#include #include "functions.h" #include "variables.h" void func_80389144(Actor *this); Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); /* .data */ ActorInfo D_80390D90 = { MARKER_C0_TRUNKER, ACTOR_132_TRUNKER, ASSET_3DF_MODEL_TRUNKER, 0, NULL, func_80389144, NULL, func_80389050, 0, 0x599, 2.0f, 0 }; /* .code */ void func_80388F70(Actor *this, s32 next_state){ this->state = next_state; if(this->state == 1){ func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f); } if(this->state == 2){ func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f); func_80335A8C(this->unk148, 2); } if(this->state == 3){ func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f); func_80335A74(this->unk148, 0.999f); func_80335A8C(this->unk148, 2); } } Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this = marker_getActor(this_marker); f32 sp38[3]; f32 sp2C[3]; if(this->state == 0) return this; this = func_80325888(this_marker, gfx, mtx, vtx); sp38[0] = this->position_x - 150.0f; sp38[1] = this->position_y + 2.0f; sp38[2] = this->position_z - 170.0f; sp2C[0] = this->pitch; sp2C[1] = this->yaw + 220.0f; sp2C[2] = this->roll; set_model_render_mode(2); func_803391A4(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3)); return this; } void func_80389144(Actor *this){ ActorMarker *marker = this->marker; s32 sp28 = 0; if(!this->unk16C_4){ this->unk16C_4 = TRUE; marker->propPtr->unk8_3 = TRUE; actor_collisionOff(this); mapSpecificFlags_set(0xC, FALSE); if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){ func_80388F70(this, 3); } else{//L803891CC func_80388F70(this, 1); } }//L803891D8 if( this->state == 1 && !this->unk138_24 && func_80329530(this, 250) && !func_80329530(this, 80) && func_8028F2A0() ){ func_80311480(ASSET_A71_TEXT_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL); this->unk138_24 = 1; }//L80389254 if(this->state == 1 && mapSpecificFlags_get(0xC)){ sp28 = 2; } if(this->state == 2 && func_80335794(this->unk148) > 0){ sp28 = 3; } if(sp28) func_80388F70(this, sp28); }