Files
banjo-kazooie/src/core2/code_43A40.c
2022-07-15 17:09:41 -05:00

104 lines
2.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_802CA9D0(Actor *this);
void func_802CAA44(Actor *this);
void func_802CAB70(Actor *this);
/* .data */
extern ActorInfo D_80366F20 = {
0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD,
0, NULL,
func_802CA9D0, func_80326224, func_80325888,
0, 0, 0.0f, 0
};
extern ActorInfo D_80366F44 = {
0x045, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
0, NULL,
func_802CAA44, func_80326224, func_80325888,
0, 0, 0.0f, 0
};
extern ActorInfo D_80366F68 = {
0x261, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
0, NULL,
func_802CAB70, func_80326224, func_80325888,
0, 0, 0.0f, 0
};
extern struct31s D_80366F8C = {
{0.4f, 0.4f},
{0.0f, 0.0f},
{0.0f, 0.01f},
{3.0f, 3.0f},
0.0f, 0.35f
};
extern struct43s D_80366FB4 = {
{{-360.0f, 360.0f, -360.0}, {360.0f, 660.0f, 360.0f}},
{{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}},
{{0.0f, 0.0f, 0.0f}, {0.0f, 40.0f, 0.0f}}
};
/* .code */
void func_802CA9D0(Actor *this){
this->marker->propPtr->unk8_3 = TRUE;
if(func_803203FC(UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED)){
ability_unlock(ABILITY_D_SHOCK_JUMP);
}
if(ability_isUnlocked(ABILITY_D_SHOCK_JUMP)){
actor_setOpacity(this, 0xff);
}
else{
actor_setOpacity(this, 0x5a);
}
}
void func_802CAA44(Actor *this){
this->marker->propPtr->unk8_3 = TRUE;
if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){
ability_unlock(ABILITY_9_FLY);
}
if(ability_isUnlocked(ABILITY_9_FLY)){
actor_setOpacity(this, 0xff);
}
else{
actor_setOpacity(this, 0x5a);
}
if(map_get() == MAP_12_GV_GOBIS_VALLEY){
this->unk6C = 352.0f;
this->pitch = 352.0f;
this->yaw_moving = 90.0f;
this->yaw = 90.0f;
}
}
void func_802CAAF0(f32 position[3]){
ParticleEmitter *pCtrl = partEmitList_pushNew(0x18);
particleEmitter_setSprite(pCtrl, ASSET_715_SPRITE_SPARKLE_RED);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80366FB4);
func_802EFB98(pCtrl, &D_80366F8C);
func_802EFA78(pCtrl, 1);
particleEmitter_emitN(pCtrl, 0x18);
}
void func_802CAB70(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
func_802CAAF0(this->position);
FUNC_8030E8B4(SFX_113_PAD_APPEARS, 1.0f, 32000, this->position, 5000, 12000);
}
this->marker->propPtr->unk8_3 = TRUE;
this->alpha_124_19 = MIN(this->alpha_124_19 + this->unk38_31, 0xFF);
actor_setOpacity(this, this->alpha_124_19);
}