142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* .bss */
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struct {
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ParticleEmitter *unk0;
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ParticleEmitter *unk4;
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f32 unk8;
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f32 unkC;
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f32 unk10;
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}D_8037D420;
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u8 D_8037D438;
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/* .code */
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void func_802AE4E0(s32 arg0) {
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switch (arg0) {
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case 1:
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func_8029E3C0(0, 0.2f);
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break;
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case 2:
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func_8025A6CC(COMUSIC_43_ENTER_LEVEL_GLITTER, 32000);
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func_8025AABC(COMUSIC_43_ENTER_LEVEL_GLITTER);
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func_8029E3C0(0, 0.4f);
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func_80291FB8(0);
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func_80291D04();
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break;
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case 3:
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comusic_8025AB44(COMUSIC_43_ENTER_LEVEL_GLITTER, 0, 2000);
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func_8029E3C0(0, 0.55f);
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break;
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}
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D_8037D438 = arg0;
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}
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void func_802AE598(void) {
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f32 plyr_pos[3];
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player_getPosition(plyr_pos);
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particleEmitter_setParticleAccelerationRange(D_8037D420.unk4, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
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particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f);
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particleEmitter_setPosition(D_8037D420.unk4, plyr_pos);
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particleEmitter_emitN(D_8037D420.unk4, 1);
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particleEmitter_setParticleAccelerationRange(D_8037D420.unk0, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
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particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f);
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particleEmitter_setPosition(D_8037D420.unk0, plyr_pos);
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particleEmitter_emitN(D_8037D420.unk0, 1);
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player_getPosition(plyr_pos);
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plyr_pos[1] += 130.0f;
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particleEmitter_setParticleAccelerationRange(D_8037D420.unk4, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
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particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f);
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particleEmitter_setPosition(D_8037D420.unk4, plyr_pos);
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particleEmitter_emitN(D_8037D420.unk4, 1);
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particleEmitter_setParticleAccelerationRange(D_8037D420.unk0, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
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particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f);
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particleEmitter_setPosition(D_8037D420.unk0, plyr_pos);
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particleEmitter_emitN(D_8037D420.unk0, 1);
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}
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void func_802AE7AC(ParticleEmitter *p_ctrl, enum asset_e sprite_id) {
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func_802F0D54(p_ctrl);
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particleEmitter_setSprite(p_ctrl, sprite_id);
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func_802EFA5C(p_ctrl, 0.3f, 0.8f);
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func_802EFB70(p_ctrl, 0.15f, 0.22f);
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func_802EFB84(p_ctrl, 0.03f, 0.05f);
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func_802EFE24(p_ctrl, 0.0f, 0.0f, 300.0f, 0.0f, 0.0f, 300.0f);
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func_802EFEC0(p_ctrl, 0.55f, 0.55f);
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}
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void func_802AE874(void) {
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func_802F0C78(D_8037D420.unk4);
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func_802F0C78(D_8037D420.unk0);
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}
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void func_802AE8A4(void) {
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D_8037D420.unk10 = 0.0f;
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D_8037D420.unk8 = 0.0f;
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D_8037D420.unkC = 1.0f;
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D_8037D420.unk0 = partEmitList_pushNew(60);
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func_802AE7AC(D_8037D420.unk0, ASSET_716_SPRITE_SPARKLE_WHITE);
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D_8037D420.unk4 = partEmitList_pushNew(60);
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func_802AE7AC(D_8037D420.unk4, ASSET_713_SPRITE_SPARKLE_YELLOW);
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}
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void func_802AE914(void) {
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D_8037D420.unk10 -= time_getDelta();
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while ( D_8037D420.unk10 < 0.0f) {
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func_802AE598();
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D_8037D420.unk8 += 0.02 * (f64) D_8037D420.unkC;
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D_8037D420.unk10 += 0.02;
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}
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}
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void func_802AE9C8(void) {
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f32 anim_duration;
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enum asset_e anim_id;
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func_8029BCF8(&anim_id, &anim_duration);
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func_8028A010(anim_id, anim_duration);
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func_8029C7F4(1, 1, 3, 7);
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func_80294378(6);
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func_802AE8A4();
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D_8037D438 = 0;
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func_802AE4E0(1);
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}
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void func_802AEA2C(void) {
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s32 next_state;
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s32 sp20;
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u8 temp_v0;
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next_state = 0;
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switch (D_8037D438) {
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case 1:
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func_802AE914();
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if (func_8029E1A8(0)) {
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func_802AE4E0(2);
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}
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break;
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case 2:
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func_802AE914();
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sp20 = func_8029E1A8(0);
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func_80291FB8((s32) ml_map_f(func_8029E270(0), 0.0f, 0.4f, 255.0f, 0.0f));
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if (sp20) {
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func_802AE4E0(3);
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}
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break;
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case 3:
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if (func_8029E1A8(0)) {
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next_state = bs_getIdleState();
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}
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break;
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}
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bs_setState(next_state);
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}
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void func_802AEB24(void){
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func_802AE874();
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func_80294378(1);
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func_80291D04();
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}
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