core1/code_ABB0.c done
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@@ -158,7 +158,6 @@ void func_80251BCC(Mtx* arg0) {
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f32 *v0;
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v0 = D_80282FD0 = &D_80282810;
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// a0 = &arg0;
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for(i = 0; i < 4*4; i+=4){
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for(j = 0; j < 4; j++){
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*(v0++) = *(((f32*)arg0)++);
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@@ -646,7 +646,7 @@ bool func_8025773C(f32 *timer, f32 delta)
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return FALSE;
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}
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void func_8025778C(f32 dst[3], f32 arg1[3], f32 arg2[9]){
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void func_8025778C(f32 dst[3], f32 arg1[3], f32 arg2[3][3]){
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f32 sp54;
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f32 sp50;
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f32 sp4C;
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@@ -654,9 +654,9 @@ void func_8025778C(f32 dst[3], f32 arg1[3], f32 arg2[9]){
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f32 sp34[3];
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f32 sp28[3];
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func_802596AC(sp40, arg2, &arg2[3], arg1);
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func_802596AC(sp34, &arg2[3], &arg2[6], arg1);
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func_802596AC(sp28, &arg2[6], arg2, arg1);
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func_802596AC(sp40, arg2[0], arg2[1], arg1);
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func_802596AC(sp34, arg2[1], arg2[2], arg1);
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func_802596AC(sp28, arg2[2], arg2[0], arg1);
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sp54 = ml_vec3f_distance_squared(sp40, arg1);
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sp50 = ml_vec3f_distance_squared(sp34, arg1);
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@@ -955,7 +955,7 @@ int func_802582EC(f32 vec[3])
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}
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//ml_vec3f_is_not_zero
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int func_80258368(f32 vec[3])
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bool func_80258368(f32 vec[3])
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{
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return vec[0] != 0 || vec[1] != 0 || vec[2] != 0;
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}
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@@ -7,6 +7,14 @@
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#define IA8_A(ia) ((ia) & 0xF)
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#define I4_2_RGBA16(i,a) ((i << 12) | (i << 7) | (i << 2) | (a))
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#define RGBA16_R5(rgba) ((rgba) >> 11)
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#define RGBA16_G5(rgba) (((rgba) >> 6) & 0x1f)
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#define RGBA16_B5(rgba) (((rgba) >> 1) & 0x1f)
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#define RGBA16_RED5(rgba) ((rgba) >> 11)
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#define C5_TO_C8(c5) ((c5) << 3)
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#define C8_TO_C5(c5) ((c5) >> 3)
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void func_8024A3C8(s32 x, s32 y);
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void draw_prim_rect(s32 x, s32 y, s32 w, s32 h);
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void set_prim_color(s32 r, s32 g, s32 b);
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@@ -583,8 +591,36 @@ void func_80249DE0(s32 x, s32 y, s16 *arg2, s32 arg3, s32 arg4) {
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}
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}
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void func_80249F34(s32 x, s32 y, Struct84s* maskList, s32 maskIndex, s32 mX, s32 mY, s32 mW, s32 mH, s32 maskColor, s32 mStride, bool dim, s32 replacementColor) {
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BKSpriteTextureBlock* mask_texture;
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s32 ix;
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s32 iy;
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u16* color_ptr;
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u16* mask_ptr;
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#pragma GLOBAL_ASM("asm/nonmatchings/core1/code_ABB0/func_80249F34.s")
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mask_texture = func_8033EFB0(maskList, maskIndex);
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mask_ptr = (u16*)(mask_texture + 1) + mX + mY * mask_texture->w;
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color_ptr = &D_803A5D00[D_802806EC][x + y * framebuffer_width];
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for(iy = 0; iy < mH; iy += mStride){
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for(ix = 0; ix < mW; ix++){
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if(maskColor != *mask_ptr){
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*color_ptr = (replacementColor != 0)? replacementColor : *mask_ptr;
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}
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else if(dim){
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*color_ptr = _SHIFTL(C8_TO_C5(C5_TO_C8(RGBA16_R5(*color_ptr)) / 2), 11, 5)
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| _SHIFTL(C8_TO_C5(C5_TO_C8(RGBA16_G5(*color_ptr)) / 2), 6, 5)
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| _SHIFTL(C8_TO_C5(C5_TO_C8(RGBA16_B5(*color_ptr)) / 2), 1, 5)
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| 1;
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}
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color_ptr++;
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mask_ptr++;
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}
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mask_ptr += ((mStride * mask_texture->w) - mW);
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color_ptr += (framebuffer_width - mW);
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}
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}
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//fill framebuffer with vert and horz lines
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void func_8024A284(s32 x, s32 y, s32 arg2, s32 arg3, s32 horz_spacing, s32 vert_spacing) {
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