Files
banjo-kazooie/src/MMM/code_2040.c
2024-10-08 02:06:56 -05:00

426 lines
13 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "SnS.h"
#include "actor.h"
extern ActorInfo D_8038BC28;
extern ActorInfo D_8038BCDC;
extern ActorInfo D_8038BC4C;
extern ActorInfo D_8038BDB4;
extern ActorInfo D_8038BDD8;
extern ActorInfo D_8038BDFC;
extern ActorInfo D_8038BC94;
extern ActorInfo D_8038BC70;
extern ActorInfo D_8038BD00;
extern ActorInfo D_8038BD24;
extern ActorInfo D_8038BD48;
extern ActorInfo D_8038BD6C;
extern ActorInfo D_8038BCB8;
extern ActorInfo D_8038BD90;
extern ActorInfo chNapper;
extern ActorInfo D_8038BA68;
extern ActorInfo chMotzhand;
extern ActorInfo chLoggo;
extern ActorInfo D_8038BAD0;
extern ActorInfo D_8038BE48;
extern ActorInfo D_8038BE6C;
extern ActorInfo D_8038BE90;
extern ActorInfo D_8038BEB4;
extern ActorInfo D_8038BED8;
extern ActorInfo D_8038BEFC;
extern ActorInfo D_80367E70;
extern ActorInfo D_80372C3C;
extern void func_80244BB0(s32, s32, s32, f32);
extern void func_8025AE0C(s32, f32);
extern void func_802EE6CC(f32[3], f32[3], s32[4], s32, f32, f32, s32, s32, s32);
extern void *func_80309B48(f32[3], f32[3], f32[3], u32);
void func_802D3D54(Actor *this);
void func_803888B8(Actor *this);
Actor *func_80388994(ActorMarker *marker, Gfx ** gfx, Mtx **mtx, Vtx **vtx);
void func_80388BDC(Actor *this);
void func_80388FE4(Actor *this);
void func_80389004(Actor *this);
void func_80389060(Actor *this);
void func_803890B8(Actor *this);
/* .data */
ActorAnimationInfo D_8038BBE0[] = {
{0x00, 0.0f},
{0x00, 0.0f},
{0xD4, 0.15f},
{0xD5, 0.5f},
{0x00, 0.0f},
{0x00, 0.0f},
{0x00, 0.0f},
{0x00, 0.0f},
{0x00, 0.0f}
};
ActorInfo D_8038BC28 = {
0x9C, 0x109, 0x3CD,
0x1, NULL,
func_802D3D54, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BC4C = {
0x9E, 0x10B, 0x3CF,
0x1, NULL,
func_802D3D54, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BC70 = {
0x9A, 0xCB, 0x3CC,
0x1, NULL,
func_802D3D54, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BC94 = {
0xA2, 0x114, 0x3D3,
0x1, NULL,
func_80388BDC, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BCB8 = {
0xE7, 0x265, 0x4DA,
0x1, NULL,
func_80389004, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BCDC = {
0x9D, 0x10A, 0x3CE,
0x1, NULL,
func_80389004, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BD00 = {
0xD3, 0x191, 0x50B,
0x1, NULL,
func_80389060, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BD24 = {
0x123, 0x2E8, 0x4C0,
0x1, NULL,
func_803890B8, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BD48 = {
0x1F2, 0x2E9, 0x4C1,
0x1, NULL,
func_803890B8, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BD6C = {
0x1F3, 0x2EA, 0x4C2,
0x1, NULL,
func_803890B8, actor_update_func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038BD90 = {
0xFE, 0x1FD, 0x43D,
0x1, D_8038BBE0,
func_80388FE4, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BDB4 = {
0x9F, 0x10C, 0x3D0,
0x1, NULL,
func_803888B8, actor_update_func_80326224, func_80388994,
0, 0, 0.0f, 0
};
ActorInfo D_8038BDD8 = {
0xA0, 0x10D, 0x3D1,
0x1, NULL,
func_803888B8, actor_update_func_80326224, func_80388994,
0, 0, 0.0f, 0
};
ActorInfo D_8038BDFC = {
0xFF, 0x1FE, 0x43E,
0x1, NULL,
func_803888B8, actor_update_func_80326224, func_80388994,
0, 0, 0.0f, 0
};
s32 D_8038BE20[4] = {0x87, 0x87, 0x87, 0xB4};
/* .code */
f32 MMM_func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
f32 sp4C[3];
f32 sp40[3];
f32 sp34[3];
if (this->unk38_31 == 0) {
this->unk38_31 = 1;
this->unk1C[1] = 71.0f;
}
this->position[arg1] += (f32) (arg2 * 0x13);
sp34[0] = sp4C[0] = this->position[0];
sp4C[1] = this->position[1];
sp34[2] = sp4C[2] = this->position[2];
this->position[1] += this->unk1C[1];
this->unk1C[1] -= 8.0;
sp34[1] = this->position[1] - 400.0f;
if (this->unk1C[1] < 0.0f) {
if (func_80309B48(sp4C, sp34, sp40, 0) && (this->position[1] <= sp34[1])) {
this->position[1] = sp34[1] + 6.0f;
switch (this->unk38_31) {
case 1:
this->unk38_31 = 2;
this->unk1C[1] = 38.0f;
break;
case 2:
this->unk38_31 = 3;
this->unk1C[1] = 11.0f;
break;
case 3:
subaddie_set_state(this, 5);
break;
}
func_8030E878(SFX_82_METAL_BREAK, randf2(0.93f, 1.07f), 0x7FF8, this->position, 100.0f, 900.0f);
this->lifetime_value = 1.0f;
}
}
arg3 += 4.5;
return (arg3 >= 90.0f) ? 90.0f : arg3;
}
bool func_80388670(ActorMarker * this_marker, ActorMarker * other_marker){
Actor *this = marker_getActor(this_marker);
f32 sp20[3];
player_getPosition(sp20);
switch(this->marker->id){
case 0x9f: //L803886D0
return (-335.0f < sp20[0] && sp20[0] < -200.0f) && (-2730.0f < sp20[2] && sp20[2] < -2400.0f);
case 0xa0: //L80388770
return (-2915.0f < sp20[0] && sp20[0] < -2584.0f) && ( -500.0f < sp20[2] && sp20[2] < -355.0f);
case 0xFF: //L80388810
return (5470.0f < sp20[0] && sp20[0] < 5920.0f) && ( -850.0f < sp20[2] && sp20[2] < -780.0f);
default:
return FALSE;
}
}
void func_803888B8(Actor *this){
func_803300C0(this->marker, func_80388670);
func_802D3CE8(this);
this->lifetime_value = 0.0f;
switch(this->state){
case 4:
switch(this->marker->id){
case 0x9F:
this->roll = MMM_func_80388430(this, 0, -1, this->roll);
break;
case 0xa0:
case 0xff:
this->pitch = MMM_func_80388430(this, 2, 1, this->pitch);
break;
}
break;
case 5:
func_80326310(this);
break;
}
}
Actor *func_80388994(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
static s32 i;
Actor *this;
f32 sp90[3];
f32 sp84[3];
f32 sp78[3];
f32 sp6C[3];
this = actor_drawFullDepth(marker, gfx, mtx, vtx);
if (marker->unk14_21 && (this->lifetime_value != 0.0f)) {
func_8034A174((struct5Bs *) marker->unk44, 5, &sp84);
func_8034A174((struct5Bs *) marker->unk44, 6, &sp78);
for(i = 0; i < 8; i++){
sp6C[0] = sp6C[2] = 0.0f;
sp6C[1] = randf2(5.0f, 20.0f);
sp90[0] = sp84[0] + (sp78[0] - sp84[0]) * randf();
sp90[1] = sp84[1];
sp90[2] = sp84[2] + (sp78[2] - sp84[2]) * randf();
func_802EE6CC(sp90, sp6C, D_8038BE20, 1, 0.3f, 50.0f, 0xB4, randi2(0x82, 0xC8), 0);
}
}
return this;
}
void func_80388B2C(Actor *this, f32 arg1) {
this->yaw += arg1;
while ((arg1 > 0.0f) && (this->yaw >= 360.0f)) {
this->yaw -= 360.0f;
}
while ((arg1 < 0.0f) && (this->yaw < 0.0f)) {
this->yaw += 360.0f;
}
}
void func_80388BDC(Actor *this) {
f64 phi_f0;
func_802D3D74(this);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
if (!this->volatile_initialized) {
if (this->yaw != 0.0f) {
this->lifetime_value = 0.5f;
subaddie_set_state(this, 7);
this->unk38_31 = 1;
this->yaw = 270.0f;
} else {
this->unk38_31 = 0;
this->lifetime_value = 0.0f;
}
this->volatile_initialized = TRUE;
}
switch (this->state) {
case 1:
this->yaw = 0.0f;
if(mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN)) {
func_802BAFE4(0x21);
subaddie_set_state(this, 6);
func_80244BB0(0, 0x6A, 0x7FF8, 0.3f);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_2_UNKNOWN, FALSE);
func_8025A6EC(COMUSIC_4_MMM_CLOCK_VERSION, -1);
func_8025AE0C(2000, 3.0f);
}
break;
case 6:
func_80388B2C(this, - (((this->yaw == 0.0f) || (359.0 < this->yaw)) ? 0.023 : 1.09));
if ((this->yaw <= 270.0f) && (this->yaw > 260.0f)) {
subaddie_set_state(this, 7U);
this->yaw = 270.0f;
func_8030E540(0x7F);
func_80244C78(0);
func_802D68F0(0xE);
item_set(6, 1);
}
break;
case 7:
if (this->unk38_31) {
this->lifetime_value -= time_getDelta();
if (this->lifetime_value < 0.0f) {
this->lifetime_value = 0.0f;
}
}
if( (!this->unk38_31 && item_empty(ITEM_0_HOURGLASS_TIMER))
|| ((this->unk38_31) && (this->lifetime_value == 0.0f))
) {
if (!this->unk38_31) {
func_802BAFE4(0x22);
} else {
func_802BAFE4(0x23);
}
subaddie_set_state(this, 8);
func_80244BB0(0, 0x6A, 0x7FF8, 0.3f);
}
break;
case 8:
func_80388B2C(this, 1.3f);
if ((this->yaw >= 0.0f) && (this->yaw < 10.0f)) {
subaddie_set_state(this, 1U);
this->yaw = 0.0f;
func_8030E540(SFX_7F_HEAVYDOOR_SLAM);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_0_UNKNOWN, FALSE);
func_80244C78(0);
if (!this->unk38_31) {
func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 0x7FF8);
func_8025AE0C(0x7D0, 2.5f);
}
this->unk38_31 = 0;
this->lifetime_value = 0.0f;
volatileFlag_setAndTriggerDialog_0(VOLATILE_FLAG_AD_MMM_CHURCH_DOOR_MISSED);
}
break;
}
}
void func_80388FE4(Actor *this) {
func_802D4A9C(this,0);
}
void func_80389004(Actor *this){
func_802D3CE8(this);
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if (levelSpecificFlags_get(LEVEL_FLAG_2E_MMM_UNKNOWN)) {
marker_despawn(this->marker);
}
}
}
void func_80389060(Actor *this){
if(!this->initialized && sns_get_item_state(SNS_ITEM_EGG_CYAN, TRUE)){
marker_despawn(this->marker);
}
else{
func_802D3CE8(this);
}
}
void func_803890B8(Actor *this) {
func_802D3D54(this);
func_8038AC04();
}
void MMM_func_803890E0(void){
spawnableActorList_add(&D_8038BC28, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BCDC, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BC4C, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BDB4, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_8038BDD8, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_8038BDFC, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038BC94, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BC70, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BD00, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038BD24, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038BD48, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038BD6C, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038BCB8, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038BD90, actor_new, ACTOR_FLAG_UNKNOWN_3);
spawnableActorList_add(&chNapper, actor_new, ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_12);
spawnableActorList_add(&D_8038BA68, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&chMotzhand, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80367E70, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&chLoggo, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&D_8038BAD0, actor_new, ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_23 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038BE48, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_8038BE6C, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_8038BE90, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_8038BEB4, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_8038BED8, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_8038BEFC, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23);
spawnableActorList_add(&D_80372C3C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17 | ACTOR_FLAG_UNKNOWN_19);
}