once the .sav import investigation is done. [no-card]

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 18:22:32 +02:00