#ifndef CORE2_B6EA0_H #define CORE2_B6EA0_H #include #include "functions.h" #include "variables.h" #include "core2/anim/sprite.h" typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]); typedef struct particle_struct_0_s{ f32 unk0; f32 unk4; f32 unk8; f32 unkC; f32 unk10; f32 unk14; u8 pad18[8]; s32 unk20; s32 unk24; s32 unk28; u8 pad24[0x4]; ActorMarker *marker_30; AnimSprite *unk34; ActorMarker *unk38; s32 unk3C; FuncUnk40 unk40; u8 unk44; u8 unk45; u8 unk46; u8 unk47; } ParticleStruct0s; ActorMarker *func_8033E864(void); FuncUnk40 func_8033E888(void); u8 func_8033E8D0(void); AnimSprite *func_8033E8F4(void); ParticleStruct0s *func_8033E960(void); void func_8033E984(void); void projectile_setSprite(u8, enum asset_e); void func_8033FC34(u8, s32); void projectile_setColor(u8, s32, s32, s32); void func_8033FCD8(u8, s32); void projectile_setRotation(u8, f32[3]); void projectile_addRoll(u8, f32); void projectile_setPosition(u8, f32[3]); void func_8033FFE4(u8, s32, s32); void func_80344E18(u8, s32); void func_80344E3C(u8, f32[3]); void func_80344D94(u8, f32[3]); void func_80344EE4(u8, f32, f32); #endif