136 lines
4.5 KiB
C
136 lines
4.5 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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void func_8038D47C(Actor *this);
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/* .data */
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ActorAnimationInfo D_80391290[] = {
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{0, 0.0f},
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{0x144, 32000000.0f},
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{0x144, 0.95f},
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{0x145, 1.92f},
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{0x144, 32000000.0f}
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};
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ActorInfo D_803912B8 = { MARKER_F9_JINXY, ACTOR_1F7_JINXY, ASSET_422_MODEL_JINXY,
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0x1, D_80391290,
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func_8038D47C, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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void func_8038D450(ActorMarker *this_marker){
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Actor *this = marker_getActor(this_marker);
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subaddie_set_state_forward(this, 3);
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}
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void func_8038D47C(Actor *this){
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f32 sp3C[3];
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NodeProp *tmp_v0;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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func_80287784(this->animctrl, 0);
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if(!this->initialized){
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if(!nodeProp_findPositionFromActorId(0x331, this->spawn_position)){
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this->spawn_position_x = -2569.0f;
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this->spawn_position_y = 2997.0f;
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this->spawn_position_z = 5884.0f;
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}//L8038D4FC
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tmp_v0 = func_80304CAC(0x32f, this->spawn_position);
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if(!tmp_v0){
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this->unk1C_x = -1394.0f;
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this->unk1C_y = 2811.0f;
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this->unk1C_z = 6277.0f;
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}
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else{
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nodeprop_getPosition(tmp_v0, this->unk1C);
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}
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tmp_v0 = func_80304CAC(0x330, this->spawn_position);
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if(!tmp_v0){
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this->velocity_x = -1424.0f;
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this->velocity_y = 2811.0f;
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this->velocity_z = 5463.0f;
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}
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else{
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nodeprop_getPosition(tmp_v0, this->velocity);
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}
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this->initialized = TRUE;
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}//L8038D590
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if(!this->volatile_initialized){
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mapSpecificFlags_set(0x10, 0);
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this->volatile_initialized = TRUE;
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if(volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -3){
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timedFunc_set_1(1.5f, (GenFunction_1)func_8038D450, reinterpret_cast(s32, this->marker));
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}
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}//L8038D5EC
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if(!mapSpecificFlags_get(0x14)){
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player_getPosition(sp3C);
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if(func_8028ECAC() == 0){
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if( ml_distance_vec3f(sp3C, this->unk1C) < 100.0f || ml_distance_vec3f(sp3C, this->velocity) < 100.0f){
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if(gcdialog_showText(ASSET_A7B_TEXT_JINXY_MEET, 0, NULL, NULL, NULL, NULL)){
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mapSpecificFlags_set(0x14, 1);
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}
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}
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}
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}//L8038D688
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switch(this->state){
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case 1: //L8038D6C0
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if(!mapSpecificFlags_get(0xE) && mapSpecificFlags_get(0) + mapSpecificFlags_get(1) == 1){
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mapSpecificFlags_set(0xE, TRUE);
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subaddie_set_state_forward(this, 2);
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this->unk38_31 = 1;
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}
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else if(!mapSpecificFlags_get(0xF) && mapSpecificFlags_get(0) + mapSpecificFlags_get(1) == 2){
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mapSpecificFlags_set(0xF, TRUE);
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func_8028F918(2);
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subaddie_set_state_forward(this, 3);
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func_802BAFE4(0);
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}
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break;
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case 2: //L8038D78C
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if( actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.45f)
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|| actor_animationIsAt(this, 0.8f)
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){
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FUNC_8030E624(SFX_D4_JINXIE_SNIFFLING_2, 0.8f, 32000);
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}
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if( actor_animationIsAt(this, 0.99f) ){
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if(--this->unk38_31 == 0){
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gcdialog_showText(ASSET_A7C_TEXT_JINXY_ONE_EGG, 4, NULL, NULL, NULL, NULL);
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mapSpecificFlags_set(0x14, TRUE);
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subaddie_set_state_forward(this, 1);
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}
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}
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break;
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case 3: //L8038D84C
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if( actor_animationIsAt(this, 0.135f)
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|| actor_animationIsAt(this, 0.3f)
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){
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FUNC_8030E624(SFX_D4_JINXIE_SNIFFLING_2, 0.8f, 32000);
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}
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if(actor_animationIsAt(this, 0.63f)){
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FUNC_8030E624(SFX_D5_JINXIE_SNEEZING, 0.8f, 32750);
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}
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if(actor_animationIsAt(this, 0.83f)){
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FUNC_8030E624(SFX_D6_UGH, 0.8f, 32750);
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}
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if(actor_animationIsAt(this, 0.94f)){
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if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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mapSpecificFlags_set(0x10, 1);
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}
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}
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if(actor_animationIsAt(this, 0.99f)){
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subaddie_set_state_forward(this, 1);
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}
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break;
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case 4: //L8038D910
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break;
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}//L8038D910
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}
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