#include #include "functions.h" #include "variables.h" extern void func_8028E668(f32 arg0[3], f32 arg1, f32 arg2, f32 arg3); extern void func_8028FA34(s32, Actor*); extern s32 func_802E0970(s32, f32, f32, f32, s32, s32, f32[3]); typedef struct { u8 unk0[0xE]; // unused? s16 unkE; // some sort of index f32 throw_target_position[3]; s32 throw_target_radius; NodeProp* gold_bullion_throw_target_node_prop; s32 unk24; // bullions left to collect ? (changes from 4 to 0) } ActorLocal_Blubber; static void __chBlubber_updateFunc(Actor *this); static void __chBlubber_update2Func(Actor *this); static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); enum ch_blubber_states_e { CH_BLUBBER_STATE_1_UNKNOWN = 1, // initial state (80387A84) CH_BLUBBER_STATE_2_UNKNOWN = 2, // 80387B10 CH_BLUBBER_STATE_3_UNKNOWN = 3, CH_BLUBBER_STATE_4_UNKNOWN = 4, // 80387C04 CH_BLUBBER_STATE_5_UNKNOWN = 5 // 80387CD4 }; /* .data */ ActorAnimationInfo gChBlubberAnimations[6] = { {NULL, NULL}, {ASSET_B5_ANIM_BLUBBER_WALK, 2.0f}, {ASSET_B6_ANIM_BLUBBER_CRY, 2.0f}, {ASSET_B6_ANIM_BLUBBER_CRY, 2.0f}, {ASSET_B7_ANIM_BLUBBER_DANCE, 1.4f}, {ASSET_B8_ANIM_BLUBBER_RUN, 0.8f} }; ActorInfo gChBlubber = { MARKER_A3_BLUBBER, ACTOR_115_BLUBBER, ASSET_370_MODEL_BLUBBER, 0x1, gChBlubberAnimations, __chBlubber_updateFunc, __chBlubber_update2Func, __chBlubber_drawFunc, 0, 0x399, 1.8f, 0 }; /* .code */ static void __chBlubber_initiliaze(Actor *this){ ActorLocal_Blubber *local = (ActorLocal_Blubber *)&this->local; animctrl_setTransitionDuration(this->animctrl, 0.2f); this->initialized = TRUE; local->gold_bullion_throw_target_node_prop = nodeprop_findByActorIdAndActorPosition(ACTOR_2B_GOLD_BULLION_THROW_TARGET, this); if(local->gold_bullion_throw_target_node_prop){ nodeprop_getPosition(local->gold_bullion_throw_target_node_prop, local->throw_target_position); local->throw_target_radius = nodeprop_getRadius(local->gold_bullion_throw_target_node_prop); } local->unk24 = 4; func_8032A82C(this, 0x14C); } static void __chBlubber_showTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg1){ Actor *this = marker_getActor(caller); ActorLocal_Blubber *local = (ActorLocal_Blubber*)&this->local; if(text_id == ASSET_A0D_TEXT_BLUBBER_COMPLETE || text_id == ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED){ local->unk24 = 0; } else{ subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0, 1); } } static void __chBlubber_showTextCallback2(ActorMarker *caller, enum asset_e text_id, s32 arg1){ f32 sp24[3]; if(nodeProp_findPositionFromActorId(ACTOR_14B_TTC_BLUBBER_UNKNOWN, sp24)){ jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24); __spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2])); } } static void __chBlubber_showJiggySpawnedText(ActorMarker *marker){ Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker)); enum asset_e text_id; subaddie_set_state(this, CH_BLUBBER_STATE_4_UNKNOWN); actor_loopAnimation(this); this->actor_specific_1_f = 0.0f; if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN)) { text_id = jiggyscore_isCollected(JIGGY_14_TTC_BLUBBER) ? ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED : ASSET_A0D_TEXT_BLUBBER_COMPLETE; gcdialog_showText(text_id, 0xf, this->position, this->marker, __chBlubber_showTextCallback, __chBlubber_showTextCallback2); mapSpecificFlags_set(TTC_SPECIFIC_FLAG_2_BLUBBER_JIGGY_SPAWNED_TEXT_SHOWN, TRUE); } } static void __chBlubber_checkJiggySpawnedTextAndAdvanceState(Actor *this){ if( !mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) ) return; if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG) ) return; this->yaw_ideal = (f32) func_80329784(this); mapSpecificFlags_set(TTC_SPECIFIC_FLAG_3_BLUBBER_SHOW_JIGGY_SPAWNED_TEXT_FLAG, TRUE); func_8028F918(2); timed_setStaticCameraToNode(0.0f, 4); timedFunc_set_1(1.0f, (GenFunction_1)__chBlubber_showJiggySpawnedText, (s32)this->marker); subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1); } static void __func_8038771C(Actor *this){ if( !func_80329030(this, 0) && func_80329480(this) ){ func_80328CEC(this, (s32)this->yaw_ideal, 120, 180); } } // probably something related to blubber throwing the bullions static void __func_80387774(Actor **this_ptr){ ActorLocal_Blubber *local = (ActorLocal_Blubber *)&(*this_ptr)->local; player_setCarryObjectPoseInCylinder(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr); if( func_80329530(*this_ptr, 200) && bacarry_get_markerId() == MARKER_37_GOLD_BULLION && player_throwCarriedObject() ) { func_8028FA34(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN) ? ACTOR_149_TTC_BLUBBER_UNKNOWN : ACTOR_14A_TTC_BLUBBER_UNKNOWN, *this_ptr); (*this_ptr)->has_met_before = TRUE; } } static void __func_80387830(Actor *this , f32 arg1, f32 arg2){ if( actor_animationIsAt(this, arg1) || actor_animationIsAt(this, arg2) ){ this->unk10_12 = func_802E0970(SFX_26_BANJO_LANDING_09, 0.75f, 0.85f, 0.05f, 11000, this->unk10_12, this->position); } } static void __chBlubber_updateFunc(Actor *this){ ActorLocal_Blubber *local; this->marker->propPtr->unk8_3 = TRUE; func_8028E668(this->position, 90.0f, -10.0f, 110.0f); if(!mapSpecificFlags_get(TTC_SPECIFIC_FLAG_1_UNKNOWN) && !func_80329530(this, 2500)) return; if(!this->volatile_initialized){ if(this->state == CH_BLUBBER_STATE_3_UNKNOWN){ subaddie_set_state_with_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1); } this->volatile_initialized = TRUE; }//L80387970 if(func_80329530(this, 250) && !func_80329530(this, 80) && !this->has_met_before && item_getCount(ITEM_18_GOLD_BULLIONS) == 0 ){ gcdialog_showText(ASSET_A0B_TEXT_BLUBBER_FIRST_MEET, 0xe, this->position, this->marker, __chBlubber_showTextCallback, NULL); this->has_met_before = TRUE; subaddie_set_state_forward(this, CH_BLUBBER_STATE_3_UNKNOWN); } if( mapSpecificFlags_get(TTC_SPECIFIC_FLAG_0_BLUBBER_UNKNOWN) && !this->unk138_23 ){ if (item_getCount(ITEM_18_GOLD_BULLIONS) == 0) { gcdialog_showText(ASSET_A0C_TEXT_BLUBBER_HALF_GOLD, 4, NULL, NULL, NULL, NULL); } this->unk138_23 = TRUE; this->has_met_before = TRUE; }//L80387A54 switch(this->state){//D_8038CD40 case CH_BLUBBER_STATE_1_UNKNOWN: if(!this->initialized){ actor_collisionOff(this); __chBlubber_initiliaze(this); } __func_80387774(&this); if(subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_2_UNKNOWN, 0.0f, 1, 0.007f)) break; func_80328FB0(this, 3.0f); __func_8038771C(this); __func_80387830(this, 0.14f, 0.68f); __chBlubber_checkJiggySpawnedTextAndAdvanceState(this); break; case CH_BLUBBER_STATE_2_UNKNOWN: __func_80387774(&this); if( actor_animationIsAt(this, 0.99f) && subaddie_maybe_set_state_position_direction(this, CH_BLUBBER_STATE_1_UNKNOWN, 0.0f, 1, 0.78f) ){ this->actor_specific_1_f = 4.0f; break; } if(actor_animationIsAt(this, 0.3f)){ FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.95f, 17000, this->position, 1250, 2500); } if(actor_animationIsAt(this, 0.53f)){ FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.93f, 17000, this->position, 1250, 2500); } if(actor_animationIsAt(this, 0.72f)){ FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.91f, 17000, this->position, 1250, 2500); } __chBlubber_checkJiggySpawnedTextAndAdvanceState(this); break; case CH_BLUBBER_STATE_3_UNKNOWN: break; case CH_BLUBBER_STATE_4_UNKNOWN: { func_80328FB0(this, 3.0f); local = (ActorLocal_Blubber*)&this->local; if(actor_animationIsAt(this, 0.99f) && !local->unk24){ subaddie_set_state(this, CH_BLUBBER_STATE_5_UNKNOWN); this->actor_specific_1_f = 8.0f; } } if(actor_animationIsAt(this, 0.3f) && !func_803114B0()){ FUNC_8030E624(SFX_8C_BOGGY_WAHEY, 1.0f, 27000); } if(actor_animationIsAt(this, 0.28f) || (actor_animationIsAt(this, 0.78f) && !func_803114B0()) ){ FUNC_8030E624(SFX_80_YUMYUM_CLACK, 0.9f, 13000); } break; case CH_BLUBBER_STATE_5_UNKNOWN: local = (ActorLocal_Blubber*)&this->local; func_8032A95C(this, local->unkE, 0x21c); break; } } static void __chBlubber_update2Func(Actor *this){ func_80343DEC(this); if(0.99 <= this->unk48){ func_8028F918(0); timed_exitStaticCamera(0.0f); marker_despawn(this->marker); } __func_80387830(this, 0.5f, 0.97f); } static Actor *__chBlubber_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ func_8033A45C(4, 0); return actor_draw(marker, gfx, mtx, vtx); }