Merge branch 'mr-origin-89'

This commit is contained in:
banjo.decomp
2024-10-08 02:06:56 -05:00
40 changed files with 709 additions and 585 deletions

View File

@@ -8,7 +8,7 @@
void func_80351A04(Struct68s *arg0, s32 arg1);
void func_80351A14(Struct68s *arg0, Struct68DrawMethod arg1);
void func_8035179C(Struct68s* arg0, f32 arg1[3]);
void func_8035179C_copyPosition(Struct68s* arg0, f32 arg1[3]);
void func_80351814(Struct68s *arg0, f32 arg1[3]);
f32 func_80351830(Struct68s *arg0);

View File

@@ -1246,7 +1246,7 @@ enum sfx_e
SFX_12C_FF_QUESTION_START,
SFX_12D_CAMERA_ZOOM_CLOSEST,
SFX_12E_CAMERA_ZOOM_MEDIUM,
SFX_12F_FUUUCK_YOUUU,
SFX_12F_THAAANK_YOOOUUU,
// from her final fall
SFX_130_GRUNTY_ECHOING_CRY = 0x0130,
SFX_131_GRUNTY_WEEEGH,
@@ -2427,6 +2427,17 @@ enum ttc_specific_flags {
TTC_SPECIFIC_FLAG_7_NIPPER_FIRST_MEET_TEXT_SHOWN = 0x7
};
enum mmm_specific_flags {
MMM_SPECIFIC_FLAG_0_UNKNOWN,
MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN,
MMM_SPECIFIC_FLAG_2_UNKNOWN,
MMM_SPECIFIC_FLAG_3_UNKNOWN,
MMM_SPECIFIC_FLAG_4_UNKNOWN,
MMM_SPECIFIC_FLAG_5_UNKNOWN,
MMM_SPECIFIC_FLAG_6_UNKNOWN,
MMM_SPECIFIC_FLAG_7_UNKNOWN
};
enum item_e
{
ITEM_0_HOURGLASS_TIMER = 0x0,
@@ -4159,7 +4170,16 @@ enum asset_e
ASSET_A84_DIALOG_TURBOTRAINERS_LEARN,
ASSET_A85_DIALOG_TURBOTRAINERS_REFRESHER,
ASSET_ADE_TEXT_LOGGO_AS_BEAR = 0xade,
ASSET_AD3_TEXT_UNKNOWN = 0xad3,
ASSET_AD4_TEXT_UNKNOWN,
ASSET_AD5_TEXT_UNKNOWN,
ASSET_AD6_TEXT_UNKNOWN,
ASSET_ADA_TEXT_UNKNOWN = 0xada,
ASSET_ADB_TEXT_UNKNOWN,
ASSET_ADD_TEXT_UNKNOWN = 0xadd,
ASSET_ADE_TEXT_LOGGO_AS_BEAR,
ASSET_ADF_TEXT_ENTER_LOGGO,
ASSET_AE0_TEXT_EXIT_LOGGO,
@@ -4711,8 +4731,8 @@ enum marker_e{
MARKER_AB_RUBEES_EGG_POT,
MARKER_AD_SLAPPA = 0xAD,
MARKER_AF_MAGIC_CARPET_SHADOW = 0xAF,
MARKER_AE_UNKNOWN,
MARKER_AF_MAGIC_CARPET_SHADOW,
MARKER_B0_MAGIC_CARPET_2,
MARKER_B1_SIR_SLUSH,
MARKER_B2_SNOWBALL,
@@ -4724,8 +4744,8 @@ enum marker_e{
MARKER_B9_FP_SNOWMAN_BUTTON = 0xB9,
MARKER_BA_XMAS_TREE,
MARKER_BC_GOBI_1 = 0xBC,
MARKER_BB_UNKNOWN,
MARKER_BC_GOBI_1,
MARKER_BD_GOBI_ROPE,
MARKER_BE_GOBI_ROCK,
MARKER_BF_GOBI_2,

View File

@@ -406,7 +406,7 @@ int func_80328A2C(Actor *, f32, s32, f32);
void subaddie_set_state(Actor *, u32);
ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
int subaddie_maybe_set_state(Actor *, s32, f32);
void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 anim_start_position, s32 direction);
bool subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
void func_80328CEC(Actor *, s32, s32, s32);
void func_80328FB0(Actor *, f32);

View File

@@ -593,7 +593,7 @@ typedef struct struct_68_s{
Struct68DrawMethod unk8;
BKModelBin *unkC;
u8 pad10[0x4];
f32 unk14[3]; //position
f32 position[3];
f32 unk20[3]; //rotation
f32 unk2C; //scale
u8 unk30;

View File

@@ -121,7 +121,7 @@ void CC_func_80387A40(Struct_CC_13C0_1* arg0, Struct68s* arg1, f32 arg2) {
}
}
if ((arg0->unk4 == 0) || (arg0->unk4 == 1)) {
func_8035179C(arg1, sp38);
func_8035179C_copyPosition(arg1, sp38);
func_80351814(arg1, sp2C);
sp44[0] = 0.0f;
sp44[1] = 0.0f;

View File

@@ -140,7 +140,7 @@ void chGobiCCW_update(Actor *this) {
this->has_met_before = FALSE;
local->unk4 = skeletalAnim_new();
local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
marker_setCollisionScripts(this->marker, 0, func_8038894C, 0);
marker_setCollisionScripts(this->marker, NULL, func_8038894C, NULL);
if(!jiggyscore_isSpawned(JIGGY_4D_CCW_FLOWER)) {
fileProgressFlag_set(FILEPROG_E5_CCW_FLOWER_AUTUMN, FALSE);
}

View File

@@ -90,7 +90,7 @@ void func_80388FD4(Actor *this) {
subaddie_set_state_with_direction(this, 4, 0.999f, 1);
actor_collisionOff(this);
} else {
marker_setCollisionScripts(this->marker, 0, &func_80388F50, 0);
marker_setCollisionScripts(this->marker, NULL, &func_80388F50, NULL);
}
this->unk38_0 = FALSE;
this->volatile_initialized = TRUE;

View File

@@ -105,7 +105,7 @@ void func_8038D85C(Actor *this) {
if (!this->volatile_initialized) {
this->marker->propPtr->unk8_3 = TRUE;
this->volatile_initialized = TRUE;
marker_setCollisionScripts(this->marker, 0, &func_8038D81C, 0);
marker_setCollisionScripts(this->marker, NULL, &func_8038D81C, NULL);
func_8038D6D8(this, 1);
if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != FALSE) {

View File

@@ -2,11 +2,18 @@
#include "functions.h"
#include "variables.h"
/* extern functions */
extern void ml_vec3f_assign(f32[3], f32, f32, f32);
/* public functions */
void chLoggo_update(Actor *this);
/* .data */
enum chLoggo_state_e {
LOGGO_STATE_1_IDLE = 1,
LOGGO_STATE_2_FLUSHING
};
ActorAnimationInfo chLoggoAnimations[] = {
{0, 0.0f},
{ASSET_238_ANIM_LOGGO_IDLE, 0.8f},
@@ -14,61 +21,66 @@ ActorAnimationInfo chLoggoAnimations[] = {
};
ActorInfo chLoggo = {
MARKER_252_LOGGO, ACTOR_37F_LOGGO, ASSET_519_MODEL_LOGGO,
0x1, chLoggoAnimations,
chLoggo_update, actor_update_func_80326224, actor_draw,
MARKER_252_LOGGO, ACTOR_37F_LOGGO, ASSET_519_MODEL_LOGGO,
0x1, chLoggoAnimations,
chLoggo_update, actor_update_func_80326224, actor_draw,
1000, 0, 0.0f, 0
};
/* .code */
void __chLoggo_flush(ActorMarker* marker) {
Actor* actor = marker_getActor(marker);
void __chLoggo_flush(ActorMarker *marker) {
Actor *actor = marker_getActor(marker);
func_8028F918(2);
subaddie_set_state_with_direction(actor, 2, 0.01, 1);
subaddie_set_state_with_direction(actor, LOGGO_STATE_2_FLUSHING, 0.01, 1);
actor_playAnimationOnce(actor);
actor->lifetime_value = 3.2f;
}
void __chLoggo_textCallback(ActorMarker* caller, enum asset_e text_id, s32 arg3) {
void __chLoggo_textCallback(ActorMarker *caller, enum asset_e text_id, s32 arg3) {
__chLoggo_flush(caller);
}
void __chLoggo_collide(ActorMarker* this_marker, ActorMarker *other_marker) {
void __chLoggo_collide(ActorMarker *this_marker, ActorMarker *other_marker) {
Actor *this = marker_getActor(this_marker);
if ((player_getTransformation() == TRANSFORM_3_PUMPKIN) && !fileProgressFlag_get(FILEPROG_89_ENTERED_LOGGO_AS_PUMPKIN)) {
if (gcdialog_showText(ASSET_ADF_TEXT_ENTER_LOGGO, 0x2B, this->position, this->marker, &__chLoggo_textCallback, 0) != 0) {
actor_collisionOff(this);
fileProgressFlag_set(FILEPROG_89_ENTERED_LOGGO_AS_PUMPKIN, TRUE);
}
return;
}
if ((player_getTransformation() == TRANSFORM_3_PUMPKIN) && fileProgressFlag_get(FILEPROG_89_ENTERED_LOGGO_AS_PUMPKIN)) {
actor_collisionOff(this);
__chLoggo_flush(this_marker);
return;
}
if ((player_getTransformation() == TRANSFORM_1_BANJO) && !fileProgressFlag_get(FILEPROG_88_TRIED_LOGGO_AS_BEAR)){
if(gcdialog_showText(ASSET_ADE_TEXT_LOGGO_AS_BEAR, 0x2A, this->position, NULL, NULL, NULL)) {
if ((player_getTransformation() == TRANSFORM_1_BANJO) && !fileProgressFlag_get(FILEPROG_88_TRIED_LOGGO_AS_BEAR)) {
if (gcdialog_showText(ASSET_ADE_TEXT_LOGGO_AS_BEAR, 0x2A, this->position, NULL, NULL, NULL)) {
fileProgressFlag_set(FILEPROG_88_TRIED_LOGGO_AS_BEAR, TRUE);
}
}
}
void chLoggo_update(Actor *this){
f32 sp44;
f32 sp38[3];
void chLoggo_update(Actor *this) {
f32 tick;
f32 position[3];
s32 sp34;
sp44 = time_getDelta();
if(!this->volatile_initialized){
tick = time_getDelta();
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOn(this);
marker_setCollisionScripts(this->marker, __chLoggo_collide, NULL, NULL);
subaddie_set_state_with_direction(this, 1, 0.01f, 1);
subaddie_set_state_with_direction(this, LOGGO_STATE_1_IDLE, 0.01f, 1);
actor_loopAnimation(this);
this->lifetime_value = 0.0f;
if (!fileProgressFlag_get(FILEPROG_8A_EXITED_LOGGO) && levelSpecificFlags_get(LEVEL_FLAG_33_MMM_UNKNOWN)) {
@@ -78,45 +90,44 @@ void chLoggo_update(Actor *this){
}
}
switch(this->state){
case 1:
switch (this->state) {
case LOGGO_STATE_1_IDLE:
sp34 = func_803114B0() ? 12000 : 0;
if(actor_animationIsAt(this, 0.09f)){
if (actor_animationIsAt(this, 0.09f)) {
func_8030E878(SFX_109_LOGGO_LID_CLAP, randf2(0.975f, 1.025f), MAX(0, 22000 - sp34), this->position, 400.0f, 1000.0f);
break;
}
if(actor_animationIsAt(this, 0.37f)){
if (actor_animationIsAt(this, 0.37f)) {
func_8030E878(SFX_20_METAL_CLANK_1, randf2(1.675f, 1.725f), MAX(0, 12000 - sp34), this->position, 400.0f, 1000.0f);
break;
}
if(actor_animationIsAt(this, 0.6f)){
if (actor_animationIsAt(this, 0.6f)) {
func_8030E878(SFX_3F_CAULDRON_SQEAK_1, randf2(0.975f, 1.025f), MAX(0, 7000 - sp34), this->position, 400.0f, 1000.0f);
break;
}
if(actor_animationIsAt(this, 0.16f)){
if (actor_animationIsAt(this, 0.16f)) {
func_8030E878(SFX_40_CAULDRON_SQEAK_2, randf2(0.975f, 1.025f), MAX(0, 7000 - sp34), this->position, 400.0f, 1000.0f);
break;
}
break;
case 2:
if(actor_animationIsAt(this, 0.46f)){
case LOGGO_STATE_2_FLUSHING:
if (actor_animationIsAt(this, 0.46f)) {
this->marker->propPtr->unk8_3 = FALSE;
FUNC_8030E8B4(SFX_92_TOILET_FLUSH, 1.0f, 32000, this->position, 600, 1500);
levelSpecificFlags_set(LEVEL_FLAG_33_MMM_UNKNOWN, TRUE);
ml_vec3f_assign(sp38, this->position_x - 50.0f, this->position_y + 50.0f, this->position_z);
func_8028F6E4(BS_INTR_2F_LOGGO, sp38);
ml_vec3f_assign(position, this->position_x - 50.0f, this->position_y + 50.0f, this->position_z);
func_8028F6E4(BS_INTR_2F_LOGGO, position);
}
if(0.0 < this->lifetime_value){
this->lifetime_value -= sp44;
if (0.0 < this->lifetime_value) {
this->lifetime_value -= tick;
}
else{
else {
warp_mmmEnterLoggo(0, 0);
}
break;

View File

@@ -2,22 +2,32 @@
#include "functions.h"
#include "variables.h"
typedef struct{
typedef struct {
f32 alpha; //motzhand_alpha
u8 *pattern_ptr;
u8 unk8; //pattern_id
u8 unk9; //end_current seq?
f32 unkC[3];
}ActorLocal_Motzhand;
} ActorLocal_Motzhand;
void chmotzhand_update(Actor *this);
/* public functions */
void chMotzhand_update(Actor *this);
Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
enum chMotzhand_state_e {
MOTZHAND_STATE_0_INIT,
MOTZHAND_STATE_1_UNKNOWN,
MOTZHAND_STATE_2_UNKNOWN,
MOTZHAND_STATE_3_UNKNOWN,
MOTZHAND_STATE_4_UNKNOWN,
MOTZHAND_STATE_5_UNKNOWN
};
ActorInfo chMotzhand = {
MARKER_49_MOTZHAND, ACTOR_3A_MOTZHAND, ASSET_88C_MODEL_MOTZHAND,
0x0, NULL,
chmotzhand_update, actor_update_func_80326224, chMotzhand_draw,
chMotzhand_update, actor_update_func_80326224, chMotzhand_draw,
0, 0, 0.0f, 0
};
@@ -25,53 +35,54 @@ u8 sMotzhandPattern1[] = {7, 14, 13, 9, 17, 0xFF};
u8 sMotzhandPattern2[] = {10, 18, 15, 9, 14, 13, 9, 17, 11, 15, 0xFF};
/* .code */
void func_80387410(f32 dst[3]){
void func_80387410(f32 dst[3]) {
dst[0] = 0.0f;
dst[1] = 1500.0f;
dst[2] = -2400.0f;
}
void chMotzhand_setState(Actor *this, s32 next_state){
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
void chMotzhand_setState(Actor *this, s32 next_state) {
ActorLocal_Motzhand *local = (ActorLocal_Motzhand *) &this->local;
if(next_state == 1 && this->state == 0){
if (next_state == MOTZHAND_STATE_1_UNKNOWN && this->state == MOTZHAND_STATE_0_INIT) {
skeletalAnim_set(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.0f, 1.8f);
func_80387410(this->position);
}
if(next_state == 2){
if (next_state == MOTZHAND_STATE_2_UNKNOWN) {
skeletalAnim_set(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.9f, 1.8f);
}
if(next_state == 3){
if (next_state == MOTZHAND_STATE_3_UNKNOWN) {
skeletalAnim_set(this->unk148, ASSET_A8_ANIM_MOTZHAND_PLAY, 0.9f, 1.8f);
}
if(next_state == 4){
if (next_state == MOTZHAND_STATE_4_UNKNOWN) {
local->alpha = 1.0f;
}
if(next_state == 5){
if (next_state == MOTZHAND_STATE_5_UNKNOWN) {
marker_despawn(this->marker);
}
this->state = next_state;
}
Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
ActorLocal_Motzhand *local = (ActorLocal_Motzhand *) &this->local;
f32 sp3C[3];
if(this->state == 0 || this->state == 5)
if (this->state == MOTZHAND_STATE_0_INIT || this->state == MOTZHAND_STATE_5_UNKNOWN) {
return this;
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
if(this->state == 4){
modelRender_setAlpha((s32) (local->alpha * 255.0f));
}
else{
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
if (this->state == MOTZHAND_STATE_4_UNKNOWN) {
modelRender_setAlpha((s32)(local->alpha * 255.0f));
}
else {
modelRender_setAlpha((s32) 255);
}
@@ -84,119 +95,124 @@ Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
}
void func_80387654(ActorMarker* marker) {
Actor* actor = marker_getActor(marker);
void func_80387654(ActorMarker *marker) {
Actor *actor = marker_getActor(marker);
if ((actor->state != 4) && (actor->state != 5)) {
chMotzhand_setState(actor, 4);
if ((actor->state != MOTZHAND_STATE_4_UNKNOWN) && (actor->state != MOTZHAND_STATE_5_UNKNOWN)) {
chMotzhand_setState(actor, MOTZHAND_STATE_4_UNKNOWN);
}
}
bool func_8038769C(ActorMarker *marker) {
return marker_getActor(marker)->state == 1;
return marker_getActor(marker)->state == MOTZHAND_STATE_1_UNKNOWN;
}
// chMotzhand_startPattern
void func_803876C8(ActorMarker *marker, s32 arg1){
void func_803876C8(ActorMarker *marker, s32 arg1) {
Actor *this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
ActorLocal_Motzhand *local = (ActorLocal_Motzhand *) &this->local;
local->unk8 = arg1;
if(arg1 == TRUE){
if (arg1 == TRUE) {
local->pattern_ptr = sMotzhandPattern1;
}
else{
else {
local->pattern_ptr = sMotzhandPattern2;
}
chMotzhand_setState(this, 2);
chMotzhand_setState(this, MOTZHAND_STATE_2_UNKNOWN);
}
void func_80387720(ActorMarker *marker) {
Actor * this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
Actor *this = marker_getActor(marker);
ActorLocal_Motzhand *local = (ActorLocal_Motzhand *) &this->local;
local->unk9 = TRUE;
}
void chmotzhand_update(Actor *this){
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
f32 sp48;
f32 sp3C[3];
void chMotzhand_update(Actor *this) {
ActorLocal_Motzhand *local = (ActorLocal_Motzhand *) &this->local;
f32 tick;
f32 diff[3];
f32 sp30[3];
sp48 = time_getDelta();
tick = time_getDelta();
if(!this->volatile_initialized){
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if(jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)){
if (jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)) {
marker_despawn(this->marker);
return;
}
local->unk8 = FALSE;
local->unk9 = FALSE;
local->unkC[0] = this->position_x;
local->unkC[1] = this->position_y;
local->unkC[2] = this->position_z;
chMotzhand_setState(this, 1);
chMotzhand_setState(this, MOTZHAND_STATE_1_UNKNOWN);
}//L803877CC
if(this->state == 2){
if(local->unk9){
while(*local->pattern_ptr != 0xff){
if (this->state == MOTZHAND_STATE_2_UNKNOWN) {
if (local->unk9) {
while (*local->pattern_ptr != 0xff) {
*local->pattern_ptr++; //find_seq end
}
local->unk9 = FALSE;
}//L80387820
if(0xff == *local->pattern_ptr){
if (0xff == *local->pattern_ptr) {
func_80387410(sp30);
}
else{
else {
organMinigame_getKeyPosition(*local->pattern_ptr, sp30);
sp30[0] += local->unkC[0];
sp30[1] += local->unkC[1];
sp30[2] += local->unkC[2];
TUPLE_ADD(sp30, local->unkC)
}//L80387880
sp3C[0] = sp30[0] - this->position_x;
sp3C[1] = sp30[1] - this->position_y;
sp3C[2] = sp30[2] - this->position_z;
if(LENGTH_VEC3F(sp3C) < 5.0f){
if(*local->pattern_ptr == 0xff){
chMotzhand_setState(this, 1);
diff[0] = sp30[0] - this->position_x;
diff[1] = sp30[1] - this->position_y;
diff[2] = sp30[2] - this->position_z;
if (LENGTH_VEC3F(diff) < 5.0f) {
if (*local->pattern_ptr == 0xff) {
chMotzhand_setState(this, MOTZHAND_STATE_1_UNKNOWN);
}
else{
chMotzhand_setState(this, 3);
else {
chMotzhand_setState(this, MOTZHAND_STATE_3_UNKNOWN);
}
}
else{//L80387930
ml_vec3f_set_length(sp3C, ((local->unk8 == TRUE) ? 150.0f : 225.0f)*sp48);
this->position_x = sp3C[0] + this->position_x;
this->position_y = sp3C[1] + this->position_y;
this->position_z = sp3C[2] + this->position_z;
else {//L80387930
ml_vec3f_set_length(diff, ((local->unk8 == TRUE) ? 150.0f : 225.0f) * tick);
this->position_x = diff[0] + this->position_x;
this->position_y = diff[1] + this->position_y;
this->position_z = diff[2] + this->position_z;
}
}//L803879A4
if(this->state == 3){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
if (this->state == MOTZHAND_STATE_3_UNKNOWN) {
if (skeletalAnim_getLoopCount(this->unk148) > 0) {
func_80389D9C(*local->pattern_ptr);
if(local->unk9){
while(*local->pattern_ptr != 0xff){
if (local->unk9) {
while (*local->pattern_ptr != 0xff) {
*local->pattern_ptr++; //find_seq end
}
local->unk9 = FALSE;
}
else{//L80387A18
else {//L80387A18
*local->pattern_ptr++;
}
chMotzhand_setState(this, 2);
chMotzhand_setState(this, MOTZHAND_STATE_2_UNKNOWN);
}
}//L80387A2C
if(this->state == 4){
local->alpha -= 0.25*sp48;
if(local->alpha <= 0.0f){
chMotzhand_setState(this, 5);
if (this->state == MOTZHAND_STATE_4_UNKNOWN) {
local->alpha -= 0.25 * tick;
if (local->alpha <= 0.0f) {
chMotzhand_setState(this, MOTZHAND_STATE_5_UNKNOWN);
}
}
}

View File

@@ -2,91 +2,109 @@
#include "functions.h"
#include "variables.h"
extern void func_80389484(ActorMarker *, f32);
/* extern functions */
extern void chPortrait_break(ActorMarker *, f32);
typedef struct {
f32 unk0;
}ActorLocal_PortraitChompa;
f32 timer;
} ActorLocal_PortraitChompa;
void func_80388028(Actor *this);
Actor *func_80387AA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* public functions */
void chChompa_update(Actor *this);
Actor *chChompa_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo D_8038BAD0 = {
MARKER_254_PORTRAIT_CHOMPA_A, ACTOR_381_PORTRAIT_CHOMPA, ASSET_521_MODEL_PORTRAIT_CHOMPA,
enum chChompa_state_e {
CHOMPA_STATE_0_INIT,
CHOMPA_STATE_1_IDLE,
CHOMPA_STATE_2_GROWLING,
CHOMPA_STATE_3_WAITING_TO_BITE,
CHOMPA_STATE_4_BITING,
CHOMPA_STATE_5_DYING,
CHOMPA_STATE_6_DEAD
};
ActorInfo D_8038BAD0 = {
MARKER_254_PORTRAIT_CHOMPA_A, ACTOR_381_PORTRAIT_CHOMPA, ASSET_521_MODEL_PORTRAIT_CHOMPA,
0x0, NULL,
func_80388028, NULL, func_80387AA0,
chChompa_update, NULL, chChompa_draw,
0, 0, 0.0f, 0
};
/* .code */
Actor *func_80387AA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor* actor = marker_getActor(marker);
if ((actor->state == 0) || (actor->state == 1) || (actor->state == 6) || (actor->state == 2)) {
Actor *chChompa_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *actor = marker_getActor(marker);
if (actor->state == CHOMPA_STATE_0_INIT || actor->state == CHOMPA_STATE_1_IDLE || actor->state == CHOMPA_STATE_6_DEAD || actor->state == CHOMPA_STATE_2_GROWLING) {
return actor;
}
return actor_draw(marker, gfx, mtx, vtx);
}
void func_80387B14(Actor *this, s32 next_state){
void chChompa_setState(Actor *this, s32 next_state) {
ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
f32 tmp = 2.5f;
this->marker->id = 0x1d1;
if(next_state == 1 || next_state == 2){
if (next_state == CHOMPA_STATE_1_IDLE || next_state == CHOMPA_STATE_2_GROWLING) {
skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
skeletalAnim_setProgress(this->unk148, 0.99f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
if(this->state == 4){
local->unk0 = randf2(0.5f, 1.0f);
if (this->state == CHOMPA_STATE_4_BITING) {
local->timer = randf2(0.5f, 1.0f);
}
else{
local->unk0 = 0.0f;
else {
local->timer = 0.0f;
}
}//L80387BD0
if(this->state == 1 && next_state == 2){
if (this->state == CHOMPA_STATE_1_IDLE && next_state == CHOMPA_STATE_2_GROWLING) {
FUNC_8030E624(SFX_3EF, 0.9f, 32675);
}
if(next_state == 3){
local->unk0 = 0.2f;
if (next_state == CHOMPA_STATE_3_WAITING_TO_BITE) {
local->timer = 0.2f;
}
if(next_state == 4){
if (next_state == CHOMPA_STATE_4_BITING) {
this->marker->id = MARKER_254_PORTRAIT_CHOMPA_A;
skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
if(this->unk100){
func_80389484(this->unk100, tmp + 0.55);
if (this->unk100) {
chPortrait_break(this->unk100, tmp + 0.55);
}
FUNC_8030E624(SFX_3EF, 1.1f, 25000);
FUNC_8030E624(SFX_3EF, 1.1f, 25000);
}//L80387CAC
if(next_state == 5){
if (next_state == CHOMPA_STATE_5_DYING) {
func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
actor_collisionOff(this);
}
this->state = next_state;
}
void MMM_func_80387CF4(ActorMarker *this_marker, ActorMarker *other_marker) {
func_8030E6D4(0x1E);
void __chChompa_hit(ActorMarker *this_marker, ActorMarker *other_marker) {
func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
}
void func_80387D1C(ActorMarker* this_marker, ActorMarker *other_marker) {
void __chChompa_die(ActorMarker *this_marker, ActorMarker *other_marker) {
Actor *this = marker_getActor(this_marker);
func_80387B14(this, 5);
chChompa_setState(this, CHOMPA_STATE_5_DYING);
}
void func_80387D48(ActorMarker *marker){
void __chChompa_spwanPortrait(ActorMarker *marker) {
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
enum asset_e portrait_id;
Actor *portrait;
switch(this->unkF4_8){
switch (this->unkF4_8) {
case 0x32:
portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
break;
@@ -109,13 +127,14 @@ void func_80387D48(ActorMarker *marker){
portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
break;
}
portrait = spawn_child_actor(portrait_id, &this);
portrait->yaw = this->yaw;
this->unk100 = portrait->marker;
portrait->unk10_1 = FALSE;
}
void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
void __chChompa_emitDust(f32 position[3], s32 count, enum asset_e sprite_id) {
static s32 D_8038BAF4[3] = {0xB4, 0xFF, 0x8C};
static ParticleScaleAndLifetimeRanges D_8038BB00 = {{0.2f, 0.4f}, {1.8f, 2.8f}, {0.0f, 0.15f}, {0.7f, 1.2f}, 0.0f, 0.01f};
static ParticleSettingsVelocityAccelerationPosition D_8038BB28 = {
@@ -123,9 +142,8 @@ void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
{{ 0.0f, -600.0f, 0.0f}, { 0.0f, -600.0f, 0.0f}},
{{ -50.0f, -50.0f, -50.0f}, { 50.0f, 50.0f, 50.0f}}
};
ParticleEmitter *pCtrl;
pCtrl = partEmitMgr_newEmitter(count);
ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count);
particleEmitter_setRGB(pCtrl, D_8038BAF4);
particleEmitter_setSprite(pCtrl, sprite_id);
particleEmitter_setPosition(pCtrl, position);
@@ -134,16 +152,15 @@ void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
particleEmitter_emitN(pCtrl, count);
}
void func_80387E84(f32 position[3], s32 count, enum asset_e model_id) {
void __chChompa_emitBones(f32 position[3], s32 count, enum asset_e model_id) {
static ParticleScaleAndLifetimeRanges D_8038BB70 = {{1.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}, {3.2f, 3.2f}, 0.0f, 0.45f};
static ParticleSettingsVelocityAccelerationPosition D_8038BB98 = {
{{-90.0f, 300.0f, -90.0f}, {90.0f, 660.0f, 90.0f}},
{{ 0.0f, -1200.0f, 0.0f}, { 0.0f, -1200.0f, 0.0f}},
{{-50.0f, 0.0f, -50.0f}, {50.0f, 50.0f, 50.0f}}
};
ParticleEmitter *pCtrl;
pCtrl = partEmitMgr_newEmitter(count);
ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038BB98);
@@ -157,97 +174,103 @@ void func_80387E84(f32 position[3], s32 count, enum asset_e model_id) {
particleEmitter_emitN(pCtrl, count);
}
void func_80387F7C(Actor *this){
void __chChompa_emitDeathEffects(Actor *this) {
f32 sp2C[3];
f32 sp20[3];
if(!this->marker->unk14_21) return;
if (!this->marker->unk14_21) {
return;
}
func_8034A174(this->marker->unk44, 5, sp2C);
func_8034A174(this->marker->unk44, 6, sp20);
func_80387E84(sp2C, 1, ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH);
func_80387E84(sp2C, 1, ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD);
func_80387E84(sp20, 6, ASSET_525_MODEL_PORTRAIT_CHOMPA_PART);
func_80387DF8(sp2C, 2, ASSET_700_SPRITE_DUST);
func_80387DF8(sp20, 2, ASSET_700_SPRITE_DUST);
__chChompa_emitBones(sp2C, 1, ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH);
__chChompa_emitBones(sp2C, 1, ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD);
__chChompa_emitBones(sp20, 6, ASSET_525_MODEL_PORTRAIT_CHOMPA_PART);
__chChompa_emitDust(sp2C, 2, ASSET_700_SPRITE_DUST);
__chChompa_emitDust(sp20, 2, ASSET_700_SPRITE_DUST);
}
void func_80388028(Actor *this){
void chChompa_update(Actor *this) {
ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
f32 sp58 = time_getDelta();
f32 tick = time_getDelta();
f32 plyr_position[3];
f32 plyr_dist;
f32 sp44;
f32 sp40;
f32 anim_prev_progress;
f32 anim_progress;
if(!this->volatile_initialized){
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->unk16C_0 = TRUE;
marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
__spawnQueue_add_1((GenFunction_1)func_80387D48, reinterpret_cast(s32, this->marker));
func_80387B14(this, (this->state < 5) ? 1 : 6);
marker_setCollisionScripts(this->marker, NULL, __chChompa_hit, __chChompa_die);
__spawnQueue_add_1((GenFunction_1) __chChompa_spwanPortrait, reinterpret_cast(s32, this->marker));
chChompa_setState(this, this->state < CHOMPA_STATE_5_DYING ? CHOMPA_STATE_1_IDLE : CHOMPA_STATE_6_DEAD);
}//L803880B4
player_getPosition(plyr_position);
plyr_dist = ml_distance_vec3f(this->position, plyr_position);
if(this->state == 4)
if (this->state == CHOMPA_STATE_4_BITING) {
actor_collisionOn(this);
else
}
else {
actor_collisionOff(this);
if(this->state == 1 && plyr_dist < this->scale*400.0f){
func_80387B14(this, 2);
}
if(this->state == 2){
if(0.0f < local->unk0){
local->unk0 -= sp58;
if (this->state == CHOMPA_STATE_1_IDLE && plyr_dist < this->scale * 400.0f) {
chChompa_setState(this, CHOMPA_STATE_2_GROWLING);
}
if (this->state == CHOMPA_STATE_2_GROWLING) {
if (0.0f < local->timer) {
local->timer -= tick;
}
else if(plyr_dist < this->scale*300.0f){
func_80387B14(this, 3);
else if (plyr_dist < this->scale * 300.0f) {
chChompa_setState(this, CHOMPA_STATE_3_WAITING_TO_BITE);
}
else if(this->scale*500.0f < plyr_dist){
func_80387B14(this, 1);
else if (this->scale * 500.0f < plyr_dist) {
chChompa_setState(this, CHOMPA_STATE_1_IDLE);
}
}//L80388204
if(this->state == 3){
if(ml_timer_update(&local->unk0, sp58)){
func_80387B14(this, 4);
if (this->state == CHOMPA_STATE_3_WAITING_TO_BITE) {
if (ml_timer_update(&local->timer, tick)) {
chChompa_setState(this, CHOMPA_STATE_4_BITING);
}
}
if(this->state == 4){
skeletalAnim_getProgressRange(this->unk148, &sp44, &sp40);
if(sp44 < 0.56 && 0.56 <= sp40){
if (this->state == CHOMPA_STATE_4_BITING) {
skeletalAnim_getProgressRange(this->unk148, &anim_prev_progress, &anim_progress);
if (anim_prev_progress < 0.56 && 0.56 <= anim_progress) {
this->marker->id = 0x1d1;
}
if(sp44 < 0.5 && 0.5 <= sp40){
if (anim_prev_progress < 0.5 && 0.5 <= anim_progress) {
FUNC_8030E624(SFX_2_CLAW_SWIPE, 0.9f, 32000);
}
if( (sp44 < 0.11 && 0.11 <= sp40)
|| (sp44 < 0.32 && 0.32 <= sp40)
|| (sp44 < 0.53 && 0.53 <= sp40)
){
if ((anim_prev_progress < 0.11 && 0.11 <= anim_progress) ||
(anim_prev_progress < 0.32 && 0.32 <= anim_progress) ||
(anim_prev_progress < 0.53 && 0.53 <= anim_progress)
) {
func_8030E6A4(SFX_6D_CROC_BITE, randf2(0.95f, 1.05f), 32000);
}
if(sp44 < 0.9 && 0.9 <= sp40){
if (anim_prev_progress < 0.9 && 0.9 <= anim_progress) {
func_8030E6D4(SFX_2_CLAW_SWIPE);
}
if(skeletalAnim_getLoopCount(this->unk148) > 0){
func_80387B14(this, 2);
if (skeletalAnim_getLoopCount(this->unk148) > 0) {
chChompa_setState(this, CHOMPA_STATE_2_GROWLING);
}
}
if(this->state == 5){
if (this->state == CHOMPA_STATE_5_DYING) {
func_8030E6D4(SFX_D7_GRABBA_DEATH);
func_80387F7C(this);
func_80387B14(this, 6);
__chChompa_emitDeathEffects(this);
chChompa_setState(this, CHOMPA_STATE_6_DEAD);
}
}

View File

@@ -287,7 +287,7 @@ void func_80388BDC(Actor *this) {
f64 phi_f0;
func_802D3D74(this);
mapSpecificFlags_set(1, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
if (!this->volatile_initialized) {
if (this->yaw != 0.0f) {
this->lifetime_value = 0.5f;
@@ -304,11 +304,11 @@ void func_80388BDC(Actor *this) {
switch (this->state) {
case 1:
this->yaw = 0.0f;
if(mapSpecificFlags_get(0)) {
if(mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN)) {
func_802BAFE4(0x21);
subaddie_set_state(this, 6);
func_80244BB0(0, 0x6A, 0x7FF8, 0.3f);
mapSpecificFlags_set(2, 0);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_2_UNKNOWN, FALSE);
func_8025A6EC(COMUSIC_4_MMM_CLOCK_VERSION, -1);
func_8025AE0C(2000, 3.0f);
}
@@ -350,7 +350,7 @@ void func_80388BDC(Actor *this) {
subaddie_set_state(this, 1U);
this->yaw = 0.0f;
func_8030E540(SFX_7F_HEAVYDOOR_SLAM);
mapSpecificFlags_set(0, 0);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_0_UNKNOWN, FALSE);
func_80244C78(0);
if (!this->unk38_31) {
func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 0x7FF8);

View File

@@ -2,11 +2,17 @@
#include "functions.h"
#include "variables.h"
Actor *func_80389350(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_803893A4(Actor *this);
/* public functions */
Actor *chPortrait_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void chPortrait_update(Actor *this);
/* .data */
ActorAnimationInfo D_8038BE30[] ={
enum chPortrait_state_e {
PORTRAIT_STATE_1_IDLE = 1,
PORTRAIT_STATE_2_BROKEN
};
ActorAnimationInfo D_8038BE30[] = {
{0x000, 0.0f},
{0x23F, 10000000.0f},
{0x23F, 2.0f},
@@ -14,68 +20,69 @@ ActorAnimationInfo D_8038BE30[] ={
ActorInfo D_8038BE48 = {
MARKER_255_PORTRAIT_OF_GRUNTY, ACTOR_382_PORTRAIT_OF_GRUNTY, ASSET_522_MODEL_PORTRAIT_OF_GRUNTY,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BE6C = {
MARKER_257_PORTRAIT_OF_BLACKEYE, ACTOR_384_PORTRAIT_OF_BLACKEYE, ASSET_527_MODEL_PORTRAIT_OF_BLACKEYE,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BE90 = {
MARKER_258_PORTRAIT_OF_TOWER, ACTOR_385_PORTRAIT_OF_TOWER, ASSET_528_MODEL_PORTRAIT_OF_TOWER,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BEB4 = {
MARKER_259_PORTRAIT_OF_TREE_AND_MOON, ACTOR_386_PORTRAIT_OF_TREE_AND_MOON, ASSET_529_MODEL_PORTRAIT_OF_TREE_AND_MOON,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BED8 = {
MARKER_25A_PORTRAIT_OF_TEEHEE, ACTOR_387_PORTRAIT_OF_TEEHEE, ASSET_52A_MODEL_PORTRAIT_OF_TEEHEE,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8038BEFC = {
MARKER_25B_PORTRAIT_OF_MINION, ACTOR_388_PORTRAIT_OF_MINION, ASSET_52B_MODEL_PORTRAIT_OF_MINION,
0x1, D_8038BE30,
func_803893A4, actor_update_func_80326224, func_80389350,
0x1, D_8038BE30,
chPortrait_update, actor_update_func_80326224, chPortrait_draw,
0, 0, 0.0f, 0
};
/* .code */
Actor *func_80389350(ActorMarker* marker, Gfx** graphics, Mtx** matrix, Vtx** vertex) {
Actor *chPortrait_draw(ActorMarker *marker, Gfx **graphics, Mtx **matrix, Vtx **vertex) {
func_8033A45C(3, marker_getActor(marker)->unk38_31);
return actor_draw(marker, graphics, matrix, vertex);
}
void func_803893A4(Actor *this){
if(!this->volatile_initialized){
void chPortrait_update(Actor *this) {
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
this->unk38_31 = 2;
}
switch(this->state){
case 1:
switch (this->state) {
case PORTRAIT_STATE_1_IDLE:
animctrl_setAnimTimer(this->animctrl, 0.0f);
break;
case 2:
if(actor_animationIsAt(this, 0.999f)){
subaddie_set_state_with_direction(this, 1, 0.001f, 0);
case PORTRAIT_STATE_2_BROKEN:
if (actor_animationIsAt(this, 0.999f)) {
subaddie_set_state_with_direction(this, PORTRAIT_STATE_1_IDLE, 0.001f, 0);
actor_playAnimationOnce(this);
this->unk38_31 = 2;
}
@@ -83,10 +90,10 @@ void func_803893A4(Actor *this){
}
}
void func_80389484(ActorMarker * marker, f32 anim_duration){
void chPortrait_break(ActorMarker *marker, f32 anim_duration) {
Actor *this = marker_getActor(marker);
subaddie_set_state_with_direction(this, 2, 0.001f, 1);
subaddie_set_state_with_direction(this, PORTRAIT_STATE_2_BROKEN, 0.001f, 1);
actor_playAnimationOnce(this);
animctrl_setDuration(this->animctrl, anim_duration);
this->unk38_31 = 1;

View File

@@ -2,6 +2,7 @@
#include "functions.h"
#include "variables.h"
/* extern functions */
extern void MMM_func_8038B6D4(f32* arg0, s32 arg1);
/* internal definitions */
@@ -15,6 +16,7 @@ typedef struct {
u8 unk1;
} Struct_MMM_3420_1;
/* public functions */
void organMinigame_setState(s32 arg0);
/* .data */
@@ -175,7 +177,7 @@ void func_803898EC() {
}
void func_80389910() {
gcdialog_showText(0xAD5, 0xE, NULL, NULL, MMM_func_80389810, NULL);
gcdialog_showText(ASSET_AD5_TEXT_UNKNOWN, 0xE, NULL, NULL, MMM_func_80389810, NULL);
timedFunc_set_2(0.0f, func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
timed_setStaticCameraToNode(2.0f, 0);
timedFunc_set_0(2.1f, MMM_func_803898A0);
@@ -192,13 +194,14 @@ void func_803899BC(void){
void organMinigame_setState(s32 next_state){
func_8028F8F8(1, FALSE);
if(next_state == 2){
if(D_8038C4F0.pattern == 0){
if (next_state == 2) {
if (D_8038C4F0.pattern == 0) {
D_8038C4F0.pattern = 1;
gcdialog_showText(0xad3, 4, NULL, NULL, MMM_func_80389810, NULL);
gcdialog_showText(ASSET_AD3_TEXT_UNKNOWN, 4, NULL, NULL, MMM_func_80389810, NULL);
}
else{//L80389A84
gcdialog_showText(0xad6, 4, NULL, NULL, MMM_func_80389810, NULL);
else {//L80389A84
gcdialog_showText(ASSET_AD6_TEXT_UNKNOWN, 4, NULL, NULL, MMM_func_80389810, NULL);
}
}//L80389A9C
@@ -215,13 +218,13 @@ void organMinigame_setState(s32 next_state){
}//L80389AF4
if(next_state == 4){
gcdialog_showText(0xadd, 4, NULL, NULL, MMM_func_80389810, NULL);
gcdialog_showText(ASSET_ADD_TEXT_UNKNOWN, 4, NULL, NULL, MMM_func_80389810, NULL);
func_80387720(D_8038C4F0.motzhand_marker);
}
if(next_state == 5){
D_8038C4F0.pattern++;
gcdialog_showText(0xad4, 4, NULL, NULL, MMM_func_80389810, NULL);
gcdialog_showText(ASSET_AD4_TEXT_UNKNOWN, 4, NULL, NULL, MMM_func_80389810, NULL);
func_80387720(D_8038C4F0.motzhand_marker);
}
@@ -246,17 +249,22 @@ void organMinigame_getKeyPosition(s32 key_indx, f32 position[3]) {
position[0] = -145.0f;
position[1] = 0.0f;
position[2] = 0.0f;
for (iPtr = &D_8038C198[0]; iPtr <= &D_8038C198[key_indx]; iPtr++) {
is_black_key = (iPtr->unk0 == 2 || iPtr->unk0 == 4);
if (is_black_key != 0) {
position[0] += 67.0f;
position[1] += 12.5;
position[2] += -230.0f;
} else {
}
else {
position[0] += 170.0f;
}
if (iPtr == &D_8038C198[key_indx])
if (iPtr == &D_8038C198[key_indx]) {
break;
}
if (is_black_key != 0) {
position[0] -= 67.0f;
@@ -309,30 +317,39 @@ void code3420_handleOrganGame(s32 arg0, s32 arg1) {
D_8038C4F0.unk8 = &D_8038BF20;
func_80250170(0, 0x6A, 0);
D_8038C4F0.state = 0;
if ((map_get() == MAP_1C_MMM_CHURCH) && (arg1 == 2)) {
D_8038C4F0.motzhand_marker = NULL;
D_8038C4F0.pattern = 0;
key_position[0] = -1345.0f;
key_position[1] = 1150.0f;
key_position[2] = -2300.0f;
for(iPtr = &D_8038C198[0]; iPtr->unk0; iPtr++){
is_black_key = (iPtr->unk0 == 2 || iPtr->unk0 == 4);
if (is_black_key) {
key_position[0] += 122.0f;
key_position[1] += 12.5;
} else {
key_position[0] += 170.0f;
}
iPtr->unk1 = func_80351838(key_position, iPtr->unk0, iPtr - &D_8038C198[0]);
if (is_black_key) {
key_position[0] -= 122.0f;
key_position[1] -= 12.5;
}
for (iPtr = &D_8038C198[0]; iPtr->unk0; iPtr++) {
is_black_key = iPtr->unk0 == 2 || iPtr->unk0 == 4;
if (is_black_key) {
key_position[0] += 122.0f;
key_position[1] += 12.5;
}
else {
key_position[0] += 170.0f;
}
iPtr->unk1 = func_80351838(key_position, iPtr->unk0, iPtr - &D_8038C198[0]);
if (is_black_key) {
key_position[0] -= 122.0f;
key_position[1] -= 12.5;
}
}
if (jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)) {
organMinigame_setState(7);
return;
}
organMinigame_setState(1);
}
}
@@ -346,8 +363,9 @@ void organMinigame_update(void){
f32 plyr_pos[3];
Actor *motzhand_2;
if(D_8038C4F0.state == 0) return;
if (D_8038C4F0.state == 0) {
return;
}
if(func_802501A0(0, 0x6A, &sp4C)){
func_80250170(0, 0x6A, 0);

View File

@@ -72,21 +72,21 @@ void func_8038A140(UNK_TYPE(s32) arg0) {
if (arg0 == 2) {
func_80324E38(0.3f, 3);
timed_setStaticCameraToNode(0.3f, 1);
timedFunc_set_2(0.3f, mapSpecificFlags_set, 3, 1);
timedFunc_set_2(0.3f, mapSpecificFlags_set, MMM_SPECIFIC_FLAG_3_UNKNOWN, TRUE);
func_80324E38(3.0f, 0);
timed_exitStaticCamera(3.0f);
timedFunc_set_1(3.0f, func_8038A140, 3);
}
if (arg0 == 3) {
if (MMM_D_8038C510.unk8 == 1) {
mapSpecificFlags_set(3, 1);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_3_UNKNOWN, 1);
}
item_set(ITEM_0_HOURGLASS_TIMER, 75*60 - 1);
item_set(6, 1);
}
if (MMM_D_8038C510.unk8 == 3) {
item_set(6, 0);
mapSpecificFlags_set(4, 1);
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_4_UNKNOWN, 1);
}
if (arg0 == 4) {
func_8028F66C(BS_INTR_F);
@@ -181,7 +181,7 @@ void func_8038A82C(Struct_MMM_3D50_0 * arg0){
if(arg0->unk2 == 'X'){
MMM_func_8038A54C(arg0, 1);
player_getPosition(sp44);
func_8038AD10(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp38);
chTumblar_copyPosition(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp38);
sp38[1] = sp44[1];
func_8028F620(sp38, 300.0f, -1500.0f);
return;
@@ -192,7 +192,7 @@ void func_8038A82C(Struct_MMM_3D50_0 * arg0){
MMM_func_8038A54C(arg0, 3);
if( iPtr->unk0[iPtr->unk4] == 0){
func_8038A140(5);
func_8038AF3C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10);
chTumblar_congratulate(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
}
else{
@@ -249,7 +249,7 @@ void func_8038AA44(void){
func_8038A750();
if( MMM_D_8038C510.unk8 == 1
&& MMM_D_8038C510.unkC != NULL
&& func_8038AD4C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
&& chTumblar_isBanjoAbove(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
){
if (!levelSpecificFlags_get(LEVEL_FLAG_2F_MMM_UNKNOWN)) {
levelSpecificFlags_set(LEVEL_FLAG_2F_MMM_UNKNOWN, TRUE);
@@ -265,9 +265,9 @@ void func_8038AA44(void){
func_8038A140(4);
}
else if( MMM_D_8038C510.unkC != NULL
&& func_8038AD4C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
&& chTumblar_isBanjoAbove(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
){
func_8038AD10(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp28);
chTumblar_copyPosition(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp28);
tmp_v0 = func_8033F3C0(MMM_D_8038C510.unk0, sp28);
if(tmp_v0){
sp24 = func_8038A26C(tmp_v0);
@@ -286,7 +286,7 @@ void func_8038AA44(void){
}//L8038AB7C
if( MMM_D_8038C510.unk8 == 5
&& func_8038AD38(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
&& chTumblar_isDisappeared(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
){
func_8038A140(6);
}

View File

@@ -3,16 +3,25 @@
#include "variables.h"
#include <core1/viewport.h>
/* extern functions */
extern void sfxsource_setSampleRate(u8, s32);
extern f32 func_80258640(f32[3], f32[3]);
extern f32 ml_vec3f_horizontal_distance_zero_likely(f32[3], f32[3]);
/* data */
enum chTumblar_state_e {
TUMBLAR_STATE_0_IDLE,
TUMBLAR_STATE_1_CONGRATULATING,
TUMBLAR_STATE_2_BREAKING,
TUMBLAR_STATE_3_DISAPPEARED
};
typedef struct {
ActorMarker *unk0;
u8 unk4;
u8 pad5[3];
f32 unk8;
f32 unkC[3];
}Struct_MMM_47D0_0;
ActorMarker *jiggy_marker;
u8 state;
u8 unused[3];
f32 timer;
f32 velocity[3];
} Struct_MMM_47D0_0;
/* .code */
void MMM_func_8038ABC0(s32 arg0) {
@@ -21,172 +30,198 @@ void MMM_func_8038ABC0(s32 arg0) {
}
}
void func_8038AC04(void){
if((*(u32*)PHYS_TO_K1(0x1D0)) - 0x356BAAAE){
void func_8038AC04(void) {
if ((*(u32 *) PHYS_TO_K1(0x1D0)) - 0x356BAAAE) {
MMM_func_8038ABC0(0x820);
}
}
//BREAK???==========
void func_8038AC40(Struct_MMM_47D0_0 *arg0, struct struct_68_s *arg1, f32 position[3], f32 rotation[3], f32 scale, BKModelBin *model_bin, Gfx **gfx, Mtx **mtx, Vtx **vtx){
u8 temp_v0;
if (arg0->unk4 != 3) {
if ((arg0->unk4 == 0) || (arg0->unk4 == 1)) {
void chTumblar_draw(Struct_MMM_47D0_0 *arg0, struct struct_68_s *arg1, f32 position[3], f32 rotation[3], f32 scale, BKModelBin *model_bin, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
if (arg0->state != TUMBLAR_STATE_3_DISAPPEARED) {
if (arg0->state == TUMBLAR_STATE_0_IDLE || arg0->state == TUMBLAR_STATE_1_CONGRATULATING) {
modelRender_setAlpha(0xFF);
} else if (arg0->unk4 == 2) {
modelRender_setAlpha((s32)((1 - ((f64)arg0->unk8 * 1)) * 255.0));
}
else if (arg0->state == TUMBLAR_STATE_2_BREAKING) {
modelRender_setAlpha((s32)((1 - ((f64) arg0->timer * 1)) * 255.0));
}
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, position, rotation, scale, NULL, model_bin);
}
}
void func_8038AD10(s32 arg0, s32 arg1, f32 arg2[3]) {
func_8035179C(arg1, arg2);
void chTumblar_copyPosition(s32 arg0, s32 arg1, f32 arg2[3]) {
func_8035179C_copyPosition(arg1, arg2);
}
bool func_8038AD38(Struct_MMM_47D0_0 *arg0, s32 arg1){
return arg0->unk4 == 3;
bool chTumblar_isDisappeared(Struct_MMM_47D0_0 *arg0, s32 arg1) {
return arg0->state == TUMBLAR_STATE_3_DISAPPEARED;
}
bool func_8038AD4C(s32 arg0, s32 arg1) {
bool chTumblar_isBanjoAbove(s32 arg0, s32 arg1) {
f32 plyr_pos[3];
f32 sp18[3];
f32 position[3];
player_getPosition(plyr_pos);
func_8035179C(arg1, sp18);
return func_803518D4(arg1)
&& (func_80258640(sp18, plyr_pos) < 40.0f)
&& (player_getTransformation() == TRANSFORM_1_BANJO)
&& (func_8028ECAC() == 0);
func_8035179C_copyPosition(arg1, position);
return func_803518D4(arg1) &&
ml_vec3f_horizontal_distance_zero_likely(position, plyr_pos) < 40.0f &&
player_getTransformation() == TRANSFORM_1_BANJO &&
func_8028ECAC() == 0;
}
void MMM_func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
u8 sp3F;
f32 sp38;
void chTumblar_init(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
u8 sfxsource_index;
f32 distance_to_jiggy;
Actor *jiggy;
f32 sp28[3];
f32 position[3];
arg0->state = TUMBLAR_STATE_0_IDLE;
arg0->timer = 0.0f;
arg0->velocity[0] = 0.0f;
arg0->velocity[1] = 0.0f;
arg0->velocity[2] = 0.0f;
arg0->unk4 = 0;
arg0->unk8 = 0.0f;
arg0->unkC[0] = 0.0f;
arg0->unkC[1] = 0.0f;
arg0->unkC[2] = 0.0f;
func_8038AA30(arg0, arg1);
func_80351A14(arg1, (Struct68DrawMethod)func_8038AC40);
sp3F = func_80351758(arg1);
sfxsource_setSfxId(sp3F, SFX_3EC_CCW_DOOR_OPENING);
func_8030DD14(sp3F, 3);
sfxsource_playSfxAtVolume(sp3F, 0.6f);
sfxsource_setSampleRate(sp3F, 0);
func_8030E2C4(sp3F);
func_8035179C(arg1, sp28);
sp38 = 500.0f;
jiggy = actorArray_findClosestActorFromActorId(sp28, ACTOR_46_JIGGY, -1, &sp38);
func_80351A14(arg1, (Struct68DrawMethod) chTumblar_draw);
sfxsource_index = func_80351758_getSfxsourceIndex(arg1);
sfxsource_setSfxId(sfxsource_index, SFX_3EC_CCW_DOOR_OPENING);
func_8030DD14(sfxsource_index, 3);
sfxsource_playSfxAtVolume(sfxsource_index, 0.6f);
sfxsource_setSampleRate(sfxsource_index, 0);
func_8030E2C4(sfxsource_index);
func_8035179C_copyPosition(arg1, position);
distance_to_jiggy = 500.0f;
jiggy = actorArray_findClosestActorFromActorId(position, ACTOR_46_JIGGY, -1, &distance_to_jiggy);
if (jiggy != NULL) {
arg0->unk0 = jiggy->marker;
} else {
arg0->unk0 = NULL;
arg0->jiggy_marker = jiggy->marker;
}
else {
arg0->jiggy_marker = NULL;
}
if (arg0->unk0 != NULL) {
arg0->unk0->collidable = FALSE;
if (arg0->jiggy_marker != NULL) {
arg0->jiggy_marker->collidable = FALSE;
}
if (jiggyscore_isCollected(JIGGY_62_MMM_TUMBLAR)) {
func_80351A04(arg1, 1);
arg0->unk4 = 3;
arg0->state = TUMBLAR_STATE_3_DISAPPEARED;
}
}
void func_8038AF0C(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
mapSpecificFlags_set(1, 1);
void __chTumblar_congratulationTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN, TRUE);
}
void func_8038AF3C(Struct_MMM_47D0_0 *arg0, s32 arg1) {
gcdialog_showText(0xADB, 4, NULL, arg0->unk0, func_8038AF0C, NULL);
arg0->unk4 = 1;
void chTumblar_congratulate(Struct_MMM_47D0_0 *arg0, s32 arg1) {
gcdialog_showText(ASSET_ADB_TEXT_UNKNOWN, 4, NULL, arg0->jiggy_marker, __chTumblar_congratulationTextCallback, NULL);
arg0->state = TUMBLAR_STATE_1_CONGRATULATING;
}
void func_8038AF90(Struct_MMM_47D0_0 *arg0, Struct68s *arg1, f32 arg2) {
f32 sp7C[3];
f32 sp70[3];
f32 sp64[3];
Actor *temp_v0_2;
f32 sp54[3];
f32 sp48[3];
f32 sp40[2];
s32 sp3C;
u8 sp38;
void chTumblar_update(Struct_MMM_47D0_0 *arg0, Struct68s *arg1, f32 tick) {
f32 viewport_position[3];
f32 viewport_rotation[3];
f32 direction[3];
Actor *jiggy;
f32 position[3];
f32 plyr_pos[3];
f32 joystick[2];
s32 is_banjo_above;
u8 sfxsource_index;
arg0->timer += tick;
arg0->unk8 += arg2;
if (arg0->unk4 == 0) {
func_8035179C(arg1, sp54);
func_8024E71C(0, sp40);
sp3C = func_8038AD4C(arg0, arg1);
if (sp3C) {
if (arg0->state == TUMBLAR_STATE_0_IDLE) {
func_8035179C_copyPosition(arg1, position);
controller_getJoystick(0, joystick);
is_banjo_above = chTumblar_isBanjoAbove(arg0, arg1);
if (is_banjo_above) {
func_8028F66C(BS_INTR_D_SURF);
}
if (sp3C && ((sp40[0] != 0.0f) || (sp40[1] != 0.0f))) {
viewport_getRotation_vec3f(sp70);
sp64[0] = sp40[0];
sp64[1] = 0.0f;
sp64[2] = -sp40[1];
ml_vec3f_yaw_rotate_copy(sp64, sp64, sp70[1]);
arg0->unkC[0] += sp64[0] * 2500.0f * arg2;
arg0->unkC[2] += sp64[2] * 2500.0f * arg2;
} else {
arg0->unkC[0] *= 0.7;
arg0->unkC[2] *= 0.7;
if (is_banjo_above && (joystick[0] != 0.0f || joystick[1] != 0.0f)) {
viewport_getRotation_vec3f(viewport_rotation);
direction[0] = joystick[0];
direction[1] = 0.0f;
direction[2] = -joystick[1];
ml_vec3f_yaw_rotate_copy(direction, direction, viewport_rotation[1]);
arg0->velocity[0] += direction[0] * 2500.0f * tick;
arg0->velocity[2] += direction[2] * 2500.0f * tick;
}
if (LENGTH_VEC3F(arg0->unkC) > 400.0f) {
ml_vec3f_set_length(arg0->unkC, 400.0f);
else {
arg0->velocity[0] *= 0.7;
arg0->velocity[2] *= 0.7;
}
sp54[0] += arg0->unkC[0] * arg2;
sp54[2] += arg0->unkC[2] * arg2;
func_80351B28(arg1, sp54);
func_8035179C(arg1, sp54);
if (arg0->unk0 != NULL) {
viewport_getPosition_vec3f(sp7C);
sp64[0] = sp54[0] - sp7C[0];
sp64[2] = sp54[2] - sp7C[2];
sp64[1] = 0.0f;
ml_vec3f_normalize(sp64);
temp_v0_2 = marker_getActor(arg0->unk0);
temp_v0_2->position[0] = sp54[0] + (sp64[0] * 20.0f);
temp_v0_2->position[2] = sp54[2] + (sp64[2] * 20.0f);
if (LENGTH_VEC3F(arg0->velocity) > 400.0f) {
ml_vec3f_set_length(arg0->velocity, 400.0f);
}
} else if (arg0->unk4 == 2) {
if (arg0->unk8 >= 1.0f) {
arg0->unk4 = 3U;
if (arg0->unk0 != NULL) {
arg0->unk0->collidable = TRUE;
position[0] += arg0->velocity[0] * tick;
position[2] += arg0->velocity[2] * tick;
func_80351B28(arg1, position);
func_8035179C_copyPosition(arg1, position);
if (arg0->jiggy_marker != NULL) {
viewport_getPosition_vec3f(viewport_position);
direction[0] = position[0] - viewport_position[0];
direction[2] = position[2] - viewport_position[2];
direction[1] = 0.0f;
ml_vec3f_normalize(direction);
jiggy = marker_getActor(arg0->jiggy_marker);
jiggy->position[0] = position[0] + (direction[0] * 20.0f);
jiggy->position[2] = position[2] + (direction[2] * 20.0f);
}
}
else if (arg0->state == TUMBLAR_STATE_2_BREAKING) {
if (arg0->timer >= 1.0f) {
arg0->state = TUMBLAR_STATE_3_DISAPPEARED;
if (arg0->jiggy_marker != NULL) {
arg0->jiggy_marker->collidable = TRUE;
}
func_80351A04(arg1, 1);
}
arg0->unkC[0] *= 0.7;
arg0->unkC[2] *= 0.7;
arg0->velocity[0] *= 0.7;
arg0->velocity[2] *= 0.7;
}
if (arg0->unk4 == 1) {
sp38 = func_80351758(arg1);
sfxsource_setSampleRate(sp38, 0);
} else {
sp38 = func_80351758(arg1);
sfxsource_setSampleRate(sp38, (s32) ((LENGTH_VEC3F(arg0->unkC) / 400.0) * 15000.0));
if (arg0->state == TUMBLAR_STATE_1_CONGRATULATING) {
sfxsource_index = func_80351758_getSfxsourceIndex(arg1);
sfxsource_setSampleRate(sfxsource_index, 0);
}
player_getPosition(sp48);
func_8035179C(arg1, sp54);
if (!mapSpecificFlags_get(0) && (arg0->unk4 == 0) && (func_80258640(sp54, sp48) < 250.0f)){
if(gcdialog_showText(0xADA, 0, NULL, NULL, NULL, NULL)) {
else {
sfxsource_index = func_80351758_getSfxsourceIndex(arg1);
sfxsource_setSampleRate(sfxsource_index, (s32)((LENGTH_VEC3F(arg0->velocity) / 400.0) * 15000.0));
}
player_getPosition(plyr_pos);
func_8035179C_copyPosition(arg1, position);
if (!mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN) && arg0->state == TUMBLAR_STATE_0_IDLE && ml_vec3f_horizontal_distance_zero_likely(position, plyr_pos) < 250.0f) {
if (gcdialog_showText(ASSET_ADA_TEXT_UNKNOWN, 0, NULL, NULL, NULL, NULL)) {
mapSpecificFlags_set(0, TRUE);
}
}
if ((arg0->unk4 == 1) && mapSpecificFlags_get(1)) {
arg0->unk4 = 2U;
arg0->unk8 = 0.0f;
mapSpecificFlags_set(1, 0);
FUNC_8030E8B4(SFX_11B_TUMBLAR_DISAPPEARING_1, 1.0f, 30000, sp54, 500, 2500);
if (arg0->state == TUMBLAR_STATE_1_CONGRATULATING && mapSpecificFlags_get(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN)) {
arg0->state = TUMBLAR_STATE_2_BREAKING;
arg0->timer = 0.0f;
mapSpecificFlags_set(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN, FALSE);
FUNC_8030E8B4(SFX_11B_TUMBLAR_DISAPPEARING_1, 1.0f, 30000, position, 500, 2500);
}
}

View File

@@ -74,7 +74,7 @@ void func_8038B630(Struct5Fs *arg0, Struct68s *arg1){
f32 sp20;
sp20 = alCents2Ratio(func_80389BBC()*100);
phi_s0 = func_80351758(arg1);
phi_s0 = func_80351758_getSfxsourceIndex(arg1);
func_8030E394(phi_s0);
sfxsource_playSfxAtVolume(phi_s0, sp20);
sfxsource_setSfxId(phi_s0, 0x3f3);
@@ -118,7 +118,7 @@ void func_8038B790(Struct5Fs *arg0, Struct68s *arg1, f32 arg2) {
if (arg0->unk14 <= 0.0f) {
func_80351954(arg1);
} else if (arg0->unk14 <= 1.0f) {
sfxsource_setSampleRate(func_80351758(arg1), (s32)(arg0->unk14 * 32767.0f));
sfxsource_setSampleRate(func_80351758_getSfxsourceIndex(arg1), (s32)(arg0->unk14 * 32767.0f));
}
}

View File

@@ -2,93 +2,104 @@
#include "functions.h"
#include "variables.h"
void func_80387280(Actor *this);
/* public functions */
void chFlowerpot_update(Actor *this);
/* .data */
enum chFlowerpot_state_e {
FLOWER_POT_STATE_1_IDLE = 1,
FLOWER_POT_STATE_2_FLOWERED
};
ActorAnimationInfo D_8038BA50[] = {
{0x00, 0.0f},
{0x00, 0.0f},
{ASSET_A9_ANIM_FLOWER_POT, 2.0f},
{ASSET_A9_ANIM_FLOWER_POT, 2.0f}
};
ActorInfo D_8038BA68 = {
MARKER_34_CEMETARY_POT, ACTOR_25_CEMETARY_POT, ASSET_3AE_MODEL_GRAVE_FLOWER_POT,
0x1, D_8038BA50,
func_80387280, actor_update_func_80326224, actor_draw,
MARKER_34_CEMETARY_POT, ACTOR_25_CEMETARY_POT, ASSET_3AE_MODEL_GRAVE_FLOWER_POT,
0x1, D_8038BA50,
chFlowerpot_update, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};
/* .code */
//chflowerpots_getRemaining
s32 func_803871B0(void) {
s32 chFlowerpot_getRemaining(void) {
return levelSpecificFlags_getN(0x39, 3);
}
//chflowerpots_setRemaining
void func_803871D4(s32 arg0) {
void chFlowerpot_setRemaining(s32 arg0) {
levelSpecificFlags_setN(0x39, arg0, 3);
}
void MMM_func_803871FC(Actor *this){
switch(this->state){
case 1:
void MMM_func_803871FC(Actor *this) {
switch (this->state) {
case FLOWER_POT_STATE_1_IDLE:
func_8033A45C(3, FALSE);
break;
case 2:
case FLOWER_POT_STATE_2_FLOWERED:
func_8033A45C(3, TRUE);
break;
}
func_803255FC(this);
}
void mmm_resetFlowerPots() {
func_803871D4(5);
void chFlowerpot_reset() {
chFlowerpot_setRemaining(5);
}
//chflowerpots_update
void func_80387280(Actor *this){
void chFlowerpot_update(Actor *this) {
this->marker->propPtr->unk8_3 = TRUE;
if(!this->initialized){
if (!this->initialized) {
this->initialized = TRUE;
this->unk130 = MMM_func_803871FC;
}
switch(this->state){
case 1:
switch (this->state) {
case FLOWER_POT_STATE_1_IDLE:
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
break;
case 2:
if(actor_animationIsAt(this, 0.2f)){
FUNC_8030E8B4(SFX_12F_FUUUCK_YOUUU, 1.0f, 30000, this->position, 300, 2000);
case FLOWER_POT_STATE_2_FLOWERED:
if (actor_animationIsAt(this, 0.2f)) {
FUNC_8030E8B4(SFX_12F_THAAANK_YOOOUUU, 1.0f, 30000, this->position, 300, 2000);
}
break;
}
}
bool MMM_func_80387340(ActorMarker *marker){
bool chFlowerpot_eggCollision(ActorMarker *marker) {
Actor *actor = marker_getActor(marker);
f32 sp20[3];
s32 sp1C;
if(actor->state == 2)
return FALSE;
f32 position[3];
s32 remaining;
subaddie_set_state(actor, 2);
if (actor->state == FLOWER_POT_STATE_2_FLOWERED) {
return FALSE;
}
subaddie_set_state(actor, FLOWER_POT_STATE_2_FLOWERED);
animctrl_setPlaybackType(actor->animctrl, ANIMCTRL_ONCE);
sp1C = func_803871B0();
if(sp1C != 0){
sp1C--;
if(sp1C == 0){
ml_vec3f_copy(sp20, actor->position);
sp20[1] += 80.0f;
remaining = chFlowerpot_getRemaining();
if (remaining != 0) {
remaining--;
if (remaining == 0) {
ml_vec3f_copy(position, actor->position);
position[1] += 80.0f;
comusic_playTrack(COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
jiggy_spawn(JIGGY_63_MMM_FLOWER_POTS, sp20);
jiggy_spawn(JIGGY_63_MMM_FLOWER_POTS, position);
}
else{
else {
comusic_playTrack(COMUSIC_2B_DING_B);
}
}
func_803871D4(sp1C);
chFlowerpot_setRemaining(remaining);
return TRUE;
}

View File

@@ -201,7 +201,7 @@ void func_803878B0(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->actorFreeFunc = func_80387890;
marker_setCollisionScripts(this->marker, 0, func_80387850, 0);
marker_setCollisionScripts(this->marker, NULL, func_80387850, NULL);
func_8032AA58(this, 1.1f);
func_8038756C(this, 1);
}

View File

@@ -132,7 +132,7 @@ void SM_func_80386EF4(Actor *this) {
Actor *other;
if ((this->volatile_initialized) <= 0) {
this->marker->propPtr->unk8_3 = 1;
marker_setCollisionScripts(this->marker, 0, 0, func_80386EB4);
marker_setCollisionScripts(this->marker, NULL, NULL, func_80386EB4);
this->unk38_31 = 0;
this->unk138_31 = 1;
this->volatile_initialized = TRUE;

View File

@@ -149,7 +149,7 @@ void func_8024E6E0(s32 controller_index, s32 *dst[4]){
dst[3] = D_80281138[controller_index].unk24[3];
}
void func_8024E71C(s32 controller_index, f32 dst[2]){
void controller_getJoystick(s32 controller_index, f32 dst[2]){
if(func_802E4A08()){
dst[0] = D_80281250[controller_index].joystick[0];
dst[1] = D_80281250[controller_index].joystick[1];

View File

@@ -345,14 +345,12 @@ void ml_vec3f_roll_rotate_copy(f32 dst[3], f32 src[3], f32 roll)
dst[0] = val;
}
void ml_vec3f_set_length(f32 arg0[3], f32 arg1)
{
f32 length = LENGTH_VEC3F(arg0);
void ml_vec3f_set_length(f32 vec[3], f32 length) {
f32 vec_length = LENGTH_VEC3F(vec);
if (length != 0)
{
f32 inv_length = arg1 / length;
TUPLE_SCALE_COPY(arg0, arg0, inv_length)
if (vec_length != 0) {
f32 inv_length = length / vec_length;
TUPLE_SCALE_COPY(vec, vec, inv_length)
}
}
@@ -598,16 +596,12 @@ void ml_defrag(void)
//ml_timer_update
//decrement a counter and returns True if timer reaches 0
bool ml_timer_update(f32 *timer, f32 delta)
{
if (*timer > 0)
{
bool ml_timer_update(f32 *timer, f32 delta) {
if (*timer > 0) {
*timer -= delta;
if (*timer <= 0)
{
if (*timer <= 0) {
*timer = 0;
return TRUE;
}
}
@@ -946,14 +940,13 @@ int func_802585E0(s32 vec[3], s32 minX, s32 minY, s32 minZ, s32 maxX, s32 maxY,
&& vec[2] > minZ && vec[2] < maxZ;
}
//ml_vec3f_horizontal_distance_zero_likely
f32 func_80258640(f32 vec1[3], f32 vec2[3])
{
f32 ml_vec3f_horizontal_distance_zero_likely(f32 vec1[3], f32 vec2[3]) {
f32 dX = vec1[0] - vec2[0];
f32 dZ = vec1[2] - vec2[2];
if (dX != 0 || dZ != 0)
if (dX != 0 || dZ != 0) {
return gu_sqrtf(_SQ2(dX, dZ));
}
return 0;
}

View File

@@ -14,7 +14,7 @@ void func_802409C0(f32 arg0[3], f32 arg1){
f32 dt;
dt = time_getDelta()*arg1;
func_8024E71C(0, sp28);
controller_getJoystick(0, sp28);
sp30[0] = sp28[0] * dt;
sp30[1] = 0.0f;
@@ -46,7 +46,7 @@ void func_80240AC8(f32 arg0[3], f32 arg1){
f32 dt;
dt = time_getDelta()*arg1;
func_8024E71C(0, sp28);
controller_getJoystick(0, sp28);
if(0.0f != sp28[0] || 0.0f != sp28[1]){
D_80275860++;

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
int func_802458E0(f32 arg0[3], Actor *arg1, s32 arg2);
int collisionTri_isHitFromAbove_actor(f32 arg0[3], Actor *arg1, s32 arg2);
extern bool func_80320DB0(f32[3], f32, f32[3], u32);
extern bool func_80323240(struct56s *, f32, f32[3]);
extern f32 ml_dotProduct_vec3f(f32[3], f32[3]);
@@ -308,31 +308,32 @@ BKCollisionTri *func_802457C4(f32 arg0[3], f32 arg1[3], f32 arg2, f32 arg3, f32
return var_v1;
}
void collisionTri_copy(BKCollisionTri *dst, BKCollisionTri *src){
dst->unk0[0] = src->unk0[0];
dst->unk0[1] = src->unk0[1];
dst->unk0[2] = src->unk0[2];
void collisionTri_copy(BKCollisionTri *dst, BKCollisionTri *src) {
TUPLE_COPY(dst->unk0, src->unk0)
dst->flags = src->flags;
dst->unk6 = src->unk6;
}
int func_802458A8(f32 arg0[3], ActorMarker *arg1, s32 arg2){
return func_802458E0(arg0, marker_getActor(arg1), arg2);
int collisionTri_isHitFromAbove_marker(f32 position[3], ActorMarker *marker, s32 verticalOffset) {
return collisionTri_isHitFromAbove_actor(position, marker_getActor(marker), verticalOffset);
}
int func_802458E0(f32 arg0[3], Actor *arg1, s32 arg2){
int collisionTri_isHitFromAbove_actor(f32 position[3], Actor *actor, s32 verticalOffset) {
f32 sp34[3];
f32 sp28[3];
f32 sp1C[3];
f32 tmp_position[3];
f32 adjusted_actor_position[3];
ml_vec3f_copy(sp28, arg0);
ml_vec3f_copy(sp1C, arg1->position);
sp1C[1] += (f32)arg2;
if(sp1C[1] < sp28[1])
return FALSE;
ml_vec3f_copy(tmp_position, position);
ml_vec3f_copy(adjusted_actor_position, actor->position);
adjusted_actor_position[1] += (f32) verticalOffset;
if(func_80320B98(sp28, sp1C, sp34, 0x25e0000)){
if (adjusted_actor_position[1] < tmp_position[1]) {
return FALSE;
}
if (func_80320B98(tmp_position, adjusted_actor_position, sp34, 0x25e0000)) {
return FALSE;
}
return TRUE;
}

View File

@@ -388,7 +388,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
return;
player_getPosition(spAC);
spAC[1] += 40.0f;
if(func_802458E0(spAC, actor, 0x87) == 0)
if(collisionTri_isHitFromAbove_actor(spAC, actor, 0x87) == 0)
return;
volatileFlag_set(VOLATILE_FLAG_1E, 1);
if(fileProgressFlag_get(((actor->unkF4_8 - 1) ^ 1) + 0x49)){

View File

@@ -5,7 +5,7 @@
void func_802D77D4(Actor *this);
extern void player_setClimbParams(f32[3], f32[3], f32, u32);
extern f32 func_80258640(f32[3], f32[3]);
extern f32 ml_vec3f_horizontal_distance_zero_likely(f32[3], f32[3]);
typedef struct {
f32 unk0[3];
@@ -40,8 +40,8 @@ s32 func_802D76E0(Actor *this, f32 *arg1) {
return FALSE;
}
if (sp28 && temp_v0) {
sp30 = func_80258640(this->position, sp40);
if (func_80258640(this->position, sp34) < sp30) {
sp30 = ml_vec3f_horizontal_distance_zero_likely(this->position, sp40);
if (ml_vec3f_horizontal_distance_zero_likely(this->position, sp34) < sp30) {
sp28 = 0;
}
}

View File

@@ -26,7 +26,7 @@ extern void warp_smExitBanjosHouse(s32, s32);
extern void func_80335110(s32);
extern void func_8024E60C(s32, s32[3]);
extern void func_8024E71C(s32, f32*);
extern void controller_getJoystick(s32, f32*);
extern char *gcpausemenu_TimeToA(int);
extern struct5Bs *func_803097A0(void);
@@ -334,7 +334,7 @@ void func_802C4C14(Actor *this){
else{//L802C4D24
func_8024E60C(0, sp74);
func_8024E55C(0, sp5C);
func_8024E71C(0, &sp54);
controller_getJoystick(0, &sp54);
switch(this->state){
case 2:
case 5:

View File

@@ -3,7 +3,7 @@
#include "variables.h"
#include <core1/viewport.h>
extern void func_8024E71C(s32, f32*);
extern void controller_getJoystick(s32, f32*);
extern f32 ml_acosf(f32);
extern f32 player_getYaw(void);
extern void particleEmitter_setSphericalParticleVelocityRange(ParticleEmitter *this, f32 pitch_min, f32 yaw_min, f32 radial_min, f32 pitch_max, f32 yaw_max, f32 radial_max);
@@ -79,7 +79,7 @@ void func_8029B11C(void) {
}
void func_8029B174(void) {
func_8024E71C(0, &D_8037D1A0.unk1C);
controller_getJoystick(0, &D_8037D1A0.unk1C);
if (D_8037D1A0.unk34) {
D_8037D1A0.unk1C[0] = D_8037D1A0.unk1C[1] = 0.0f;
}

View File

@@ -7,7 +7,7 @@
#include "core2/ba/physics.h"
#include <core1/viewport.h>
extern void func_8024E71C(s32, f32*);
extern void controller_getJoystick(s32, f32*);
extern f32 ml_acosf(f32);
extern f32 player_getYaw(void);
extern void particleEmitter_setSphericalParticleVelocityRange(ParticleEmitter *this, f32 pitch_min, f32 yaw_min, f32 radial_min, f32 pitch_max, f32 yaw_max, f32 radial_max);

View File

@@ -4,7 +4,7 @@
#include "SnS.h"
extern f32 func_80258640(f32 [3], f32[3]);
extern f32 ml_vec3f_horizontal_distance_zero_likely(f32 [3], f32[3]);
extern void func_8025A788(enum comusic_e, f32, f32);
extern void func_8031CC40(enum map_e, s32);
extern void fxRipple_802F363C(f32);
@@ -565,13 +565,13 @@ void func_802D4680(Actor *this){
player_getPosition(sp1C);
switch(this->state){
case 0:
if(150.0f < func_80258640(this->position, sp1C)){
if(150.0f < ml_vec3f_horizontal_distance_zero_likely(this->position, sp1C)){
subaddie_set_state(this, 1);
D_803676AC = 0;
}
break;
case 1:
if(func_80258640(this->position, sp1C) < 150.0f && func_8028F20C()){
if(ml_vec3f_horizontal_distance_zero_likely(this->position, sp1C) < 150.0f && func_8028F20C()){
if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
if(map_get() == MAP_8E_GL_FURNACE_FUN){
volatileFlag_set(VOLATILE_FLAG_0_IN_FURNACE_FUN_QUIZ, 0);

View File

@@ -626,7 +626,7 @@ s32 getGameMode(void){
int func_802E4A08(void){
return (D_8037E8E0.game_mode == GAME_MODE_6_FILE_PLAYBACK)
|| (D_8037E8E0.game_mode == 5)
|| (D_8037E8E0.game_mode == GAME_MODE_5_UNKNOWN)
|| (D_8037E8E0.game_mode == GAME_MODE_7_ATTRACT_DEMO)
|| (D_8037E8E0.game_mode == GAME_MODE_8_BOTTLES_BONUS)
|| (D_8037E8E0.game_mode == GAME_MODE_9_BANJO_AND_KAZOOIE)

View File

@@ -488,7 +488,7 @@ void func_80319EA4(void) {
return;
func_8024E55C(0, sp58);
func_8024E71C(0, sp4C);
controller_getJoystick(0, sp4C);
for(phi_s0 = 0; phi_s0 < 4; phi_s0++){
gczoombox_update(D_803830E0->unk24[phi_s0]);
}

View File

@@ -57,7 +57,7 @@ void func_803216D0(enum map_e map){
chTreasurehunt_resetProgress();
break;
case MAP_1B_MMM_MAD_MONSTER_MANSION:
mmm_resetFlowerPots();
chFlowerpot_reset();
break;
}
}

View File

@@ -1190,9 +1190,11 @@ static bool __subaddie_set_state(Actor *this, s32 state)
void func_803285E8(Actor *this, f32 anim_start_position, int direction){
animctrl_setStart(this->animctrl, anim_start_position);
if(direction != -1){
if (direction != -1) {
animctrl_setDirection(this->animctrl, direction);
}
this->sound_timer = anim_start_position;
}
@@ -1275,8 +1277,8 @@ int actor_animationIsAt(Actor *this, f32 arg1){
}
}
void func_803289EC(Actor *this , f32 arg1, int direction){
func_803285E8(this, arg1, direction);
void func_803289EC(Actor *this , f32 anim_start_position, int direction){
func_803285E8(this, anim_start_position, direction);
animctrl_start(this->animctrl, "subaddie.c", 0x6b1);
}
@@ -1316,9 +1318,10 @@ int subaddie_maybe_set_state(Actor *this, s32 myAnimId, f32 chance){
return 0;
}
void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction){
if(__subaddie_set_state(this, myAnimId) && this->animctrl)
func_803289EC(this, arg2, direction);
void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 anim_start_position, s32 direction){
if (__subaddie_set_state(this, myAnimId) && this->animctrl) {
func_803289EC(this, anim_start_position, direction);
}
}
bool subaddie_maybe_set_state_position_direction(Actor *this, s32 myAnimId, f32 start_position, s32 direction, f32 probability) {

View File

@@ -4,55 +4,49 @@
#define CORE2_C31A0_VEC_COUNT 0x21
void func_8034A130(struct5Bs *this){
f32 (*iPtr)[3];
for(iPtr = this->unk0; iPtr < this->unk4; iPtr++){
void func_8034A130(struct5Bs *this) {
f32(*iPtr)[3];
for (iPtr = this->unk0; iPtr < this->unk4; iPtr++) {
(*iPtr)[0] = (*iPtr)[1] = (*iPtr)[2] = 0.0f;
}
}
void func_8034A174(struct5Bs *this, s32 indx,f32 dst[3]){
dst[0] = this->unk0[indx][0];
dst[1] = this->unk0[indx][1];
dst[2] = this->unk0[indx][2];
void func_8034A174(struct5Bs *this, s32 indx, f32 dst[3]) {
TUPLE_COPY(dst, this->unk0[indx])
}
void func_8034A1B4(struct5Bs *this, s32 indx, s32 dst[3]){
dst[0] = (s32)this->unk0[indx][0];
dst[1] = (s32)this->unk0[indx][1];
dst[2] = (s32)this->unk0[indx][2];
void func_8034A1B4(struct5Bs *this, s32 indx, s32 dst[3]) {
TUPLE_COPY(dst, this->unk0[indx])
}
void func_8034A214(struct5Bs *this, s32 indx1, s32 indx2, f32 dst[3]){
dst[0] = this->unk0[indx2][0] - this->unk0[indx1][0];
dst[1] = this->unk0[indx2][1] - this->unk0[indx1][1];
dst[2] = this->unk0[indx2][2] - this->unk0[indx1][2];
void func_8034A214(struct5Bs *this, s32 indx1, s32 indx2, f32 dst[3]) {
TUPLE_DIFF_COPY(dst, this->unk0[indx2], this->unk0[indx1])
ml_vec3f_normalize(dst);
}
void func_8034A2A8(struct5Bs *this){
void func_8034A2A8(struct5Bs *this) {
free(this);
}
struct5Bs *func_8034A2C8(void){
struct5Bs *this = (struct5Bs *)malloc(sizeof(struct5Bs) + sizeof(f32[3])*CORE2_C31A0_VEC_COUNT);
this->unk0 = (f32(*)[3])((s32)this + sizeof(struct5Bs));
this->unk4 = (f32(*)[3])((s32)this->unk0 + sizeof(f32[3])*CORE2_C31A0_VEC_COUNT);
struct5Bs *func_8034A2C8(void) {
struct5Bs *this = (struct5Bs *) malloc(sizeof(struct5Bs) + sizeof(f32[3]) * CORE2_C31A0_VEC_COUNT);
this->unk0 = (f32(*)[3])((s32) this + sizeof(struct5Bs));
this->unk4 = (f32(*)[3])((s32) this->unk0 + sizeof(f32[3]) * CORE2_C31A0_VEC_COUNT);
func_8034A130(this);
return this;
}
void func_8034A308(struct5Bs *this, s32 indx, f32 arg2[3]){
this->unk0[indx][0] = arg2[0];
this->unk0[indx][1] = arg2[1];
this->unk0[indx][2] = arg2[2];
void func_8034A308(struct5Bs *this, s32 indx, f32 arg2[3]) {
TUPLE_COPY(this->unk0[indx], arg2)
}
struct5Bs *func_8034A348(struct5Bs *this){
if(this){
this = (struct5Bs *)defrag(this);
this->unk0 = (f32(*)[3])(((s32)this + sizeof(struct5Bs)));
this->unk4 = (f32(*)[3])((s32)this->unk0 + sizeof(f32[3])*CORE2_C31A0_VEC_COUNT);
struct5Bs *func_8034A348(struct5Bs *this) {
if (this) {
this = (struct5Bs *) defrag(this);
this->unk0 = (f32(*)[3])(((s32) this + sizeof(struct5Bs)));
this->unk4 = (f32(*)[3])((s32) this->unk0 + sizeof(f32[3]) * CORE2_C31A0_VEC_COUNT);
}
return this;
}

View File

@@ -41,7 +41,7 @@ Struct_Core2_C9F00_1 D_803725C0[] = {
void func_80351DE0(Struct6Bs *, Struct68s *);
extern void MMM_func_8038ADF0(void *, Struct68s *);
extern void chTumblar_init(void *, Struct68s *);
extern void func_80387940(void *, Struct68s *);
extern void GV_func_80387960(void *, Struct68s *);
extern void func_80387980(void *, Struct68s *);
@@ -53,7 +53,7 @@ extern void CC_func_80387A20(void *, Struct68s *);
extern void func_80351FE0(void *, Struct68s *);
void func_80351E60(Struct6Bs *, Struct68s *, f32);
extern void func_8038AF90(void *, Struct68s *, f32);
extern void chTumblar_update(void *, Struct68s *, f32);
extern void func_8038B790(void *, Struct68s *, f32);
extern void CCW_func_80387A40(void *, Struct68s *, f32);
extern void func_80352114(void *, Struct68s *, f32);
@@ -61,7 +61,7 @@ extern void func_80352114(void *, Struct68s *, f32);
Struct_Core2_C9F00_0 D_803725F4[] = {
{ NULL, NULL},
{func_80351DE0, func_80351E60},
{MMM_func_8038ADF0, func_8038AF90},
{chTumblar_init, chTumblar_update},
{ NULL, NULL},
{ NULL, func_8038B790},
{func_80387940, CCW_func_80387A40},
@@ -100,17 +100,20 @@ Actor *func_80350E90(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
temp_s0 = &D_803861B0.unk4[marker->actrArrayIdx];
temp_v0 = temp_s0->unkC;
if (temp_v0 == NULL) {
return 0;
} else {
if (temp_s0->unk8 != NULL) {
temp_s0->unk8(&temp_s0->local, temp_s0, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, temp_v0, gfx, mtx, vtx);
} else {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, NULL, temp_s0->unkC);
}
return NULL;
}
return 0;
if (temp_s0->unk8 != NULL) {
temp_s0->unk8(&temp_s0->local, temp_s0, temp_s0->position, temp_s0->unk20, temp_s0->unk2C, temp_v0, gfx, mtx, vtx);
}
else {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, temp_s0->position, temp_s0->unk20, temp_s0->unk2C, NULL, temp_s0->unkC);
}
return NULL;
}
s32 func_80350F7C(ActorMarker *marker, s32 arg1, f32 arg2[3], s32 arg3, s32 arg4) {
@@ -126,7 +129,7 @@ s32 func_80350F7C(ActorMarker *marker, s32 arg1, f32 arg2[3], s32 arg3, s32 arg4
colision_list = model_getCollisionList(temp_s0->unkC);
vtx_list = model_getVtxList(temp_s0->unkC);
sp4C = func_802E805C(colision_list, vtx_list, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, arg1, arg2, arg3, arg4);
sp4C = func_802E805C(colision_list, vtx_list, temp_s0->position, temp_s0->unk20, temp_s0->unk2C, arg1, arg2, arg3, arg4);
if (sp4C != 0) {
if (func_8029453C()) {
D_80386180.unk20[0] = (s32) arg2[0];
@@ -150,7 +153,7 @@ s32 func_803510B4(ActorMarker *marker, s32 arg1, f32 arg2[3], f32 arg3, s32 arg4
}
collision_list = model_getCollisionList(sp40->unkC);
vertex_list = model_getVtxList(sp40->unkC);
return func_802E9118(collision_list, vertex_list, sp40->unk14, sp40->unk20, sp40->unk2C, arg1, arg2, arg3, arg4, arg5, flagFliter);
return func_802E9118(collision_list, vertex_list, sp40->position, sp40->unk20, sp40->unk2C, arg1, arg2, arg3, arg4, arg5, flagFliter);
}
s32 func_80351198(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3, s32 arg4) {
@@ -165,11 +168,11 @@ s32 func_80351198(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3, s32 arg4) {
}
collision_list = model_getCollisionList(sp38->unkC);
vtx_list = model_getVtxList(sp38->unkC);
return func_802E9DD8(collision_list, vtx_list, sp38->unk14, sp38->unk20, sp38->unk2C, arg1, arg2, arg3, arg4);
return func_802E9DD8(collision_list, vtx_list, sp38->position, sp38->unk20, sp38->unk2C, arg1, arg2, arg3, arg4);
}
Struct68s * func_8035126C(f32 arg0[3], f32 arg1[3], f32 arg2, s32 arg3, enum asset_e arg4) {
Struct68s * func_8035126C(f32 position[3], f32 arg1[3], f32 arg2, s32 arg3, enum asset_e arg4) {
s32 sp2C;
s32 sp1C;
@@ -177,22 +180,20 @@ Struct68s * func_8035126C(f32 arg0[3], f32 arg1[3], f32 arg2, s32 arg3, enum ass
if (D_803861B0.unk8 == D_803861B0.unkC) {
sp2C = D_803861B0.unk8 - D_803861B0.unk4;
sp1C = sp2C * 2;
D_803861B0.unk4 = (Struct68s *)realloc(D_803861B0.unk4, sp1C * sizeof(Struct68s));
D_803861B0.unk4 = (Struct68s *) realloc(D_803861B0.unk4, sp1C * sizeof(Struct68s));
D_803861B0.unk8 = D_803861B0.unk4 + sp2C;
D_803861B0.unkC = D_803861B0.unk4 + sp1C;
}
D_803861B0.unk8->unk0 = 0;
D_803861B0.unk8->unk30 = 0;
D_803861B0.unk8->unk8 = NULL;
D_803861B0.unk8->unkC = NULL;
D_803861B0.unk8->unk2C = arg2;
D_803861B0.unk8->unk31 = arg3;
D_803861B0.unk8->unk14[0] = arg0[0];
D_803861B0.unk8->unk14[1] = arg0[1];
D_803861B0.unk8->unk14[2] = arg0[2];
D_803861B0.unk8->unk20[0] = arg1[0];
D_803861B0.unk8->unk20[1] = arg1[1];
D_803861B0.unk8->unk20[2] = arg1[2];
TUPLE_COPY(D_803861B0.unk8->position, position)
TUPLE_COPY(D_803861B0.unk8->unk20, arg1)
func_80351AD0(D_803861B0.unk8, arg4);
return D_803861B0.unk8++;
@@ -224,7 +225,7 @@ void func_803514F4(Struct68s *arg0){
}
void func_80351538(Struct68s *arg0){
arg0->unk4 = (ActorMarker *)func_8032FBE4(arg0->unk14, func_80350E90, 1, 0x47);
arg0->unk4 = (ActorMarker *)func_8032FBE4(arg0->position, func_80350E90, 1, 0x47);
((ActorMarker *)arg0->unk4)->collidable = FALSE;
((ActorMarker *)arg0->unk4)->actrArrayIdx = (arg0 - D_803861B0.unk4);
((ActorMarker *)arg0->unk4)->unk18 = &D_80386180.unk4;
@@ -279,10 +280,11 @@ bool func_80351724(void * arg0){
return TRUE;
}
s32 func_80351758(Struct68s *arg0){
if(arg0->unk0 == 0){
s32 func_80351758_getSfxsourceIndex(Struct68s *arg0) {
if (arg0->unk0 == NULL) {
arg0->unk0 = sfxsource_createSfxsourceAndReturnIndex();
}
return arg0->unk0;
}
@@ -290,10 +292,8 @@ ActorMarker *func_80351794(Struct68s *arg0){
return arg0->unk4;
}
void func_8035179C(Struct68s* arg0, f32 arg1[3]) {
arg1[0] = arg0->unk14[0];
arg1[1] = arg0->unk14[1];
arg1[2] = arg0->unk14[2];
void func_8035179C_copyPosition(Struct68s* arg0, f32 position[3]) {
TUPLE_COPY(position, arg0->position)
}
void * func_803517B8(s32 arg0){
@@ -305,9 +305,7 @@ Struct68s * func_803517E8(s32 arg0){
}
void func_80351814(Struct68s *arg0, f32 arg1[3]) {
arg1[0] = arg0->unk20[0];
arg1[1] = arg0->unk20[1];
arg1[2] = arg0->unk20[2];
TUPLE_COPY(arg1, arg0->unk20)
}
f32 func_80351830(Struct68s *arg0) {
@@ -315,14 +313,14 @@ f32 func_80351830(Struct68s *arg0) {
}
s32 func_80351838(f32 arg0[3], s32 arg1, s32 arg2) {
f32 sp2C[3];
s32 func_80351838(f32 position[3], s32 key_flag, s32 arg2) {
f32 rotation[3];
Struct68s *sp28;
sp2C[0] = sp2C[1] = sp2C[2] = 0.0f;
sp28 = func_8035126C(arg0, &sp2C, 1.0f, 4, arg1 + 0x884);
rotation[0] = rotation[1] = rotation[2] = 0.0f;
sp28 = func_8035126C(position, &rotation, 1.0f, 4, key_flag + 0x884);
func_80351538(sp28);
func_8038B5D8(&sp28->local, sp28, arg1, arg2);
func_8038B5D8(&sp28->local, sp28, key_flag, arg2);
return sp28 - D_803861B0.unk4;
}
@@ -416,7 +414,7 @@ void func_80351B28(Struct68s *arg0, f32 arg1[3]) {
if(arg0->unkC != NULL){
sp34 = func_8033A12C(arg0->unkC);
if(sp34 != NULL){
if(func_802EA760(sp34, 0, arg0->unk14, arg0->unk20, arg0->unk2C, 0, &sp48, &sp38)){
if(func_802EA760(sp34, 0, arg0->position, arg0->unk20, arg0->unk2C, 0, &sp48, &sp38)){
func_802EA760(sp34, 0, arg1, arg0->unk20, arg0->unk2C, 0, &sp3C, &sp38);
if(func_80309DBC(&sp48, &sp3C, sp38, &sp54, 3, 0)){
return;
@@ -424,17 +422,13 @@ void func_80351B28(Struct68s *arg0, f32 arg1[3]) {
}
}
}
arg0->unk14[0] = arg1[0];
arg0->unk14[1] = arg1[1];
arg0->unk14[2] = arg1[2];
func_8032F64C(arg0->unk14, arg0->unk4);
TUPLE_COPY(arg0->position, arg1)
func_8032F64C(arg0->position, arg0->unk4);
}
void func_80351C2C(Struct68s *arg0, f32 arg1[3]){
arg0->unk20[0] = arg1[0];
arg0->unk20[1] = arg1[1];
arg0->unk20[2] = arg1[2];
TUPLE_COPY(arg0->unk20, arg1)
}
void func_80351C48(void) {
@@ -450,7 +444,7 @@ void func_80351C48(void) {
if ((sp38[0] == D_80386180.unk20[0]) && (sp38[1] == D_80386180.unk20[1]) && (sp38[2] == D_80386180.unk20[2])) {
player_getPosition(sp4C);
mlMtxIdent();
func_80252CC4(D_80386180.unk2C->unk14, D_80386180.unk2C->unk20, D_80386180.unk2C->unk2C, 0);
func_80252CC4(D_80386180.unk2C->position, D_80386180.unk2C->unk20, D_80386180.unk2C->unk2C, 0);
mlMtx_apply_vec3f(D_80386180.unk14, sp4C);
if (func_8029FC4C() != 0) {
D_80386180.unk0 = D_80386180.unk2C;
@@ -469,7 +463,7 @@ void func_80351C48(void) {
}
if (D_80386180.unk2C != NULL) {
mlMtxIdent();
func_80252C08(D_80386180.unk2C->unk14, D_80386180.unk2C->unk20, D_80386180.unk2C->unk2C, NULL);
func_80252C08(D_80386180.unk2C->position, D_80386180.unk2C->unk20, D_80386180.unk2C->unk2C, NULL);
mlMtx_apply_vec3f(&sp4C, &D_80386180.unk14);
func_8028FAB0(&sp4C);
}
@@ -480,7 +474,7 @@ void func_80351DE0(Struct6Bs *arg0, Struct68s *arg1) {
arg0->unk0 = randf2(80.0f, 100.0f);
arg0->unk4[0] = arg0->unk4[1] = arg0->unk4[2] = 0.0f;
arg0->unk10[0] = arg0->unk10[1] = arg0->unk10[2] = 0.0f;
func_8035179C(arg1, arg0->unk1C);
func_8035179C_copyPosition(arg1, arg0->unk1C);
func_80351814(arg1, arg0->unk28);
arg0->unk34 = 0.0f;
}
@@ -492,12 +486,10 @@ void func_80351E60(Struct6Bs *arg0, Struct68s *arg1, f32 arg2) {
arg0->unk10[1] = sinf(((arg0->unk34 * arg0->unk0) / 180.0) * BAD_PI) * 20.0f;
arg0->unk4[0] = cosf(((arg0->unk34 * arg0->unk0) / 180.0) * BAD_PI) * 7.5;
arg0->unk4[1] = sinf(((arg0->unk34 * arg0->unk0) / 180.0) * BAD_PI) * 3.0f;
sp24[0] = arg0->unk1C[0] + arg0->unk10[0];
sp24[1] = arg0->unk1C[1] + arg0->unk10[1];
sp24[2] = arg0->unk1C[2] + arg0->unk10[2];
TUPLE_ADD_COPY(sp24, arg0->unk1C, arg0->unk10)
func_80351B28(arg1, &sp24);
sp24[0] = arg0->unk28[0] + arg0->unk4[0];
sp24[1] = arg0->unk28[1] + arg0->unk4[1];
sp24[2] = arg0->unk28[2] + arg0->unk4[2];
TUPLE_ADD_COPY(sp24, arg0->unk28, arg0->unk4)
func_80351C2C(arg1, &sp24);
}

View File

@@ -32,7 +32,7 @@ void func_80351FE0(Struct_core2_CB050_0 *arg0, Struct68s *arg1) {
arg0->unk28[0] = arg0->unk28[1] = arg0->unk28[2] = 0.0f;
arg0->unk34[0] = arg0->unk34[1] = arg0->unk34[2] = 0.0f;
arg0->unk40[0] = arg0->unk40[1] = arg0->unk40[2] = 0.0f;
func_8035179C(arg1, arg0->unk4C);
func_8035179C_copyPosition(arg1, arg0->unk4C);
func_80351814(arg1, arg0->unk58);
arg0->unk64 = 0.0f;
arg0->unk6C = 0;

View File

@@ -51,7 +51,7 @@ void fxegg_shatter(u8 projectile_indx){
s32 func_803531C8(u8 projectile_indx, s32 arg1){
ActorProp *prop;
f32 sp40[3];
f32 egg_position[3];
ActorMarker * marker;
ActorMarker * other_marker;
s32 sp34;
@@ -63,7 +63,7 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
marker = func_8033E840();
sp34 = 0;
projectile_getPosition(projectile_indx, sp40);
projectile_getPosition(projectile_indx, egg_position);
marker->unk38[1] = 0x1E;
prop = func_80320EB0(marker, 30.0f, 1);
if(prop != NULL && prop->unk8_0){
@@ -84,7 +84,7 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
break;
case MARKER_33_LEAKY: //L80353350
if(func_802458A8(sp40, other_marker, 0x32) && chLeaky_eggCollision(other_marker)){
if (collisionTri_isHitFromAbove_marker(egg_position, other_marker, 0x32) && chLeaky_eggCollision(other_marker)) {
func_8033E984();
}
break;
@@ -94,7 +94,7 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
func_803870EC(1);
break;
case 0x1ae: //L8035339C //zubba?
case MARKER_1AE_ZUBBA: //L8035339C //zubba?
func_8033E984();
fxegg_shatter(projectile_indx);
break;
@@ -109,26 +109,26 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
func_8038685C(other_marker);
break;
case 0xbb: //L803533E4 //"BIG_JINXYHEAD"
case MARKER_BB_UNKNOWN: //L803533E4 //"BIG_JINXYHEAD"
other_actor = marker_getActor(other_marker);
*(s32 *)&other_actor->local = 1;
func_8033E984();
break;
case MARKER_34_CEMETARY_POT: //L80353400
if(func_802458A8(sp40, other_marker, 0x3C) && MMM_func_80387340(other_marker)){
if (collisionTri_isHitFromAbove_marker(egg_position, other_marker, 0x3C) && chFlowerpot_eggCollision(other_marker)) {
func_8033E984();
}
break;
case MARKER_AB_RUBEES_EGG_POT: //L80353434
if(func_802458A8(sp40, other_marker, 0x1E) && (func_8038E178() < func_8038E184())){
if (collisionTri_isHitFromAbove_marker(egg_position, other_marker, 0x1E) && (func_8038E178() < func_8038E184())) {
func_8033E984();
func_8038E140();
}
break;
case 0xae: //L80353480 //big_jynxy_head
case MARKER_AE_UNKNOWN: //L80353480 //big_jynxy_head
if(func_8038E344(other_marker)){
func_8033E984();
func_8038E2FC(other_marker);

View File

@@ -33,7 +33,7 @@ void func_80310D2C(void);
s32 level_get(void);
void func_8024E6E0(s32, void *);
void func_8024E60C(s32, void *);
void func_8024E71C(s32, void *);
void controller_getJoystick(s32, void *);
s32 getGameMode(void);
void func_802DC5B8(void);
@@ -937,7 +937,7 @@ s32 gcPauseMenu_update(void) {
}
func_8024E55C(0, face_button);
func_8024E71C(0, joystick);
controller_getJoystick(0, joystick);
func_8024E60C(0, sp60);
func_8024E6E0(0, sp50);
func_80310D2C();

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
extern f32 func_80258640(f32[3], f32[3]);
extern f32 ml_vec3f_horizontal_distance_zero_likely(f32[3], f32[3]);
typedef struct {
s32 unk0;
@@ -124,7 +124,7 @@ void chBrentilda_update(Actor *this) {
player_getPosition(sp64);
temp_f0 = sp64[1] - this->position[1];
if ((temp_f0 > -100.0f) && (temp_f0 < 350.0f)) {
phi_f2 = func_80258640(sp64, this->position);
phi_f2 = ml_vec3f_horizontal_distance_zero_likely(sp64, this->position);
} else {
phi_f2 = 2000.0f;
}