33 lines
853 B
C
33 lines
853 B
C
#include <ultra64.h>
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#include "functions.h"
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#include <core1/viewport.h>
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static f32 __playerStartPosition[3];
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void ncDynamicCamF_init(void){
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f32 sp24[3];
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f32 sp12[3];
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viewport_getPosition_vec3f(sp24);
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viewport_getRotation_vec3f(sp12);
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ncDynamicCamera_setPosition(sp24);
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ncDynamicCamera_setRotation(sp12);
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player_getPosition(__playerStartPosition);
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func_80291488(5);
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}
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void ncDynamicCamF_end(void){}
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void ncDynamicCamF_update(void){
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f32 player_position[3];
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f32 d_position[3];
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player_getPosition(player_position);
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ml_vec3f_diff_copy(d_position, __playerStartPosition, player_position);
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if( !(gu_sqrtf(d_position[0]*d_position[0] + d_position[1]*d_position[1] + d_position[2]*d_position[2]) < 2.0f)){
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func_80291488(2);
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ncDynamicCamera_setState(0xB);
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func_802BE720();
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}
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}
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