Bool values naming

This commit is contained in:
Adrien Bonnin
2024-09-10 19:37:16 +02:00
parent b77274c9ea
commit 6307691657
26 changed files with 37 additions and 37 deletions

View File

@@ -20,5 +20,5 @@ void func_8038FCB0(Actor *this){
return;
this->marker->propPtr->unk8_3 = 1;
actor_collisionOff(this);
this->initialized = 1;
this->initialized = TRUE;
}

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@@ -74,8 +74,8 @@ void chmudhut_update(Actor *this){
if(func_80334904() == 2){
if(!this->initialized){
this->marker->collidable = 0;
this->initialized = 1;
this->marker->collidable = FALSE;
this->initialized = TRUE;
}
switch(this->state){

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@@ -63,7 +63,7 @@ void chpinkegg_spawn_next(ActorMarker * arg0, u32 arg1){
((ActorLocal_PinkEgg *) &unkActor->local)->unk0 = arg1 + 1;
((ActorLocal_PinkEgg *) &unkActor->local)->unk4 = 5;
unkActor->marker->collidable = 0;
unkActor->marker->collidable = FALSE;
}
@@ -87,7 +87,7 @@ void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker){
sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000);
subaddie_set_state(thisActor, 3);
actor_playAnimationOnce(thisActor);
this->collidable = 0;
this->collidable = FALSE;
thisActor->unk124_6 = 0;
if(D_803906C4[(tmp = (ActorLocal_PinkEgg *) &thisActor->local)->unk0] != 0){
__spawnQueue_add_2(chpinkegg_spawn_next, thisActor->marker, tmp->unk0);
@@ -101,13 +101,13 @@ void chpinkegg_update(Actor *this){
if(!this->initialized){
this->marker->propPtr->unk8_3 = 1;
marker_setCollisionScripts(this->marker, NULL, NULL, chpinkegg_collision);
this->initialized = 1;
this->initialized = TRUE;
}
switch(this->state){
case 1:
if(!((ActorLocal_PinkEgg *) &this->local)->unk4){
this->marker->collidable = 1;
this->marker->collidable = TRUE;
subaddie_set_state(this,2);
}else{

View File

@@ -112,7 +112,7 @@ void func_8038F6A4(Actor *this)
nodeprop_getPosition(temp_v0, local->unk18);
}
this->unk138_24 = 0;
this->initialized = 1;
this->initialized = TRUE;
}
if (!this->unk16C_4)
{

View File

@@ -74,12 +74,12 @@ void BGS_func_8038FB84(ActorMarker *this, ActorMarker *other_marker){
FUNC_8030E8B4( SFX_87_TANKTUP_OOOHW, 1.0f, 32750, thisActor->position, 1000, 3000);
timedFunc_set_2(0.65f, (GenFunction_2) func_8038FB40, (s32) this, (s32) other_marker);
func_8038F51C(thisActor);
this->collidable = 0;
this->collidable = FALSE;
}
void func_8038FBF8(Actor *this){
if(!this->initialized){
this->initialized = 1;
this->initialized = TRUE;
this->marker->propPtr->unk8_3 = 1;
marker_setCollisionScripts(this->marker, NULL, NULL, BGS_func_8038FB84);
}

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@@ -35,7 +35,7 @@ void _chchimpystump_80386CA0(Actor *this){
void chchimpystump_update(Actor *this){
if(!this->initialized){
actor_collisionOff(this);
this->initialized = 1;
this->initialized = TRUE;
this->unk28 = this->position_y;
this->position_y -= 134.0f;
this->marker->propPtr->unk8_3 = 1;

View File

@@ -222,7 +222,7 @@ void func_803876D0(Actor *this){
if(!this->initialized){
((ActorLocal_Conga *)&this->local)->unkC = 1;
this->unk16C_0 = 1;
this->initialized = 1;
this->initialized = TRUE;
this->velocity_x = 0.0f;
this->unk28 = 0.0f;
node_prop = func_80304C38(0x150, this);

View File

@@ -73,8 +73,8 @@ void chhut_update(Actor *this){
return;
if(!this->initialized){
this->marker->collidable = 0;
this->initialized = 1;
this->marker->collidable = FALSE;
this->initialized = TRUE;
}
switch(this->state){
case HUT_STATE_INTACT:

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@@ -71,7 +71,7 @@ void func_803890A0(ActorMarker *marker, s32 arg1){
position[2] = actorPtr->position_z;
for(i = 0; i < 4; i++){
jujuPtr = func_8032813C(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr->marker->collidable = 0;
jujuPtr->marker->collidable = FALSE;
actorPtr = marker_getActor(marker);
func_80388DE8(actorPtr, i, jujuPtr);

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@@ -120,7 +120,7 @@ void func_80388E20(Actor *this){
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
if(!this->initialized){
this->initialized = 1;
this->initialized = TRUE;
this->unk138_24 = 0;
jujuCtlPtr->unk18 = 0.5f;
}

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@@ -73,7 +73,7 @@ void MM_func_80387FF4(Actor * this){
break;
case ORANGE_LANDED_STATE:
if(this->unk60 < 324.0){
this->marker->collidable = 0;
this->marker->collidable = FALSE;
}
this->unk60 -= 4.0;
if(this->unk60 < 4.0){

View File

@@ -104,7 +104,7 @@ void func_80386768(Actor * this){
if(!this->initialized){
this->marker->propPtr->unk8_3 = 1;
actor_collisionOff(this);
this->initialized = 1;
this->initialized = TRUE;
}//L803867B0
if(!this->unk16C_4){

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@@ -124,7 +124,7 @@ void chAttackTutorial_update(Actor *this){
this->unk1C_z = this->position_z;}
}
this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_CLAW_SWIPE)? 1:0);
this->initialized = 1;
this->initialized = TRUE;
}
switch(this->state){

View File

@@ -323,7 +323,7 @@ void func_80388080(Actor *this){
this->unk138_24 = 1;
this->unk138_23 = 0;
this->unk38_0 = 0;
this->initialized = 1;
this->initialized = TRUE;
this->scale = 0.5;
}//L80388278
switch (this->state)

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@@ -406,7 +406,7 @@ void chsmmole_Update(Actor * this){
if(!this->initialized){
this->marker->propPtr->unk8_3 = 0;
actor_collisionOff(this);
this->initialized = 1;
this->initialized = TRUE;
marker_setFreeMethod(this->marker, func_80389984);
if(this->unkF4_8 == 1 || this->unkF4_8 == 8){//L80389A30
sp40 = func_80304C38(0x349, this);

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@@ -74,7 +74,7 @@ void SM_func_8038A5D8(Actor *this){
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
}//L8038A644
this->initialized = 1;
this->initialized = TRUE;
}//L8038A650
func_8024E55C(0, sp44);

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@@ -938,11 +938,11 @@ ActorMarker *baMarker_get(void){ //baMarker_get
}
void baMarker_collisionOff(void){ //player_collisionOff
playerMarker->collidable = 0;
playerMarker->collidable = FALSE;
}
void baMarker_collisionOn(void){ //player_collisionOn
playerMarker->collidable = 1;
playerMarker->collidable = TRUE;
}
bool baMarker_isCollidable(void){ //player_isCollidable

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@@ -24,8 +24,8 @@ f32 D_8037DE20[3];
void chBadShad_update(Actor *this){
s32 iVar1;
if(!this->initialized){
this->initialized = 1;
this->marker->collidable = 0;
this->initialized = TRUE;
this->marker->collidable = FALSE;
}
if(!this->despawn_flag && this->unk1C_x < (f32)(globalTimer_getTime() - 1) ){
//unlink

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@@ -34,7 +34,7 @@ void func_802CD8C0(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = 1;
this->marker->unk2C_1 = 1;
this->marker->collidable = 0;
this->marker->collidable = FALSE;
*(s32*)this->unkBC = 0; //TODO Make struct
if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
marker_despawn(this->marker);

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@@ -30,7 +30,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
Actor *thisActor = marker_getActor(this);
if(!thisActor->initialized){
thisActor->initialized = 1;
thisActor->initialized = TRUE;
return thisActor;
}
else{
@@ -41,7 +41,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
void __chJigsawDance_update(Actor * this){
AnimCtrl *plyrMvmt;
this->marker->collidable = 0;
this->marker->collidable = FALSE;
switch(this->state){
case 1:
break;

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@@ -53,7 +53,7 @@ void __chJinjo_802CDBA8(ActorMarker *this, ActorMarker *other){
if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->id + 6) ) == 0x1f)
localPtr->unk4 = 1;
actor_loopAnimation(actorPtr);
this->collidable = 0;
this->collidable = FALSE;
}
}
@@ -104,7 +104,7 @@ void chJinjo_update(Actor * this){
local = &this->jinjo;
if(!this->initialized){
this->initialized = 1;
this->initialized = TRUE;
local->unk0 = 1;
local->unk4 = 0;
local->unk8 = (this->position_y < func_80309B24(this->position));

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@@ -69,7 +69,7 @@ void chOverlayPressStart_func_802DCC78(ActorMarker *this){
void chOverlayPressStart_update(Actor *this){
if(!this->initialized){
this->initialized = 1;
this->initialized = TRUE;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
subaddie_set_state_with_direction(this, 1, 0.0f, 1);

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@@ -59,7 +59,7 @@ void func_802DAA14(Actor *this){
if(!this->initialized){
this->unk60 = 0.5f;
this->initialized = 1;
this->initialized = TRUE;
}
if(0.0f < this->unk60){

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@@ -1971,11 +1971,11 @@ void func_8032AA58(Actor *this, f32 arg1){
}
void actor_collisionOff(Actor* this){
this->marker->collidable = 0;
this->marker->collidable = FALSE;
}
void actor_collisionOn(Actor* this){
this->marker->collidable = 1;
this->marker->collidable = TRUE;
}
void func_8032AA9C(void){

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@@ -1155,7 +1155,7 @@ ActorMarker * marker_init(s32 *pos, MarkerDrawFunc draw_func, int arg2, int mark
marker->roll = 0;
marker->unk2C_2 = 0;
marker->unk2C_1 = 0;
marker->collidable = 1;
marker->collidable = TRUE;
marker->unk3E_0 = 0;
marker->unk40_22 = 0;
marker->unk40_19 = 0;

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@@ -168,7 +168,7 @@ void fxegg_head_spawn(void){
f32 tmp_f8 = 20.0f;
marker->unk2C_1 = 1;
marker->collidable = 1;
marker->collidable = TRUE;
func_803300B8(marker, fxegg_collide);
func_8033EA40(0, 20.0f);
func_8033EA40(1, 0.0f);