Files
banjo-kazooie/src/SM/code_3FC0.c
2024-10-08 05:54:59 +00:00

65 lines
1.3 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern f32 D_80365E04[3][3];
void func_8038A3B0(Actor *this);
/* .data */
ActorAnimationInfo D_8038AFF0[] = {
{0, 0.0f},
{0x248, 1.816f},
{0x248, 9e+09f},
};//chBanjosBedAnimations
ActorInfo D_8038B008 = {
0xE1, 0x198, 0x530,
2, D_8038AFF0,
func_8038A3B0, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};//chBanjosBed
ActorAnimationInfo D_8038B02C[] = {
{0, 0.0f},
{0x247, 3.0f},
{0x247, 9e+09f},
};//chBanjosChairAnimations
ActorInfo D_8038B044 ={
0xE2, 0x199, 0x52F,
2, D_8038B02C,
func_8038A3B0, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};//chBanjosChair
ActorAnimationInfo D_8038B068[] = {
{0, 0.0f},
{0x249, 1.0f},
{0x249, 9e+09f},
};//chBanjosStoveAnimations
ActorInfo D_8038B080 ={
0xE3, 0x19A, 0x337,
2, D_8038B068,
func_8038A3B0, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};//chBanjosStove
/* .code */
void func_8038A3B0(Actor *this){
s32 sp24 = this->marker->id - 0xe1;
if(this->marker->unk14_21)
func_8034A174(this->marker->unk44, 0x1f, D_80365E04[sp24]);
actor_collisionOff(this);
if(this->state == 2 && levelSpecificFlags_get(sp24 + 0x35)){
subaddie_set_state(this, 1);
actor_playAnimationOnce(this);
}
}