Files
banjo-kazooie/src/TTC/ch/blubber.c
2024-10-08 13:22:26 +02:00

262 lines
9.6 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_8028E668(f32 arg0[3], f32 arg1, f32 arg2, f32 arg3);
extern void func_8028FA34(s32, Actor*);
extern s32 func_802E0970(s32, f32, f32, f32, s32, s32, f32[3]);
typedef struct {
u8 unk0[0xE]; // unused?
s16 unkE; // some sort of index
f32 throw_target_position[3];
s32 throw_target_radius;
NodeProp* gold_bullion_throw_target_node_prop;
s32 unk24; // bullions left to collect ? (changes from 4 to 0)
} ActorLocal_Blubber;
static void __chBlubber_updateFunc(Actor *this);
static void __chBlubber_update2Func(Actor *this);
static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
enum ch_blubber_states_e {
CH_BLUBBER_STATE_1_UNKNOWN = 1, // initial state (80387A84)
CH_BLUBBER_STATE_2_UNKNOWN = 2, // 80387B10
CH_BLUBBER_STATE_3_UNKNOWN = 3,
CH_BLUBBER_STATE_4_UNKNOWN = 4, // 80387C04
CH_BLUBBER_STATE_5_UNKNOWN = 5 // 80387CD4
};
/* .data */
ActorAnimationInfo gChBlubberAnimations[6] = {
{NULL, NULL},
{ASSET_B5_ANIM_BLUBBER_WALK, 2.0f},
{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
{ASSET_B7_ANIM_BLUBBER_DANCE, 1.4f},
{ASSET_B8_ANIM_BLUBBER_RUN, 0.8f}
};
ActorInfo gChBlubber = {
MARKER_A3_BLUBBER, ACTOR_115_BLUBBER, ASSET_370_MODEL_BLUBBER,
0x1, gChBlubberAnimations,
__chBlubber_updateFunc, __chBlubber_update2Func, __chBlubber_drawFunc,
0, 0x399, 1.8f, 0
};
/* .code */
static void __chBlubber_initiliaze(Actor *this){
ActorLocal_Blubber *local = (ActorLocal_Blubber *)&this->local;
animctrl_setTransitionDuration(this->animctrl, 0.2f);
this->initialized = TRUE;
local->gold_bullion_throw_target_node_prop = nodeprop_findByActorIdAndActorPosition(ACTOR_2B_GOLD_BULLION_THROW_TARGET, this);
if(local->gold_bullion_throw_target_node_prop){
nodeprop_getPosition(local->gold_bullion_throw_target_node_prop, local->throw_target_position);
local->throw_target_radius = nodeprop_getRadius(local->gold_bullion_throw_target_node_prop);
}
local->unk24 = 4;
func_8032A82C(this, 0x14C);
}
static void __chBlubber_showTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg1){
Actor *this = marker_getActor(caller);
ActorLocal_Blubber *local = (ActorLocal_Blubber*)&this->local;
if(text_id == ASSET_A0D_TEXT_BLUBBER_COMPLETE || text_id == ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED){
local->unk24 = 0;
}
else{
subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0, 1);
}
}
static void __chBlubber_showTextCallback2(ActorMarker *caller, enum asset_e text_id, s32 arg1){
f32 sp24[3];
if(nodeProp_findPositionFromActorId(ACTOR_14B_TTC_BLUBBER_UNKNOWN, sp24)){
jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24);
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
}
}
static void __chBlubber_showJiggySpawnedText(ActorMarker *marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
enum asset_e text_id;
subaddie_set_state(this, CH_BLUBBER_STATE_4_UNKNOWN);
actor_loopAnimation(this);
this->actor_specific_1_f = 0.0f;
if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN)) {
text_id = jiggyscore_isCollected(JIGGY_14_TTC_BLUBBER) ? ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED : ASSET_A0D_TEXT_BLUBBER_COMPLETE;
gcdialog_showText(text_id, 0xf, this->position, this->marker, __chBlubber_showTextCallback, __chBlubber_showTextCallback2);
mapSpecificFlags_set(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN, TRUE);
}
}
static void __chBlubber_checkJiggySpawnedTextAndAdvanceState(Actor *this){
if( !mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) ) return;
if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG) ) return;
this->yaw_ideal = (f32) func_80329784(this);
mapSpecificFlags_set(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG, TRUE);
func_8028F918(2);
timed_setStaticCameraToNode(0.0f, 4);
timedFunc_set_1(1.0f, (GenFunction_1)__chBlubber_showJiggySpawnedText, (s32)this->marker);
subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1);
}
static void __func_8038771C(Actor *this){
if( !func_80329030(this, 0)
&& func_80329480(this)
){
func_80328CEC(this, (s32)this->yaw_ideal, 120, 180);
}
}
// probably something related to blubber throwing the bullions
static void __func_80387774(Actor **this_ptr){
ActorLocal_Blubber *local = (ActorLocal_Blubber *)&(*this_ptr)->local;
player_setCarryObjectPoseInCylinder(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
if( func_80329530(*this_ptr, 200)
&& bacarry_get_markerId() == MARKER_37_GOLD_BULLION
&& player_throwCarriedObject()
) {
func_8028FA34(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN) ? ACTOR_149_TTC_BLUBBER_UNKNOWN : ACTOR_14A_TTC_BLUBBER_UNKNOWN, *this_ptr);
(*this_ptr)->has_met_before = TRUE;
}
}
static void __func_80387830(Actor *this , f32 arg1, f32 arg2){
if( actor_animationIsAt(this, arg1)
|| actor_animationIsAt(this, arg2)
){
this->unk10_12 = func_802E0970(SFX_26_BANJO_LANDING_09, 0.75f, 0.85f, 0.05f, 11000, this->unk10_12, this->position);
}
}
static void __chBlubber_updateFunc(Actor *this){
ActorLocal_Blubber *local;
this->marker->propPtr->unk8_3 = TRUE;
func_8028E668(this->position, 90.0f, -10.0f, 110.0f);
if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) && !func_80329530(this, 2500))
return;
if(!this->volatile_initialized){
if(this->state == CH_BLUBBER_STATE_3_UNKNOWN){
subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1);
}
this->volatile_initialized = TRUE;
}//L80387970
if(func_80329530(this, 250) && !func_80329530(this, 80)
&& !this->has_met_before
&& item_getCount(ITEM_18_GOLD_BULLIONS) == 0
){
gcdialog_showText(ASSET_A0B_TEXT_BLUBBER_FIRST_MEET, 0xe, this->position, this->marker, __chBlubber_showTextCallback, NULL);
this->has_met_before = TRUE;
subaddie_set_state_forward(this, CH_BLUBBER_STATE_3_UNKNOWN);
}
if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN)
&& !this->unk138_23
){
if (item_getCount(ITEM_18_GOLD_BULLIONS) == 0) {
gcdialog_showText(ASSET_A0C_TEXT_BLUBBER_HALF_GOLD, 4, NULL, NULL, NULL, NULL);
}
this->unk138_23 = TRUE;
this->has_met_before = TRUE;
}//L80387A54
switch(this->state){//D_8038CD40
case CH_BLUBBER_STATE_1_UNKNOWN:
if(!this->initialized){
actor_collisionOff(this);
__chBlubber_initiliaze(this);
}
__func_80387774(&this);
if(subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1, 0.007f))
break;
func_80328FB0(this, 3.0f);
__func_8038771C(this);
__func_80387830(this, 0.14f, 0.68f);
__chBlubber_checkJiggySpawnedTextAndAdvanceState(this);
break;
case CH_BLUBBER_STATE_2_UNKNOWN:
__func_80387774(&this);
if( actor_animationIsAt(this, 0.99f)
&& subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1, 0.78f)
){
this->actor_specific_1_f = 4.0f;
break;
}
if(actor_animationIsAt(this, 0.3f)){
FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.95f, 17000, this->position, 1250, 2500);
}
if(actor_animationIsAt(this, 0.53f)){
FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.93f, 17000, this->position, 1250, 2500);
}
if(actor_animationIsAt(this, 0.72f)){
FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.91f, 17000, this->position, 1250, 2500);
}
__chBlubber_checkJiggySpawnedTextAndAdvanceState(this);
break;
case CH_BLUBBER_STATE_3_UNKNOWN:
break;
case CH_BLUBBER_STATE_4_UNKNOWN:
{
func_80328FB0(this, 3.0f);
local = (ActorLocal_Blubber*)&this->local;
if(actor_animationIsAt(this, 0.99f) && !local->unk24){
subaddie_set_state(this, CH_BLUBBER_STATE_5_UNKNOWN);
this->actor_specific_1_f = 8.0f;
}
}
if(actor_animationIsAt(this, 0.3f) && !func_803114B0()){
FUNC_8030E624(SFX_8C_BOGGY_WAHEY, 1.0f, 27000);
}
if(actor_animationIsAt(this, 0.28f) ||
(actor_animationIsAt(this, 0.78f) && !func_803114B0())
){
FUNC_8030E624(SFX_80_YUMYUM_CLACK, 0.9f, 13000);
}
break;
case CH_BLUBBER_STATE_5_UNKNOWN:
local = (ActorLocal_Blubber*)&this->local;
func_8032A95C(this, local->unkE, 0x21c);
break;
}
}
static void __chBlubber_update2Func(Actor *this){
func_80343DEC(this);
if(0.99 <= this->unk48){
func_8028F918(0);
timed_exitStaticCamera(0.0f);
marker_despawn(this->marker);
}
__func_80387830(this, 0.5f, 0.97f);
}
static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8033A45C(4, 0);
return actor_draw(marker, gfx, mtx, vtx);
}