Files
banjo-kazooie/src/core2/code_CD6E0.c
2024-09-10 12:50:45 +02:00

598 lines
16 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "code_B6EA0.h"
#include "core2/anim/sprite.h"
extern f32 player_getYaw(void);
extern void projectile_getPosition(u8 arg0, f32 arg1[3]);
extern void func_8033FC98(u8 arg0, s32 arg1);
/* .data */
u8 D_803726C0[] = { 0, 1, 1, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1};
u8 D_803726D4[] = {10, 10, 15, 20, 25, 30, 35, 40, 45, 50, 54, 58, 62, 66, 70, 74, 76, 78, 80, 40, 20};
f32 D_803726EC = 0.0f;
/* .bss */
void func_80354670(u8 arg0, s32 arg1) {
func_8033FFE4(arg0, D_803726D4[arg1], D_803726D4[arg1]);
func_8033FC34(arg0, ml_map_f(arg1, 0.0f, 8.0f, 40.0f, 255.0f));
}
void func_803546E8(void) {
u8 projectile_indx;
AnimSprite* sp48;
u8 sp47;
ParticleStruct1s* temp_s0;
f32 plyr_pos[3];
f32 sp28[3];
projectile_indx = func_8033E8D0();
sp48 = func_8033E8F4();
sp47 = func_8033E93C();
temp_s0 = func_8033E960();
player_getPosition(plyr_pos);
temp_s0->unk0[0] = randf2(-10.0f, 10.0f);
temp_s0->unk0[1] = (randf() * 35.0f) + 50.0f;
temp_s0->unk0[2] = randf2(-10.0f, 10.0f);
func_802589E4(sp28, player_getYaw(), 48.0f);
sp28[1] = 0.0f;
temp_s0->unk0[0] += sp28[0];
temp_s0->unk0[1] += sp28[1];
temp_s0->unk0[2] += sp28[2];
projectile_setSprite(projectile_indx, ASSET_713_SPRITE_SPARKLE_YELLOW);
projectile_setPosition(projectile_indx, plyr_pos);
func_8033FCD8(projectile_indx, 0xC);
animsprite_default(sp48);
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
func_80344E18(sp47, 5);
func_80344EE4(sp47, -700.0f, -22000.0f);
func_802589E4(sp28, D_803726EC, 250.0f);
sp28[1] = 250.0f;
D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
func_80344E3C(sp47, sp28);
func_80344D94(sp47, plyr_pos);
temp_s0->unk20 = 0x14;
func_80354670(projectile_indx, 0x14);
}
void func_8035489C(void) {
ParticleStruct1s* temp_s0;
u8 projectile_indx;
f32 playerVelocity[3];
f32 playerPosition[3];
temp_s0 = func_8033E960();
projectile_indx = func_8033E8D0();
projectile_addRoll(projectile_indx, 7.0f);
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
return;
}
func_80354670(projectile_indx, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
player_getPosition(playerPosition);
player_getVelocity(playerVelocity);
playerVelocity[1] = 0.0f;
playerPosition[0] += playerVelocity[0] * time_getDelta();
playerPosition[2] += playerVelocity[2] * time_getDelta();
playerPosition[0] += temp_s0->unk0[0];
playerPosition[1] += temp_s0->unk0[1];
playerPosition[2] += temp_s0->unk0[2];
projectile_setPosition(projectile_indx, playerPosition);
}
}
void func_80354990(void){}
void func_80354998(void) {
u8 sp57;
ActorMarker *sp50;
AnimSprite *sp4C;
u8 sp4B;
ParticleStruct1s *temp_s0;
f32 sp38[3];
f32 sp2C[3];
s32 sp28;
sp57 = func_8033E8D0();
sp50 = func_8033E864();
sp4C = func_8033E8F4();
sp4B = func_8033E93C();
temp_s0 = func_8033E960();
ml_vec3f_clear(sp38);
temp_s0->unk0[0] = randf2(-2.0f, 2.0f);
temp_s0->unk0[1] = 0.0f;
randf2(-10.0f, 10.0f);
temp_s0->unk0[2] = randf2(-2.0f, 2.0f);
temp_s0->unkC[0] = 0.0f;
temp_s0->unkC[1] = -0.05f;
temp_s0->unkC[2] = 0.0f;
animsprite_default(sp4C);
animsprite_set_speed(sp4C, 3.0f);
animsprite_set_state(sp4C, ANIM_SPRITE_STATE_STOPPED);
switch (sp50->modelId) { /* irregular */
case 0x3BB:
sp28 = 7;
break;
case 0x3BC:
sp28 = 0xB;
break;
case 0x3C0:
case 0x551:
sp28 = 8;
break;
case 0x3C1:
sp28 = 0xA;
break;
case 0x3C2:
sp28 = 9;
break;
case 0x548:
sp28 = 5;
ml_vec3f_clear(temp_s0->unk0);
ml_vec3f_clear(temp_s0->unkC);
break;
case 0x549:
sp28 = 3;
ml_vec3f_clear(temp_s0->unk0);
ml_vec3f_clear(temp_s0->unkC);
break;
case 0x547:
sp28 = 1;
ml_vec3f_clear(temp_s0->unk0);
ml_vec3f_clear(temp_s0->unkC);
break;
default:
sp28 = 3;
ml_vec3f_clear(temp_s0->unk0);
ml_vec3f_clear(temp_s0->unkC);
break;
}
projectile_setSprite(sp57, sp28 + 0x710);
projectile_setPosition(sp57, sp38);
func_80344E18(sp4B, 3);
sp2C[0] = 0.0f;
sp2C[1] = 0.0f;
sp2C[2] = 0.0f;
func_80344E3C(sp4B, sp2C);
func_80344D94(sp4B, sp38);
temp_s0->unk20 = 0x14;
func_80354670(sp57, 0x14);
}
void func_80354C18(void) {
ParticleStruct1s* temp_s0;
s32 pad;
ActorMarker *sp4C;
u8 sp4B;
FuncUnk40 sp44;
s32 sp40;
f32 sp34[3];
f32 sp28[3];
u8 projectile_indx;
temp_s0 = func_8033E960();
projectile_indx = func_8033E8D0();
sp4C = func_8033E864();
sp4B = func_8033E93C();
sp44 = func_8033E888();
sp40 = func_8033E8AC();
projectile_addRoll(projectile_indx, 7.0f);
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(projectile_indx, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
if (sp44(sp4C, sp40, sp34) != 0) {
func_8033FC98(projectile_indx, 0);
} else {
func_8033FC98(projectile_indx, 1);
}
} else {
projectile_getPosition(projectile_indx, sp34);
}
func_80344E7C(sp4B, sp28);
sp28[0] += temp_s0->unkC[0];
sp28[1] += temp_s0->unkC[1];
sp28[2] += temp_s0->unkC[2];
func_80344E3C(sp4B, sp28);
temp_s0->unk0[0] += sp28[0];
temp_s0->unk0[1] += sp28[1];
temp_s0->unk0[2] += sp28[2];
sp34[0] += temp_s0->unk0[0];
sp34[1] += temp_s0->unk0[1];
sp34[2] += temp_s0->unk0[2];
projectile_setPosition(projectile_indx, sp34);
}
func_8033FC34(projectile_indx, 0xB4);
func_8033FCD8(projectile_indx, 0xC);
}
void func_80354DC8(void){}
void func_80354DD0(void) {
ParticleStruct1s* temp_s0;
AnimSprite* sp40;
u8 sp3F;
u8 pad3C[3];
u8 projectile_indx;
f32 sp2C[3];
f32 sp20[3];
projectile_indx = func_8033E8D0();
sp40 = func_8033E8F4();
sp3F = func_8033E93C();
temp_s0 = func_8033E960();
ml_vec3f_clear(sp2C);
temp_s0->unk0[0] = randf2(-50.0f, 50.0f);
temp_s0->unk0[1] = randf2(-65.0f, -65.0f);
temp_s0->unk0[2] = randf2(-50.0f, 50.0f);
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
projectile_setColor(projectile_indx, 0xE1, 0xFF, 0);
projectile_setPosition(projectile_indx, sp2C);
animsprite_default(sp40);
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
func_80344E18(sp3F, 3);
sp20[0] = 0.0f;
sp20[1] = 0.0f;
sp20[2] = 0.0f;
func_80344E3C(sp3F, sp20);
func_80344D94(sp3F, sp2C);
temp_s0->unk20 = 0x14;
func_80354670(projectile_indx, 0x14);
}
void func_80354EEC(void) {
ParticleStruct1s* temp_s0;
s32 pad;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
u8 temp_s1;
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
if (sp38(sp3C, sp34, sp28) != 0) {
func_8033FC98(temp_s1, 0);
} else {
func_8033FC98(temp_s1, 1);
}
sp28[0] += temp_s0->unk0[0];
sp28[1] += temp_s0->unk0[1];
sp28[2] += temp_s0->unk0[2];
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xBE);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355004(void){}
void func_8035500C(void) {
u8 projectile_indx;
AnimSprite* sp40;
u8 sp3F;
ParticleStruct1s* temp_s0;
f32 sp2C[3];
f32 sp20[3];
projectile_indx = func_8033E8D0();
sp40 = func_8033E8F4();
sp3F = func_8033E93C();
temp_s0 = func_8033E960();
ml_vec3f_clear(sp2C);
temp_s0->unk0[0] = randf2(-40.0f, 40.0f);
temp_s0->unk0[1] = randf2(-40.0f, 40.0f);
temp_s0->unk0[2] = randf2(-40.0f, 40.0f);
projectile_setSprite(projectile_indx, 0x70F);
projectile_setColor(projectile_indx, 0xFF, 0xE6, 0xF5);
projectile_setPosition(projectile_indx, sp2C);
animsprite_default(sp40);
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
animsprite_set_frame(sp40, 0); //set frame
func_80344E18(sp3F, 3);
sp20[0] = 0.0f;
sp20[1] = 0.0f;
sp20[2] = 0.0f;
func_80344E3C(sp3F, sp20);
func_80344D94(sp3F, sp2C);
temp_s0->unk20 = 0x14;
func_80354670(projectile_indx, 0x14);
}
void func_80355134(void) {
ParticleStruct1s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
if ((globalTimer_getTime() & 1) == 0) {
temp_s0->unk20--;
}
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x13) {
sp38(sp3C, sp34, sp28);
temp_s0->unk0[1] -= time_getDelta() * 200.0f;
sp28[0] += temp_s0->unk0[0];
sp28[1] += temp_s0->unk0[1];
sp28[2] += temp_s0->unk0[2];
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 200.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355294(void){}
void func_8035529C(void) {
u8 projectile_indx;
AnimSprite* sp48;
u8 sp47;
ParticleStruct1s* sp40;
f32 sp34[3];
f32 sp28[3];
projectile_indx = func_8033E8D0();
sp48 = func_8033E8F4();
sp47 = func_8033E93C();
sp40 = func_8033E960();
ml_vec3f_clear(sp34);
sp40->unk0[0] = randf2(-40.0f, 40.0f);
sp40->unk0[1] = 0.0f;
sp40->unk0[2] = randf2(-40.0f, 40.0f);
projectile_setSprite(projectile_indx, 0x70F);
projectile_setColor(projectile_indx, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
projectile_setPosition(projectile_indx, sp34);
animsprite_default(sp48);
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
animsprite_set_frame(sp48, 0);
func_80344E18(sp47, 3);
sp28[0] = 0.0f;
sp28[1] = 0.0f;
sp28[2] = 0.0f;
func_80344E3C(sp47, sp28);
func_80344D94(sp47, sp34);
sp40->unk20 = 0xE;
func_80354670(projectile_indx, 0xE);
}
void func_803553E8(void) {
ParticleStruct1s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
if ((globalTimer_getTime() & 1) == 0) {
temp_s0->unk20--;
}
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0xD) {
sp38(sp3C, sp34, sp28);
temp_s0->unk0[1] -= time_getDelta() * 40.0f;
sp28[0] += temp_s0->unk0[0];
sp28[1] += temp_s0->unk0[1];
sp28[2] += temp_s0->unk0[2];
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 40.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355548(void){}
void func_80355550(void) {
static s32 D_803863E0;
u8 projectile_indx;
AnimSprite *sp38;
u8 sp37;
ParticleStruct1s *sp30;
f32 sp24[3];
f32 sp18[3];
projectile_indx = func_8033E8D0();
sp38 = func_8033E8F4();
sp37 = func_8033E93C();
sp30 = func_8033E960();
ml_vec3f_clear(sp24);
sp30->unk0[0] = randf2(-30.0f, 30.0f);
sp30->unk0[1] = randf2(-30.0f, 30.0f);
sp30->unk0[2] = randf2(-30.0f, 30.0f);
if ((f64) randf() < 0.25) {
projectile_setSprite(projectile_indx, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
} else if ((f64) randf() < 0.5) {
projectile_setSprite(projectile_indx, ASSET_716_SPRITE_SPARKLE_WHITE);
} else {
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
}
projectile_setColor(projectile_indx, 0xFF, 0xFF, 0xFF);
projectile_setPosition(projectile_indx, sp24);
animsprite_default(sp38);
animsprite_set_state(sp38, ANIM_SPRITE_STATE_STOPPED);
animsprite_set_frame(sp38, 0);
if (D_803863E0 >= 4) {
D_803863E0 = 0;
}
func_80344E18(sp37, 3);
sp18[0] = 0.0f;
sp18[1] = 0.0f;
sp18[2] = 0.0f;
func_80344E3C(sp37, sp18);
func_80344D94(sp37, sp24);
sp30->unk20 = 0x14;
func_80354670(projectile_indx, 0x14);
}
void func_8035570C(void) {
ParticleStruct1s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x13) {
sp38(sp3C, sp34, sp28);
temp_s0->unk0[1] -= time_getDelta() * 80.0f;
sp28[0] += temp_s0->unk0[0];
sp28[1] += temp_s0->unk0[1];
sp28[2] += temp_s0->unk0[2];
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 200.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_8035585C(void){}
void func_80355864(void) {
u8 sp5F;
AnimSprite *sp58;
u8 sp57;
static s32 D_803863E4;
f32 var_f2;
Actor *sp4C;
ParticleStruct1s *sp48;
s32 sp44;
f32 sp38[3];
f32 sp2C[3];
f32 sp28;
sp5F = func_8033E8D0();
sp58 = func_8033E8F4();
sp57 = func_8033E93C();
sp4C = marker_getActor(func_8033E864());
sp48 = func_8033E960();
D_803863E4 = (D_803863E4 + 1) % 10;
sp44 = (D_803863E4 == 0);
sp38[0] = sp4C->position[0];
sp38[1] = sp4C->position[1];
sp38[2] = sp4C->position[2];
sp48->unk0[0] = randf2(-10.0f, 10.0f);
sp48->unk0[1] = (f32) ((randf() * 45.0f) + 10.0f);
sp48->unk0[2] = randf2(-10.0f, 10.0f);
projectile_setSprite(sp5F, 0x713);
projectile_setPosition(sp5F, &sp38);
func_8033FCD8(sp5F, 0xC);
animsprite_default(sp58);
animsprite_set_state(sp58, ANIM_SPRITE_STATE_STOPPED);
animsprite_set_speed(sp58, (sp44)? 16.0 : 3.0);
func_80344E18(sp57, 5);
func_80344EE4(sp57, -700.0f, -22000.0f);
sp28 = (sp44) ? randf2(-75.0f, 75.0f) + 400.0f
: randf2(-50.0f, 50.0f) + 250.0f;
func_802589E4(sp2C, D_803726EC, sp28);
sp2C[1] = sp28 * ((sp44 * 0.5) + 1.0);
D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
func_80344E3C(sp57, sp2C);
func_80344D94(sp57, sp38);
sp48->unk20 = 0x14;
sp48->unk24 = sp44;
sp48->unk28 = 1;
func_80354670(sp5F, 0x14);
}
void func_80355B00(void) {
ParticleStruct1s *sp44;
u8 projectile_indx;
ActorMarker *pad40;
Actor *sp38;
f32 *sp34;
f32 sp28[3];
sp44 = func_8033E960();
projectile_indx = func_8033E8D0();
pad40 = func_8033E864();
sp38 = marker_getActor(pad40);
sp34 = func_802C9C0C(sp38);
projectile_addRoll(projectile_indx, 7.0f);
sp28[0] = sp38->position[0];
sp28[1] = sp38->position[1];
sp28[2] = sp38->position[2];
if (sp44->unk28 > 0) {
sp44->unk20 = (s32) (sp44->unk20 - 1);
}
if (sp44->unk24 != 0) {
sp44->unk28 = (s32) -sp44->unk28;
}
if (sp44->unk20 < 0) {
func_8033E984();
return;
}
func_80354670(projectile_indx, sp44->unk20);
if (sp44->unk20 >= 0x10) {
sp28[0] += sp34[0] * time_getDelta();
sp28[2] += sp34[2] * time_getDelta();
sp28[0] += sp44->unk0[0];
sp28[1] += sp44->unk0[1];
sp28[2] += sp44->unk0[2];
projectile_setPosition(projectile_indx, sp28);
}
}
void func_80355C4C(void){}