54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
#ifndef CORE2_B6EA0_H
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#define CORE2_B6EA0_H
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/anim/sprite.h"
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typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
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typedef struct particle_struct_0_s{
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f32 unk0;
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f32 unk4;
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f32 unk8;
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f32 unkC;
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f32 unk10;
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f32 unk14;
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u8 pad18[8];
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s32 unk20;
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s32 unk24;
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s32 unk28;
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u8 pad24[0x4];
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ActorMarker *marker_30;
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AnimSprite *unk34;
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ActorMarker *unk38;
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s32 unk3C;
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FuncUnk40 unk40;
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u8 unk44;
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u8 unk45;
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u8 unk46;
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u8 unk47;
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} ParticleStruct0s;
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ActorMarker *func_8033E864(void);
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FuncUnk40 func_8033E888(void);
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u8 func_8033E8D0(void);
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AnimSprite *func_8033E8F4(void);
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ParticleStruct0s *func_8033E960(void);
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void func_8033E984(void);
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void projectile_setSprite(u8, enum asset_e);
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void func_8033FC34(u8, s32);
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void projectile_setColor(u8, s32, s32, s32);
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void func_8033FCD8(u8, s32);
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void projectile_setRotation(u8, f32[3]);
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void projectile_addRoll(u8, f32);
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void projectile_setPosition(u8, f32[3]);
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void func_8033FFE4(u8, s32, s32);
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void func_80344E18(u8, s32);
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void func_80344E3C(u8, f32[3]);
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void func_80344D94(u8, f32[3]);
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void func_80344EE4(u8, f32, f32);
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#endif
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