Renaming gcdialog_showText function

This commit is contained in:
Nabnut
2024-09-19 12:32:04 +02:00
parent db8a200799
commit 6cf31d1df0
100 changed files with 386 additions and 312 deletions

View File

@@ -73,7 +73,7 @@ void func_8038D47C(Actor *this){
player_getPosition(sp3C);
if(func_8028ECAC() == 0){
if( ml_distance_vec3f(sp3C, this->unk1C) < 100.0f || ml_distance_vec3f(sp3C, this->velocity) < 100.0f){
if(func_80311480(ASSET_A7B_TEXT_JINXY_MEET, 0, NULL, NULL, NULL, NULL)){
if(gcdialog_showText(ASSET_A7B_TEXT_JINXY_MEET, 0, NULL, NULL, NULL, NULL)){
mapSpecificFlags_set(0x14, 1);
}
}
@@ -102,7 +102,7 @@ void func_8038D47C(Actor *this){
}
if( actor_animationIsAt(this, 0.99f) ){
if(--this->unk38_31 == 0){
func_80311480(ASSET_A7C_TEXT_JINXY_ONE_EGG, 4, NULL, NULL, NULL, NULL);
gcdialog_showText(ASSET_A7C_TEXT_JINXY_ONE_EGG, 4, NULL, NULL, NULL, NULL);
mapSpecificFlags_set(0x14, TRUE);
subaddie_set_state_forward(this, 1);
}