#include #include "functions.h" #include "variables.h" struct { u8 unk0; f32 unk4[3]; } D_803935E0; /* .code */ void func_803918C0(void){ Actor *actor; if(map_get() == MAP_7F_FP_WOZZAS_CAVE){ D_803935E0.unk0 = func_8030ED2C(SFX_128_FIRE_CRACKING, 2); func_8030DBB4(D_803935E0.unk0, 1.0f); actor = actorArray_findActorFromActorId(0x353); if(actor){ D_803935E0.unk4[0] = actor->position_x; D_803935E0.unk4[1] = actor->position_y; D_803935E0.unk4[2] = actor->position_z; } else{ D_803935E0.unk4[0] = D_803935E0.unk4[1] = D_803935E0.unk4[2] = 0.0f; } } } void func_8039195C(void){ if(D_803935E0.unk0){ func_8030DA44(D_803935E0.unk0); D_803935E0.unk0 = 0; } } void func_80391994(void){ if(map_get() == MAP_7F_FP_WOZZAS_CAVE){ func_8030DB04(D_803935E0.unk0, 22000, D_803935E0.unk4, 400.0f, 1200.0f); func_8030E2C4(D_803935E0.unk0); } }