77 lines
1.7 KiB
C
77 lines
1.7 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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extern void ml_vec3f_assign(f32[3], f32, f32, f32);
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/* .data */
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s32 D_80363790 = 0;
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/* .code */
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void func_802927E0(f32 arg0, f32 arg1){
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f32 sp24[3];
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f32 sp18[3];
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arg1 *= 0.51;
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_player_getPosition(sp18);
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sp18[1] += 10.0f;
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func_802589E4(sp24, arg0, arg1);
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sp24[1] = 40.0f;
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func_80352CF4(sp18, sp24, 10.0f, 150.0f);
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}
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void func_80292864(f32 arg0, f32 arg1){
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f32 sp34[3];
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f32 sp28[3];
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f32 sp1C[3];
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ml_vec3f_assign(sp1C, 0.0f, 40.0f, 0.0f);
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_player_getPosition(sp28);
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func_802589E4(sp34, arg0, arg1);
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sp34[1] = 10.0f;
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sp28[0] += sp34[0]; sp28[1] += sp34[1]; sp28[2] += sp34[2];
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func_80352CF4(sp28, sp1C, 10.0f, 150.0f);
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}
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void func_80292900(f32 arg0, f32 arg1){
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f32 sp24[3];
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f32 sp18[3];
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arg1 *= 0.51;
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_player_getPosition(sp18);
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func_802589E4(sp24, arg0, arg1);
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sp24[1] = 40.0f;
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func_80352CF4(sp18, sp24, 10.0f, 150.0f);
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}
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void func_80292974(f32 arg0, f32 arg1, f32 arg2){
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f32 sp24[3];
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f32 sp18[3];
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arg1 *= 0.51;
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_player_getPosition(sp18);
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sp18[1] += 10.0f;
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func_802589E4(sp24, arg0, arg1);
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sp24[1] = arg2;
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func_80352CF4(sp18, sp24, 150.0f, 10.0f);
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}
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void func_802929F8(void){
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switch (D_80363790) {
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case 0: //L80292A2C
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func_80292864(baphysics_get_target_yaw() - 20.0f, 40.0f);
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break;
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case 1: //L80292A2C
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func_80292864(baphysics_get_target_yaw() + 20.0f, 40.0f);
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break;
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case 2: //L80292A94
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func_80292864(baphysics_get_target_yaw(), 30.0f);
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break;
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default: //L80292AC0
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break;
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}
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if(++D_80363790 >= 3)
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D_80363790 = 0;
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}
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