104 lines
2.7 KiB
C
104 lines
2.7 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_802CA9D0(Actor *this);
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void func_802CAA44(Actor *this);
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void func_802CAB70(Actor *this);
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/* .data */
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extern ActorInfo D_80366F20 = {
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0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD,
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0, NULL,
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func_802CA9D0, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80366F44 = {
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0x045, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
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0, NULL,
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func_802CAA44, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80366F68 = {
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0x261, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
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0, NULL,
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func_802CAB70, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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extern struct31s D_80366F8C = {
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{0.4f, 0.4f},
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{0.0f, 0.0f},
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{0.0f, 0.01f},
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{3.0f, 3.0f},
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0.0f, 0.35f
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};
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extern struct43s D_80366FB4 = {
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{{-360.0f, 360.0f, -360.0}, {360.0f, 660.0f, 360.0f}},
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{{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}},
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{{0.0f, 0.0f, 0.0f}, {0.0f, 40.0f, 0.0f}}
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};
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/* .code */
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void func_802CA9D0(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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if(func_803203FC(UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED)){
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ability_unlock(ABILITY_D_SHOCK_JUMP);
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}
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if(ability_isUnlocked(ABILITY_D_SHOCK_JUMP)){
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actor_setOpacity(this, 0xff);
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}
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else{
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actor_setOpacity(this, 0x5a);
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}
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}
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void func_802CAA44(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){
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ability_unlock(ABILITY_9_FLY);
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}
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if(ability_isUnlocked(ABILITY_9_FLY)){
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actor_setOpacity(this, 0xff);
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}
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else{
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actor_setOpacity(this, 0x5a);
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}
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if(map_get() == MAP_12_GV_GOBIS_VALLEY){
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this->unk6C = 352.0f;
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this->pitch = 352.0f;
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this->yaw_moving = 90.0f;
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this->yaw = 90.0f;
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}
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}
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void func_802CAAF0(f32 position[3]){
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ParticleEmitter *pCtrl = partEmitList_pushNew(0x18);
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particleEmitter_setSprite(pCtrl, ASSET_715_SPRITE_SPARKLE_RED);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80366FB4);
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func_802EFB98(pCtrl, &D_80366F8C);
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func_802EFA78(pCtrl, 1);
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particleEmitter_emitN(pCtrl, 0x18);
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}
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void func_802CAB70(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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func_802CAAF0(this->position);
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FUNC_8030E8B4(SFX_113_PAD_APPEARS, 1.0f, 32000, this->position, 5000, 12000);
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}
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this->marker->propPtr->unk8_3 = TRUE;
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this->alpha_124_19 = MIN(this->alpha_124_19 + this->unk38_31, 0xFF);
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actor_setOpacity(this, this->alpha_124_19);
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}
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