#include #include "functions.h" #include "variables.h" #include "SnS.h" #include "actor.h" extern ActorInfo D_8038BC28; extern ActorInfo D_8038BCDC; extern ActorInfo D_8038BC4C; extern ActorInfo D_8038BDB4; extern ActorInfo D_8038BDD8; extern ActorInfo D_8038BDFC; extern ActorInfo D_8038BC94; extern ActorInfo D_8038BC70; extern ActorInfo D_8038BD00; extern ActorInfo D_8038BD24; extern ActorInfo D_8038BD48; extern ActorInfo D_8038BD6C; extern ActorInfo D_8038BCB8; extern ActorInfo D_8038BD90; extern ActorInfo chNapper; extern ActorInfo D_8038BA68; extern ActorInfo chMotzhand; extern ActorInfo chLoggo; extern ActorInfo D_8038BAD0; extern ActorInfo D_8038BE48; extern ActorInfo D_8038BE6C; extern ActorInfo D_8038BE90; extern ActorInfo D_8038BEB4; extern ActorInfo D_8038BED8; extern ActorInfo D_8038BEFC; extern ActorInfo D_80367E70; extern ActorInfo D_80372C3C; extern void func_80244BB0(s32, s32, s32, f32); extern void func_8025AE0C(s32, f32); extern void func_802EE6CC(f32[3], f32[3], s32[4], s32, f32, f32, s32, s32, s32); extern void *func_80309B48(f32[3], f32[3], f32[3], u32); void func_802D3D54(Actor *this); void func_803888B8(Actor *this); Actor *func_80388994(ActorMarker *marker, Gfx ** gfx, Mtx **mtx, Vtx **vtx); void func_80388BDC(Actor *this); void func_80388FE4(Actor *this); void func_80389004(Actor *this); void func_80389060(Actor *this); void func_803890B8(Actor *this); /* .data */ ActorAnimationInfo D_8038BBE0[] = { {0x00, 0.0f}, {0x00, 0.0f}, {0xD4, 0.15f}, {0xD5, 0.5f}, {0x00, 0.0f}, {0x00, 0.0f}, {0x00, 0.0f}, {0x00, 0.0f}, {0x00, 0.0f} }; ActorInfo D_8038BC28 = { 0x9C, 0x109, 0x3CD, 0x1, NULL, func_802D3D54, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BC4C = { 0x9E, 0x10B, 0x3CF, 0x1, NULL, func_802D3D54, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BC70 = { 0x9A, 0xCB, 0x3CC, 0x1, NULL, func_802D3D54, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BC94 = { 0xA2, 0x114, 0x3D3, 0x1, NULL, func_80388BDC, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BCB8 = { 0xE7, 0x265, 0x4DA, 0x1, NULL, func_80389004, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BCDC = { 0x9D, 0x10A, 0x3CE, 0x1, NULL, func_80389004, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BD00 = { 0xD3, 0x191, 0x50B, 0x1, NULL, func_80389060, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BD24 = { 0x123, 0x2E8, 0x4C0, 0x1, NULL, func_803890B8, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BD48 = { 0x1F2, 0x2E9, 0x4C1, 0x1, NULL, func_803890B8, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BD6C = { 0x1F3, 0x2EA, 0x4C2, 0x1, NULL, func_803890B8, actor_update_func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0 }; ActorInfo D_8038BD90 = { 0xFE, 0x1FD, 0x43D, 0x1, D_8038BBE0, func_80388FE4, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0 }; ActorInfo D_8038BDB4 = { 0x9F, 0x10C, 0x3D0, 0x1, NULL, func_803888B8, actor_update_func_80326224, func_80388994, 0, 0, 0.0f, 0 }; ActorInfo D_8038BDD8 = { 0xA0, 0x10D, 0x3D1, 0x1, NULL, func_803888B8, actor_update_func_80326224, func_80388994, 0, 0, 0.0f, 0 }; ActorInfo D_8038BDFC = { 0xFF, 0x1FE, 0x43E, 0x1, NULL, func_803888B8, actor_update_func_80326224, func_80388994, 0, 0, 0.0f, 0 }; s32 D_8038BE20[4] = {0x87, 0x87, 0x87, 0xB4}; /* .code */ f32 MMM_func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) { f32 sp4C[3]; f32 sp40[3]; f32 sp34[3]; if (this->unk38_31 == 0) { this->unk38_31 = 1; this->unk1C[1] = 71.0f; } this->position[arg1] += (f32) (arg2 * 0x13); sp34[0] = sp4C[0] = this->position[0]; sp4C[1] = this->position[1]; sp34[2] = sp4C[2] = this->position[2]; this->position[1] += this->unk1C[1]; this->unk1C[1] -= 8.0; sp34[1] = this->position[1] - 400.0f; if (this->unk1C[1] < 0.0f) { if (func_80309B48(sp4C, sp34, sp40, 0) && (this->position[1] <= sp34[1])) { this->position[1] = sp34[1] + 6.0f; switch (this->unk38_31) { case 1: this->unk38_31 = 2; this->unk1C[1] = 38.0f; break; case 2: this->unk38_31 = 3; this->unk1C[1] = 11.0f; break; case 3: subaddie_set_state(this, 5); break; } func_8030E878(SFX_82_METAL_BREAK, randf2(0.93f, 1.07f), 0x7FF8, this->position, 100.0f, 900.0f); this->lifetime_value = 1.0f; } } arg3 += 4.5; return (arg3 >= 90.0f) ? 90.0f : arg3; } bool func_80388670(ActorMarker * this_marker, ActorMarker * other_marker){ Actor *this = marker_getActor(this_marker); f32 sp20[3]; player_getPosition(sp20); switch(this->marker->id){ case 0x9f: //L803886D0 return (-335.0f < sp20[0] && sp20[0] < -200.0f) && (-2730.0f < sp20[2] && sp20[2] < -2400.0f); case 0xa0: //L80388770 return (-2915.0f < sp20[0] && sp20[0] < -2584.0f) && ( -500.0f < sp20[2] && sp20[2] < -355.0f); case 0xFF: //L80388810 return (5470.0f < sp20[0] && sp20[0] < 5920.0f) && ( -850.0f < sp20[2] && sp20[2] < -780.0f); default: return FALSE; } } void func_803888B8(Actor *this){ func_803300C0(this->marker, func_80388670); func_802D3CE8(this); this->lifetime_value = 0.0f; switch(this->state){ case 4: switch(this->marker->id){ case 0x9F: this->roll = MMM_func_80388430(this, 0, -1, this->roll); break; case 0xa0: case 0xff: this->pitch = MMM_func_80388430(this, 2, 1, this->pitch); break; } break; case 5: func_80326310(this); break; } } Actor *func_80388994(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { static s32 i; Actor *this; f32 sp90[3]; f32 sp84[3]; f32 sp78[3]; f32 sp6C[3]; this = actor_drawFullDepth(marker, gfx, mtx, vtx); if (marker->unk14_21 && (this->lifetime_value != 0.0f)) { func_8034A174((struct5Bs *) marker->unk44, 5, &sp84); func_8034A174((struct5Bs *) marker->unk44, 6, &sp78); for(i = 0; i < 8; i++){ sp6C[0] = sp6C[2] = 0.0f; sp6C[1] = randf2(5.0f, 20.0f); sp90[0] = sp84[0] + (sp78[0] - sp84[0]) * randf(); sp90[1] = sp84[1]; sp90[2] = sp84[2] + (sp78[2] - sp84[2]) * randf(); func_802EE6CC(sp90, sp6C, D_8038BE20, 1, 0.3f, 50.0f, 0xB4, randi2(0x82, 0xC8), 0); } } return this; } void func_80388B2C(Actor *this, f32 arg1) { this->yaw += arg1; while ((arg1 > 0.0f) && (this->yaw >= 360.0f)) { this->yaw -= 360.0f; } while ((arg1 < 0.0f) && (this->yaw < 0.0f)) { this->yaw += 360.0f; } } void func_80388BDC(Actor *this) { f64 phi_f0; func_802D3D74(this); mapSpecificFlags_set(MMM_SPECIFIC_FLAG_TUMBLAR_BROKEN, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f))); if (!this->volatile_initialized) { if (this->yaw != 0.0f) { this->lifetime_value = 0.5f; subaddie_set_state(this, 7); this->unk38_31 = 1; this->yaw = 270.0f; } else { this->unk38_31 = 0; this->lifetime_value = 0.0f; } this->volatile_initialized = TRUE; } switch (this->state) { case 1: this->yaw = 0.0f; if(mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN)) { func_802BAFE4(0x21); subaddie_set_state(this, 6); func_80244BB0(0, 0x6A, 0x7FF8, 0.3f); mapSpecificFlags_set(MMM_SPECIFIC_FLAG_2_UNKNOWN, FALSE); func_8025A6EC(COMUSIC_4_MMM_CLOCK_VERSION, -1); func_8025AE0C(2000, 3.0f); } break; case 6: func_80388B2C(this, - (((this->yaw == 0.0f) || (359.0 < this->yaw)) ? 0.023 : 1.09)); if ((this->yaw <= 270.0f) && (this->yaw > 260.0f)) { subaddie_set_state(this, 7U); this->yaw = 270.0f; func_8030E540(0x7F); func_80244C78(0); func_802D68F0(0xE); item_set(6, 1); } break; case 7: if (this->unk38_31) { this->lifetime_value -= time_getDelta(); if (this->lifetime_value < 0.0f) { this->lifetime_value = 0.0f; } } if( (!this->unk38_31 && item_empty(ITEM_0_HOURGLASS_TIMER)) || ((this->unk38_31) && (this->lifetime_value == 0.0f)) ) { if (!this->unk38_31) { func_802BAFE4(0x22); } else { func_802BAFE4(0x23); } subaddie_set_state(this, 8); func_80244BB0(0, 0x6A, 0x7FF8, 0.3f); } break; case 8: func_80388B2C(this, 1.3f); if ((this->yaw >= 0.0f) && (this->yaw < 10.0f)) { subaddie_set_state(this, 1U); this->yaw = 0.0f; func_8030E540(SFX_7F_HEAVYDOOR_SLAM); mapSpecificFlags_set(MMM_SPECIFIC_FLAG_0_UNKNOWN, FALSE); func_80244C78(0); if (!this->unk38_31) { func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 0x7FF8); func_8025AE0C(0x7D0, 2.5f); } this->unk38_31 = 0; this->lifetime_value = 0.0f; volatileFlag_setAndTriggerDialog_0(VOLATILE_FLAG_AD_MMM_CHURCH_DOOR_MISSED); } break; } } void func_80388FE4(Actor *this) { func_802D4A9C(this,0); } void func_80389004(Actor *this){ func_802D3CE8(this); if (!this->volatile_initialized) { this->volatile_initialized = TRUE; if (levelSpecificFlags_get(LEVEL_FLAG_2E_MMM_UNKNOWN)) { marker_despawn(this->marker); } } } void func_80389060(Actor *this){ if(!this->initialized && sns_get_item_state(SNS_ITEM_EGG_CYAN, TRUE)){ marker_despawn(this->marker); } else{ func_802D3CE8(this); } } void func_803890B8(Actor *this) { func_802D3D54(this); func_8038AC04(); } void MMM_func_803890E0(void){ spawnableActorList_add(&D_8038BC28, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BCDC, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BC4C, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BDB4, actor_new, ACTOR_FLAG_UNKNOWN_6); spawnableActorList_add(&D_8038BDD8, actor_new, ACTOR_FLAG_UNKNOWN_6); spawnableActorList_add(&D_8038BDFC, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&D_8038BC94, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BC70, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BD00, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038BD24, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&D_8038BD48, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&D_8038BD6C, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&D_8038BCB8, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&D_8038BD90, actor_new, ACTOR_FLAG_UNKNOWN_3); spawnableActorList_add(&chNapper, actor_new, ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_12); spawnableActorList_add(&D_8038BA68, actor_new, ACTOR_FLAG_UNKNOWN_8); spawnableActorList_add(&chMotzhand, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_17); spawnableActorList_add(&D_80367E70, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&chLoggo, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_8); spawnableActorList_add(&D_8038BAD0, actor_new, ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_23 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038BE48, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_8038BE6C, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_8038BE90, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_8038BEB4, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_8038BED8, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_8038BEFC, actor_new, ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_23); spawnableActorList_add(&D_80372C3C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17 | ACTOR_FLAG_UNKNOWN_19); }