598 lines
16 KiB
C
598 lines
16 KiB
C
#include <ultra64.h>
|
|
#include "functions.h"
|
|
#include "variables.h"
|
|
|
|
#include "code_B6EA0.h"
|
|
#include "core2/anim/sprite.h"
|
|
|
|
extern f32 player_getYaw(void);
|
|
extern void projectile_getPosition(u8 arg0, f32 arg1[3]);
|
|
extern void func_8033FC98(u8 arg0, s32 arg1);
|
|
|
|
|
|
/* .data */
|
|
u8 D_803726C0[] = { 0, 1, 1, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1};
|
|
u8 D_803726D4[] = {10, 10, 15, 20, 25, 30, 35, 40, 45, 50, 54, 58, 62, 66, 70, 74, 76, 78, 80, 40, 20};
|
|
f32 D_803726EC = 0.0f;
|
|
|
|
/* .bss */
|
|
void func_80354670(u8 arg0, s32 arg1) {
|
|
func_8033FFE4(arg0, D_803726D4[arg1], D_803726D4[arg1]);
|
|
func_8033FC34(arg0, ml_map_f(arg1, 0.0f, 8.0f, 40.0f, 255.0f));
|
|
}
|
|
|
|
void func_803546E8(void) {
|
|
u8 projectile_indx;
|
|
AnimSprite* sp48;
|
|
u8 sp47;
|
|
ParticleStruct1s* temp_s0;
|
|
f32 plyr_pos[3];
|
|
f32 sp28[3];
|
|
|
|
projectile_indx = func_8033E8D0();
|
|
sp48 = func_8033E8F4();
|
|
sp47 = func_8033E93C();
|
|
temp_s0 = func_8033E960();
|
|
player_getPosition(plyr_pos);
|
|
|
|
temp_s0->unk0[0] = randf2(-10.0f, 10.0f);
|
|
temp_s0->unk0[1] = (randf() * 35.0f) + 50.0f;
|
|
temp_s0->unk0[2] = randf2(-10.0f, 10.0f);
|
|
func_802589E4(sp28, player_getYaw(), 48.0f);
|
|
sp28[1] = 0.0f;
|
|
temp_s0->unk0[0] += sp28[0];
|
|
temp_s0->unk0[1] += sp28[1];
|
|
temp_s0->unk0[2] += sp28[2];
|
|
projectile_setSprite(projectile_indx, ASSET_713_SPRITE_SPARKLE_YELLOW);
|
|
projectile_setPosition(projectile_indx, plyr_pos);
|
|
func_8033FCD8(projectile_indx, 0xC);
|
|
animsprite_default(sp48);
|
|
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
|
|
func_80344E18(sp47, 5);
|
|
func_80344EE4(sp47, -700.0f, -22000.0f);
|
|
func_802589E4(sp28, D_803726EC, 250.0f);
|
|
sp28[1] = 250.0f;
|
|
D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
|
|
func_80344E3C(sp47, sp28);
|
|
func_80344D94(sp47, plyr_pos);
|
|
temp_s0->unk20 = 0x14;
|
|
func_80354670(projectile_indx, 0x14);
|
|
}
|
|
|
|
void func_8035489C(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
u8 projectile_indx;
|
|
f32 playerVelocity[3];
|
|
f32 playerPosition[3];
|
|
|
|
temp_s0 = func_8033E960();
|
|
projectile_indx = func_8033E8D0();
|
|
projectile_addRoll(projectile_indx, 7.0f);
|
|
temp_s0->unk20--;
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
return;
|
|
}
|
|
func_80354670(projectile_indx, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0x10) {
|
|
player_getPosition(playerPosition);
|
|
player_getVelocity(playerVelocity);
|
|
playerVelocity[1] = 0.0f;
|
|
playerPosition[0] += playerVelocity[0] * time_getDelta();
|
|
playerPosition[2] += playerVelocity[2] * time_getDelta();
|
|
playerPosition[0] += temp_s0->unk0[0];
|
|
playerPosition[1] += temp_s0->unk0[1];
|
|
playerPosition[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(projectile_indx, playerPosition);
|
|
}
|
|
}
|
|
|
|
void func_80354990(void){}
|
|
|
|
void func_80354998(void) {
|
|
u8 sp57;
|
|
ActorMarker *sp50;
|
|
AnimSprite *sp4C;
|
|
u8 sp4B;
|
|
ParticleStruct1s *temp_s0;
|
|
f32 sp38[3];
|
|
f32 sp2C[3];
|
|
s32 sp28;
|
|
|
|
sp57 = func_8033E8D0();
|
|
sp50 = func_8033E864();
|
|
sp4C = func_8033E8F4();
|
|
sp4B = func_8033E93C();
|
|
temp_s0 = func_8033E960();
|
|
ml_vec3f_clear(sp38);
|
|
temp_s0->unk0[0] = randf2(-2.0f, 2.0f);
|
|
temp_s0->unk0[1] = 0.0f;
|
|
randf2(-10.0f, 10.0f);
|
|
temp_s0->unk0[2] = randf2(-2.0f, 2.0f);
|
|
temp_s0->unkC[0] = 0.0f;
|
|
temp_s0->unkC[1] = -0.05f;
|
|
temp_s0->unkC[2] = 0.0f;
|
|
animsprite_default(sp4C);
|
|
animsprite_set_speed(sp4C, 3.0f);
|
|
animsprite_set_state(sp4C, ANIM_SPRITE_STATE_STOPPED);
|
|
switch (sp50->modelId) { /* irregular */
|
|
case 0x3BB:
|
|
sp28 = 7;
|
|
break;
|
|
case 0x3BC:
|
|
sp28 = 0xB;
|
|
break;
|
|
case 0x3C0:
|
|
case 0x551:
|
|
sp28 = 8;
|
|
break;
|
|
case 0x3C1:
|
|
sp28 = 0xA;
|
|
break;
|
|
case 0x3C2:
|
|
sp28 = 9;
|
|
break;
|
|
case 0x548:
|
|
sp28 = 5;
|
|
ml_vec3f_clear(temp_s0->unk0);
|
|
ml_vec3f_clear(temp_s0->unkC);
|
|
break;
|
|
case 0x549:
|
|
sp28 = 3;
|
|
ml_vec3f_clear(temp_s0->unk0);
|
|
ml_vec3f_clear(temp_s0->unkC);
|
|
break;
|
|
case 0x547:
|
|
sp28 = 1;
|
|
ml_vec3f_clear(temp_s0->unk0);
|
|
ml_vec3f_clear(temp_s0->unkC);
|
|
break;
|
|
default:
|
|
sp28 = 3;
|
|
ml_vec3f_clear(temp_s0->unk0);
|
|
ml_vec3f_clear(temp_s0->unkC);
|
|
break;
|
|
}
|
|
projectile_setSprite(sp57, sp28 + 0x710);
|
|
projectile_setPosition(sp57, sp38);
|
|
func_80344E18(sp4B, 3);
|
|
sp2C[0] = 0.0f;
|
|
sp2C[1] = 0.0f;
|
|
sp2C[2] = 0.0f;
|
|
func_80344E3C(sp4B, sp2C);
|
|
func_80344D94(sp4B, sp38);
|
|
temp_s0->unk20 = 0x14;
|
|
func_80354670(sp57, 0x14);
|
|
}
|
|
|
|
void func_80354C18(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
s32 pad;
|
|
ActorMarker *sp4C;
|
|
u8 sp4B;
|
|
FuncUnk40 sp44;
|
|
s32 sp40;
|
|
f32 sp34[3];
|
|
f32 sp28[3];
|
|
u8 projectile_indx;
|
|
|
|
temp_s0 = func_8033E960();
|
|
projectile_indx = func_8033E8D0();
|
|
sp4C = func_8033E864();
|
|
sp4B = func_8033E93C();
|
|
sp44 = func_8033E888();
|
|
sp40 = func_8033E8AC();
|
|
projectile_addRoll(projectile_indx, 7.0f);
|
|
temp_s0->unk20--;
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
} else {
|
|
func_80354670(projectile_indx, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0x10) {
|
|
if (sp44(sp4C, sp40, sp34) != 0) {
|
|
func_8033FC98(projectile_indx, 0);
|
|
} else {
|
|
func_8033FC98(projectile_indx, 1);
|
|
}
|
|
} else {
|
|
projectile_getPosition(projectile_indx, sp34);
|
|
}
|
|
func_80344E7C(sp4B, sp28);
|
|
sp28[0] += temp_s0->unkC[0];
|
|
sp28[1] += temp_s0->unkC[1];
|
|
sp28[2] += temp_s0->unkC[2];
|
|
func_80344E3C(sp4B, sp28);
|
|
temp_s0->unk0[0] += sp28[0];
|
|
temp_s0->unk0[1] += sp28[1];
|
|
temp_s0->unk0[2] += sp28[2];
|
|
sp34[0] += temp_s0->unk0[0];
|
|
sp34[1] += temp_s0->unk0[1];
|
|
sp34[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(projectile_indx, sp34);
|
|
}
|
|
func_8033FC34(projectile_indx, 0xB4);
|
|
func_8033FCD8(projectile_indx, 0xC);
|
|
}
|
|
|
|
void func_80354DC8(void){}
|
|
|
|
void func_80354DD0(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
AnimSprite* sp40;
|
|
u8 sp3F;
|
|
u8 pad3C[3];
|
|
u8 projectile_indx;
|
|
f32 sp2C[3];
|
|
f32 sp20[3];
|
|
|
|
projectile_indx = func_8033E8D0();
|
|
sp40 = func_8033E8F4();
|
|
sp3F = func_8033E93C();
|
|
temp_s0 = func_8033E960();
|
|
ml_vec3f_clear(sp2C);
|
|
temp_s0->unk0[0] = randf2(-50.0f, 50.0f);
|
|
temp_s0->unk0[1] = randf2(-65.0f, -65.0f);
|
|
temp_s0->unk0[2] = randf2(-50.0f, 50.0f);
|
|
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
|
projectile_setColor(projectile_indx, 0xE1, 0xFF, 0);
|
|
projectile_setPosition(projectile_indx, sp2C);
|
|
animsprite_default(sp40);
|
|
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
|
|
func_80344E18(sp3F, 3);
|
|
sp20[0] = 0.0f;
|
|
sp20[1] = 0.0f;
|
|
sp20[2] = 0.0f;
|
|
func_80344E3C(sp3F, sp20);
|
|
func_80344D94(sp3F, sp2C);
|
|
temp_s0->unk20 = 0x14;
|
|
func_80354670(projectile_indx, 0x14);
|
|
}
|
|
|
|
void func_80354EEC(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
s32 pad;
|
|
ActorMarker *sp3C;
|
|
FuncUnk40 sp38;
|
|
s32 sp34;
|
|
f32 sp28[3];
|
|
u8 temp_s1;
|
|
|
|
temp_s0 = func_8033E960();
|
|
temp_s1 = func_8033E8D0();
|
|
sp3C = func_8033E864();
|
|
sp38 = func_8033E888();
|
|
sp34 = func_8033E8AC();
|
|
temp_s0->unk20--;
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
} else {
|
|
func_80354670(temp_s1, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0x10) {
|
|
if (sp38(sp3C, sp34, sp28) != 0) {
|
|
func_8033FC98(temp_s1, 0);
|
|
} else {
|
|
func_8033FC98(temp_s1, 1);
|
|
}
|
|
sp28[0] += temp_s0->unk0[0];
|
|
sp28[1] += temp_s0->unk0[1];
|
|
sp28[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(temp_s1, sp28);
|
|
}
|
|
}
|
|
func_8033FC34(temp_s1, 0xBE);
|
|
func_8033FCD8(temp_s1, 0xC);
|
|
}
|
|
|
|
void func_80355004(void){}
|
|
|
|
void func_8035500C(void) {
|
|
u8 projectile_indx;
|
|
AnimSprite* sp40;
|
|
u8 sp3F;
|
|
ParticleStruct1s* temp_s0;
|
|
f32 sp2C[3];
|
|
f32 sp20[3];
|
|
|
|
projectile_indx = func_8033E8D0();
|
|
sp40 = func_8033E8F4();
|
|
sp3F = func_8033E93C();
|
|
temp_s0 = func_8033E960();
|
|
ml_vec3f_clear(sp2C);
|
|
temp_s0->unk0[0] = randf2(-40.0f, 40.0f);
|
|
temp_s0->unk0[1] = randf2(-40.0f, 40.0f);
|
|
temp_s0->unk0[2] = randf2(-40.0f, 40.0f);
|
|
projectile_setSprite(projectile_indx, 0x70F);
|
|
projectile_setColor(projectile_indx, 0xFF, 0xE6, 0xF5);
|
|
projectile_setPosition(projectile_indx, sp2C);
|
|
animsprite_default(sp40);
|
|
animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
|
|
animsprite_set_frame(sp40, 0); //set frame
|
|
func_80344E18(sp3F, 3);
|
|
sp20[0] = 0.0f;
|
|
sp20[1] = 0.0f;
|
|
sp20[2] = 0.0f;
|
|
func_80344E3C(sp3F, sp20);
|
|
func_80344D94(sp3F, sp2C);
|
|
temp_s0->unk20 = 0x14;
|
|
func_80354670(projectile_indx, 0x14);
|
|
}
|
|
|
|
void func_80355134(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
u8 temp_s1;
|
|
ActorMarker *sp3C;
|
|
FuncUnk40 sp38;
|
|
s32 sp34;
|
|
f32 sp28[3];
|
|
|
|
temp_s0 = func_8033E960();
|
|
temp_s1 = func_8033E8D0();
|
|
sp3C = func_8033E864();
|
|
sp38 = func_8033E888();
|
|
sp34 = func_8033E8AC();
|
|
if ((globalTimer_getTime() & 1) == 0) {
|
|
temp_s0->unk20--;
|
|
}
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
} else {
|
|
func_80354670(temp_s1, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0x13) {
|
|
sp38(sp3C, sp34, sp28);
|
|
temp_s0->unk0[1] -= time_getDelta() * 200.0f;
|
|
sp28[0] += temp_s0->unk0[0];
|
|
sp28[1] += temp_s0->unk0[1];
|
|
sp28[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(temp_s1, sp28);
|
|
} else {
|
|
projectile_getPosition(temp_s1, sp28);
|
|
sp28[1] -= time_getDelta() * 200.0f;
|
|
projectile_setPosition(temp_s1, sp28);
|
|
}
|
|
}
|
|
func_8033FC34(temp_s1, 0xFF);
|
|
func_8033FCD8(temp_s1, 0xC);
|
|
}
|
|
|
|
void func_80355294(void){}
|
|
|
|
void func_8035529C(void) {
|
|
u8 projectile_indx;
|
|
AnimSprite* sp48;
|
|
u8 sp47;
|
|
ParticleStruct1s* sp40;
|
|
f32 sp34[3];
|
|
f32 sp28[3];
|
|
|
|
projectile_indx = func_8033E8D0();
|
|
sp48 = func_8033E8F4();
|
|
sp47 = func_8033E93C();
|
|
sp40 = func_8033E960();
|
|
ml_vec3f_clear(sp34);
|
|
sp40->unk0[0] = randf2(-40.0f, 40.0f);
|
|
sp40->unk0[1] = 0.0f;
|
|
sp40->unk0[2] = randf2(-40.0f, 40.0f);
|
|
projectile_setSprite(projectile_indx, 0x70F);
|
|
projectile_setColor(projectile_indx, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
|
|
projectile_setPosition(projectile_indx, sp34);
|
|
animsprite_default(sp48);
|
|
animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
|
|
animsprite_set_frame(sp48, 0);
|
|
func_80344E18(sp47, 3);
|
|
sp28[0] = 0.0f;
|
|
sp28[1] = 0.0f;
|
|
sp28[2] = 0.0f;
|
|
func_80344E3C(sp47, sp28);
|
|
func_80344D94(sp47, sp34);
|
|
sp40->unk20 = 0xE;
|
|
func_80354670(projectile_indx, 0xE);
|
|
}
|
|
|
|
void func_803553E8(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
u8 temp_s1;
|
|
ActorMarker *sp3C;
|
|
FuncUnk40 sp38;
|
|
s32 sp34;
|
|
f32 sp28[3];
|
|
|
|
temp_s0 = func_8033E960();
|
|
temp_s1 = func_8033E8D0();
|
|
sp3C = func_8033E864();
|
|
sp38 = func_8033E888();
|
|
sp34 = func_8033E8AC();
|
|
if ((globalTimer_getTime() & 1) == 0) {
|
|
temp_s0->unk20--;
|
|
}
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
} else {
|
|
func_80354670(temp_s1, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0xD) {
|
|
sp38(sp3C, sp34, sp28);
|
|
temp_s0->unk0[1] -= time_getDelta() * 40.0f;
|
|
sp28[0] += temp_s0->unk0[0];
|
|
sp28[1] += temp_s0->unk0[1];
|
|
sp28[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(temp_s1, sp28);
|
|
} else {
|
|
projectile_getPosition(temp_s1, sp28);
|
|
sp28[1] -= time_getDelta() * 40.0f;
|
|
projectile_setPosition(temp_s1, sp28);
|
|
}
|
|
}
|
|
func_8033FC34(temp_s1, 0xFF);
|
|
func_8033FCD8(temp_s1, 0xC);
|
|
}
|
|
|
|
void func_80355548(void){}
|
|
|
|
void func_80355550(void) {
|
|
static s32 D_803863E0;
|
|
u8 projectile_indx;
|
|
AnimSprite *sp38;
|
|
u8 sp37;
|
|
ParticleStruct1s *sp30;
|
|
f32 sp24[3];
|
|
f32 sp18[3];
|
|
|
|
projectile_indx = func_8033E8D0();
|
|
sp38 = func_8033E8F4();
|
|
sp37 = func_8033E93C();
|
|
sp30 = func_8033E960();
|
|
ml_vec3f_clear(sp24);
|
|
sp30->unk0[0] = randf2(-30.0f, 30.0f);
|
|
sp30->unk0[1] = randf2(-30.0f, 30.0f);
|
|
sp30->unk0[2] = randf2(-30.0f, 30.0f);
|
|
if ((f64) randf() < 0.25) {
|
|
projectile_setSprite(projectile_indx, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
|
|
} else if ((f64) randf() < 0.5) {
|
|
projectile_setSprite(projectile_indx, ASSET_716_SPRITE_SPARKLE_WHITE);
|
|
} else {
|
|
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
|
}
|
|
projectile_setColor(projectile_indx, 0xFF, 0xFF, 0xFF);
|
|
projectile_setPosition(projectile_indx, sp24);
|
|
animsprite_default(sp38);
|
|
animsprite_set_state(sp38, ANIM_SPRITE_STATE_STOPPED);
|
|
animsprite_set_frame(sp38, 0);
|
|
if (D_803863E0 >= 4) {
|
|
D_803863E0 = 0;
|
|
}
|
|
func_80344E18(sp37, 3);
|
|
sp18[0] = 0.0f;
|
|
sp18[1] = 0.0f;
|
|
sp18[2] = 0.0f;
|
|
func_80344E3C(sp37, sp18);
|
|
func_80344D94(sp37, sp24);
|
|
sp30->unk20 = 0x14;
|
|
func_80354670(projectile_indx, 0x14);
|
|
}
|
|
|
|
void func_8035570C(void) {
|
|
ParticleStruct1s* temp_s0;
|
|
u8 temp_s1;
|
|
ActorMarker *sp3C;
|
|
FuncUnk40 sp38;
|
|
s32 sp34;
|
|
f32 sp28[3];
|
|
|
|
temp_s0 = func_8033E960();
|
|
temp_s1 = func_8033E8D0();
|
|
sp3C = func_8033E864();
|
|
sp38 = func_8033E888();
|
|
sp34 = func_8033E8AC();
|
|
temp_s0->unk20--;
|
|
if (temp_s0->unk20 < 0) {
|
|
func_8033E984();
|
|
} else {
|
|
func_80354670(temp_s1, temp_s0->unk20);
|
|
if (temp_s0->unk20 >= 0x13) {
|
|
sp38(sp3C, sp34, sp28);
|
|
temp_s0->unk0[1] -= time_getDelta() * 80.0f;
|
|
sp28[0] += temp_s0->unk0[0];
|
|
sp28[1] += temp_s0->unk0[1];
|
|
sp28[2] += temp_s0->unk0[2];
|
|
projectile_setPosition(temp_s1, sp28);
|
|
} else {
|
|
projectile_getPosition(temp_s1, sp28);
|
|
sp28[1] -= time_getDelta() * 200.0f;
|
|
projectile_setPosition(temp_s1, sp28);
|
|
}
|
|
}
|
|
func_8033FC34(temp_s1, 0xFF);
|
|
func_8033FCD8(temp_s1, 0xC);
|
|
}
|
|
|
|
void func_8035585C(void){}
|
|
|
|
void func_80355864(void) {
|
|
u8 sp5F;
|
|
AnimSprite *sp58;
|
|
u8 sp57;
|
|
static s32 D_803863E4;
|
|
f32 var_f2;
|
|
Actor *sp4C;
|
|
ParticleStruct1s *sp48;
|
|
s32 sp44;
|
|
f32 sp38[3];
|
|
f32 sp2C[3];
|
|
f32 sp28;
|
|
|
|
sp5F = func_8033E8D0();
|
|
sp58 = func_8033E8F4();
|
|
sp57 = func_8033E93C();
|
|
sp4C = marker_getActor(func_8033E864());
|
|
sp48 = func_8033E960();
|
|
D_803863E4 = (D_803863E4 + 1) % 10;
|
|
sp44 = (D_803863E4 == 0);
|
|
sp38[0] = sp4C->position[0];
|
|
sp38[1] = sp4C->position[1];
|
|
sp38[2] = sp4C->position[2];
|
|
sp48->unk0[0] = randf2(-10.0f, 10.0f);
|
|
sp48->unk0[1] = (f32) ((randf() * 45.0f) + 10.0f);
|
|
sp48->unk0[2] = randf2(-10.0f, 10.0f);
|
|
projectile_setSprite(sp5F, 0x713);
|
|
projectile_setPosition(sp5F, &sp38);
|
|
func_8033FCD8(sp5F, 0xC);
|
|
animsprite_default(sp58);
|
|
animsprite_set_state(sp58, ANIM_SPRITE_STATE_STOPPED);
|
|
animsprite_set_speed(sp58, (sp44)? 16.0 : 3.0);
|
|
func_80344E18(sp57, 5);
|
|
func_80344EE4(sp57, -700.0f, -22000.0f);
|
|
sp28 = (sp44) ? randf2(-75.0f, 75.0f) + 400.0f
|
|
: randf2(-50.0f, 50.0f) + 250.0f;
|
|
|
|
func_802589E4(sp2C, D_803726EC, sp28);
|
|
sp2C[1] = sp28 * ((sp44 * 0.5) + 1.0);
|
|
D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
|
|
func_80344E3C(sp57, sp2C);
|
|
func_80344D94(sp57, sp38);
|
|
sp48->unk20 = 0x14;
|
|
sp48->unk24 = sp44;
|
|
sp48->unk28 = 1;
|
|
func_80354670(sp5F, 0x14);
|
|
}
|
|
|
|
void func_80355B00(void) {
|
|
ParticleStruct1s *sp44;
|
|
u8 projectile_indx;
|
|
ActorMarker *pad40;
|
|
Actor *sp38;
|
|
f32 *sp34;
|
|
f32 sp28[3];
|
|
|
|
sp44 = func_8033E960();
|
|
projectile_indx = func_8033E8D0();
|
|
pad40 = func_8033E864();
|
|
sp38 = marker_getActor(pad40);
|
|
sp34 = func_802C9C0C(sp38);
|
|
projectile_addRoll(projectile_indx, 7.0f);
|
|
sp28[0] = sp38->position[0];
|
|
sp28[1] = sp38->position[1];
|
|
sp28[2] = sp38->position[2];
|
|
if (sp44->unk28 > 0) {
|
|
sp44->unk20 = (s32) (sp44->unk20 - 1);
|
|
}
|
|
if (sp44->unk24 != 0) {
|
|
sp44->unk28 = (s32) -sp44->unk28;
|
|
}
|
|
|
|
if (sp44->unk20 < 0) {
|
|
func_8033E984();
|
|
return;
|
|
}
|
|
func_80354670(projectile_indx, sp44->unk20);
|
|
if (sp44->unk20 >= 0x10) {
|
|
sp28[0] += sp34[0] * time_getDelta();
|
|
sp28[2] += sp34[2] * time_getDelta();
|
|
|
|
sp28[0] += sp44->unk0[0];
|
|
sp28[1] += sp44->unk0[1];
|
|
sp28[2] += sp44->unk0[2];
|
|
projectile_setPosition(projectile_indx, sp28);
|
|
}
|
|
}
|
|
|
|
void func_80355C4C(void){}
|