94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_8031A9E4(Actor *this);
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/* .data */
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extern ActorInfo D_8036D970 = {
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0x1E1, 0x376, 0x0,
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0x1, NULL,
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func_8031A9E4, func_80326224, func_80325340,
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0, 0, 0.0f, 0
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};
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/* .code */
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int func_8031A580(void){
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switch(map_get()){
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case MAP_3A_RBB_BOSS_BOOM_BOX:
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return 0;
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case MAP_10_BGS_MR_VILE:
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return 1;
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case MAP_13_GV_MEMORY_GAME:
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return 2;
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case MAP_5A_CCW_SUMMER_ZUBBA_HIVE:
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case MAP_5B_CCW_SPRING_ZUBBA_HIVE:
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case MAP_5C_CCW_AUTUMN_ZUBBA_HIVE:
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return 3;
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case MAP_11_BGS_TIPTUP:
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return 4;
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case MAP_A_TTC_SANDCASTLE:
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return 5;
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}
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return 0xf;
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}
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A618.s")
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A678.s")
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A794.s")
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A7C4.s")
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A7F4.s")
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void func_8031A9BC(Actor *this){
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func_803204E4(3, 0);
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}
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void func_8031A9E4(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->unk10_12 = func_8031A580();
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actor_collisionOff(this);
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if(!func_803203FC(2)){
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func_8031A678(this);
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return;
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}
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func_8031A618(this);
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func_803300D8(this->marker, func_8031A9BC);
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func_8028FAB0(this->position);
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this->unk1C[0] = 0.0f; this->unk1C[1] = this->yaw; this->unk1C[2] = 0.0f;
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func_8028FAEC(this->unk1C);
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this->unk138_24 = 0;
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if(this->unk10_12 >= 7){
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marker_despawn(this->marker);
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return;
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}
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func_803204E4(5, 0);
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func_803204E4(3, 0);
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func_8031A7F4(this, 1);
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func_80314AC8(0);
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}
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if(func_803203FC(2)){
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switch(this->state){
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case 1://L8031AB2C
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if(this->unk138_24)
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func_8031A7F4(this, 2);
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break;
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case 2://L8031AB50
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func_8028FA14(0x8E, 2);
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if(item_getCount(ITEM_14_HEALTH) == 0)
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item_set(ITEM_6_HOURGLASS, FALSE);
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if(!func_803203FC(3)){
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func_8031A7F4(this, 3);
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}
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break;
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case 3:
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break;
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}
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}//L8031AB8C
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}
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