262 lines
9.6 KiB
C
262 lines
9.6 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028E668(f32 arg0[3], f32 arg1, f32 arg2, f32 arg3);
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extern void func_8028FA34(s32, Actor*);
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extern s32 func_802E0970(s32, f32, f32, f32, s32, s32, f32[3]);
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typedef struct {
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u8 unk0[0xE]; // unused?
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s16 unkE; // some sort of index
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f32 throw_target_position[3];
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s32 throw_target_radius;
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NodeProp* gold_bullion_throw_target_node_prop;
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s32 unk24; // bullions left to collect ? (changes from 4 to 0)
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} ActorLocal_Blubber;
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static void __chBlubber_updateFunc(Actor *this);
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static void __chBlubber_update2Func(Actor *this);
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static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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enum ch_blubber_states_e {
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CH_BLUBBER_STATE_1_UNKNOWN = 1, // initial state (80387A84)
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CH_BLUBBER_STATE_2_UNKNOWN = 2, // 80387B10
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CH_BLUBBER_STATE_3_UNKNOWN = 3,
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CH_BLUBBER_STATE_4_UNKNOWN = 4, // 80387C04
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CH_BLUBBER_STATE_5_UNKNOWN = 5 // 80387CD4
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};
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/* .data */
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ActorAnimationInfo gChBlubberAnimations[6] = {
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{NULL, NULL},
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{ASSET_B5_ANIM_BLUBBER_WALK, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B7_ANIM_BLUBBER_DANCE, 1.4f},
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{ASSET_B8_ANIM_BLUBBER_RUN, 0.8f}
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};
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ActorInfo gChBlubber = {
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MARKER_A3_BLUBBER, ACTOR_115_BLUBBER, ASSET_370_MODEL_BLUBBER,
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0x1, gChBlubberAnimations,
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__chBlubber_updateFunc, __chBlubber_update2Func, __chBlubber_drawFunc,
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0, 0x399, 1.8f, 0
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};
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/* .code */
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static void __chBlubber_initiliaze(Actor *this){
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ActorLocal_Blubber *local = (ActorLocal_Blubber *)&this->local;
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animctrl_setTransitionDuration(this->animctrl, 0.2f);
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this->initialized = TRUE;
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local->gold_bullion_throw_target_node_prop = nodeprop_findByActorIdAndActorPosition(ACTOR_2B_GOLD_BULLION_THROW_TARGET, this);
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if(local->gold_bullion_throw_target_node_prop){
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nodeprop_getPosition(local->gold_bullion_throw_target_node_prop, local->throw_target_position);
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local->throw_target_radius = nodeprop_getRadius(local->gold_bullion_throw_target_node_prop);
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}
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local->unk24 = 4;
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func_8032A82C(this, 0x14C);
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}
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static void __chBlubber_showTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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Actor *this = marker_getActor(caller);
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ActorLocal_Blubber *local = (ActorLocal_Blubber*)&this->local;
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if(text_id == ASSET_A0D_TEXT_BLUBBER_COMPLETE || text_id == ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED){
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local->unk24 = 0;
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}
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else{
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subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0, 1);
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}
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}
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static void __chBlubber_showTextCallback2(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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f32 sp24[3];
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if(nodeProp_findPositionFromActorId(ACTOR_14B_TTC_BLUBBER_UNKNOWN, sp24)){
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jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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static void __chBlubber_showJiggySpawnedText(ActorMarker *marker){
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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enum asset_e text_id;
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subaddie_set_state(this, CH_BLUBBER_STATE_4_UNKNOWN);
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actor_loopAnimation(this);
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this->actor_specific_1_f = 0.0f;
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if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN)) {
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text_id = jiggyscore_isCollected(JIGGY_14_TTC_BLUBBER) ? ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED : ASSET_A0D_TEXT_BLUBBER_COMPLETE;
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gcdialog_showText(text_id, 0xf, this->position, this->marker, __chBlubber_showTextCallback, __chBlubber_showTextCallback2);
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mapSpecificFlags_set(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN, TRUE);
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}
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}
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static void __chBlubber_checkJiggySpawnedTextAndAdvanceState(Actor *this){
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if( !mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) ) return;
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if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG) ) return;
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this->yaw_ideal = (f32) func_80329784(this);
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mapSpecificFlags_set(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG, TRUE);
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func_8028F918(2);
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timed_setStaticCameraToNode(0.0f, 4);
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timedFunc_set_1(1.0f, (GenFunction_1)__chBlubber_showJiggySpawnedText, (s32)this->marker);
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subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1);
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}
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static void __func_8038771C(Actor *this){
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if( !func_80329030(this, 0)
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&& func_80329480(this)
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){
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func_80328CEC(this, (s32)this->yaw_ideal, 120, 180);
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}
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}
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// probably something related to blubber throwing the bullions
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static void __func_80387774(Actor **this_ptr){
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ActorLocal_Blubber *local = (ActorLocal_Blubber *)&(*this_ptr)->local;
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player_setCarryObjectPoseInCylinder(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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if( func_80329530(*this_ptr, 200)
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&& bacarry_get_markerId() == MARKER_37_GOLD_BULLION
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&& player_throwCarriedObject()
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) {
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func_8028FA34(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN) ? ACTOR_149_TTC_BLUBBER_UNKNOWN : ACTOR_14A_TTC_BLUBBER_UNKNOWN, *this_ptr);
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(*this_ptr)->has_met_before = TRUE;
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}
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}
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static void __func_80387830(Actor *this , f32 arg1, f32 arg2){
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if( actor_animationIsAt(this, arg1)
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|| actor_animationIsAt(this, arg2)
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){
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this->unk10_12 = func_802E0970(SFX_26_BANJO_LANDING_09, 0.75f, 0.85f, 0.05f, 11000, this->unk10_12, this->position);
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}
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}
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static void __chBlubber_updateFunc(Actor *this){
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ActorLocal_Blubber *local;
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this->marker->propPtr->unk8_3 = TRUE;
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func_8028E668(this->position, 90.0f, -10.0f, 110.0f);
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if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) && !func_80329530(this, 2500))
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return;
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if(!this->volatile_initialized){
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if(this->state == CH_BLUBBER_STATE_3_UNKNOWN){
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subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1);
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}
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this->volatile_initialized = TRUE;
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}//L80387970
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if(func_80329530(this, 250) && !func_80329530(this, 80)
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&& !this->has_met_before
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&& item_getCount(ITEM_18_GOLD_BULLIONS) == 0
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){
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gcdialog_showText(ASSET_A0B_TEXT_BLUBBER_FIRST_MEET, 0xe, this->position, this->marker, __chBlubber_showTextCallback, NULL);
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this->has_met_before = TRUE;
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subaddie_set_state_forward(this, CH_BLUBBER_STATE_3_UNKNOWN);
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}
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if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN)
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&& !this->unk138_23
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){
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if (item_getCount(ITEM_18_GOLD_BULLIONS) == 0) {
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gcdialog_showText(ASSET_A0C_TEXT_BLUBBER_HALF_GOLD, 4, NULL, NULL, NULL, NULL);
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}
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this->unk138_23 = TRUE;
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this->has_met_before = TRUE;
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}//L80387A54
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switch(this->state){//D_8038CD40
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case CH_BLUBBER_STATE_1_UNKNOWN:
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if(!this->initialized){
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actor_collisionOff(this);
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__chBlubber_initiliaze(this);
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}
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__func_80387774(&this);
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if(subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1, 0.007f))
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break;
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func_80328FB0(this, 3.0f);
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__func_8038771C(this);
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__func_80387830(this, 0.14f, 0.68f);
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__chBlubber_checkJiggySpawnedTextAndAdvanceState(this);
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break;
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case CH_BLUBBER_STATE_2_UNKNOWN:
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__func_80387774(&this);
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if( actor_animationIsAt(this, 0.99f)
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&& subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1, 0.78f)
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){
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this->actor_specific_1_f = 4.0f;
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break;
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}
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if(actor_animationIsAt(this, 0.3f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.95f, 17000, this->position, 1250, 2500);
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}
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if(actor_animationIsAt(this, 0.53f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.93f, 17000, this->position, 1250, 2500);
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}
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if(actor_animationIsAt(this, 0.72f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.91f, 17000, this->position, 1250, 2500);
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}
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__chBlubber_checkJiggySpawnedTextAndAdvanceState(this);
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break;
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case CH_BLUBBER_STATE_3_UNKNOWN:
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break;
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case CH_BLUBBER_STATE_4_UNKNOWN:
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{
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func_80328FB0(this, 3.0f);
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local = (ActorLocal_Blubber*)&this->local;
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if(actor_animationIsAt(this, 0.99f) && !local->unk24){
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subaddie_set_state(this, CH_BLUBBER_STATE_5_UNKNOWN);
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this->actor_specific_1_f = 8.0f;
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}
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}
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if(actor_animationIsAt(this, 0.3f) && !func_803114B0()){
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FUNC_8030E624(SFX_8C_BOGGY_WAHEY, 1.0f, 27000);
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}
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if(actor_animationIsAt(this, 0.28f) ||
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(actor_animationIsAt(this, 0.78f) && !func_803114B0())
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){
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FUNC_8030E624(SFX_80_YUMYUM_CLACK, 0.9f, 13000);
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}
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break;
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case CH_BLUBBER_STATE_5_UNKNOWN:
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local = (ActorLocal_Blubber*)&this->local;
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func_8032A95C(this, local->unkE, 0x21c);
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break;
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}
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}
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static void __chBlubber_update2Func(Actor *this){
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func_80343DEC(this);
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if(0.99 <= this->unk48){
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func_8028F918(0);
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timed_exitStaticCamera(0.0f);
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marker_despawn(this->marker);
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}
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__func_80387830(this, 0.5f, 0.97f);
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}
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static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(4, 0);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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