38 lines
976 B
C
38 lines
976 B
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* .bss */
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u8 D_80380A80;
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/* .code */
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void func_802F3E50(void){
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func_802F1190(D_80380A80);
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}
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void func_802F3E74(void){
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D_80380A80 = func_802F0F78(0xF);
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}
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ParticleEmitter *func_802F3E98(f32 pos[3], enum asset_e sprite_id){
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ParticleEmitter *this;
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this = func_802F0EF0(D_80380A80);
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particleEmitter_setSprite(this, sprite_id);
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particleEmitter_setParticleAccelerationRange(this,
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0.0f, -250.0f, 0.0f,
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0.0f, -250.0f, 0.0f
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);
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particleEmitter_setFade(this, 0.4f, 0.8f);
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particleEmitter_setPosition(this, pos);
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particleEmitter_setStartingScaleRange(this, 0.22f, 0.22f);
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particleEmitter_setFinalScaleRange(this, 0.03f, 0.03f);
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particleEmitter_setAngularVelocityRange(this,
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0.0f, 0.0f, 200.0f,
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0.0f, 0.0f, 240.0f
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);
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particleEmitter_setParticleLifeTimeRange(this, 0.7f, 0.7f);
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func_802EFF50(this, 1.0f);
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return this;
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}
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