Files
banjo-kazooie/src/core2/code_CF090.c
2024-09-10 12:50:45 +02:00

118 lines
2.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "code_B6EA0.h"
#include "core2/anim/sprite.h"
/* .data */
AnimSpriteStep D_80372700[] = {
{0x00, 1},
{0x01, 1},
{0x02, 1},
{0x03, 1},
{0x04, 1},
{0x05, 1},
{0x06, 1},
{0x07, 1},
{0x08, 1},
{0x09, 1},
{0x0A, 1},
{0x0B, 1},
{0x0C, 1},
{0x0D, 1},
{0x0E, 1},
{0x0F, 1},
{0x10, 1},
{0x11, 1},
{0x12, 1},
{0x13, 1}
};
/* .code */
void func_80356020(u8 arg0, f32 arg1[4]){
func_8033FFE4(arg0, (s32)arg1[0], (s32)arg1[0]);
func_8033FC34(arg0, (s32)arg1[2]);
}
void func_80356074(f32 arg0[3], f32 arg1[3], f32 arg2, f32 arg3){
ParticleStruct0s *sp1C;
u8 sp1B;
u8 sp1A;
if(func_8033E3F0(6, 1) < 0)
return;
sp1A = func_8033E8D0();
sp1B = func_8033E93C();
sp1C = func_8033E960();
sp1C->unk0 = arg2;
sp1C->unk4 = (arg3 - sp1C->unk0)/20.0f;
projectile_setPosition(sp1A, arg0);
func_80344D94(sp1B, arg0);
func_80344E3C(sp1B, arg1);
func_80356020(sp1A, sp1C);
}
void func_8035611C(void){
u8 projectile_indx;
AnimSprite *sp58;
u8 sp57;
ParticleStruct0s *sp54;
f32 plyr_pos[3];
f32 sp38[3];
f32 sp2C[3];
projectile_indx = (u8)func_8033E8D0();
sp58 = func_8033E8F4();
sp57 = func_8033E93C();
sp54 = func_8033E960();
player_getPosition(plyr_pos);
sp54->unk0 = 10.0f;
sp54->unk4 = 8.0f;
sp54->unk8 = 255.0f;
sp54->unkC = -6.0f;
projectile_setSprite(projectile_indx, ASSET_70D_SPRITE_SMOKE_1);
func_8033FCD8(projectile_indx, 5);
projectile_setColor(projectile_indx, (s32)(randf()*30.0f + 60.0f) ,(s32)(randf()*20.0f + 210.0f), (s32)(randf()*30.0f + 140.0f));
projectile_setPosition(projectile_indx, plyr_pos);
sp2C[0] = 0.0f;
sp2C[1] = 0.0f;
sp2C[2] = randf()*359.0f;
projectile_setRotation(projectile_indx, sp2C);
animsprite_default(sp58);
animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
animsprite_set_steps(sp58, D_80372700, sizeof(D_80372700));
animsprite_loop(sp58);
sp38[0] = 0.0f;
sp38[1] = 40.0f;
sp38[2] = 0.0f;
func_80344E18(sp57, 2);
func_80344E3C(sp57, sp38);
func_80344D94(sp57, plyr_pos);
func_80356020(projectile_indx, sp54);
}
void func_803562E8(void){
ParticleStruct0s *sp24;
AnimSprite *sp20;
u8 sp1F;
sp24 = func_8033E960();
sp20 = func_8033E8F4();
sp1F = func_8033E8D0();
if(animsprite_is_stopped(sp20)){
func_8033E984();
}
else{
sp24->unk0 += sp24->unk4;
sp24->unk8 += sp24->unkC;
func_80356020(sp1F, sp24);
}
}
void func_80356364(void){}