- src/fight: named more variables and functions, named some parameters - src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
44 lines
1.6 KiB
C
44 lines
1.6 KiB
C
#include <ultra64.h>
|
|
#include "functions.h"
|
|
#include "variables.h"
|
|
|
|
#include "prop.h"
|
|
|
|
extern ActorInfo chFightFlightPad;
|
|
extern ActorInfo chFinalBoss;
|
|
extern ActorInfo chBossJinjoOrange;
|
|
extern ActorInfo chBossJinjoGreen;
|
|
extern ActorInfo chBossJinjoPink;
|
|
extern ActorInfo chBossJinjoYellow;
|
|
extern ActorInfo chBossJinjoBase;
|
|
extern ActorInfo chStoneJinjo;
|
|
extern ActorInfo chJinjonatorBase;
|
|
extern ActorInfo chSpellBarrier;
|
|
extern ActorInfo chSpellFireball;
|
|
extern ActorInfo chSpellGreen;
|
|
extern ActorInfo chGreenBlast;
|
|
extern ActorInfo chJinjonator;
|
|
extern ActorInfo chBossShadow;
|
|
|
|
/* .bss */
|
|
u8 pad_fight_80392740[0x10];
|
|
|
|
void fight_func_803863F0(void)
|
|
{
|
|
spawnableActorList_add(&chSpellFireball, actor_new, 0X108444);
|
|
spawnableActorList_add(&chGreenBlast, actor_new, 0X108444);
|
|
spawnableActorList_add(&chFinalBoss, actor_new, 0X300468);
|
|
spawnableActorList_add(&chBossJinjoOrange, actor_new, 0X8464);
|
|
spawnableActorList_add(&chBossJinjoGreen, actor_new, 0X8464);
|
|
spawnableActorList_add(&chBossJinjoPink, actor_new, 0X8464);
|
|
spawnableActorList_add(&chBossJinjoYellow, actor_new, 0X8464);
|
|
spawnableActorList_add(&chStoneJinjo, actor_new, 0X20004);
|
|
spawnableActorList_add(&chBossJinjoBase, actor_new, 0X800100C);
|
|
spawnableActorList_add(&chJinjonatorBase, actor_new, 0X8009404);
|
|
spawnableActorList_add(&chSpellGreen, actor_new, 0X108444);
|
|
spawnableActorList_add(&chSpellBarrier, actor_new, 0X101404);
|
|
spawnableActorList_add(&chFightFlightPad, actor_new, 0X100404);
|
|
spawnableActorList_add(&chJinjonator, actor_new, 0X9464);
|
|
spawnableActorList_add(&chBossShadow, actor_new, 0X100404);
|
|
}
|