Files
banjo-kazooie/src/core2/code_55850.c
2024-10-08 20:39:44 +02:00

89 lines
2.2 KiB
C

#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
extern void actor_postdrawMethod(ActorMarker *);
Actor *func_802DC7E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_802DC900(Actor *this);
/* .data */
f32 D_803680A0[3] = {0.0f, 0.0f, 0.0f};
ActorInfo D_803680AC = {
0x175, 0x1DC, 0x54D,
0x1, NULL,
func_802DC900, actor_update_func_80326224, func_802DC7E0,
0, 0, 0.0f, 0
};
/* .bss */
ActorMarker *D_8037DE60;
/* .code */
Actor *func_802DC7E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this;
f32 sp58[3];
f32 sp4C[3];
f32 sp40[3];
f32 sp34[3];
this = marker_getActor(marker);
modelRender_preDraw( (GenFunction_1)actor_predrawMethod, (s32)this);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
viewport_backupState();
sp58[0] = 0.0f;
sp58[1] = 0.0f;
sp58[2] = 860.0f;
sp4C[0] = 0.0f;
sp4C[1] = 0.0f;
sp4C[2] = 0.0f;
viewport_setPosition_vec3f(sp58);
viewport_setRotation_vec3f(sp4C);
viewport_update();
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
sp40[0] = 0.0f;
sp40[1] = 0.0f;
sp40[2] = 0.0f;
sp34[0] = 0.0f;
sp34[1] = -87.0f;
sp34[2] = 0.0f;
modelRender_draw(gfx, mtx, sp40, NULL, 1.0f, sp34, marker_loadModelBin(marker));
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
return this;
}
void func_802DC8F0(Actor *this){
D_8037DE60 = NULL;
}
void func_802DC900(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
marker_setFreeMethod(this->marker, func_802DC8F0);
}
}
void func_802DC960(void) {
Actor *actor;
if (D_8037DE60 == 0) {
actor = actor_spawnWithYaw_f32(0x1DC, D_803680A0, 0);
D_8037DE60 = actor->marker;
}
}
void func_802DC9A4(s32 arg0, s32 arg1){
if(D_8037DE60 == NULL){
__spawnQueue_add_0(func_802DC960);
}
}
void func_802DC9DC(s32 arg0, s32 arg1){
if(D_8037DE60 != NULL){
func_80326310(marker_getActor(D_8037DE60));
}
}