#include #include "functions.h" #include "variables.h" void func_8038BF28(Actor *this); /* .data */ ActorInfo RBB_D_80390AE0 = { 0x31, 0x1C9, 0x41D, 0x0, NULL, func_8038BF28, NULL, func_80325888, 0, 0, 0.0f, 0 }; /* .code */ void RBB_func_8038BEA0(Actor *this, s32 arg1){ if(arg1 == 1) func_80335924(this->unk148, ASSET_141_ANIM_ANCHOR_LOWERED, 0.0f, 5.5f); if(arg1 == 2){ func_80335924(this->unk148, ASSET_142_ANIM_ANCHOR_RISING, 0.0f, 8.0f); func_80335A8C(this->unk148, 2); } this->state = arg1; } void func_8038BF28(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = 1; this->position_x = -5100.0f; this->position_y = -2600.0f; this->position_z = 1460.0f; this->marker->propPtr->unk8_3 = 1; this->yaw = 0.0f; RBB_func_8038BEA0(this, 1); if(jiggyscore_isSpawned(JIGGY_53_RBB_SNORKEL)){ marker_despawn(this->marker); } } else{ if(this->state == 1 && mapSpecificFlags_get(8)){ RBB_func_8038BEA0(this, 2); } } }