#include #include "functions.h" #include static f32 __playerStartPosition[3]; void ncDynamicCamF_init(void){ f32 sp24[3]; f32 sp12[3]; viewport_getPosition_vec3f(sp24); viewport_getRotation_vec3f(sp12); ncDynamicCamera_setPosition(sp24); ncDynamicCamera_setRotation(sp12); player_getPosition(__playerStartPosition); func_80291488(5); } void ncDynamicCamF_end(void){} void ncDynamicCamF_update(void){ f32 player_position[3]; f32 d_position[3]; player_getPosition(player_position); ml_vec3f_diff_copy(d_position, __playerStartPosition, player_position); if( !(gu_sqrtf(d_position[0]*d_position[0] + d_position[1]*d_position[1] + d_position[2]*d_position[2]) < 2.0f)){ func_80291488(2); ncDynamicCamera_setState(0xB); func_802BE720(); } }