#include #include "functions.h" #include "variables.h" #include "core2/ba/physics.h" extern void ml_vec3f_assign(f32[3], f32, f32, f32); /* .data */ s32 D_80363790 = 0; /* .code */ void func_802927E0(f32 arg0, f32 arg1){ f32 sp24[3]; f32 sp18[3]; arg1 *= 0.51; _player_getPosition(sp18); sp18[1] += 10.0f; func_802589E4(sp24, arg0, arg1); sp24[1] = 40.0f; func_80352CF4(sp18, sp24, 10.0f, 150.0f); } void func_80292864(f32 arg0, f32 arg1){ f32 sp34[3]; f32 sp28[3]; f32 sp1C[3]; ml_vec3f_assign(sp1C, 0.0f, 40.0f, 0.0f); _player_getPosition(sp28); func_802589E4(sp34, arg0, arg1); sp34[1] = 10.0f; sp28[0] += sp34[0]; sp28[1] += sp34[1]; sp28[2] += sp34[2]; func_80352CF4(sp28, sp1C, 10.0f, 150.0f); } void func_80292900(f32 arg0, f32 arg1){ f32 sp24[3]; f32 sp18[3]; arg1 *= 0.51; _player_getPosition(sp18); func_802589E4(sp24, arg0, arg1); sp24[1] = 40.0f; func_80352CF4(sp18, sp24, 10.0f, 150.0f); } void func_80292974(f32 arg0, f32 arg1, f32 arg2){ f32 sp24[3]; f32 sp18[3]; arg1 *= 0.51; _player_getPosition(sp18); sp18[1] += 10.0f; func_802589E4(sp24, arg0, arg1); sp24[1] = arg2; func_80352CF4(sp18, sp24, 150.0f, 10.0f); } void func_802929F8(void){ switch (D_80363790) { case 0: //L80292A2C func_80292864(baphysics_get_target_yaw() - 20.0f, 40.0f); break; case 1: //L80292A2C func_80292864(baphysics_get_target_yaw() + 20.0f, 40.0f); break; case 2: //L80292A94 func_80292864(baphysics_get_target_yaw(), 30.0f); break; default: //L80292AC0 break; } if(++D_80363790 >= 3) D_80363790 = 0; }