495 lines
17 KiB
C
495 lines
17 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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//external
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f32 func_80309724(f32*);
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void func_802C4218(s32, f32, f32, f32);
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void func_803252D0(f32, s32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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//typedefs
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typedef struct ch_vegatable{
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TUPLE(f32, unk0);
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s32 unkC;
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u32 pad10_31: 19;
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u32 unk10_12: 4;
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u32 pad10_8: 9;
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} ChVeg;
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//public
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Actor *func_80387DF4(ActorMarker *, Gfx**, Mtx**, Vtx **);
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void func_80388080(Actor *);
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/* .data */
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ActorAnimationInfo chCarrotAnimations[5] = {
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{0, 0.0f},
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{0x223, 1000000.0f},
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{0x223, 1.0f},
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{0x224, 0.75f},
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{0x223, 1.0f}
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};
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ActorInfo D_8038AC78 = { MARKER_12A_TOPPER_A, ACTOR_166_TOPPER_A, MODEL_TOPPER, 1, chCarrotAnimations,
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func_80388080, func_80326224, func_80387DF4,
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2000, 0, 1.0f, 0
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};
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ActorInfo D_8038AC9C = { MARKER_1E6_TOPPER_B, ACTOR_TOPPER_B, MODEL_TOPPER, 1, chCarrotAnimations,
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func_80388080, func_80326224, func_80387DF4,
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2000, 0, 1.0f, 0
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};
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ActorAnimationInfo chOnionAnimations[5] = {
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{0, 0.0f},
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{0x226, 1000000.0f},
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{0x226, 1.0f},
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{0x227, 0.75f},
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{0x226, 1.0f}
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};
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ActorInfo D_8038ACE8 = { MARKER_129_BAWL_A, ACTOR_165_BAWL_A, MODEL_BAWL, 1, chOnionAnimations,
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func_80388080, func_80326224, func_80387DF4,
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0, 0, 1.0f, 0
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};
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ActorInfo D_8038AD0C = { MARKER_1E7_BAWL_B, ACTOR_BAWL_B, MODEL_BAWL, 1, chOnionAnimations,
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func_80388080, func_80326224, func_80387DF4,
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0, 0, 1.0f, 0
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};
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ActorAnimationInfo chCauliflowerAnimations[5] = {
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{0, 0.0f},
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{0x225, 10000000.0f},
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{0x225, 1.0f},
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{0x225, 10000000.0f},
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{0x225, 1.0f}
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};
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ActorInfo D_8038AD58 = { MARKER_128_COLLYWOBBLE_A, ACTOR_164_COLLYWOBBLE_A, MODEL_COLLYWOBBLE, 1, chCauliflowerAnimations,
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func_80388080, func_80326224, func_80387DF4,
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0, 0, 2.0f, 0
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};
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ActorInfo D_8038AD7C = { MARKER_1E8_COLLYWOBBLE_B, ACTOR_COLLYWOBBLE_B, MODEL_COLLYWOBBLE, 1, chCauliflowerAnimations,
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func_80388080, func_80326224, func_80387DF4,
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0, 0, 2.0f, 0
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};
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s32 D_8038ADA0[3] = {0xFF, 0xFF, 0xFF};
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ParticleScaleAndLifetimeRanges D_8038ADAC = {
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{0.1f, 0.5f},
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{1.5f, 3.0f},
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{0.0f, 0.01f},
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{1.0f, 1.5f},
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0.0f, 0.01f,
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};
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struct42s D_8038ADD4 = {
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{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
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{{-40.0f, -40.0f, -40.0f}, {40.0f, 40.0f, 40.0f}}
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};
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ParticleScaleAndLifetimeRanges D_8038AE04 = {
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{0.5f, 0.75f},
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{0.4f, 0.6f},
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{0.0f, 0.01f},
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{4.0f, 4.0f},
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0.0f, 0.2f
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};
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struct43s D_8038AE2C = {
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{{-100.0f, 200.0f, -100.0f}, {100.0f, 400.0f, 100.0f}},
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{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
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{{-80.0f, -80.0f, -80.0f}, {80.0f, 80.0f, 80.0f}}
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};
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ParticleScaleAndLifetimeRanges D_8038AE74 = {
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{1.0f, 1.0f},
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{1.0f, 1.0f},
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{0.0f, 0.01f},
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{2.0f, 2.0f},
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0.0f, 0.5f
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};
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struct43s D_8038AE9C = {
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{{-100.0f, 400.0f, -100.0f}, {100.0f, 600.0f, 100.0f}},
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{{0.0f, -600.0f, 0.0f}, {0.0f, -600.0f, 0.0f}},
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{{-20.0f, -20.0f, -20.0f}, {20.0f, 20.0f, 20.0f}}
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};
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ParticleScaleAndLifetimeRanges D_8038AEE4 = {
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{0.6f, 0.8f},
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{0.5f, 0.7f},
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{0.0f, 0.01f},
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{4.0f, 4.0f},
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0.0f, 0.5f
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};
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struct43s D_8038AF0C ={
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{{-200.0f, 200.0f, -200.0f}, {200.0f, 600.0f, 200.0f}},
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{{0.0f, -900.0f, 0.0f}, {0.0f, -900.0f, 0.0f}},
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{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
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};
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/* .code */
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void func_80387910(ParticleEmitter *arg0, f32 *arg1, s32 arg2){
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s32 sp24[3] = D_8038ADA0;
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particleEmitter_setRGB(arg0, sp24);
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particleEmitter_setSprite(arg0, ASSET_700_SPRITE_DUST);
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particleEmitter_setStartingFrameRange(arg0, 0, 7);
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particleEmitter_setPosition(arg0, arg1);
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particleEmitter_setScaleAndLifetimeRanges(arg0, &D_8038ADAC);
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particleEmitter_setPositionAndVelocityRanges(arg0, &D_8038ADD4);
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particleEmitter_emitN(arg0, arg2);
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}
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void func_803879B8(ParticleEmitter *arg0, f32 *arg1, s32 arg2, enum asset_e model_id){
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func_802EF9F8(arg0, 0.6f);
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func_802EFA18(arg0, 2);
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particleEmitter_setModel(arg0, model_id);
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particleEmitter_setPosition(arg0, arg1);
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particleEmitter_setDrawMode(arg0, 2);
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particleEmitter_setAngularVelocityRange(arg0, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setScaleAndLifetimeRanges(arg0, &D_8038AE04);
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particleEmitter_setPositionVelocityAndAccelerationRanges(arg0, &D_8038AE2C);
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particleEmitter_emitN(arg0, arg2);
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}
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void func_80387A80(ParticleEmitter *arg0, f32 *arg1, s32 arg2, enum asset_e model_id){
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func_802EF9F8(arg0, 0.6f);
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func_802EFA18(arg0, 3);
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particleEmitter_setModel(arg0, model_id);
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particleEmitter_setPosition(arg0, arg1);
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particleEmitter_setDrawMode(arg0, 2);
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particleEmitter_setAngularVelocityRange(arg0, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setScaleAndLifetimeRanges(arg0, &D_8038AE74);
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particleEmitter_setPositionVelocityAndAccelerationRanges(arg0, &D_8038AE9C);
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particleEmitter_emitN(arg0, arg2);
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}
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void func_80387B48(ParticleEmitter *arg0, f32 arg1[3], s32 arg2, enum asset_e model_id){
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func_802EF9F8(arg0, 0.7f);
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func_802EFA18(arg0, 4);
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particleEmitter_setModel(arg0, model_id);
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particleEmitter_setPosition(arg0, arg1);
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particleEmitter_setDrawMode(arg0, 2);
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particleEmitter_setAngularVelocityRange(arg0, 150.0f, -300.0f, -300.0f, 300.0f, 300.0f, -150.0f);
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particleEmitter_setSfx(arg0, SFX_1F_HITTING_AN_ENEMY_3, 8000);
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particleEmitter_setScaleAndLifetimeRanges(arg0, &D_8038AEE4);
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particleEmitter_setPositionVelocityAndAccelerationRanges(arg0, &D_8038AF0C);
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particleEmitter_emitN(arg0, arg2);
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}
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void func_80387C28(Actor * this){
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ChVeg * local = (ChVeg *)&this->local;
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f32 sp30[3];
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FUNC_8030E8B4(SFX_111_WHIPCRACK_DEATH, 1.0f, 32000, this->position, 1000, 2000);
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if(local->unkC == 3){
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sp30[0] = this->position_x;
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sp30[1] = this->position_y;
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sp30[2] = this->position_z;
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sp30[1] += 50.0f;
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func_80387B48(partEmitMgr_newEmitter(0xC), sp30, 0xC, 0x4F4);
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func_803879B8(partEmitMgr_newEmitter(4), sp30, 0x4, 0x4F2);
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func_803879B8(partEmitMgr_newEmitter(4), sp30, 0x4, 0x4F3);
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sp30[1] += 50.0f;
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func_80387910(partEmitMgr_newEmitter(8), sp30, 8);
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}//L80387D18
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if(this->unk38_31){
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this->position_y += 100.0f;
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func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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}//L80387D64
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func_803252D0(1.5f, 7);
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actor_collisionOff(this);
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if(local->unkC != 3){
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subaddie_set_state_with_direction(this, 3, 0.0f, 1);
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actor_playAnimationOnce(this);
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}
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else{
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marker_despawn(this->marker);
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}
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}
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void func_80387DCC(ActorMarker *marker, ActorMarker *other_marker){
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func_80387C28(marker_getActor(marker));
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}
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Actor *func_80387DF4(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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Actor *actor = marker_getActor(marker);
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if(actor->unk138_24)
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func_8033A470(3, 7);
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else
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func_8033A45C(3, 0);
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return actor_draw(marker, gdl, mptr, arg3);
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}
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void func_80387E64(Actor *this){
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ChVeg *local = (ChVeg *)&this->local;
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this->unk1C_x = randf2(-50.0f, 50.0f);
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this->unk1C_y = randf2(-50.0f, 50.0f);
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this->unk1C_z = randf2(-50.0f, 50.0f);
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this->unk1C_x = local->unk0_x + this->unk1C_x;
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this->unk1C_y = local->unk0_y + this->unk1C_y;
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this->unk1C_z = local->unk0_z + this->unk1C_z;
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}
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void func_80387F00(Actor *this){
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ChVeg *local = (ChVeg *)&this->local;
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this->position_y += (mapSpecificFlags_get(0xC) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) ? 120.0 : 180.0;
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local->unk0_x = this->position_x;
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local->unk0_y = this->position_y;
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local->unk0_z = this->position_z;
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this->velocity_x = 0.0f;
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this->velocity_y = 0.0f;
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this->velocity_z = 0.0f;
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func_80387E64(this);
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}
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int func_80387FA8(Actor *this, ChVeg *local, s32 yaw, s32 arg3){
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f32 sp24[3];
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f32 sp18[3];
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sp18[0] = arg3;
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sp18[1] = 0.0f;
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sp18[2] = 0.0f;
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ml_vec3f_yaw_rotate_copy(sp18, sp18, yaw - 90.0);
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sp24[0] = sp18[0] + local->unk0_x;
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sp24[1] = sp18[1] + local->unk0_y;
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sp24[2] = sp18[2] + local->unk0_z;
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if(func_80307258(sp24, this->unk10_25 - 1, this->unk10_18 - 1) == -1)
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return 0;
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else
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return 1;
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}
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void func_80388080(Actor *this){
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f32 temp_velZ;
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f32 temp_velX;
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f32 temp_f0;
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f32 sp78;
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f32 sp6C[3];
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f32 sp60[3];
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f32 sp54[3];
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ChVeg *local = (ChVeg *)&this->local; //sp38
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f32 sp30;
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if(!this->initialized){
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switch(this->marker->id){
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default:
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local->unkC = 3; //cauliflower
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break;
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case 0x12A: //L803880F0
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case 0x1E6: //L803880F0
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local->unkC = 1; //carrot
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break;
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case 0x129: //L80388100
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case 0x1E7: //L80388100
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local->unkC = 2; //onion
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break;
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}
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actor_collisionOff(this);
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80387DCC);
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this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;
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this->position_y -= 200.f;
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do{//L80388154
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temp_velX = randf2(-10.0f, 10.0f);
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temp_f0 =(0.0f <= temp_velX) ? temp_velX : -temp_velX;
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}while(temp_f0 < 5.0);
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do{//L803881AC
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temp_velZ = randf2(-10.0f, 10.0f);
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temp_f0 =(0.0f <= temp_velZ) ? temp_velZ : -temp_velZ;
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}while(temp_f0 < 5.0);
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this->velocity_x = temp_velX;
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this->velocity_y = (local->unkC == 3) ? 90.0f : 70.0f;
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this->velocity_z = temp_velZ;
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this->unk138_24 = 1;
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this->unk138_23 = 0;
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this->unk38_0 = 0;
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this->initialized = TRUE;
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this->scale = 0.5;
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}//L80388278
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switch (this->state)
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{
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case 1: //L803882B0
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if(mapSpecificFlags_get(0xC) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) || this->unk10_12){
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//L803882E4
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if(mapSpecificFlags_get(0xC) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){ //L8038830C
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this->unk1C_y += (local->unkC == 3)? 120.0 : 0.0;
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}else{//L80388350
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this->unk1C_y += (local->unkC == 3)? 270.0 : 85.0;
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}
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//L80388384
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subaddie_set_state(this, 4);
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}
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break;
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case 4: //L8038839C
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this->position_x = this->velocity_x + this->position_x;
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this->position_y = this->velocity_y + this->position_y;
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this->position_z = this->velocity_z + this->position_z;
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this->velocity_y -= 5.0f;
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this->scale = MIN(this->scale + 0.05, 1.0);
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if(this->velocity_y < 0.0f && this->position_y < this->unk1C_y){
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this->position_y = func_80309724(this->position);
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if(local->unkC == 3)
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func_80387F00(this);
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actor_collisionOn(this);
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subaddie_set_state(this, 2);
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}//L80388494
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if(!this->unk138_23){
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if(0.0f < this->position_y){
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FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1000, 2000);
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this->unk138_23 = 1;
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this->scale = 1.0f;
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}
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}
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break;
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case 2: //L803884E4
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if(this->unk38_0){
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if(func_80329480(this)){
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this->unk38_0 = 0;
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}
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}else{//L80388520
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if(local->unkC == 1){
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this->unk28 = 3.0f;
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if(mapSpecificFlags_get(0xC) || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){//L80388554
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if(!func_80329030(this, 0) && func_80329480(this)){
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func_80328CEC(this, (s32)this->yaw, 0x78, 0xb4);
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this->unk38_0 = 1;
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}//L803885A0
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if(func_803292E0(this)){
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this->yaw_ideal = func_80329784(this);
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}
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else{//L803885CC
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if(randf() < 0.02){
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func_80328CEC(this, (s32)this->yaw, 0x1E, 0x5A);
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}
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}//L80388B68
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}
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else{//L80388618
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this->yaw_ideal = func_80329784(this);
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}
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}
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else if(local->unkC == 2){//L80388634
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this->unk28 = 4.0f;
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if(!func_80329030(this, 0) && func_80329480(this)){
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func_80328CEC(this, (s32)this->yaw, 0x78, 0xB4);
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this->unk38_0 = 1;
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}//L80388698
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if(mapSpecificFlags_get(0xC) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE) && func_803292E0(this))){
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this->yaw_ideal = func_80329784(this);
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}else{//L803886E4
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if(randf() < 0.02){//D_8038B1D0){
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func_80328CEC(this, (s32)this->yaw, 0x1E, 0x5A);
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}
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}
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}else{//L80388730
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sp78 = time_getDelta();
|
|
sp6C[0] = this->unk1C_x - this->position_x;
|
|
sp6C[1] = this->unk1C_y - this->position_y;
|
|
sp6C[2] = this->unk1C_z - this->position_z;
|
|
if( gu_sqrtf(sp6C[0]*sp6C[0] + sp6C[1]*sp6C[1] + sp6C[2]*sp6C[2] ) < 40.0f){
|
|
ml_vec3f_set_length(sp6C, 400.0f);
|
|
}
|
|
else{
|
|
ml_vec3f_set_length(sp6C, 100.0f);
|
|
}
|
|
this->position_x += this->velocity_x*sp78 + sp6C[0]*sp78*sp78;
|
|
this->position_y += this->velocity_y*sp78 + sp6C[1]*sp78*sp78;
|
|
this->position_z += this->velocity_z*sp78 + sp6C[2]*sp78*sp78;
|
|
this->velocity_x += sp6C[0]*sp78;
|
|
this->velocity_y += sp6C[1]*sp78;
|
|
this->velocity_z += sp6C[2]*sp78;
|
|
if(gu_sqrtf(this->velocity_z*this->velocity_z + (this->velocity_x*this->velocity_x + this->velocity_y*this->velocity_y)) > 50.0f){
|
|
ml_vec3f_set_length(this->velocity, 50.0f);
|
|
}
|
|
if(ml_distance_vec3f(this->position, this->unk1C) < 20.0f){
|
|
func_80387E64(this);
|
|
}
|
|
this->unk28 = 5.0f;
|
|
if(mapSpecificFlags_get(0xC) || (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))){ //L8038892C
|
|
if(!func_80387FA8(this, local, (s32)this->yaw, (s32)this->unk28)){
|
|
if(func_80329480(this)){
|
|
func_80328CEC(this, (s32)this->yaw, 0x78, 0xb4);
|
|
this->unk38_0 = 1;
|
|
}//L80388994
|
|
}else{ //L803889A0
|
|
|
|
this->position_x -= local->unk0_x;
|
|
this->position_y -= local->unk0_y;
|
|
this->position_z -= local->unk0_z;
|
|
this->unk1C_x -= local->unk0_x;
|
|
this->unk1C_y -= local->unk0_y;
|
|
this->unk1C_z -= local->unk0_z;
|
|
TUPLE_ASSIGN(sp60, this->unk28, 0.0f, 0.0f);
|
|
ml_vec3f_yaw_rotate_copy(sp60, sp60, this->yaw - 90.0);
|
|
local->unk0_x = sp60[0] + local->unk0_x;
|
|
local->unk0_y = sp60[1] + local->unk0_y;
|
|
local->unk0_z = sp60[2] + local->unk0_z;
|
|
this->position_x = local->unk0_x + this->position_x;
|
|
this->position_y = local->unk0_y + this->position_y;
|
|
this->position_z = local->unk0_z + this->position_z;
|
|
this->unk1C_x = local->unk0_x + this->unk1C_x;
|
|
this->unk1C_y = local->unk0_y + this->unk1C_y;
|
|
this->unk1C_z = local->unk0_z + this->unk1C_z;
|
|
}//L80388AD8
|
|
if(func_803292E0(this)){
|
|
this->yaw_ideal = func_80329784(this);
|
|
}else{//L80388B04
|
|
if(randf() < 0.01){
|
|
func_80328CEC(this, (s32)this->yaw, 0x1e, 0x5A);
|
|
}
|
|
}
|
|
}else{
|
|
//L80388B50
|
|
this->yaw_ideal = func_80329784(this);
|
|
}
|
|
|
|
}
|
|
}//L80388B68
|
|
func_80328FB0(this, 2.0f);
|
|
|
|
if(local->unkC != 3 && actor_animationIsAt(this, 0.3f))
|
|
FUNC_8030E8B4(SFX_3F2_UNKNOWN, 1.0f, 22000, this->position, 1000, 2000);
|
|
|
|
if(local->unkC == 3 && actor_animationIsAt(this, 0.4f)){
|
|
FUNC_8030E8B4(SFX_2_CLAW_SWIPE, 0.9f, 8000, this->position, 1000, 2000);
|
|
}
|
|
break;
|
|
case 3: //L80388BFC
|
|
if(actor_animationIsAt(this, (local->unkC == 2) ? 0.4 : 0.05)){
|
|
sp54[0] = this->position_x;
|
|
sp54[1] = this->position_y;
|
|
sp54[2] = this->position_z;
|
|
if(local->unkC == 1)
|
|
sp54[1] += 150.0f;
|
|
this->unk138_24 = 0;
|
|
func_80387A80(partEmitMgr_newEmitter(3), sp54, 3, (local->unkC == 1)? 0x4f0: 0x4f1);
|
|
}//L80388CC4
|
|
|
|
if(actor_animationIsAt(this, 0.75f))
|
|
func_80326310(this);
|
|
break;
|
|
}//L80388CE0
|
|
}//*/
|