Files
banjo-kazooie/src/fight/code_0.c
mariob92 539d6f4804 Further documentations have been made:
- src/fight: named more variables and functions, named some parameters
- src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
2024-09-06 19:37:28 +02:00

44 lines
1.6 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "prop.h"
extern ActorInfo chFightFlightPad;
extern ActorInfo chFinalBoss;
extern ActorInfo chBossJinjoOrange;
extern ActorInfo chBossJinjoGreen;
extern ActorInfo chBossJinjoPink;
extern ActorInfo chBossJinjoYellow;
extern ActorInfo chBossJinjoBase;
extern ActorInfo chStoneJinjo;
extern ActorInfo chJinjonatorBase;
extern ActorInfo chSpellBarrier;
extern ActorInfo chSpellFireball;
extern ActorInfo chSpellGreen;
extern ActorInfo chGreenBlast;
extern ActorInfo chJinjonator;
extern ActorInfo chBossShadow;
/* .bss */
u8 pad_fight_80392740[0x10];
void fight_func_803863F0(void)
{
spawnableActorList_add(&chSpellFireball, actor_new, 0X108444);
spawnableActorList_add(&chGreenBlast, actor_new, 0X108444);
spawnableActorList_add(&chFinalBoss, actor_new, 0X300468);
spawnableActorList_add(&chBossJinjoOrange, actor_new, 0X8464);
spawnableActorList_add(&chBossJinjoGreen, actor_new, 0X8464);
spawnableActorList_add(&chBossJinjoPink, actor_new, 0X8464);
spawnableActorList_add(&chBossJinjoYellow, actor_new, 0X8464);
spawnableActorList_add(&chStoneJinjo, actor_new, 0X20004);
spawnableActorList_add(&chBossJinjoBase, actor_new, 0X800100C);
spawnableActorList_add(&chJinjonatorBase, actor_new, 0X8009404);
spawnableActorList_add(&chSpellGreen, actor_new, 0X108444);
spawnableActorList_add(&chSpellBarrier, actor_new, 0X101404);
spawnableActorList_add(&chFightFlightPad, actor_new, 0X100404);
spawnableActorList_add(&chJinjonator, actor_new, 0X9464);
spawnableActorList_add(&chBossShadow, actor_new, 0X100404);
}