#include #include "functions.h" #include "variables.h" void func_802CA9D0(Actor *this); void func_802CAA44(Actor *this); void func_802CAB70(Actor *this); /* .data */ extern ActorInfo D_80366F20 = { 0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD, 0, NULL, func_802CA9D0, func_80326224, func_80325888, 0, 0, 0.0f, 0 }; extern ActorInfo D_80366F44 = { 0x045, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD, 0, NULL, func_802CAA44, func_80326224, func_80325888, 0, 0, 0.0f, 0 }; extern ActorInfo D_80366F68 = { 0x261, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD, 0, NULL, func_802CAB70, func_80326224, func_80325888, 0, 0, 0.0f, 0 }; extern struct31s D_80366F8C = { {0.4f, 0.4f}, {0.0f, 0.0f}, {0.0f, 0.01f}, {3.0f, 3.0f}, 0.0f, 0.35f }; extern struct43s D_80366FB4 = { {{-360.0f, 360.0f, -360.0}, {360.0f, 660.0f, 360.0f}}, {{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f}, {0.0f, 40.0f, 0.0f}} }; /* .code */ void func_802CA9D0(Actor *this){ this->marker->propPtr->unk8_3 = TRUE; if(func_803203FC(UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED)){ ability_unlock(ABILITY_D_SHOCK_JUMP); } if(ability_isUnlocked(ABILITY_D_SHOCK_JUMP)){ actor_setOpacity(this, 0xff); } else{ actor_setOpacity(this, 0x5a); } } void func_802CAA44(Actor *this){ this->marker->propPtr->unk8_3 = TRUE; if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){ ability_unlock(ABILITY_9_FLY); } if(ability_isUnlocked(ABILITY_9_FLY)){ actor_setOpacity(this, 0xff); } else{ actor_setOpacity(this, 0x5a); } if(map_get() == MAP_12_GV_GOBIS_VALLEY){ this->unk6C = 352.0f; this->pitch = 352.0f; this->yaw_moving = 90.0f; this->yaw = 90.0f; } } void func_802CAAF0(f32 position[3]){ ParticleEmitter *pCtrl = partEmitList_pushNew(0x18); particleEmitter_setSprite(pCtrl, ASSET_715_SPRITE_SPARKLE_RED); particleEmitter_setPosition(pCtrl, position); particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80366FB4); func_802EFB98(pCtrl, &D_80366F8C); func_802EFA78(pCtrl, 1); particleEmitter_emitN(pCtrl, 0x18); } void func_802CAB70(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; func_802CAAF0(this->position); FUNC_8030E8B4(SFX_113_PAD_APPEARS, 1.0f, 32000, this->position, 5000, 12000); } this->marker->propPtr->unk8_3 = TRUE; this->alpha_124_19 = MIN(this->alpha_124_19 + this->unk38_31, 0xFF); actor_setOpacity(this, this->alpha_124_19); }