46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_8038BF28(Actor *this);
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/* .data */
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ActorInfo RBB_D_80390AE0 = {
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0x31, 0x1C9, 0x41D, 0x0, NULL,
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func_8038BF28, NULL, func_80325888,
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0, 0, 0.0f, 0
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};
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/* .code */
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void RBB_func_8038BEA0(Actor *this, s32 arg1){
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if(arg1 == 1)
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func_80335924(this->unk148, ASSET_141_ANIM_ANCHOR_LOWERED, 0.0f, 5.5f);
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if(arg1 == 2){
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func_80335924(this->unk148, ASSET_142_ANIM_ANCHOR_RISING, 0.0f, 8.0f);
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func_80335A8C(this->unk148, 2);
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}
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this->state = arg1;
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}
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void func_8038BF28(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->position_x = -5100.0f;
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this->position_y = -2600.0f;
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this->position_z = 1460.0f;
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this->marker->propPtr->unk8_3 = 1;
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this->yaw = 0.0f;
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RBB_func_8038BEA0(this, 1);
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if(jiggyscore_isSpawned(JIGGY_53_RBB_SNORKEL)){
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marker_despawn(this->marker);
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}
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}
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else{
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if(this->state == 1 && mapSpecificFlags_get(8)){
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RBB_func_8038BEA0(this, 2);
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}
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}
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}
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