92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_80389144(Actor *this);
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Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorInfo D_80390D90 = {
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MARKER_C0_TRUNKER, ACTOR_132_TRUNKER, ASSET_3DF_MODEL_TRUNKER,
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0, NULL,
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func_80389144, NULL, func_80389050,
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0, 0x599, 2.0f, 0
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};
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/* .code */
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void func_80388F70(Actor *this, s32 next_state){
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this->state = next_state;
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if(this->state == 1){
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func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
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}
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if(this->state == 2){
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func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
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func_80335A8C(this->unk148, 2);
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}
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if(this->state == 3){
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func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
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func_80335A74(this->unk148, 0.999f);
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func_80335A8C(this->unk148, 2);
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}
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}
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Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(this_marker);
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f32 sp38[3];
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f32 sp2C[3];
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if(this->state == 0) return this;
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this = func_80325888(this_marker, gfx, mtx, vtx);
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sp38[0] = this->position_x - 150.0f;
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sp38[1] = this->position_y + 2.0f;
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sp38[2] = this->position_z - 170.0f;
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sp2C[0] = this->pitch;
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sp2C[1] = this->yaw + 220.0f;
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sp2C[2] = this->roll;
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set_model_render_mode(2);
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func_803391A4(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3));
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return this;
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}
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void func_80389144(Actor *this){
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ActorMarker *marker = this->marker;
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s32 sp28 = 0;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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mapSpecificFlags_set(0xC, FALSE);
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if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){
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func_80388F70(this, 3);
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}
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else{//L803891CC
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func_80388F70(this, 1);
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}
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}//L803891D8
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if( this->state == 1
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&& !this->unk138_24
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&& func_80329530(this, 250)
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&& !func_80329530(this, 80)
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&& func_8028F2A0()
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){
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func_80311480(ASSET_A71_TEXT_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->unk138_24 = 1;
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}//L80389254
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if(this->state == 1 && mapSpecificFlags_get(0xC)){
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sp28 = 2;
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}
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if(this->state == 2 && func_80335794(this->unk148) > 0){
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sp28 = 3;
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}
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if(sp28)
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func_80388F70(this, sp28);
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}
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