Files
banjo-kazooie/src/core2/code_B6EA0.h
2024-11-03 17:58:52 -06:00

54 lines
1.2 KiB
C

#ifndef CORE2_B6EA0_H
#define CORE2_B6EA0_H
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/anim/sprite.h"
typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
typedef struct particle_struct_0_s{
f32 unk0;
f32 unk4;
f32 unk8;
f32 unkC;
f32 unk10;
f32 unk14;
u8 pad18[8];
s32 unk20;
s32 unk24;
s32 unk28;
u8 pad24[0x4];
ActorMarker *marker_30;
AnimSprite *unk34;
ActorMarker *unk38;
s32 unk3C;
FuncUnk40 unk40;
u8 unk44;
u8 unk45;
u8 unk46;
u8 unk47;
} ParticleStruct0s;
ActorMarker *func_8033E864(void);
FuncUnk40 func_8033E888(void);
u8 func_8033E8D0(void);
AnimSprite *func_8033E8F4(void);
ParticleStruct0s *func_8033E960(void);
void func_8033E984(void);
void projectile_setSprite(u8, enum asset_e);
void func_8033FC34(u8, s32);
void projectile_setColor(u8, s32, s32, s32);
void func_8033FCD8(u8, s32);
void projectile_setRotation(u8, f32[3]);
void projectile_addRoll(u8, f32);
void projectile_setPosition(u8, f32[3]);
void func_8033FFE4(u8, s32, s32);
void func_80344E18(u8, s32);
void func_80344E3C(u8, f32[3]);
void func_80344D94(u8, f32[3]);
void func_80344EE4(u8, f32, f32);
#endif