#include #include "functions.h" #include "variables.h" extern void func_8028F9DC(s32); extern void func_803253A0(Actor *); extern void func_8033A2D4(void(*)(Actor *), Actor *); /* typedefs and declarations */ typedef struct { s16 unk0[3]; s16 unk6; s16 unk8; s16 unkA; }Struct_RBB_3CB0; typedef struct { Struct_RBB_3CB0 *unk0; void *unk4; }ActorLocal_RBB_3CB0; void func_8038A324(Actor *this); Actor *func_8038A224(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3); /* .data */ Struct_RBB_3CB0 D_80390720[2] = { {{0x0640, 0x324, 0xF6A0}, 0, 3, 0x27}, {{0xF9C0, 0x324, 0xF6A0}, 0x405, 4, 0x28} }; ActorInfo D_80390738 = { 0x186, 0x176, 0x404, 0x0, NULL, func_8038A324, NULL, func_8038A224, 0, 0, 0.0f, 0 }; /* .code */ void func_8038A0A0(Actor *this, s32 arg1){ ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local; if(arg1 == 1) if(this->state == 2) this->position_y += 40.0f; if(arg1 == 2){ if(this->state == 1) func_8030E6D4(SFX_90_SWITCH_PRESS); this->position_y -= 40.0f; if(this->state == 1){ levelSpecificFlags_set(local->unk0->unk8, 1); func_803228D8(); timedFunc_set_1(1.1f, (TFQM1)func_8028F9DC, 2); timedFunc_set_3(1.1f, (TFQM3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0); }else{ levelSpecificFlags_set(local->unk0->unkA, 1); } }//L8038A1A0 this->state = arg1; } void func_8038A1C8(ActorMarker *marker, s32 arg1){ Actor *actor = marker_getActor(marker); if(actor->state == 1){ func_8038A0A0(actor, 2); } else if(actor->state == 2){ func_8038FF40(); } } Actor *func_8038A224(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3){ Actor *actor = marker_getActor(marker); ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&actor->local; if(actor->state == 0){ return actor; } func_8033A2D4(func_803253A0, actor); if(local->unk4){ func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, local->unk4); } else{ func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, func_80330B1C(marker)); } return actor; } void func_8038A2F8(Actor *actor){ ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&actor->local; if(local->unk4) assetcache_release(local->unk4); } void func_8038A324(Actor *this){ ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local; if(!this->unk16C_4){ this->marker->propPtr->unk8_3 = 1; this->marker->unk30 = func_8038A2F8; this->unk16C_4 = 1; local->unk0 = &D_80390720[((this->unk78_13 == 2) ? 0:1)]; if(local->unk0->unk6 == 0) local->unk4 = NULL; else local->unk4 = assetcache_get(local->unk0->unk6); marker_setCollisionScripts(this->marker, NULL, func_8038A1C8, NULL); this->position_x = (f32)local->unk0->unk0[0]; this->position_y = (f32)local->unk0->unk0[1]; this->position_z = (f32)local->unk0->unk0[2]; if(levelSpecificFlags_get(local->unk0->unkA)) func_8038A0A0(this, 2); else func_8038A0A0(this, 1); }//L8038A47C if(this->state == 2){ if( !levelSpecificFlags_get(local->unk0->unkA) && !levelSpecificFlags_get(3) && !levelSpecificFlags_get(4) ){ func_8038A0A0(this, 1); } } }