Bool values naming
This commit is contained in:
@@ -20,5 +20,5 @@ void func_8038FCB0(Actor *this){
|
||||
return;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
actor_collisionOff(this);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
@@ -74,8 +74,8 @@ void chmudhut_update(Actor *this){
|
||||
|
||||
if(func_80334904() == 2){
|
||||
if(!this->initialized){
|
||||
this->marker->collidable = 0;
|
||||
this->initialized = 1;
|
||||
this->marker->collidable = FALSE;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
|
@@ -63,7 +63,7 @@ void chpinkegg_spawn_next(ActorMarker * arg0, u32 arg1){
|
||||
|
||||
((ActorLocal_PinkEgg *) &unkActor->local)->unk0 = arg1 + 1;
|
||||
((ActorLocal_PinkEgg *) &unkActor->local)->unk4 = 5;
|
||||
unkActor->marker->collidable = 0;
|
||||
unkActor->marker->collidable = FALSE;
|
||||
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker){
|
||||
sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000);
|
||||
subaddie_set_state(thisActor, 3);
|
||||
actor_playAnimationOnce(thisActor);
|
||||
this->collidable = 0;
|
||||
this->collidable = FALSE;
|
||||
thisActor->unk124_6 = 0;
|
||||
if(D_803906C4[(tmp = (ActorLocal_PinkEgg *) &thisActor->local)->unk0] != 0){
|
||||
__spawnQueue_add_2(chpinkegg_spawn_next, thisActor->marker, tmp->unk0);
|
||||
@@ -101,13 +101,13 @@ void chpinkegg_update(Actor *this){
|
||||
if(!this->initialized){
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, chpinkegg_collision);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
case 1:
|
||||
if(!((ActorLocal_PinkEgg *) &this->local)->unk4){
|
||||
this->marker->collidable = 1;
|
||||
this->marker->collidable = TRUE;
|
||||
subaddie_set_state(this,2);
|
||||
|
||||
}else{
|
||||
|
@@ -112,7 +112,7 @@ void func_8038F6A4(Actor *this)
|
||||
nodeprop_getPosition(temp_v0, local->unk18);
|
||||
}
|
||||
this->unk138_24 = 0;
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
if (!this->unk16C_4)
|
||||
{
|
||||
|
@@ -74,12 +74,12 @@ void BGS_func_8038FB84(ActorMarker *this, ActorMarker *other_marker){
|
||||
FUNC_8030E8B4( SFX_87_TANKTUP_OOOHW, 1.0f, 32750, thisActor->position, 1000, 3000);
|
||||
timedFunc_set_2(0.65f, (GenFunction_2) func_8038FB40, (s32) this, (s32) other_marker);
|
||||
func_8038F51C(thisActor);
|
||||
this->collidable = 0;
|
||||
this->collidable = FALSE;
|
||||
}
|
||||
|
||||
void func_8038FBF8(Actor *this){
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, BGS_func_8038FB84);
|
||||
}
|
||||
|
@@ -35,7 +35,7 @@ void _chchimpystump_80386CA0(Actor *this){
|
||||
void chchimpystump_update(Actor *this){
|
||||
if(!this->initialized){
|
||||
actor_collisionOff(this);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->unk28 = this->position_y;
|
||||
this->position_y -= 134.0f;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
|
@@ -222,7 +222,7 @@ void func_803876D0(Actor *this){
|
||||
if(!this->initialized){
|
||||
((ActorLocal_Conga *)&this->local)->unkC = 1;
|
||||
this->unk16C_0 = 1;
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->velocity_x = 0.0f;
|
||||
this->unk28 = 0.0f;
|
||||
node_prop = func_80304C38(0x150, this);
|
||||
|
@@ -73,8 +73,8 @@ void chhut_update(Actor *this){
|
||||
return;
|
||||
|
||||
if(!this->initialized){
|
||||
this->marker->collidable = 0;
|
||||
this->initialized = 1;
|
||||
this->marker->collidable = FALSE;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
switch(this->state){
|
||||
case HUT_STATE_INTACT:
|
||||
|
@@ -71,7 +71,7 @@ void func_803890A0(ActorMarker *marker, s32 arg1){
|
||||
position[2] = actorPtr->position_z;
|
||||
for(i = 0; i < 4; i++){
|
||||
jujuPtr = func_8032813C(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
|
||||
jujuPtr->marker->collidable = 0;
|
||||
jujuPtr->marker->collidable = FALSE;
|
||||
actorPtr = marker_getActor(marker);
|
||||
func_80388DE8(actorPtr, i, jujuPtr);
|
||||
|
||||
|
@@ -120,7 +120,7 @@ void func_80388E20(Actor *this){
|
||||
|
||||
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->unk138_24 = 0;
|
||||
jujuCtlPtr->unk18 = 0.5f;
|
||||
}
|
||||
|
@@ -73,7 +73,7 @@ void MM_func_80387FF4(Actor * this){
|
||||
break;
|
||||
case ORANGE_LANDED_STATE:
|
||||
if(this->unk60 < 324.0){
|
||||
this->marker->collidable = 0;
|
||||
this->marker->collidable = FALSE;
|
||||
}
|
||||
this->unk60 -= 4.0;
|
||||
if(this->unk60 < 4.0){
|
||||
|
@@ -104,7 +104,7 @@ void func_80386768(Actor * this){
|
||||
if(!this->initialized){
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
actor_collisionOff(this);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}//L803867B0
|
||||
|
||||
if(!this->unk16C_4){
|
||||
|
@@ -124,7 +124,7 @@ void chAttackTutorial_update(Actor *this){
|
||||
this->unk1C_z = this->position_z;}
|
||||
}
|
||||
this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_CLAW_SWIPE)? 1:0);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
|
@@ -323,7 +323,7 @@ void func_80388080(Actor *this){
|
||||
this->unk138_24 = 1;
|
||||
this->unk138_23 = 0;
|
||||
this->unk38_0 = 0;
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->scale = 0.5;
|
||||
}//L80388278
|
||||
switch (this->state)
|
||||
|
@@ -406,7 +406,7 @@ void chsmmole_Update(Actor * this){
|
||||
if(!this->initialized){
|
||||
this->marker->propPtr->unk8_3 = 0;
|
||||
actor_collisionOff(this);
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
marker_setFreeMethod(this->marker, func_80389984);
|
||||
if(this->unkF4_8 == 1 || this->unkF4_8 == 8){//L80389A30
|
||||
sp40 = func_80304C38(0x349, this);
|
||||
|
@@ -74,7 +74,7 @@ void SM_func_8038A5D8(Actor *this){
|
||||
this->unk1C_y = this->position_y;
|
||||
this->unk1C_z = this->position_z;
|
||||
}//L8038A644
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}//L8038A650
|
||||
|
||||
func_8024E55C(0, sp44);
|
||||
|
@@ -938,11 +938,11 @@ ActorMarker *baMarker_get(void){ //baMarker_get
|
||||
}
|
||||
|
||||
void baMarker_collisionOff(void){ //player_collisionOff
|
||||
playerMarker->collidable = 0;
|
||||
playerMarker->collidable = FALSE;
|
||||
}
|
||||
|
||||
void baMarker_collisionOn(void){ //player_collisionOn
|
||||
playerMarker->collidable = 1;
|
||||
playerMarker->collidable = TRUE;
|
||||
}
|
||||
|
||||
bool baMarker_isCollidable(void){ //player_isCollidable
|
||||
|
@@ -24,8 +24,8 @@ f32 D_8037DE20[3];
|
||||
void chBadShad_update(Actor *this){
|
||||
s32 iVar1;
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->marker->collidable = 0;
|
||||
this->initialized = TRUE;
|
||||
this->marker->collidable = FALSE;
|
||||
}
|
||||
if(!this->despawn_flag && this->unk1C_x < (f32)(globalTimer_getTime() - 1) ){
|
||||
//unlink
|
||||
|
@@ -34,7 +34,7 @@ void func_802CD8C0(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
this->marker->unk2C_1 = 1;
|
||||
this->marker->collidable = 0;
|
||||
this->marker->collidable = FALSE;
|
||||
*(s32*)this->unkBC = 0; //TODO Make struct
|
||||
if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
|
||||
marker_despawn(this->marker);
|
||||
|
@@ -30,7 +30,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
|
||||
Actor *thisActor = marker_getActor(this);
|
||||
|
||||
if(!thisActor->initialized){
|
||||
thisActor->initialized = 1;
|
||||
thisActor->initialized = TRUE;
|
||||
return thisActor;
|
||||
}
|
||||
else{
|
||||
@@ -41,7 +41,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
|
||||
void __chJigsawDance_update(Actor * this){
|
||||
AnimCtrl *plyrMvmt;
|
||||
|
||||
this->marker->collidable = 0;
|
||||
this->marker->collidable = FALSE;
|
||||
switch(this->state){
|
||||
case 1:
|
||||
break;
|
||||
|
@@ -53,7 +53,7 @@ void __chJinjo_802CDBA8(ActorMarker *this, ActorMarker *other){
|
||||
if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->id + 6) ) == 0x1f)
|
||||
localPtr->unk4 = 1;
|
||||
actor_loopAnimation(actorPtr);
|
||||
this->collidable = 0;
|
||||
this->collidable = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ void chJinjo_update(Actor * this){
|
||||
|
||||
local = &this->jinjo;
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
local->unk0 = 1;
|
||||
local->unk4 = 0;
|
||||
local->unk8 = (this->position_y < func_80309B24(this->position));
|
||||
|
@@ -69,7 +69,7 @@ void chOverlayPressStart_func_802DCC78(ActorMarker *this){
|
||||
|
||||
void chOverlayPressStart_update(Actor *this){
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
|
||||
actor_collisionOff(this);
|
||||
subaddie_set_state_with_direction(this, 1, 0.0f, 1);
|
||||
|
@@ -59,7 +59,7 @@ void func_802DAA14(Actor *this){
|
||||
|
||||
if(!this->initialized){
|
||||
this->unk60 = 0.5f;
|
||||
this->initialized = 1;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
if(0.0f < this->unk60){
|
||||
|
@@ -1971,11 +1971,11 @@ void func_8032AA58(Actor *this, f32 arg1){
|
||||
}
|
||||
|
||||
void actor_collisionOff(Actor* this){
|
||||
this->marker->collidable = 0;
|
||||
this->marker->collidable = FALSE;
|
||||
}
|
||||
|
||||
void actor_collisionOn(Actor* this){
|
||||
this->marker->collidable = 1;
|
||||
this->marker->collidable = TRUE;
|
||||
}
|
||||
|
||||
void func_8032AA9C(void){
|
||||
|
@@ -1155,7 +1155,7 @@ ActorMarker * marker_init(s32 *pos, MarkerDrawFunc draw_func, int arg2, int mark
|
||||
marker->roll = 0;
|
||||
marker->unk2C_2 = 0;
|
||||
marker->unk2C_1 = 0;
|
||||
marker->collidable = 1;
|
||||
marker->collidable = TRUE;
|
||||
marker->unk3E_0 = 0;
|
||||
marker->unk40_22 = 0;
|
||||
marker->unk40_19 = 0;
|
||||
|
@@ -168,7 +168,7 @@ void fxegg_head_spawn(void){
|
||||
f32 tmp_f8 = 20.0f;
|
||||
|
||||
marker->unk2C_1 = 1;
|
||||
marker->collidable = 1;
|
||||
marker->collidable = TRUE;
|
||||
func_803300B8(marker, fxegg_collide);
|
||||
func_8033EA40(0, 20.0f);
|
||||
func_8033EA40(1, 0.0f);
|
||||
|
Reference in New Issue
Block a user