Files
banjo-kazooie/src/cutscenes/code_6730.c
2024-06-16 22:36:36 -05:00

98 lines
2.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
ParticleEmitter *unk0;
}ActorLocal_cutscenes_6730;
void func_8038CCA8(Actor *);
Actor* func_8038CBCC(ActorMarker *, Gfx **, Mtx**, Vtx **);
/* .data */
extern ActorAnimationInfo D_8038E700[] ={
{0x000, 0.0f},
{0x168, 10000.0f},
{0x168, 3.0f}
};
extern ActorInfo D_8038E718 = {
0x1F8, 0x1E8, 0x439,
1, D_8038E700,
func_8038CCA8, func_80326224, func_8038CBCC,
0, 0, 0.0f, 0
};
extern s32 D_8038E73C[3] = {0xff, 0xff, 0xff};
extern struct31s D_8038E748 = {
{0.1f, 0.3f},
{0.0f, 0.0f},
{0.0f, 0.01f},
{1.4f, 1.5f},
0.05f, 0.9f
};
extern struct41s D_8038E770 ={
{ {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f} },
{ {0.0f, -200.0f, 0.0f}, {0.0f, -200.0f, 0.0f} }
};
/* .code */
void cutscenes_func_8038CB20(ParticleEmitter *pCtrl){
particleEmitter_setSprite(pCtrl, ASSET_713_SPRITE_SPARKLE_YELLOW);
particleEmitter_setRGB(pCtrl, D_8038E73C);
particleEmitter_setAlpha(pCtrl, 230);
particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f,-600.0f, 600.0f, 600.0f, 600.0f);
particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038E770);
func_802EFB98(pCtrl, &D_8038E748);
particleEmitter_setDrawMode(pCtrl, 4);
particleEmitter_manualFree(pCtrl);
}
Actor* func_8038CBCC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor = actor_draw(marker, gfx, mtx, vtx);
ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&actor->local;
f32 sp3C[3];
int i;
if(marker->unk14_21 && actor->state == 2){
for(i = 5; i < 0xF; i++){
if(randf() < 0.8){
func_8034A174(func_80329934(), i, sp3C);
particleEmitter_setPosition(local->unk0, sp3C);
particleEmitter_emitN(local->unk0, 1);
}
}
}
return actor;
}
void func_8038CCA8(Actor *this){
f32 sp24 = time_getDelta();
ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&this->local;
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
animctrl_setSmoothTransition(this->animctrl, 0);
this->unk60 = this->yaw/4;
local->unk0 = partEmitMgr_newEmitter(0xA0);
cutscenes_func_8038CB20(local->unk0);
}
switch(this->state){
case 1:
this->unk60 = MAX(0.0, this->unk60 - sp24);
if(0.0f == this->unk60){
subaddie_set_state_forward(this, 2);
actor_playAnimationOnce(this);
}
break;
case 2://L8038CDA4
if(actor_animationIsAt(this, 0.999f)){
marker_despawn(this->marker);
}
break;
}
}