Projectile functions
This commit is contained in:
@@ -58,10 +58,10 @@ ParticleStruct0s *func_8033E960(void);
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void func_8033E984(void);
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void projectile_setSprite(u8, enum asset_e);
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void func_8033FC34(u8, s32);
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void func_8033FC60(u8, s32, s32, s32);
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void projectile_setColor(u8, s32, s32, s32);
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void func_8033FCD8(u8, s32);
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void func_8033FD98(u8, f32[3]);
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void func_8033FE2C(u8, f32);
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void projectile_setRotation(u8, f32[3]);
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void projectile_addRoll(u8, f32);
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void projectile_setPosition(u8, f32[3]);
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void func_8033FFE4(u8, s32, s32);
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void func_80344E18(u8, s32);
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@@ -8,8 +8,8 @@ extern void mlMtxApply(Mtx *);
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typedef struct {
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BKSprite *sprite_0;
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f32 unk4[3];
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f32 unk10[3];
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f32 position[3];
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f32 rotation[3];
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f32 unk1C;
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s16 unk20[2];
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u8 color[3];
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@@ -22,23 +22,23 @@ typedef struct {
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u32 pad28_11:12;
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} Struct_B8860_0s;
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void func_8033FE6C(u8 arg0, f32 arg1);
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f32 func_8033FE9C(u8 arg0);
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void projectile_setRoll(u8 indx, f32 angle);
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f32 projectile_getRoll(u8 indx);
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void func_8033FB64(u8 arg0);
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/* .bss */
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Struct_B8860_0s D_80385000[0x32];
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/* .code */
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void func_8033F7F0(u8 arg0, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void func_8033F7F0(u8 indx, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Struct_B8860_0s *sp54;
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f32 sp48[3];
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f32 sp3C[3];
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f32 sp30[3];
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sp54 = &D_80385000[arg0];
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sp54 = &D_80385000[indx];
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if(sp54->unk28_23 != 1){
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ml_vec3f_copy(sp48, sp54->unk4);
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ml_vec3f_copy(sp48, sp54->position);
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sp48[1] += (sp54->unk1C*sp54->unk20[1])/100.0;
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viewport_get_position_vec3f(sp3C);
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ml_vec3f_diff_copy(sp30, sp48, sp3C);
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@@ -48,7 +48,7 @@ void func_8033F7F0(u8 arg0, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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else{
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mlMtxIdent();
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}
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mlMtxRotatePYR(sp54->unk10[0], sp54->unk10[1], sp54->unk10[2]);
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mlMtxRotatePYR(sp54->rotation[0], sp54->rotation[1], sp54->rotation[2]);
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func_80252330(sp30[0], sp30[1], sp30[2]);
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mlMtxApply(*mtx);
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gSPMatrix((*gfx)++, OS_PHYSICAL_TO_K0((*mtx)++), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@@ -83,8 +83,8 @@ u8 func_8033FA84(void){
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int i;
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for(i = 1; i < 0x32; i++){
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if(!D_80385000[i].unk28_13){
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ml_vec3f_clear(D_80385000[i].unk4);
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ml_vec3f_clear(D_80385000[i].unk10);
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ml_vec3f_clear(D_80385000[i].position);
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ml_vec3f_clear(D_80385000[i].rotation);
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D_80385000[i].frame_28_31 = 0;
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D_80385000[i].unk28_13 = TRUE;
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D_80385000[i].unk28_23 = 0;
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@@ -104,92 +104,88 @@ u8 func_8033FA84(void){
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return 0;
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}
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void func_8033FB64(u8 arg0){
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if(D_80385000[arg0].sprite_0){
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func_8033BD4C(D_80385000[arg0].sprite_0);
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void func_8033FB64(u8 indx){
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if(D_80385000[indx].sprite_0){
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func_8033BD4C(D_80385000[indx].sprite_0);
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}
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D_80385000[arg0].sprite_0 = NULL;
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D_80385000[arg0].unk28_13 = 0;
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D_80385000[indx].sprite_0 = NULL;
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D_80385000[indx].unk28_13 = 0;
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}
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void projectile_setSprite(u8 arg0, enum asset_e arg1){
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if(D_80385000[arg0].sprite_0){
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func_8033BD4C(D_80385000[arg0].sprite_0);
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void projectile_setSprite(u8 indx, enum asset_e arg1){
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if(D_80385000[indx].sprite_0){
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func_8033BD4C(D_80385000[indx].sprite_0);
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}
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D_80385000[arg0].sprite_0 = assetcache_get(arg1);
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D_80385000[indx].sprite_0 = assetcache_get(arg1);
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}
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void func_8033FC34(u8 arg0, s32 arg1){
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D_80385000[arg0].unk27 = arg1;
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void func_8033FC34(u8 indx, s32 arg1){
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D_80385000[indx].unk27 = arg1;
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}
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void func_8033FC60(u8 arg0, s32 r, s32 g, s32 b){
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D_80385000[arg0].color[0] = r;
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D_80385000[arg0].color[1] = g;
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D_80385000[arg0].color[2] = b;
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void projectile_setColor(u8 indx, s32 r, s32 g, s32 b){
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D_80385000[indx].color[0] = r;
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D_80385000[indx].color[1] = g;
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D_80385000[indx].color[2] = b;
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}
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void func_8033FC98(u8 arg0, s32 arg1){
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D_80385000[arg0].unk28_23 = arg1;
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void func_8033FC98(u8 indx, s32 arg1){
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D_80385000[indx].unk28_23 = arg1;
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}
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void func_8033FCD8(u8 arg0, s32 arg1){
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D_80385000[arg0].unk28_21 = arg1;
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void func_8033FCD8(u8 indx, s32 arg1){
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D_80385000[indx].unk28_21 = arg1;
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}
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void func_8033FD20(u8 arg0, s32 arg1){
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D_80385000[arg0].unk28_12 = arg1;
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void func_8033FD20(u8 indx, s32 arg1){
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D_80385000[indx].unk28_12 = arg1;
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}
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s32 func_8033FD64(u8 arg0){
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return D_80385000[arg0].unk28_23;
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s32 func_8033FD64(u8 indx){
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return D_80385000[indx].unk28_23;
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}
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//projectile?_setRotation
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void func_8033FD98(u8 arg0, f32 arg1[3]){
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ml_vec3f_copy(D_80385000[arg0].unk10, arg1);
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void projectile_setRotation(u8 indx, f32 rotation[3]){
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ml_vec3f_copy(D_80385000[indx].rotation, rotation);
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}
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//projectile?_getRotation
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void func_8033FDE0(u8 arg0, f32 arg1[3]){
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ml_vec3f_copy(arg1, D_80385000[arg0].unk10);
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void projectile_getRotation(u8 indx, f32 rotation[3]){
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ml_vec3f_copy(rotation, D_80385000[indx].rotation);
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}
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void func_8033FE2C(u8 arg0, f32 arg1){
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func_8033FE6C(arg0, mlNormalizeAngle(func_8033FE9C(arg0) + arg1));
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void projectile_addRoll(u8 indx, f32 angle){
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projectile_setRoll(indx, mlNormalizeAngle(projectile_getRoll(indx) + angle));
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}
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//projectile?_setRoll
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void func_8033FE6C(u8 arg0, f32 arg1){
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D_80385000[arg0].unk10[2] = arg1;
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void projectile_setRoll(u8 indx, f32 angle){
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D_80385000[indx].rotation[2] = angle;
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}
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//projectile?_getRoll
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f32 func_8033FE9C(u8 arg0){
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return D_80385000[arg0].unk10[2];
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f32 projectile_getRoll(u8 indx){
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return D_80385000[indx].rotation[2];
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}
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void projectile_setPosition(u8 arg0, f32 arg1[3]){
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ml_vec3f_copy(D_80385000[arg0].unk4, arg1);
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void projectile_setPosition(u8 indx, f32 position[3]){
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ml_vec3f_copy(D_80385000[indx].position, position);
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}
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void projectile_getPosition(u8 arg0, f32 arg1[3]){
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ml_vec3f_copy(arg1, D_80385000[arg0].unk4);
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void projectile_getPosition(u8 indx, f32 position[3]){
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ml_vec3f_copy(position, D_80385000[indx].position);
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}
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void func_8033FF5C(u8 arg0, f32 arg1){
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D_80385000[arg0].unk1C = arg1;
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void func_8033FF5C(u8 indx, f32 arg1){
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D_80385000[indx].unk1C = arg1;
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}
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f32 func_8033FF8C(u8 arg0){
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return D_80385000[arg0].unk1C;
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f32 func_8033FF8C(u8 indx){
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return D_80385000[indx].unk1C;
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}
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void func_8033FFB8(u8 arg0, s32 frame){
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D_80385000[arg0].frame_28_31 = frame;
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void func_8033FFB8(u8 indx, s32 frame){
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D_80385000[indx].frame_28_31 = frame;
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}
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void func_8033FFE4(u8 arg0, s32 arg1, s32 arg2){
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D_80385000[arg0].unk20[0] = arg1;
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D_80385000[arg0].unk20[1] = arg2;
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void func_8033FFE4(u8 indx, s32 arg1, s32 arg2){
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D_80385000[indx].unk20[0] = arg1;
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D_80385000[indx].unk20[1] = arg2;
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}
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@@ -28,7 +28,7 @@ void func_80352614(void){}
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void func_8035261C(void) {
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ParticleStruct0s *sp2C;
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u8 sp2B;
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u8 projectile_indx;
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AnimSprite *sp24;
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u8 sp23;
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s32 sp1C;
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@@ -36,15 +36,17 @@ void func_8035261C(void) {
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s32 temp_f16;
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sp2C = func_8033E960();
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sp2B = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp24 = func_8033E8F4();
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sp23 = func_8033E93C();
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sp1C = (s32) (randf() * 20.0f + 60.0f);
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sp2C->unk20 = sp1C;
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sp2C->unk0 = 0.0f;
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projectile_setSprite(sp2B, ASSET_718_SPRITE_SPARKLE_WHITE_2);
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func_8033FFE4(sp2B, sp1C, sp1C);
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func_8033FCD8(sp2B, 0xC);
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projectile_setSprite(projectile_indx, ASSET_718_SPRITE_SPARKLE_WHITE_2);
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func_8033FFE4(projectile_indx, sp1C, sp1C);
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func_8033FCD8(projectile_indx, 0xC);
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animsprite_default(sp24);
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animsprite_set_state(sp24, ANIM_SPRITE_STATE_STOPPED);
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func_80344E18(sp23, 3);
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@@ -53,24 +55,24 @@ void func_8035261C(void) {
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void func_803526DC(void) {
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ParticleStruct0s *temp_s0;
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u8 sp43;
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u8 projectile_indx;
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s32 temp_f16;
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f32 sp38;
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f32 temp_f20;
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f32 sp30;
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temp_s0 = func_8033E960();
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sp43 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp38 = temp_s0->unk4;
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temp_f20 = temp_s0->unk0;
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sp30 =temp_s0->unk20;
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func_8033FE2C(sp43, 9.0f);
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projectile_addRoll(projectile_indx, 9.0f);
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temp_f16 = (s32) ml_map_f(temp_f20, 0.0f, sp38, sp30, 10.0f);
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func_8033FFE4(sp43, temp_f16, temp_f16);
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func_8033FFE4(projectile_indx, temp_f16, temp_f16);
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if (temp_f20 < 0.1) {
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func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.0f, 0.08f, 20.0f, 255.0f));
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func_8033FC34(projectile_indx, (s32) ml_map_f(temp_f20, 0.0f, 0.08f, 20.0f, 255.0f));
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} else {
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func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.1f, sp38, 255.0f, 20.0f));
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func_8033FC34(projectile_indx, (s32) ml_map_f(temp_f20, 0.1f, sp38, 255.0f, 20.0f));
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}
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temp_f20 += time_getDelta();
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temp_s0->unk0 = temp_f20;
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@@ -69,7 +69,7 @@ s32 func_80352D9C(void) {
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}
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void func_80352DE4(void) {
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u8 temp_s0;
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u8 projectile_indx;
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AnimSprite *sp58;
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u8 sp57;
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ParticleStruct0s *temp_s1;
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@@ -77,7 +77,7 @@ void func_80352DE4(void) {
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f32 sp38[3];
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f32 sp2C[3];
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temp_s0 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp58 = func_8033E8F4();
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sp57 = func_8033E93C();
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temp_s1 = func_8033E960();
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@@ -86,14 +86,14 @@ void func_80352DE4(void) {
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temp_s1->unk4 = 8.0f;
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temp_s1->unk8 = 255.0f;
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temp_s1->unkC = -11.0f;
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projectile_setSprite(temp_s0, ASSET_70D_SPRITE_SMOKE_1);
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func_8033FCD8(temp_s0, 0xC);
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func_8033FC60(temp_s0, func_80352D9C(), func_80352D9C(), func_80352D9C());
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projectile_setPosition(temp_s0, sp44);
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projectile_setSprite(projectile_indx, ASSET_70D_SPRITE_SMOKE_1);
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func_8033FCD8(projectile_indx, 0xC);
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projectile_setColor(projectile_indx, func_80352D9C(), func_80352D9C(), func_80352D9C());
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projectile_setPosition(projectile_indx, sp44);
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sp2C[0] = 0.0f;
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sp2C[1] = 0.0f;
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sp2C[2] = randf() * 359.0f;
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func_8033FD98(temp_s0, sp2C);
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projectile_setRotation(projectile_indx, sp2C);
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animsprite_default(sp58);
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animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
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animsprite_set_steps(sp58, D_80372670, sizeof(D_80372670));
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@@ -104,7 +104,7 @@ void func_80352DE4(void) {
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func_80344E18(sp57, 2);
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func_80344E3C(sp57, sp38);
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func_80344D94(sp57, sp44);
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func_80352CA0(temp_s0, temp_s1);
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func_80352CA0(projectile_indx, temp_s1);
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}
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void func_80352F58(void){
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@@ -31,19 +31,19 @@ void func_803540AC(void){}
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void func_803540B4(void){
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ParticleStruct0s *sp34;
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u8 sp33;
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u8 projectile_indx;
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AnimSprite *sp2C;
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u8 sp2B;
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f32 sp1C[3];
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sp34 = func_8033E960();
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sp33 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp2C = func_8033E8F4();
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sp2B = func_8033E93C();
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sp34->unk20 = D_803863D0.unk4;
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projectile_setSprite(sp33, D_803863D0.unk0 + 0x710);
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func_8033FFE4(sp33, D_803863D0.unk4, D_803863D0.unk4);
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func_8033FCD8(sp33, 0xC);
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projectile_setSprite(projectile_indx, D_803863D0.unk0 + 0x710);
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func_8033FFE4(projectile_indx, D_803863D0.unk4, D_803863D0.unk4);
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func_8033FCD8(projectile_indx, 0xC);
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animsprite_default(sp2C);
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animsprite_set_state(sp2C, ANIM_SPRITE_STATE_STOPPED);
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sp1C[0] = randf2(-100.0f, 100.0f);
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@@ -64,26 +64,26 @@ void func_803541CC(s32 arg0){
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void func_803541D8(void) {
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ParticleStruct0s *sp44;
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u8 sp43;
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u8 projectile_indx;
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f32 temp_f20;
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f32 temp_f22;
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s32 temp_f10;
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f32 sp30;
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sp44 = func_8033E960();
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sp43 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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temp_f22 = sp44->unk4;
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temp_f20 = sp44->unk0;
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sp30 = (f32) sp44->unk20;
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func_8033FE2C(sp43, 8.0f);
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projectile_addRoll(projectile_indx, 8.0f);
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temp_f10 = (s32) ml_map_f(temp_f20, 0.0f, temp_f22, sp30, 20.0f);
|
||||
func_8033FFE4(sp43, temp_f10, temp_f10);
|
||||
func_8033FFE4(projectile_indx, temp_f10, temp_f10);
|
||||
if ((f64) temp_f22 < 0.3) {
|
||||
func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.0f, temp_f22, 255.0f, 20.0f));
|
||||
func_8033FC34(projectile_indx, (s32) ml_map_f(temp_f20, 0.0f, temp_f22, 255.0f, 20.0f));
|
||||
} else if ((f64) temp_f20 < 0.1) {
|
||||
func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.0f, 0.1f, 20.0f, 255.0f));
|
||||
func_8033FC34(projectile_indx, (s32) ml_map_f(temp_f20, 0.0f, 0.1f, 20.0f, 255.0f));
|
||||
} else {
|
||||
func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.1f, temp_f22, 255.0f, 20.0f));
|
||||
func_8033FC34(projectile_indx, (s32) ml_map_f(temp_f20, 0.1f, temp_f22, 255.0f, 20.0f));
|
||||
}
|
||||
temp_f20 += time_getDelta();
|
||||
sp44->unk0 = temp_f20;
|
||||
|
@@ -27,22 +27,22 @@ void func_803543F4(void){}
|
||||
|
||||
void func_803543FC(void) {
|
||||
ParticleStruct0s* sp3C;
|
||||
u8 sp3B;
|
||||
u8 projectile_indx;
|
||||
AnimSprite* sp34;
|
||||
u8 sp33;
|
||||
f32 sp24[3];
|
||||
s32 temp_f16;
|
||||
|
||||
sp3C = func_8033E960();
|
||||
sp3B = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp34 = func_8033E8F4();
|
||||
sp33 = func_8033E93C();
|
||||
temp_f16 = ((randf() * 20.0f) + 80.0f);
|
||||
sp3C->unk0 = 0.0f;
|
||||
sp3C->unk20 = temp_f16;
|
||||
projectile_setSprite(sp3B, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FFE4(sp3B, temp_f16, temp_f16);
|
||||
func_8033FCD8(sp3B, 0xC);
|
||||
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FFE4(projectile_indx, temp_f16, temp_f16);
|
||||
func_8033FCD8(projectile_indx, 0xC);
|
||||
animsprite_default(sp34);
|
||||
animsprite_set_state(sp34, ANIM_SPRITE_STATE_STOPPED);
|
||||
sp24[0] = randf2(-100.0f, 100.0f);
|
||||
@@ -55,7 +55,7 @@ void func_803543FC(void) {
|
||||
|
||||
void func_8035451C(void) {
|
||||
ParticleStruct0s* temp_s0;
|
||||
u8 temp_v0;
|
||||
u8 projectile_indx;
|
||||
f32 sp3c;
|
||||
f32 sp38;
|
||||
f32 temp_f20;
|
||||
@@ -63,17 +63,17 @@ void func_8035451C(void) {
|
||||
s32 temp_f16;
|
||||
|
||||
temp_s0 = func_8033E960();
|
||||
temp_v0 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp38 = temp_s0->unk4;
|
||||
temp_f20 = temp_s0->unk0;
|
||||
sp30 = temp_s0->unk20;
|
||||
func_8033FE2C(temp_v0, 9.0f);
|
||||
projectile_addRoll(projectile_indx, 9.0f);
|
||||
temp_f16 = ml_map_f(temp_f20, 0.0f, sp38, sp30, 20.0f);
|
||||
func_8033FFE4(temp_v0, temp_f16, temp_f16);
|
||||
func_8033FFE4(projectile_indx, temp_f16, temp_f16);
|
||||
if (temp_f20 < 0.1) {
|
||||
func_8033FC34(temp_v0, ml_map_f(temp_f20, 0.0f, 0.1f, 20.0f, 210.0f));
|
||||
func_8033FC34(projectile_indx, ml_map_f(temp_f20, 0.0f, 0.1f, 20.0f, 210.0f));
|
||||
} else {
|
||||
func_8033FC34(temp_v0, ml_map_f(temp_f20, 0.1f, sp38, 210.0f, 20.0f));
|
||||
func_8033FC34(projectile_indx, ml_map_f(temp_f20, 0.1f, sp38, 210.0f, 20.0f));
|
||||
}
|
||||
temp_f20 += time_getDelta();
|
||||
temp_s0->unk0 = temp_f20;
|
||||
|
@@ -22,18 +22,19 @@ void func_80354670(u8 arg0, s32 arg1) {
|
||||
}
|
||||
|
||||
void func_803546E8(void) {
|
||||
u8 sp4F;
|
||||
u8 projectile_indx;
|
||||
AnimSprite* sp48;
|
||||
u8 sp47;
|
||||
ParticleStruct1s* temp_s0;
|
||||
f32 sp34[3];
|
||||
f32 plyr_pos[3];
|
||||
f32 sp28[3];
|
||||
|
||||
sp4F = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp48 = func_8033E8F4();
|
||||
sp47 = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
player_getPosition(sp34);
|
||||
player_getPosition(plyr_pos);
|
||||
|
||||
temp_s0->unk0[0] = randf2(-10.0f, 10.0f);
|
||||
temp_s0->unk0[1] = (randf() * 35.0f) + 50.0f;
|
||||
temp_s0->unk0[2] = randf2(-10.0f, 10.0f);
|
||||
@@ -42,9 +43,9 @@ void func_803546E8(void) {
|
||||
temp_s0->unk0[0] += sp28[0];
|
||||
temp_s0->unk0[1] += sp28[1];
|
||||
temp_s0->unk0[2] += sp28[2];
|
||||
projectile_setSprite(sp4F, ASSET_713_SPRITE_SPARKLE_YELLOW);
|
||||
projectile_setPosition(sp4F, sp34);
|
||||
func_8033FCD8(sp4F, 0xC);
|
||||
projectile_setSprite(projectile_indx, ASSET_713_SPRITE_SPARKLE_YELLOW);
|
||||
projectile_setPosition(projectile_indx, plyr_pos);
|
||||
func_8033FCD8(projectile_indx, 0xC);
|
||||
animsprite_default(sp48);
|
||||
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
|
||||
func_80344E18(sp47, 5);
|
||||
@@ -53,26 +54,26 @@ void func_803546E8(void) {
|
||||
sp28[1] = 250.0f;
|
||||
D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
|
||||
func_80344E3C(sp47, sp28);
|
||||
func_80344D94(sp47, sp34);
|
||||
func_80344D94(sp47, plyr_pos);
|
||||
temp_s0->unk20 = 0x14;
|
||||
func_80354670(sp4F, 0x14);
|
||||
func_80354670(projectile_indx, 0x14);
|
||||
}
|
||||
|
||||
void func_8035489C(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
u8 temp_v0;
|
||||
u8 projectile_indx;
|
||||
f32 playerVelocity[3];
|
||||
f32 playerPosition[3];
|
||||
|
||||
temp_s0 = func_8033E960();
|
||||
temp_v0 = func_8033E8D0();
|
||||
func_8033FE2C(temp_v0, 7.0f);
|
||||
projectile_indx = func_8033E8D0();
|
||||
projectile_addRoll(projectile_indx, 7.0f);
|
||||
temp_s0->unk20--;
|
||||
if (temp_s0->unk20 < 0) {
|
||||
func_8033E984();
|
||||
return;
|
||||
}
|
||||
func_80354670(temp_v0, temp_s0->unk20);
|
||||
func_80354670(projectile_indx, temp_s0->unk20);
|
||||
if (temp_s0->unk20 >= 0x10) {
|
||||
player_getPosition(playerPosition);
|
||||
player_getVelocity(playerVelocity);
|
||||
@@ -82,7 +83,7 @@ void func_8035489C(void) {
|
||||
playerPosition[0] += temp_s0->unk0[0];
|
||||
playerPosition[1] += temp_s0->unk0[1];
|
||||
playerPosition[2] += temp_s0->unk0[2];
|
||||
projectile_setPosition(temp_v0, playerPosition);
|
||||
projectile_setPosition(projectile_indx, playerPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,28 +174,28 @@ void func_80354C18(void) {
|
||||
s32 sp40;
|
||||
f32 sp34[3];
|
||||
f32 sp28[3];
|
||||
u8 temp_s1;
|
||||
u8 projectile_indx;
|
||||
|
||||
temp_s0 = func_8033E960();
|
||||
temp_s1 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp4C = func_8033E864();
|
||||
sp4B = func_8033E93C();
|
||||
sp44 = func_8033E888();
|
||||
sp40 = func_8033E8AC();
|
||||
func_8033FE2C(temp_s1, 7.0f);
|
||||
projectile_addRoll(projectile_indx, 7.0f);
|
||||
temp_s0->unk20--;
|
||||
if (temp_s0->unk20 < 0) {
|
||||
func_8033E984();
|
||||
} else {
|
||||
func_80354670(temp_s1, temp_s0->unk20);
|
||||
func_80354670(projectile_indx, temp_s0->unk20);
|
||||
if (temp_s0->unk20 >= 0x10) {
|
||||
if (sp44(sp4C, sp40, sp34) != 0) {
|
||||
func_8033FC98(temp_s1, 0);
|
||||
func_8033FC98(projectile_indx, 0);
|
||||
} else {
|
||||
func_8033FC98(temp_s1, 1);
|
||||
func_8033FC98(projectile_indx, 1);
|
||||
}
|
||||
} else {
|
||||
projectile_getPosition(temp_s1, sp34);
|
||||
projectile_getPosition(projectile_indx, sp34);
|
||||
}
|
||||
func_80344E7C(sp4B, sp28);
|
||||
sp28[0] += temp_s0->unkC[0];
|
||||
@@ -207,10 +208,10 @@ void func_80354C18(void) {
|
||||
sp34[0] += temp_s0->unk0[0];
|
||||
sp34[1] += temp_s0->unk0[1];
|
||||
sp34[2] += temp_s0->unk0[2];
|
||||
projectile_setPosition(temp_s1, sp34);
|
||||
projectile_setPosition(projectile_indx, sp34);
|
||||
}
|
||||
func_8033FC34(temp_s1, 0xB4);
|
||||
func_8033FCD8(temp_s1, 0xC);
|
||||
func_8033FC34(projectile_indx, 0xB4);
|
||||
func_8033FCD8(projectile_indx, 0xC);
|
||||
}
|
||||
|
||||
void func_80354DC8(void){}
|
||||
@@ -220,11 +221,11 @@ void func_80354DD0(void) {
|
||||
AnimSprite* sp40;
|
||||
u8 sp3F;
|
||||
u8 pad3C[3];
|
||||
u8 temp_s1;
|
||||
u8 projectile_indx;
|
||||
f32 sp2C[3];
|
||||
f32 sp20[3];
|
||||
|
||||
temp_s1 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp40 = func_8033E8F4();
|
||||
sp3F = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
@@ -232,9 +233,9 @@ void func_80354DD0(void) {
|
||||
temp_s0->unk0[0] = randf2(-50.0f, 50.0f);
|
||||
temp_s0->unk0[1] = randf2(-65.0f, -65.0f);
|
||||
temp_s0->unk0[2] = randf2(-50.0f, 50.0f);
|
||||
projectile_setSprite(temp_s1, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FC60(temp_s1, 0xE1, 0xFF, 0);
|
||||
projectile_setPosition(temp_s1, sp2C);
|
||||
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
projectile_setColor(projectile_indx, 0xE1, 0xFF, 0);
|
||||
projectile_setPosition(projectile_indx, sp2C);
|
||||
animsprite_default(sp40);
|
||||
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
|
||||
func_80344E18(sp3F, 3);
|
||||
@@ -244,7 +245,7 @@ void func_80354DD0(void) {
|
||||
func_80344E3C(sp3F, sp20);
|
||||
func_80344D94(sp3F, sp2C);
|
||||
temp_s0->unk20 = 0x14;
|
||||
func_80354670(temp_s1, 0x14);
|
||||
func_80354670(projectile_indx, 0x14);
|
||||
}
|
||||
|
||||
void func_80354EEC(void) {
|
||||
@@ -285,14 +286,14 @@ void func_80354EEC(void) {
|
||||
void func_80355004(void){}
|
||||
|
||||
void func_8035500C(void) {
|
||||
u8 sp47;
|
||||
u8 projectile_indx;
|
||||
AnimSprite* sp40;
|
||||
u8 sp3F;
|
||||
ParticleStruct1s* temp_s0;
|
||||
f32 sp2C[3];
|
||||
f32 sp20[3];
|
||||
|
||||
sp47 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp40 = func_8033E8F4();
|
||||
sp3F = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
@@ -300,9 +301,9 @@ void func_8035500C(void) {
|
||||
temp_s0->unk0[0] = randf2(-40.0f, 40.0f);
|
||||
temp_s0->unk0[1] = randf2(-40.0f, 40.0f);
|
||||
temp_s0->unk0[2] = randf2(-40.0f, 40.0f);
|
||||
projectile_setSprite(sp47, 0x70F);
|
||||
func_8033FC60(sp47, 0xFF, 0xE6, 0xF5);
|
||||
projectile_setPosition(sp47, sp2C);
|
||||
projectile_setSprite(projectile_indx, 0x70F);
|
||||
projectile_setColor(projectile_indx, 0xFF, 0xE6, 0xF5);
|
||||
projectile_setPosition(projectile_indx, sp2C);
|
||||
animsprite_default(sp40);
|
||||
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
|
||||
animsprite_set_frame(sp40, 0); //set frame
|
||||
@@ -313,7 +314,7 @@ void func_8035500C(void) {
|
||||
func_80344E3C(sp3F, sp20);
|
||||
func_80344D94(sp3F, sp2C);
|
||||
temp_s0->unk20 = 0x14;
|
||||
func_80354670(sp47, 0x14);
|
||||
func_80354670(projectile_indx, 0x14);
|
||||
}
|
||||
|
||||
void func_80355134(void) {
|
||||
@@ -356,14 +357,14 @@ void func_80355134(void) {
|
||||
void func_80355294(void){}
|
||||
|
||||
void func_8035529C(void) {
|
||||
u8 sp4F;
|
||||
u8 projectile_indx;
|
||||
AnimSprite* sp48;
|
||||
u8 sp47;
|
||||
ParticleStruct1s* sp40;
|
||||
f32 sp34[3];
|
||||
f32 sp28[3];
|
||||
|
||||
sp4F = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp48 = func_8033E8F4();
|
||||
sp47 = func_8033E93C();
|
||||
sp40 = func_8033E960();
|
||||
@@ -371,9 +372,9 @@ void func_8035529C(void) {
|
||||
sp40->unk0[0] = randf2(-40.0f, 40.0f);
|
||||
sp40->unk0[1] = 0.0f;
|
||||
sp40->unk0[2] = randf2(-40.0f, 40.0f);
|
||||
projectile_setSprite(sp4F, 0x70F);
|
||||
func_8033FC60(sp4F, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
|
||||
projectile_setPosition(sp4F, sp34);
|
||||
projectile_setSprite(projectile_indx, 0x70F);
|
||||
projectile_setColor(projectile_indx, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
|
||||
projectile_setPosition(projectile_indx, sp34);
|
||||
animsprite_default(sp48);
|
||||
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
|
||||
animsprite_set_frame(sp48, 0);
|
||||
@@ -384,7 +385,7 @@ void func_8035529C(void) {
|
||||
func_80344E3C(sp47, sp28);
|
||||
func_80344D94(sp47, sp34);
|
||||
sp40->unk20 = 0xE;
|
||||
func_80354670(sp4F, 0xE);
|
||||
func_80354670(projectile_indx, 0xE);
|
||||
}
|
||||
|
||||
void func_803553E8(void) {
|
||||
@@ -428,14 +429,14 @@ void func_80355548(void){}
|
||||
|
||||
void func_80355550(void) {
|
||||
static s32 D_803863E0;
|
||||
u8 sp3F;
|
||||
u8 projectile_indx;
|
||||
AnimSprite *sp38;
|
||||
u8 sp37;
|
||||
ParticleStruct1s *sp30;
|
||||
f32 sp24[3];
|
||||
f32 sp18[3];
|
||||
|
||||
sp3F = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp38 = func_8033E8F4();
|
||||
sp37 = func_8033E93C();
|
||||
sp30 = func_8033E960();
|
||||
@@ -444,14 +445,14 @@ void func_80355550(void) {
|
||||
sp30->unk0[1] = randf2(-30.0f, 30.0f);
|
||||
sp30->unk0[2] = randf2(-30.0f, 30.0f);
|
||||
if ((f64) randf() < 0.25) {
|
||||
projectile_setSprite(sp3F, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
|
||||
projectile_setSprite(projectile_indx, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
|
||||
} else if ((f64) randf() < 0.5) {
|
||||
projectile_setSprite(sp3F, ASSET_716_SPRITE_SPARKLE_WHITE);
|
||||
projectile_setSprite(projectile_indx, ASSET_716_SPRITE_SPARKLE_WHITE);
|
||||
} else {
|
||||
projectile_setSprite(sp3F, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
}
|
||||
func_8033FC60(sp3F, 0xFF, 0xFF, 0xFF);
|
||||
projectile_setPosition(sp3F, sp24);
|
||||
projectile_setColor(projectile_indx, 0xFF, 0xFF, 0xFF);
|
||||
projectile_setPosition(projectile_indx, sp24);
|
||||
animsprite_default(sp38);
|
||||
animsprite_set_state(sp38, ANIM_SPRITE_STATE_STOPPED);
|
||||
animsprite_set_frame(sp38, 0);
|
||||
@@ -465,7 +466,7 @@ void func_80355550(void) {
|
||||
func_80344E3C(sp37, sp18);
|
||||
func_80344D94(sp37, sp24);
|
||||
sp30->unk20 = 0x14;
|
||||
func_80354670(sp3F, 0x14);
|
||||
func_80354670(projectile_indx, 0x14);
|
||||
}
|
||||
|
||||
void func_8035570C(void) {
|
||||
@@ -555,18 +556,18 @@ void func_80355864(void) {
|
||||
|
||||
void func_80355B00(void) {
|
||||
ParticleStruct1s *sp44;
|
||||
u8 sp43;
|
||||
u8 projectile_indx;
|
||||
ActorMarker *pad40;
|
||||
Actor *sp38;
|
||||
f32 *sp34;
|
||||
f32 sp28[3];
|
||||
|
||||
sp44 = func_8033E960();
|
||||
sp43 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
pad40 = func_8033E864();
|
||||
sp38 = marker_getActor(pad40);
|
||||
sp34 = func_802C9C0C(sp38);
|
||||
func_8033FE2C(sp43, 7.0f);
|
||||
projectile_addRoll(projectile_indx, 7.0f);
|
||||
sp28[0] = sp38->position[0];
|
||||
sp28[1] = sp38->position[1];
|
||||
sp28[2] = sp38->position[2];
|
||||
@@ -581,7 +582,7 @@ void func_80355B00(void) {
|
||||
func_8033E984();
|
||||
return;
|
||||
}
|
||||
func_80354670(sp43, sp44->unk20);
|
||||
func_80354670(projectile_indx, sp44->unk20);
|
||||
if (sp44->unk20 >= 0x10) {
|
||||
sp28[0] += sp34[0] * time_getDelta();
|
||||
sp28[2] += sp34[2] * time_getDelta();
|
||||
@@ -589,7 +590,7 @@ void func_80355B00(void) {
|
||||
sp28[0] += sp44->unk0[0];
|
||||
sp28[1] += sp44->unk0[1];
|
||||
sp28[2] += sp44->unk0[2];
|
||||
projectile_setPosition(sp43, sp28);
|
||||
projectile_setPosition(projectile_indx, sp28);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -40,19 +40,19 @@ void func_80355D50(void){}
|
||||
|
||||
void func_80355D58(void){
|
||||
ParticleStruct0s * sp3C;
|
||||
u8 sp3B;
|
||||
u8 projectile_indx;
|
||||
AnimSprite *sp34;
|
||||
u8 temp_s0;
|
||||
f32 sp24[3];
|
||||
|
||||
sp3C = func_8033E960();
|
||||
sp3B = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
sp34 = func_8033E8F4();
|
||||
temp_s0 = func_8033E93C();
|
||||
sp3C->unk20 = D_803726F0.unk4;
|
||||
projectile_setSprite(sp3B, D_803726F0.unk0 + ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FFE4(sp3B, D_803726F0.unk4, D_803726F0.unk4);
|
||||
func_8033FCD8(sp3B, 0xC);
|
||||
projectile_setSprite(projectile_indx, D_803726F0.unk0 + ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FFE4(projectile_indx, D_803726F0.unk4, D_803726F0.unk4);
|
||||
func_8033FCD8(projectile_indx, 0xC);
|
||||
animsprite_default(sp34);
|
||||
animsprite_set_state(sp34, ANIM_SPRITE_STATE_STOPPED);
|
||||
|
||||
@@ -68,28 +68,28 @@ void func_80355D58(void){
|
||||
|
||||
void func_80355E80(void){
|
||||
ParticleStruct0s *sp44;
|
||||
u8 sp43;
|
||||
u8 projectile_indx;
|
||||
f32 f22;
|
||||
f32 f20;
|
||||
s32 temp_a1;
|
||||
f32 sp30;
|
||||
|
||||
sp44 = func_8033E960();
|
||||
sp43 = func_8033E8D0();
|
||||
projectile_indx = func_8033E8D0();
|
||||
f20 = sp44->unk0;\
|
||||
f22 = sp44->unk4;\
|
||||
sp30 = (f32)sp44->unk20;
|
||||
func_8033FE2C(sp43, 8.0f);
|
||||
projectile_addRoll(projectile_indx, 8.0f);
|
||||
temp_a1 = (s32) ml_map_f(f20, 0.0f, f22, sp30, 20.0f);
|
||||
func_8033FFE4(sp43, temp_a1, temp_a1);
|
||||
func_8033FFE4(projectile_indx, temp_a1, temp_a1);
|
||||
|
||||
if(f22 < 0.3){
|
||||
func_8033FC34(sp43, (s32)ml_map_f(f20, 0.0f, f22, 255.0f, 20.0f));
|
||||
func_8033FC34(projectile_indx, (s32)ml_map_f(f20, 0.0f, f22, 255.0f, 20.0f));
|
||||
}
|
||||
else if(f20 < 0.1){
|
||||
func_8033FC34(sp43, (s32)ml_map_f(f20, 0.0f, 0.1f, 20.0f, 255.0f));
|
||||
func_8033FC34(projectile_indx, (s32)ml_map_f(f20, 0.0f, 0.1f, 20.0f, 255.0f));
|
||||
}else{
|
||||
func_8033FC34(sp43, (s32)ml_map_f(f20, 0.1f, f22, 255.0f, 20.0f));
|
||||
func_8033FC34(projectile_indx, (s32)ml_map_f(f20, 0.1f, f22, 255.0f, 20.0f));
|
||||
}
|
||||
|
||||
f20 += time_getDelta();
|
||||
|
@@ -56,32 +56,32 @@ void func_80356074(f32 arg0[3], f32 arg1[3], f32 arg2, f32 arg3){
|
||||
}
|
||||
|
||||
void func_8035611C(void){
|
||||
u8 temp_s0;
|
||||
u8 projectile_indx;
|
||||
AnimSprite *sp58;
|
||||
u8 sp57;
|
||||
ParticleStruct0s *sp54;
|
||||
f32 sp44[3];
|
||||
f32 plyr_pos[3];
|
||||
f32 sp38[3];
|
||||
f32 sp2C[3];
|
||||
|
||||
temp_s0 = (u8)func_8033E8D0();
|
||||
projectile_indx = (u8)func_8033E8D0();
|
||||
sp58 = func_8033E8F4();
|
||||
sp57 = func_8033E93C();
|
||||
sp54 = func_8033E960();
|
||||
player_getPosition(sp44);
|
||||
player_getPosition(plyr_pos);
|
||||
sp54->unk0 = 10.0f;
|
||||
sp54->unk4 = 8.0f;
|
||||
sp54->unk8 = 255.0f;
|
||||
sp54->unkC = -6.0f;
|
||||
projectile_setSprite(temp_s0, ASSET_70D_SPRITE_SMOKE_1);
|
||||
func_8033FCD8(temp_s0, 5);
|
||||
projectile_setSprite(projectile_indx, ASSET_70D_SPRITE_SMOKE_1);
|
||||
func_8033FCD8(projectile_indx, 5);
|
||||
|
||||
func_8033FC60(temp_s0, (s32)(randf()*30.0f + 60.0f) ,(s32)(randf()*20.0f + 210.0f), (s32)(randf()*30.0f + 140.0f));
|
||||
projectile_setPosition(temp_s0, sp44);
|
||||
projectile_setColor(projectile_indx, (s32)(randf()*30.0f + 60.0f) ,(s32)(randf()*20.0f + 210.0f), (s32)(randf()*30.0f + 140.0f));
|
||||
projectile_setPosition(projectile_indx, plyr_pos);
|
||||
sp2C[0] = 0.0f;
|
||||
sp2C[1] = 0.0f;
|
||||
sp2C[2] = randf()*359.0f;
|
||||
func_8033FD98(temp_s0, sp2C);
|
||||
projectile_setRotation(projectile_indx, sp2C);
|
||||
animsprite_default(sp58);
|
||||
animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
|
||||
animsprite_set_steps(sp58, D_80372700, sizeof(D_80372700));
|
||||
@@ -92,8 +92,8 @@ void func_8035611C(void){
|
||||
sp38[2] = 0.0f;
|
||||
func_80344E18(sp57, 2);
|
||||
func_80344E3C(sp57, sp38);
|
||||
func_80344D94(sp57, sp44);
|
||||
func_80356020(temp_s0, sp54);
|
||||
func_80344D94(sp57, plyr_pos);
|
||||
func_80356020(projectile_indx, sp54);
|
||||
}
|
||||
|
||||
void func_803562E8(void){
|
||||
|
Reference in New Issue
Block a user