#include #include "functions.h" #include "variables.h" void func_8031A9E4(Actor *this); /* .data */ extern ActorInfo D_8036D970 = { 0x1E1, 0x376, 0x0, 0x1, NULL, func_8031A9E4, func_80326224, func_80325340, 0, 0, 0.0f, 0 }; /* .code */ int func_8031A580(void){ switch(map_get()){ case MAP_3A_RBB_BOSS_BOOM_BOX: return 0; case MAP_10_BGS_MR_VILE: return 1; case MAP_13_GV_MEMORY_GAME: return 2; case MAP_5A_CCW_SUMMER_ZUBBA_HIVE: case MAP_5B_CCW_SPRING_ZUBBA_HIVE: case MAP_5C_CCW_AUTUMN_ZUBBA_HIVE: return 3; case MAP_11_BGS_TIPTUP: return 4; case MAP_A_TTC_SANDCASTLE: return 5; } return 0xf; } #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A618.s") #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A678.s") #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A794.s") #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A7C4.s") #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_935F0/func_8031A7F4.s") void func_8031A9BC(Actor *this){ func_803204E4(3, 0); } void func_8031A9E4(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = 1; this->unk10_12 = func_8031A580(); actor_collisionOff(this); if(!func_803203FC(2)){ func_8031A678(this); return; } func_8031A618(this); func_803300D8(this->marker, func_8031A9BC); func_8028FAB0(this->position); this->unk1C[0] = 0.0f; this->unk1C[1] = this->yaw; this->unk1C[2] = 0.0f; func_8028FAEC(this->unk1C); this->unk138_24 = 0; if(this->unk10_12 >= 7){ marker_despawn(this->marker); return; } func_803204E4(5, 0); func_803204E4(3, 0); func_8031A7F4(this, 1); func_80314AC8(0); } if(func_803203FC(2)){ switch(this->state){ case 1://L8031AB2C if(this->unk138_24) func_8031A7F4(this, 2); break; case 2://L8031AB50 func_8028FA14(0x8E, 2); if(item_getCount(ITEM_14_HEALTH) == 0) item_set(ITEM_6_HOURGLASS, FALSE); if(!func_803203FC(3)){ func_8031A7F4(this, 3); } break; case 3: break; } }//L8031AB8C }