#include #include "functions.h" #include "variables.h" /* .bss */ u8 D_80380A80; /* .code */ void func_802F3E50(void){ func_802F1190(D_80380A80); } void func_802F3E74(void){ D_80380A80 = func_802F0F78(0xF); } ParticleEmitter *func_802F3E98(f32 pos[3], enum asset_e sprite_id){ ParticleEmitter *this; this = func_802F0EF0(D_80380A80); particleEmitter_setSprite(this, sprite_id); particleEmitter_setParticleAccelerationRange(this, 0.0f, -250.0f, 0.0f, 0.0f, -250.0f, 0.0f ); particleEmitter_setFade(this, 0.4f, 0.8f); particleEmitter_setPosition(this, pos); particleEmitter_setStartingScaleRange(this, 0.22f, 0.22f); particleEmitter_setFinalScaleRange(this, 0.03f, 0.03f); particleEmitter_setAngularVelocityRange(this, 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 240.0f ); particleEmitter_setParticleLifeTimeRange(this, 0.7f, 0.7f); func_802EFF50(this, 1.0f); return this; }