animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -89,7 +89,7 @@ void func_803867F4(void){
func_802BAFE4(4);
if(nodeProp_findPositionFromActorId(0x148, sp24)){
jiggySpawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
}
}
@@ -183,10 +183,10 @@ void chAncientOne_update(Actor *this){
this->position_z += (sp38 & 2) ? 0xC : -0xC;
if(this->unkF4_8 != 1){
if(sp38 == 6){
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
}
if(sp38 == 4 && this->position_y < LOCAL_CH_ANCIENT_ONE(this)->unk1C - 600.0f){
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
}//L80386D80
}
if(LOCAL_CH_ANCIENT_ONE(this)->unk1C <= this->position_y){
@@ -226,7 +226,7 @@ Actor *chAncientOne_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **v
sp58 = (this->state == 3) ? 0 : 1;
func_8033A45C(3, sp58);
func_8033A45C(4, sp58);
func_80325888(this_marker, gfx, mtx, vtx);
actor_draw(this_marker, gfx, mtx, vtx);
if( !this->initialized && this_marker->unk14_21){
func_8034A1B4(func_80329934(), 5, sp4C);
func_8034A1B4(func_80329934(), 6, sp40);

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@@ -38,7 +38,7 @@ Actor *chBuriedPyramid_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx
return func_80325340(this_marker, gfx, mtx, vtx);
}
else{
return func_80325888(this_marker, gfx, mtx, vtx);
return actor_draw(this_marker, gfx, mtx, vtx);
}
}

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@@ -41,30 +41,30 @@ void chGobi1_setState(Actor *this, s32 next_state){
GV_D_80391A40.unk1 = FALSE;
if(this->state == 1){
func_80335924(this->unk148, 0xd9, 0.5f, 4.0f);
skeletalAnim_set(this->unk148, 0xd9, 0.5f, 4.0f);
local->unk4 = randf2(2.0f, 10.0f);
}
if(this->state == 2){
func_80335924(this->unk148, 0xda, 1.0f, 5.0f);
skeletalAnim_set(this->unk148, 0xda, 1.0f, 5.0f);
local->unkC = 0.9f;
GV_D_80391A40.unk0 = TRUE;
}
if(this->state == 3){
func_8028F918(2);
func_80335924(this->unk148, 0xf7, 1.0f, 5.33f);
skeletalAnim_set(this->unk148, 0xf7, 1.0f, 5.33f);
local->unk14 = 0.01f;
GV_D_80391A40.unk1 = TRUE;
}
if(this->state == 4){
func_80335924(this->unk148, 0xf8, 0.7f, 0.71f);
skeletalAnim_set(this->unk148, 0xf8, 0.7f, 0.71f);
}
if(this->state == 6){
FUNC_8030E8B4(SFX_84_GOBI_CRYING, 0.9f, 20000, this->position, 1500, 2500);
func_80335924(this->unk148, 0x241, 0.2f, 0.5f);
skeletalAnim_set(this->unk148, 0x241, 0.2f, 0.5f);
}
}
@@ -74,7 +74,7 @@ Actor *chgobi1_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
return this;
}
else{
return func_80325888(this_marker, gfx, mtx, vtx);
return actor_draw(this_marker, gfx, mtx, vtx);
}
}
@@ -171,7 +171,7 @@ void chGobi1_update(Actor *this){
}
if(this->state == 2){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
sp6C = 1;
}
@@ -197,7 +197,7 @@ void chGobi1_update(Actor *this){
}//L80387808
if(this->state == 3){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
sp6C = 4;
}//L80387830
@@ -221,7 +221,7 @@ void chGobi1_update(Actor *this){
}
if(this->state == 6){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
sp6C = 1;
}

View File

@@ -4,7 +4,7 @@
typedef struct {
u8 pad0[4];
Struct80s *unk4;
SkeletalAnimation *unk4;
BKModelBin *unk8;
}ActorLocal_Gobi2;
@@ -49,14 +49,14 @@ void GV_func_80387A00(ActorMarker *this_marker){
void func_80387A2C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
timed_setStaticCameraToNode(0.0f, 0xC);
timedFunc_set_1(0.5f, (GenMethod_1) func_80387984, reinterpret_cast(s32, caller));
timedFunc_set_1(0.5f, (GenFunction_1) func_80387984, reinterpret_cast(s32, caller));
timed_playSfx(0.5f, SFX_2C_PULLING_NOISE, 0.9f, 32000);
timed_playSfx(1.8f, SFX_2C_PULLING_NOISE, 1.0f, 32000);
timed_playSfx(2.5f, SFX_2C_PULLING_NOISE, 1.1f, 32000);
timed_setStaticCameraToNode(3.0f, 0xd);
timedFunc_set_0(3.5f, __chGobi2_spawnJIggy);
timed_exitStaticCamera(6.0f);
timedFunc_set_1(6.0f, (GenMethod_1) GV_func_80387A00, reinterpret_cast(s32, caller));
timedFunc_set_1(6.0f, (GenFunction_1) GV_func_80387A00, reinterpret_cast(s32, caller));
func_80324E38(6.0f, 0);
}
@@ -73,14 +73,14 @@ void chGobi2_setState(Actor *this, s32 next_state){
if(next_state == 2){
this->marker->propPtr->unk8_3 = TRUE;
func_80335924(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f);
skeletalAnim_set(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f);
}
if(next_state == 3){
timedFunc_set_0(0.05f, GV_func_80387960);
timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000);
func_80324E38(0.051f, 1);
timedFunc_set_1(0.06f, (GenMethod_1)func_803879D4, reinterpret_cast(s32, this->marker));
timedFunc_set_1(0.06f, (GenFunction_1)func_803879D4, reinterpret_cast(s32, this->marker));
timed_setStaticCameraToNode(0.86f, 0xb);
timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
@@ -89,18 +89,18 @@ void chGobi2_setState(Actor *this, s32 next_state){
}//L80387C94
if(next_state == 4){
func_80335924(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f);
func_80335924(local->unk4, ASSET_100_ANIM_GOBI_SPIT, 0.0f, 3.0f);
skeletalAnim_set(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f);
skeletalAnim_set(local->unk4, ASSET_100_ANIM_GOBI_SPIT, 0.0f, 3.0f);
}
if(next_state == 5){
func_80335924(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.43f, 0.5f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.43f, 0.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(next_state == 6){
func_80335924(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.4f, 0.71f);
func_80335A8C(this->unk148, 1);
skeletalAnim_set(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.4f, 0.71f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
}
if(next_state == 7){
@@ -109,7 +109,7 @@ void chGobi2_setState(Actor *this, s32 next_state){
if(next_state == 8){
FUNC_8030E8B4(SFX_84_GOBI_CRYING, 0.9f, 20000, this->position, 1500, 2500);
func_80335924(this->unk148, ASSET_242_ANIM_GOBI_RELAXING, 0.2f, 0.5f);
skeletalAnim_set(this->unk148, ASSET_242_ANIM_GOBI_RELAXING, 0.2f, 0.5f);
}
this->state = next_state;
@@ -130,12 +130,12 @@ Actor *chGobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp3C[0] = this->pitch;
sp3C[1] = this->yaw;
sp3C[2] = this->roll;
func_8033A238(func_803356A0(this->unk148));
modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(this_marker));
if(this->state == 4){
func_8033A238(func_803356A0(local->unk4));
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(local->unk4));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, local->unk8);
}
@@ -147,7 +147,7 @@ void __chGobi2_80387EFC(Actor *this){
ActorLocal_Gobi2 *local = (ActorLocal_Gobi2 *)&this->local;
chGobi2_setState(this, 0);
func_80335874(local->unk4);
skeletalAnim_free(local->unk4);
assetcache_release(local->unk8);
}
@@ -174,7 +174,7 @@ void chGobi2_update(Actor *this){
this->unk16C_4 = TRUE;
marker_setCollisionScripts(this->marker, __chGobi2_ow, NULL, NULL);
sp34->unk30 = __chGobi2_80387EFC;
local->unk4 = func_803358B4();
local->unk4 = skeletalAnim_new();
local->unk8 = (BKModelBin*) assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
D_80391A50 = 0;
this->unk1C[0] = 0.0f;
@@ -211,14 +211,14 @@ void chGobi2_update(Actor *this){
}//L80388194
if(this->state == 4){
func_80335A94(local->unk4, sp2C, 1);
if(func_80335794(this->unk148) > 0){
skeletalAnim_update(local->unk4, sp2C, 1);
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 5);
}
}
if(this->state == 5){
if(func_80335794(this->unk148) > 0){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 6);
}
}
@@ -228,7 +228,7 @@ void chGobi2_update(Actor *this){
}
if(this->state == 8){
if(func_80335794(this->unk148) > 0){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 2);
}
}

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@@ -58,26 +58,26 @@ void chGobi3_setState(Actor *this, s32 next_state){
if(next_state == 2){
this->marker->propPtr->unk8_3 = TRUE;
func_80335924(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f);
skeletalAnim_set(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f);
}
if(next_state == 3){
func_80324E38(0.0f, 3);
timedFunc_set_1(0.02f, (GenMethod_1)__chGobi3_func_80388270, (s32)this);
timedFunc_set_1(0.02f, (GenFunction_1)__chGobi3_func_80388270, (s32)this);
timed_setStaticCameraToNode(0.1f, 0x12);
timed_playSfx(0.2f, SFX_4C_LIP_SMACK, 1.0f, 32000);
timedFunc_set_1(0.2f, (GenMethod_1)__chGobi3_spawnHoneyComb, (s32)this);
func_80335924(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 1.0f);
timedFunc_set_1(0.2f, (GenFunction_1)__chGobi3_spawnHoneyComb, (s32)this);
skeletalAnim_set(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 1.0f);
}
if(next_state == 5){
func_80335924(this->unk148, 0xd9, 0.5f, 4.0f);
skeletalAnim_set(this->unk148, 0xd9, 0.5f, 4.0f);
func_80311480(ASSET_A77_TEXT_GOBI3_DONE, 0xe, this->position, this->marker, __chGobi3_runaway, NULL);
}
if(next_state == 4){
this->marker->propPtr->unk8_3 = FALSE;
func_80335924(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.3f, 0.71f);
skeletalAnim_set(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.3f, 0.71f);
}
if(next_state == 6){
@@ -86,7 +86,7 @@ void chGobi3_setState(Actor *this, s32 next_state){
if(next_state == 7){
FUNC_8030E8B4(SFX_84_GOBI_CRYING, 0.9f, 20000, this->position, 1500, 2500);
func_80335924(this->unk148, ASSET_242_ANIM_GOBI_RELAXING, 0.2f, 0.5f);
skeletalAnim_set(this->unk148, ASSET_242_ANIM_GOBI_RELAXING, 0.2f, 0.5f);
}
this->state = next_state;
@@ -97,7 +97,7 @@ Actor *chGobi3_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
if(this->state == 0 || this->state == 1) return this;
return func_80325888(this_marker, gfx, mtx, vtx);
return actor_draw(this_marker, gfx, mtx, vtx);
}
void chGobi3_ow(ActorMarker *this_marker, ActorMarker *other_marker){
@@ -138,7 +138,7 @@ void chGobi3_update(Actor *this){
}
if(this->state == 3){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
chGobi3_setState(this, 5);
}
@@ -149,7 +149,7 @@ void chGobi3_update(Actor *this){
}
if(this->state == 7){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
chGobi3_setState(this, 2);
}

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@@ -69,7 +69,7 @@ Actor *chGobiRock_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx
sp3C[0] = this->pitch;
sp3C[1] = this->yaw;
sp3C[2] = this->roll;
modelRender_preDraw((GenMethod_1)func_803253A0, (s32) this);
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32) this);
func_8033A450(func_80329934());
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
func_8034A174(func_80329934(), 5, local->unk0);

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@@ -8,7 +8,7 @@ void chGobiRope_update(Actor *this);
/* .data */
ActorInfo chGobiRope = { MARKER_BD_GOBI_ROPE, ACTOR_12F_GOBI_ROPE, ASSET_3E3_MODEL_GOBI_ROPE,
0, NULL,
chGobiRope_update, func_80326224, func_80325888,
chGobiRope_update, func_80326224, actor_draw,
0, 0x533, 0.0f, 0
};
@@ -17,16 +17,16 @@ void chGobiRope_setState(Actor *this, s32 next_state){
this->state = next_state;
if(this->state == 1){
func_80335924(this->unk148, ASSET_DD_ANIM_GOBI_ROPE, 0.5f, 4.0f);
skeletalAnim_set(this->unk148, ASSET_DD_ANIM_GOBI_ROPE, 0.5f, 4.0f);
}
if(this->state == 2){
func_80335924(this->unk148, ASSET_DC_ANIM_GOBI_ROPE_PULLING, 1.0f, 5.0f);
skeletalAnim_set(this->unk148, ASSET_DC_ANIM_GOBI_ROPE_PULLING, 1.0f, 5.0f);
}
if(this->state == 3){
func_80335924(this->unk148, 0xF5, 0.1f, 1.0f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, 0xF5, 0.1f, 1.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(this->state == 4){
@@ -65,11 +65,11 @@ void chGobiRope_update(Actor *this){
}
}//L80388AB4
if(this->state == 2){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
chGobiRope_setState(this, 1);
}
if(this->state == 3){
if(func_80335794(this->unk148) > 0)
if(skeletalAnim_getLoopCount(this->unk148) > 0)
chGobiRope_setState(this, 4);
}
}

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@@ -50,7 +50,7 @@ Actor *func_8038DA18(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
f32 sp38[3];
f32 sp2C[3];
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
if(!this_marker->unk14_21) return this;

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@@ -98,9 +98,9 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
if(next_state == 3){
func_80324E38(0.0f, 3);
timedFunc_set_2(0.0f, (GenMethod_2)func_8025A6EC, COMUSIC_3E_SANDYBUTT_FAILURE, 0x7FFF);
timedFunc_set_2(1.0f, (GenMethod_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 6);
timedFunc_set_2(2.0f, (GenMethod_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 4);
timedFunc_set_2(0.0f, (GenFunction_2)func_8025A6EC, COMUSIC_3E_SANDYBUTT_FAILURE, 0x7FFF);
timedFunc_set_2(1.0f, (GenFunction_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 6);
timedFunc_set_2(2.0f, (GenFunction_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 4);
}//L8038F850
if(next_state == 4){

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@@ -20,13 +20,13 @@ ActorAnimationInfo chSarcophagusAnimations[] = {
ActorInfo chSarcophagus = { MARKER_A8_GV_MAZE_SARCOPHAGUS, ACTOR_11A_GV_MAZE_SARCOPHAGUS, ASSET_33D_MODEL_SARCOPHAGUS,
0x1, chSarcophagusAnimations,
chSarcophagus_update, func_80326224, func_80325888,
chSarcophagus_update, func_80326224, actor_draw,
2500, 0, 0.0f, 0
};
ActorInfo chSNSSarcophagus = { MARKER_23B_GV_SNS_SARCOPHAGUS, ACTOR_244_GV_SNS_SARCOPHAGUS, ASSET_33D_MODEL_SARCOPHAGUS,
0x1, chSarcophagusAnimations,
chSarcophagus_updateSNS, func_80326224, func_80325888,
chSarcophagus_updateSNS, func_80326224, actor_draw,
0, 0, 0.0f, 0
};

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@@ -14,7 +14,7 @@ ActorAnimationInfo chTootsAnimations[] = {
ActorInfo chToots = { MARKER_1F4_TOOTS, ACTOR_1E4_TOOTS, ASSET_434_MODEL_TOOTS,
0x1, chTootsAnimations,
chtoots_update, func_80326224, func_80325888,
chtoots_update, func_80326224, actor_draw,
2000, 0, 0.5f, 0
};

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@@ -18,18 +18,18 @@ ActorInfo chTrunker = {
void __chTrucker_setState(Actor *this, s32 next_state){
this->state = next_state;
if(this->state == 1){
func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
skeletalAnim_set(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
}
if(this->state == 2){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(this->state == 3){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
func_80335A74(this->unk148, 0.999f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
skeletalAnim_setProgress(this->unk148, 0.999f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
}
@@ -40,7 +40,7 @@ Actor *chTrucker_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
if(this->state == 0) return this;
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
sp38[0] = this->position_x - 150.0f;
sp38[1] = this->position_y + 2.0f;
sp38[2] = this->position_z - 170.0f;
@@ -82,7 +82,7 @@ void chTrucker_update(Actor *this){
sp28 = 2;
}
if(this->state == 2 && func_80335794(this->unk148) > 0){
if(this->state == 2 && skeletalAnim_getLoopCount(this->unk148) > 0){
sp28 = 3;
}

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@@ -29,7 +29,7 @@ Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
position[1] = this->position_y;
position[2] = this->position_z;
position[1] += 8.0f;
modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
modelRender_draw(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
}
return this;

View File

@@ -16,7 +16,7 @@ ActorAnimationInfo D_80390EA0[] = {
ActorInfo D_80390ED0 = { MARKER_A9_RUBEE, ACTOR_11B_RUBEE, ASSET_3DD_MODEL_RUBEE,
0x2, D_80390EA0,
func_80389B1C, func_80326224, func_80325888,
func_80389B1C, func_80326224, actor_draw,
2500, 0, 1.6f, 0
};

View File

@@ -8,7 +8,7 @@ void GV_func_80389EA8(Actor *this);
/* .data */
ActorInfo D_80390F00 = { MARKER_AB_RUBEES_EGG_POT, ACTOR_11D_RUBEES_EGG_POT, ASSET_3E1_MODEL_RUBEES_EGG_POT,
0x1, NULL,
GV_func_80389E90, GV_func_80389EA8, func_80325888,
GV_func_80389E90, GV_func_80389EA8, actor_draw,
2500, 0, 0.9f, 0
};

View File

@@ -30,7 +30,7 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * this = marker_getActor(this_marker);
if(this->unk1C[0] != 0.0f){
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
if( this->unk54 == 0.0f
&& this->unk48 != this->unk1C[1]
@@ -70,7 +70,7 @@ void func_8038A31C(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
actor_collisionOff(this);
__spawnQueue_add_1((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
this->velocity[0] = 0.0f;
}

View File

@@ -27,7 +27,7 @@ ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASS
Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * this;
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
if( this->velocity_y != 0.0f
&& this_marker->unk14_21
@@ -68,7 +68,7 @@ void func_8038A948(Actor *this){
this->initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
__spawnQueue_add_1((GenMethod_1)func_8038A8CC, (s32)this->marker);
__spawnQueue_add_1((GenFunction_1)func_8038A8CC, (s32)this->marker);
this->velocity_y = 0.0f;
}
}
@@ -84,7 +84,7 @@ void GV_func_8038A9C0(Actor *this){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
__spawnQueue_add_1((GenMethod_1)func_8038A8CC, (s32)this->marker);
__spawnQueue_add_1((GenFunction_1)func_8038A8CC, (s32)this->marker);
sp24 = subaddie_getLinkedActor(this);
this->unk1C[1] = this->unk48;
this->pitch = 0.0f;

View File

@@ -22,7 +22,7 @@ ActorAnimationInfo D_80391040[] ={
ActorInfo D_80391098 = { MARKER_AD_SLAPPA, ACTOR_120_SLAPPA, ASSET_376_MODEL_SLAPPA,
0x1, D_80391040,
func_8038B124, func_80326224, func_80325888,
func_8038B124, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
s32 D_803910BC[3] = {175, 100, 0};

View File

@@ -26,7 +26,7 @@ ActorAnimationInfo D_80391120[] ={
ActorInfo D_80391158 = { MARKER_A6_GRABBA, ACTOR_118_GRABBA, ASSET_371_MODEL_GRABBA,
0x1, D_80391120,
GV_func_8038BEA0, func_80326224, func_80325888,
GV_func_8038BEA0, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
@@ -200,7 +200,7 @@ void GV_func_8038BEA0(Actor *this){
this->unk38_31 = 0;
D_80391A80 = this->state;
func_802BB3DC(0, 14.0f, 0.92f);
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x11f,
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f,
reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z)
);
}

View File

@@ -33,7 +33,7 @@ Actor *GV_func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vt
|| this->state == 5
){
if(!GV_D_80391A90)
return func_80325888(this_marker, gfx, mtx, vtx);
return actor_draw(this_marker, gfx, mtx, vtx);
}
return this;
}

View File

@@ -50,13 +50,13 @@ void func_8038C760(Actor *this, s32 arg1){
timed_setStaticCameraToNode(0.0f, 8);
if(arg1 < 3){
timed_setStaticCameraToNode(3.5f, arg1 + 0x15);
timedFunc_set_3(3.5f, (GenMethod_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timedFunc_set_3(3.5f, (GenFunction_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timed_exitStaticCamera(6.5f);
func_80324E38(6.5f, 0);
}
else{
timedFunc_set_2(3.5f, (GenMethod_2)func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
timedFunc_set_3(3.5f, (GenMethod_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timedFunc_set_2(3.5f, (GenFunction_2)func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
timedFunc_set_3(3.5f, (GenFunction_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timed_exitStaticCamera(6.0f);
func_80324E38(6.0f, 0);
}
@@ -86,9 +86,9 @@ void func_8038C8A0(Actor *this, s32 next_state){
}//L8038C9B8
if(next_state == 2){
func_80335924(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
func_80335A74(this->unk148, 0.27f);
func_80335A8C(this->unk148, 4);
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.27f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
local->unkC = 0.0f;
local->unk18[0] = this->position_x;
local->unk18[1] = this->position_y;
@@ -101,22 +101,22 @@ void func_8038C8A0(Actor *this, s32 next_state){
if(next_state == 3){
local->unk24 = 3.0f;
func_80335924(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
func_80335A74(this->unk148, 0.27f);
func_80335A8C(this->unk148, 4);
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.27f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
}//L8038CAB4
if(this->state == 3){
func_80335924(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.5f, 3.0f);
func_80335A74(this->unk148, 0.99f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.5f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.99f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
if(next_state == 4 || next_state == 5)
FUNC_8030E8B4(SFX_DE_WOOD_SQUEAK, 1.0f, 32675, this->position, 500, 1500);
}//L8038CB20
if(next_state == 6){
func_80324E38(0.0f, 3);
func_80335924(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.0f, 3.0f);
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.0f, 3.0f);
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
}
@@ -142,7 +142,7 @@ void func_8038C8A0(Actor *this, s32 next_state){
Actor *func_8038CC40(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
if(this->state == 1) return this;
return func_80325888(this_marker, gfx, mtx, vtx);
return actor_draw(this_marker, gfx, mtx, vtx);
}
void func_8038CC98(Actor *this){
@@ -250,7 +250,7 @@ void func_8038CC98(Actor *this){
}//L8038D110
if(this->state == 6){
func_8033568C(this->unk148, &sp58, &sp54);
skeletalAnim_getProgressRange(this->unk148, &sp58, &sp54);
if(sp58 < 0.28 && 0.28 <= sp54){
FUNC_8030E624(SFX_4C_LIP_SMACK, 1.0f, 28000);
}

View File

@@ -16,7 +16,7 @@ ActorAnimationInfo D_80391290[] = {
};
ActorInfo D_803912B8 = { MARKER_F9_JINXY, ACTOR_1F7_JINXY, ASSET_422_MODEL_JINXY,
0x1, D_80391290,
func_8038D47C, func_80326224, func_80325888,
func_8038D47C, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
@@ -65,7 +65,7 @@ void func_8038D47C(Actor *this){
mapSpecificFlags_set(0x10, 0);
this->unk16C_4 = TRUE;
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -3){
timedFunc_set_1(1.5f, (GenMethod_1)func_8038D450, reinterpret_cast(s32, this->marker));
timedFunc_set_1(1.5f, (GenFunction_1)func_8038D450, reinterpret_cast(s32, this->marker));
}
}//L8038D5EC

View File

@@ -15,7 +15,7 @@ ActorAnimationInfo D_80391340[] ={
ActorInfo D_80391358 = { 0xAE, 0x121, 0x3E6,
0x1, D_80391340,
func_8038E1A0, func_8038E1A8, func_80325888,
func_8038E1A0, func_8038E1A8, actor_draw,
2500, 0, 0.0f, 0
};

View File

@@ -11,13 +11,13 @@ ActorAnimationInfo GV_D_80391380[] = {
};
ActorInfo GV_D_80391390 = { 0xFA, 0x1F8, 0x423,
0x1, GV_D_80391380,
func_8038E3B0, func_80326224, func_80325888,
func_8038E3B0, func_80326224, actor_draw,
0, 0x100, 0.0f, 0
};
ActorInfo D_803913B4 = { 0xFB, 0x1F9, 0x424,
0x1, GV_D_80391380,
func_8038E3B0, func_80326224, func_80325888,
func_8038E3B0, func_80326224, actor_draw,
0, 0x100, 0.0f, 0
};

View File

@@ -82,25 +82,25 @@ ActorAnimationInfo D_803913E0[] = {
ActorInfo D_80391428 = { MARKER_EC_GV_SUN_SWITCH, ACTOR_13F_GV_SUN_SWITCH, ASSET_400_MODEL_SUN_SWITCH,
0x1, D_803913E0,
chSunSwitch_update, func_80326224, func_80325888,
chSunSwitch_update, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_8039144C = { MARKER_F1_GV_STAR_SWITCH, ACTOR_144_GV_STAR_SWITCH, ASSET_3D7_MODEL_STAR_SWITCH,
0x1, D_803913E0,
chStarSwitch_update, func_80326224, func_80325888,
chStarSwitch_update, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_80391470 = { MARKER_F2_HONEYCOMB_SWITCH, ACTOR_145_HONEYCOMB_SWITCH, ASSET_438_MODEL_HONEYCOMB_SWITCH,
0x1, D_803913E0,
chHoneycombSwitch_update, func_80326224, func_80325888,
chHoneycombSwitch_update, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_80391494 = { MARKER_23C_GV_SNS_SWITCH, ACTOR_245_GV_SNS_SWITCH, ASSET_515_MODEL_GV_SNS_SWITCH,
0x1, D_803913E0,
func_8038EF14, func_80326224, func_80325888,
func_8038EF14, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
@@ -130,7 +130,7 @@ ActorInfo GV_D_80391524 = { MARKER_EF_GV_STAR_HATCH, ACTOR_142_GV_STAR_HATCH, AS
ActorInfo D_80391548 = { MARKER_F3_GV_KAZOOIE_TARGET, ACTOR_146_GV_KAZOOIE_TARGET, ASSET_3E2_MODEL_GV_KAZOOIE_TARGET,
0x1, 0x0,
chKazooieTarget_update, func_80326224, func_80325E78,
chKazooieTarget_update, func_80326224, actor_drawFullDepth,
0, 0x400, 0.0f, 0
};
@@ -448,7 +448,7 @@ void func_8038F028(UNK_TYPE(s32) arg0, ActorMarker *arg1, s32 arg2, s32 arg3){
sp24[0] = (f32)arg1->propPtr->x;
sp24[1] = (f32)arg1->propPtr->y;
sp24[2] = (f32)arg1->propPtr->z;
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4e, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
func_8025A6EC(COMUSIC_2B_DING_B, 22000);
if(mapSpecificFlags_get(arg3)){
timedFunc_set_0(2.0f, func_8038F004);