#include #include "functions.h" #include "variables.h" #include "code_B6EA0.h" #include "core2/anim/sprite.h" /* .data */ AnimSpriteStep D_80372700[] = { {0x00, 1}, {0x01, 1}, {0x02, 1}, {0x03, 1}, {0x04, 1}, {0x05, 1}, {0x06, 1}, {0x07, 1}, {0x08, 1}, {0x09, 1}, {0x0A, 1}, {0x0B, 1}, {0x0C, 1}, {0x0D, 1}, {0x0E, 1}, {0x0F, 1}, {0x10, 1}, {0x11, 1}, {0x12, 1}, {0x13, 1} }; /* .code */ void func_80356020(u8 arg0, f32 arg1[4]){ func_8033FFE4(arg0, (s32)arg1[0], (s32)arg1[0]); func_8033FC34(arg0, (s32)arg1[2]); } void func_80356074(f32 arg0[3], f32 arg1[3], f32 arg2, f32 arg3){ ParticleStruct0s *sp1C; u8 sp1B; u8 sp1A; if(func_8033E3F0(6, 1) < 0) return; sp1A = func_8033E8D0(); sp1B = func_8033E93C(); sp1C = func_8033E960(); sp1C->unk0 = arg2; sp1C->unk4 = (arg3 - sp1C->unk0)/20.0f; projectile_setPosition(sp1A, arg0); func_80344D94(sp1B, arg0); func_80344E3C(sp1B, arg1); func_80356020(sp1A, sp1C); } void func_8035611C(void){ u8 projectile_indx; AnimSprite *sp58; u8 sp57; ParticleStruct0s *sp54; f32 plyr_pos[3]; f32 sp38[3]; f32 sp2C[3]; projectile_indx = (u8)func_8033E8D0(); sp58 = func_8033E8F4(); sp57 = func_8033E93C(); sp54 = func_8033E960(); player_getPosition(plyr_pos); sp54->unk0 = 10.0f; sp54->unk4 = 8.0f; sp54->unk8 = 255.0f; sp54->unkC = -6.0f; projectile_setSprite(projectile_indx, ASSET_70D_SPRITE_SMOKE_1); func_8033FCD8(projectile_indx, 5); projectile_setColor(projectile_indx, (s32)(randf()*30.0f + 60.0f) ,(s32)(randf()*20.0f + 210.0f), (s32)(randf()*30.0f + 140.0f)); projectile_setPosition(projectile_indx, plyr_pos); sp2C[0] = 0.0f; sp2C[1] = 0.0f; sp2C[2] = randf()*359.0f; projectile_setRotation(projectile_indx, sp2C); animsprite_default(sp58); animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE); animsprite_set_steps(sp58, D_80372700, sizeof(D_80372700)); animsprite_loop(sp58); sp38[0] = 0.0f; sp38[1] = 40.0f; sp38[2] = 0.0f; func_80344E18(sp57, 2); func_80344E3C(sp57, sp38); func_80344D94(sp57, plyr_pos); func_80356020(projectile_indx, sp54); } void func_803562E8(void){ ParticleStruct0s *sp24; AnimSprite *sp20; u8 sp1F; sp24 = func_8033E960(); sp20 = func_8033E8F4(); sp1F = func_8033E8D0(); if(animsprite_is_stopped(sp20)){ func_8033E984(); } else{ sp24->unk0 += sp24->unk4; sp24->unk8 += sp24->unkC; func_80356020(sp1F, sp24); } } void func_80356364(void){}