Files
banjo-kazooie/src/RBB/code_3CB0.c
2022-07-15 17:09:41 -05:00

124 lines
3.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_8028F9DC(s32);
extern void func_803253A0(Actor *);
extern void func_8033A2D4(void(*)(Actor *), Actor *);
/* typedefs and declarations */
typedef struct {
s16 unk0[3];
s16 unk6;
s16 unk8;
s16 unkA;
}Struct_RBB_3CB0;
typedef struct {
Struct_RBB_3CB0 *unk0;
void *unk4;
}ActorLocal_RBB_3CB0;
void func_8038A324(Actor *this);
Actor *func_8038A224(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3);
/* .data */
Struct_RBB_3CB0 D_80390720[2] = {
{{0x0640, 0x324, 0xF6A0}, 0, 3, 0x27},
{{0xF9C0, 0x324, 0xF6A0}, 0x405, 4, 0x28}
};
ActorInfo D_80390738 = {
0x186, 0x176, 0x404, 0x0, NULL,
func_8038A324, NULL, func_8038A224,
0, 0, 0.0f, 0
};
/* .code */
void func_8038A0A0(Actor *this, s32 arg1){
ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local;
if(arg1 == 1)
if(this->state == 2)
this->position_y += 40.0f;
if(arg1 == 2){
if(this->state == 1)
func_8030E6D4(SFX_90_SWITCH_PRESS);
this->position_y -= 40.0f;
if(this->state == 1){
levelSpecificFlags_set(local->unk0->unk8, 1);
func_803228D8();
timedFunc_set_1(1.1f, (TFQM1)func_8028F9DC, 2);
timedFunc_set_3(1.1f, (TFQM3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
}else{
levelSpecificFlags_set(local->unk0->unkA, 1);
}
}//L8038A1A0
this->state = arg1;
}
void func_8038A1C8(ActorMarker *marker, s32 arg1){
Actor *actor = marker_getActor(marker);
if(actor->state == 1){
func_8038A0A0(actor, 2);
}
else if(actor->state == 2){
func_8038FF40();
}
}
Actor *func_8038A224(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3){
Actor *actor = marker_getActor(marker);
ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&actor->local;
if(actor->state == 0){
return actor;
}
func_8033A2D4(func_803253A0, actor);
if(local->unk4){
func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, local->unk4);
}
else{
func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, func_80330B1C(marker));
}
return actor;
}
void func_8038A2F8(Actor *actor){
ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&actor->local;
if(local->unk4)
assetcache_release(local->unk4);
}
void func_8038A324(Actor *this){
ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local;
if(!this->unk16C_4){
this->marker->propPtr->unk8_3 = 1;
this->marker->unk30 = func_8038A2F8;
this->unk16C_4 = 1;
local->unk0 = &D_80390720[((this->unk78_13 == 2) ? 0:1)];
if(local->unk0->unk6 == 0)
local->unk4 = NULL;
else
local->unk4 = assetcache_get(local->unk0->unk6);
marker_setCollisionScripts(this->marker, NULL, func_8038A1C8, NULL);
this->position_x = (f32)local->unk0->unk0[0];
this->position_y = (f32)local->unk0->unk0[1];
this->position_z = (f32)local->unk0->unk0[2];
if(levelSpecificFlags_get(local->unk0->unkA))
func_8038A0A0(this, 2);
else
func_8038A0A0(this, 1);
}//L8038A47C
if(this->state == 2){
if( !levelSpecificFlags_get(local->unk0->unkA)
&& !levelSpecificFlags_get(3)
&& !levelSpecificFlags_get(4)
){
func_8038A0A0(this, 1);
}
}
}