#include #include "functions.h" #include "variables.h" extern f32 D_80365E04[3][3]; void func_8038A3B0(Actor *this); /* .data */ ActorAnimationInfo D_8038AFF0[] = { {0, 0.0f}, {0x248, 1.816f}, {0x248, 9e+09f}, };//chBanjosBedAnimations ActorInfo D_8038B008 = { 0xE1, 0x198, 0x530, 2, D_8038AFF0, func_8038A3B0, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0 };//chBanjosBed ActorAnimationInfo D_8038B02C[] = { {0, 0.0f}, {0x247, 3.0f}, {0x247, 9e+09f}, };//chBanjosChairAnimations ActorInfo D_8038B044 ={ 0xE2, 0x199, 0x52F, 2, D_8038B02C, func_8038A3B0, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0 };//chBanjosChair ActorAnimationInfo D_8038B068[] = { {0, 0.0f}, {0x249, 1.0f}, {0x249, 9e+09f}, };//chBanjosStoveAnimations ActorInfo D_8038B080 ={ 0xE3, 0x19A, 0x337, 2, D_8038B068, func_8038A3B0, actor_update_func_80326224, actor_draw, 0, 0, 0.0f, 0 };//chBanjosStove /* .code */ void func_8038A3B0(Actor *this){ s32 sp24 = this->marker->id - 0xe1; if(this->marker->unk14_21) func_8034A174(this->marker->unk44, 0x1f, D_80365E04[sp24]); actor_collisionOff(this); if(this->state == 2 && levelSpecificFlags_get(sp24 + 0x35)){ subaddie_set_state(this, 1); actor_playAnimationOnce(this); } }