Files
banjo-kazooie/src/FP/code_B4D0.c

41 lines
1019 B
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
struct {
u8 unk0;
f32 unk4[3];
} D_803935E0;
/* .code */
void func_803918C0(void){
Actor *actor;
if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
D_803935E0.unk0 = func_8030ED2C(SFX_128_FIRE_CRACKING, 2);
func_8030DBB4(D_803935E0.unk0, 1.0f);
actor = actorArray_findActorFromActorId(0x353);
if(actor){
D_803935E0.unk4[0] = actor->position_x;
D_803935E0.unk4[1] = actor->position_y;
D_803935E0.unk4[2] = actor->position_z;
}
else{
D_803935E0.unk4[0] = D_803935E0.unk4[1] = D_803935E0.unk4[2] = 0.0f;
}
}
}
void func_8039195C(void){
if(D_803935E0.unk0){
func_8030DA44(D_803935E0.unk0);
D_803935E0.unk0 = 0;
}
}
void func_80391994(void){
if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
func_8030DB04(D_803935E0.unk0, 22000, D_803935E0.unk4, 400.0f, 1200.0f);
func_8030E2C4(D_803935E0.unk0);
}
}