#include #include "functions.h" #include "variables.h" typedef struct { ParticleEmitter *unk0; }ActorLocal_cutscenes_6730; void func_8038CCA8(Actor *); Actor* func_8038CBCC(ActorMarker *, Gfx **, Mtx**, Vtx **); /* .data */ extern ActorAnimationInfo D_8038E700[] ={ {0x000, 0.0f}, {0x168, 10000.0f}, {0x168, 3.0f} }; extern ActorInfo D_8038E718 = { 0x1F8, 0x1E8, 0x439, 1, D_8038E700, func_8038CCA8, func_80326224, func_8038CBCC, 0, 0, 0.0f, 0 }; extern s32 D_8038E73C[3] = {0xff, 0xff, 0xff}; extern struct31s D_8038E748 = { {0.1f, 0.3f}, {0.0f, 0.0f}, {0.0f, 0.01f}, {1.4f, 1.5f}, 0.05f, 0.9f }; extern struct41s D_8038E770 ={ { {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f} }, { {0.0f, -200.0f, 0.0f}, {0.0f, -200.0f, 0.0f} } }; /* .code */ void cutscenes_func_8038CB20(ParticleEmitter *pCtrl){ particleEmitter_setSprite(pCtrl, ASSET_713_SPRITE_SPARKLE_YELLOW); particleEmitter_setRGB(pCtrl, D_8038E73C); particleEmitter_setAlpha(pCtrl, 230); particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f,-600.0f, 600.0f, 600.0f, 600.0f); particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038E770); func_802EFB98(pCtrl, &D_8038E748); particleEmitter_setDrawMode(pCtrl, 4); particleEmitter_manualFree(pCtrl); } Actor* func_8038CBCC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *actor = actor_draw(marker, gfx, mtx, vtx); ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&actor->local; f32 sp3C[3]; int i; if(marker->unk14_21 && actor->state == 2){ for(i = 5; i < 0xF; i++){ if(randf() < 0.8){ func_8034A174(func_80329934(), i, sp3C); particleEmitter_setPosition(local->unk0, sp3C); particleEmitter_emitN(local->unk0, 1); } } } return actor; } void func_8038CCA8(Actor *this){ f32 sp24 = time_getDelta(); ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&this->local; if(!this->unk16C_4){ this->unk16C_4 = TRUE; animctrl_setSmoothTransition(this->animctrl, 0); this->unk60 = this->yaw/4; local->unk0 = partEmitMgr_newEmitter(0xA0); cutscenes_func_8038CB20(local->unk0); } switch(this->state){ case 1: this->unk60 = MAX(0.0, this->unk60 - sp24); if(0.0f == this->unk60){ subaddie_set_state_forward(this, 2); actor_playAnimationOnce(this); } break; case 2://L8038CDA4 if(actor_animationIsAt(this, 0.999f)){ marker_despawn(this->marker); } break; } }