#include #include "functions.h" #include "variables.h" /* .bss */ struct { ParticleEmitter *unk0; ParticleEmitter *unk4; f32 unk8; f32 unkC; f32 unk10; }D_8037D420; u8 D_8037D438; /* .code */ void func_802AE4E0(s32 arg0) { switch (arg0) { case 1: func_8029E3C0(0, 0.2f); break; case 2: func_8025A6CC(COMUSIC_43_ENTER_LEVEL_GLITTER, 32000); func_8025AABC(COMUSIC_43_ENTER_LEVEL_GLITTER); func_8029E3C0(0, 0.4f); func_80291FB8(0); func_80291D04(); break; case 3: comusic_8025AB44(COMUSIC_43_ENTER_LEVEL_GLITTER, 0, 2000); func_8029E3C0(0, 0.55f); break; } D_8037D438 = arg0; } void func_802AE598(void) { f32 plyr_pos[3]; player_getPosition(plyr_pos); particleEmitter_setParticleAccelerationRange(D_8037D420.unk4, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f); particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f); particleEmitter_setPosition(D_8037D420.unk4, plyr_pos); particleEmitter_emitN(D_8037D420.unk4, 1); particleEmitter_setParticleAccelerationRange(D_8037D420.unk0, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f); particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f); particleEmitter_setPosition(D_8037D420.unk0, plyr_pos); particleEmitter_emitN(D_8037D420.unk0, 1); player_getPosition(plyr_pos); plyr_pos[1] += 130.0f; particleEmitter_setParticleAccelerationRange(D_8037D420.unk4, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f); particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f); particleEmitter_setPosition(D_8037D420.unk4, plyr_pos); particleEmitter_emitN(D_8037D420.unk4, 1); particleEmitter_setParticleAccelerationRange(D_8037D420.unk0, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f); particleEmitter_setParticleSpawnPositionRange(D_8037D420.unk4, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f); particleEmitter_setPosition(D_8037D420.unk0, plyr_pos); particleEmitter_emitN(D_8037D420.unk0, 1); } void func_802AE7AC(ParticleEmitter *p_ctrl, enum asset_e sprite_id) { func_802F0D54(p_ctrl); particleEmitter_setSprite(p_ctrl, sprite_id); func_802EFA5C(p_ctrl, 0.3f, 0.8f); func_802EFB70(p_ctrl, 0.15f, 0.22f); func_802EFB84(p_ctrl, 0.03f, 0.05f); func_802EFE24(p_ctrl, 0.0f, 0.0f, 300.0f, 0.0f, 0.0f, 300.0f); func_802EFEC0(p_ctrl, 0.55f, 0.55f); } void func_802AE874(void) { func_802F0C78(D_8037D420.unk4); func_802F0C78(D_8037D420.unk0); } void func_802AE8A4(void) { D_8037D420.unk10 = 0.0f; D_8037D420.unk8 = 0.0f; D_8037D420.unkC = 1.0f; D_8037D420.unk0 = partEmitList_pushNew(60); func_802AE7AC(D_8037D420.unk0, ASSET_716_SPRITE_SPARKLE_WHITE); D_8037D420.unk4 = partEmitList_pushNew(60); func_802AE7AC(D_8037D420.unk4, ASSET_713_SPRITE_SPARKLE_YELLOW); } void func_802AE914(void) { D_8037D420.unk10 -= time_getDelta(); while ( D_8037D420.unk10 < 0.0f) { func_802AE598(); D_8037D420.unk8 += 0.02 * (f64) D_8037D420.unkC; D_8037D420.unk10 += 0.02; } } void func_802AE9C8(void) { f32 anim_duration; enum asset_e anim_id; func_8029BCF8(&anim_id, &anim_duration); func_8028A010(anim_id, anim_duration); func_8029C7F4(1, 1, 3, 7); func_80294378(6); func_802AE8A4(); D_8037D438 = 0; func_802AE4E0(1); } void func_802AEA2C(void) { s32 next_state; s32 sp20; u8 temp_v0; next_state = 0; switch (D_8037D438) { case 1: func_802AE914(); if (func_8029E1A8(0)) { func_802AE4E0(2); } break; case 2: func_802AE914(); sp20 = func_8029E1A8(0); func_80291FB8((s32) ml_map_f(func_8029E270(0), 0.0f, 0.4f, 255.0f, 0.0f)); if (sp20) { func_802AE4E0(3); } break; case 3: if (func_8029E1A8(0)) { next_state = bs_getIdleState(); } break; } bs_setState(next_state); } void func_802AEB24(void){ func_802AE874(); func_80294378(1); func_80291D04(); }