Files
banjo-kazooie/src/GV/code_2B80.c
2022-07-15 17:09:41 -05:00

92 lines
2.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_80389144(Actor *this);
Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo D_80390D90 = {
MARKER_C0_TRUNKER, ACTOR_132_TRUNKER, ASSET_3DF_MODEL_TRUNKER,
0, NULL,
func_80389144, NULL, func_80389050,
0, 0x599, 2.0f, 0
};
/* .code */
void func_80388F70(Actor *this, s32 next_state){
this->state = next_state;
if(this->state == 1){
func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
}
if(this->state == 2){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
func_80335A8C(this->unk148, 2);
}
if(this->state == 3){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
func_80335A74(this->unk148, 0.999f);
func_80335A8C(this->unk148, 2);
}
}
Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
f32 sp38[3];
f32 sp2C[3];
if(this->state == 0) return this;
this = func_80325888(this_marker, gfx, mtx, vtx);
sp38[0] = this->position_x - 150.0f;
sp38[1] = this->position_y + 2.0f;
sp38[2] = this->position_z - 170.0f;
sp2C[0] = this->pitch;
sp2C[1] = this->yaw + 220.0f;
sp2C[2] = this->roll;
set_model_render_mode(2);
func_803391A4(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3));
return this;
}
void func_80389144(Actor *this){
ActorMarker *marker = this->marker;
s32 sp28 = 0;
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
mapSpecificFlags_set(0xC, FALSE);
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){
func_80388F70(this, 3);
}
else{//L803891CC
func_80388F70(this, 1);
}
}//L803891D8
if( this->state == 1
&& !this->unk138_24
&& func_80329530(this, 250)
&& !func_80329530(this, 80)
&& func_8028F2A0()
){
func_80311480(ASSET_A71_TEXT_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
this->unk138_24 = 1;
}//L80389254
if(this->state == 1 && mapSpecificFlags_get(0xC)){
sp28 = 2;
}
if(this->state == 2 && func_80335794(this->unk148) > 0){
sp28 = 3;
}
if(sp28)
func_80388F70(this, sp28);
}