Files
banjo-kazooie/src/core2/code_33C30.c
2024-10-08 20:39:44 +02:00

47 lines
1.0 KiB
C

#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
extern void func_802BEA4C(f32[3], f32[3], f32, f32[3]);
extern ActorProp *func_80320EB0(ActorMarker *, f32, s32);
/* .bss */
ActorMarker *D_8037D810;
/* .code */
Actor *func_802BABC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
return NULL;
}
void func_802BABD8(void){
if(D_8037D810 != NULL){
marker_free(D_8037D810);
D_8037D810 = NULL;
}
}
void func_802BAC10(void){
D_8037D810 = NULL;
}
bool func_802BAC1C(void) {
return BOOL(func_80320EB0(D_8037D810, 100.0f, 1) != NULL);
}
void func_802BAC58(void) {
f32 vp_position[3];
f32 vp_rotation[3];
f32 sp1C[3];
viewport_getPosition_vec3f(vp_position);
viewport_getRotation_vec3f(vp_rotation);
func_802BEA4C(vp_rotation, vp_position, 150.0f, sp1C);
if (D_8037D810 == NULL) {
D_8037D810 = func_8032FBE4(sp1C, func_802BABC0, 1, 0x15D);
}
else{
func_8032F64C(sp1C, D_8037D810);
}
}