src/core1: reorganized header files

This commit is contained in:
mariob92
2024-10-08 20:39:44 +02:00
parent 737ccf97c3
commit ee183c38cc
129 changed files with 177 additions and 153 deletions

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/ba/physics.h"
#include "core2/ba/flap.h"

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/ba/physics.h"

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void __spawnQueue_add_2(void (*)(s32, s32), s32, s32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_8025982C(f32[3], f32[3], f32[3], f32);
extern void func_8025A6CC(enum comusic_e arg0, s32 arg1);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#ifndef ABS
#define ABS(d) ((d) >= 0) ? (d) : -(d)

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
void func_802CD898(Actor *);
void func_802CD8C0(Actor *);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
void chfirefx_update(Actor *this);

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@@ -24,8 +24,6 @@ extern void func_802C74F4(Actor *, s32, f32 );
extern void warp_lairEnterLairFromSMLevel(s32, s32);
extern void warp_smExitBanjosHouse(s32, s32);
extern void func_80335110(s32);
extern void func_8024E60C(s32, s32[3]);
extern void controller_getJoystick(s32, f32*);
extern char *gcpausemenu_TimeToA(int);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern Actor *actor_spawnWithYaw_f32(enum actor_e, f32[3], s32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
bool func_8034A6FC(f32, f32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void controller_getJoystick(s32, f32*);
extern f32 ml_acosf(f32);

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@@ -1,11 +1,11 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "core2/yaw.h"
#include "core2/statetimer.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
#include <core1/viewport.h>
extern void controller_getJoystick(s32, f32*);
extern f32 ml_acosf(f32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_802BEA4C(f32[3], f32[3], f32, f32[3]);
extern ActorProp *func_80320EB0(ActorMarker *, f32, s32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "core2/nc/camera.h"
#include <core1/viewport.h>
#include "core2/coords.h"
extern Actor *func_80328230(enum actor_e, f32[3], f32[3]);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
typedef struct{
u8 map_id;

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@@ -1,11 +1,11 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "prop.h"
#include "core2/statetimer.h"
#include "core2/ba/physics.h"
#include <core1/viewport.h>
extern int ml_vec3f_point_within_horizontal_distance(f32 vec[3], f32 x, f32 z, f32 val);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_8028E82C(void);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_8025715C(f32, f32);
extern f32 func_802575BC(f32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_8028EF88(void);
void func_802D8730(Actor *this);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "core2/particle.h"
#include <core1/viewport.h>
void func_802DC208(Actor *this);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void actor_postdrawMethod(ActorMarker *);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void actor_postdrawMethod(ActorMarker *);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_802C71F0(Actor *);
extern void actor_postdrawMethod(ActorMarker *);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_8023DFF0(s32);
extern void comusicPlayer_update(void);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "gc/gctransition.h"
extern void func_802F5374(void);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_80252CC4(f32[3], f32 [3], f32, f32[3]);
extern f32 func_8034A9D0(f32[4], f32);

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@@ -1,9 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern s16 D_803A5D00[2][0xF660];

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@@ -1,9 +1,9 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
extern s16 D_803A5D00[2][0xF660];

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern func_802EFAB0(ParticleEmitter *, s32, f32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
typedef struct{

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
/* .code */
void func_802F7EB0(struct3s *this){

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#define _SQ3(x, y, z) (((x) * (x)) + ((y) * (y)) + ((z) * (z)))

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
typedef struct {
u8 pad0[0xC];

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include <core2/file.h>
#include <math.h>
#include "prop.h"

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "n_libaudio.h"
#include <core1/viewport.h>
extern f32 func_80256AB4(f32, f32, f32, f32);
extern void func_80335394(s32, f32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "actor.h"
#include "prop.h"

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@@ -1,9 +1,9 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "enums.h"
#include <core1/viewport.h>
#include <core2/file.h>
#define AssetCacheSize 0x3D5
@@ -191,7 +191,7 @@ void func_8032CD60(Prop *prop) {
sp30 = (sp44 == 3) ? sp38 : (sp38 - sp34)*2;
sp2C = (s32)((((u32)(((u16*)prop)[5]) << 0x15) >> 0x1B) * sp30) / 32;
var_v1 = (((globalTimer_getTime(sp34, sp30, prop, sp40) % (sp30 * sp48)) / sp48) + sp2C) % sp30;
var_v1 = (((globalTimer_getTime(sp34, sp30, prop, sp40) % (sp30 * sp48)) / sp48) + sp2C) % sp30; // TODO: globalTimer_getTime has no parameters, but if we remove them here (to forward declare them in include/core1/main.h, it doesn't match anymore)
var_t5 = 0;
switch (sp40) { /* irregular */
default:

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@@ -1,12 +1,11 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/anim/sprite.h"
#include <core2/file.h>
#include "core2/particle.h"
#include "core1/eeprom.h"
/* .data */
extern u8 D_80370250 = 0;

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
void func_80252330(f32, f32, f32);
void func_803382D8(s32 arg0);

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@@ -1,9 +1,9 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "save.h"
#include "core1/eeprom.h"
typedef struct {

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
extern void mlMtxRotatePYR(f32, f32, f32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
extern void spriteRender_drawWithSegment(Gfx**, Vtx**, BKSprite *, s32, s32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "core1/ucode.h"
f32 time_getDelta(void);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern bool func_8028F170(f32, f32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
typedef struct {
u8 *unk0;

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_80288C7C(VLA**);
extern void func_80288D84(s32, f32, void (*)(s32,s32), s32, s32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_802EFF5C(ParticleEmitter *, f32, f32, f32);
extern void func_802EFF7C(ParticleEmitter *, f32, f32, f32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#define AIRSCORE_COUNT (6)

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
f32 time_getDelta(void);
f32 func_802FB0DC(struct8s *);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 vtxList_getGlobalNorm(BKVertexList *);
extern void func_80253208(Gfx **gdl, s32 x, s32 y, s32 w, s32 h, void *color_buffer);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_802FB0E4(struct8s*);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#define _76D90_MAX(s,t) ((s < t)? t : s)
#define _76D90_MIN(s,t) ((s > t)? t : s)

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_802FB0E4(struct8s *);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern f32 func_802FB0E4(struct8s*);

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@@ -1,9 +1,9 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "zoombox.h"
#include "core1/pfsmanager.h"
extern void func_803114D0(void );
extern int func_803114B0(void);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
#include "zoombox.h"
@@ -31,9 +31,6 @@ f32 func_8024DE1C(f32, f32, f32 *, f32 *);
void func_80310D2C(void);
s32 level_get(void);
void func_8024E6E0(s32, void *);
void func_8024E60C(s32, void *);
void controller_getJoystick(s32, void *);
s32 getGameMode(void);
void func_802DC5B8(void);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
typedef struct {
s16 model_id;

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@@ -1,8 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "gc/gctransition.h"
void animctrl_setAnimTimer(AnimCtrl*, f32);

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@@ -1,10 +1,10 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "zoombox.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
#include "core1/pfsmanager.h"
void func_80252330(f32, f32, f32);

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@@ -1,8 +1,8 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/modelRender.h"
#include "animation.h"

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@@ -1,6 +1,6 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include <core1/viewport.h>
static f32 __playerStartPosition[3];

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern bool func_80245314(f32[3], f32[3], f32, f32, u32);

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
/* .bss */
struct {

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/nc/camera.h"

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@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "core2/particle.h"
extern s32 spriteGetFrameCount(BKSprite *);

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@@ -1,12 +1,11 @@
#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
#include "actor.h"
#include "prop.h"
#include "functions.h"
#include "ch/snacker.h"
#include "core1/eeprom.h"
#include "core1/ucode.h"
void spawnQueue_unlock(void);
void spawnQueue_lock(void);