Files
banjo-kazooie/src/SM/ch/smbottles.c
banjo.decomp 4c3d4df97b rename animctrl to anctrl to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
2024-10-30 19:51:58 -05:00

639 lines
25 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* extern functions */
Actor *func_802D94B4(ActorMarker *, Gfx **, Mtx **, Vtx **);
void func_8028E668(f32 *, f32, f32, f32);
void func_80328FB0(Actor *, f32);
void sfxsource_freeSfxsourceByIndex(u8);
void timed_exitStaticCamera(f32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
/* typedefs and declarations */
enum chSmBottles_state_e {
SM_BOTTLES_STATE_1_UNKNOWN = 1,
SM_BOTTLES_STATE_2_UNKNOWN,
SM_BOTTLES_STATE_3_UNKNOWN,
SM_BOTTLES_STATE_4_UNKNOWN,
SM_BOTTLES_STATE_5_UNKNOWN
};
typedef struct {
s16 teach_text_id;
s16 refresher_text_id;
s8 camera_node;
s8 ability;
} ChSmBottlesDialog;
/* public functions */
void chSmBottles_update(Actor *this);
void __chSmBottles_talk(Actor *this);
/* .data */
ActorAnimationInfo chSmBottlesAnimations[6] = {
{NULL, 0.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
{ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f},
{ASSET_139_ANIM_BOTTLES_EXIT, 1.7f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
};
ActorInfo gChBottles = {
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, chSmBottlesAnimations,
chSmBottles_update, actor_update_func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};
ChSmBottlesDialog chSmBottlesDialogTable[8] = {
{ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION, ASSET_E08_DIALOG_BOTTLES_FIND_ANOTHER_MOLEHILL, 0x1, -1},
{ASSET_DF4_DIALOG_BOTTLES_CAMERA_CONTROL_LEARN, ASSET_DF5_DIALOG_BOTTLES_CAMERA_CONTROL_REFRESHER, 0x3, ABILITY_3_CAMERA_CONTROL},
{ASSET_DFB_DIALOG_BOTTLES_DIVE_LEARN, ASSET_DFE_DIALOG_BOTTLES_DIVE_REFRESHER, 0x5, ABILITY_F_DIVE},
{-1, ASSET_E00_DIALOG_BOTTLES_ATTACK_REFRESHER, 0x6, ABILITY_B_RATATAT_RAP},
{ASSET_E04_DIALOG_BOTTLES_BEAK_BARGE_LEARN, ASSET_E06_DIALOG_BOTTLES_BEAK_BARGE_REFRESHER, 0x8, ABILITY_0_BARGE},
{-1, ASSET_DFA_DIALOG_BOTTLES_JUMP_REFRESHER, 0x4, ABILITY_8_FLAP_FLIP},
{ASSET_E01_DIALOG_BOTTLES_CLIMB_LEARN, ASSET_E03_DIALOG_BOTTLES_CLIMB_REFRESHER, 0x7, ABILITY_5_CLIMB},
{ASSET_E10_DIALOG_BOTTLES_BRIDGE_BROKEN, ASSET_E11_DIALOG_BOTTLES_BRIDGE_STILL_BROKEN, 0x11, -1},
};
s32 chSmBottlesDialogIndex = 0;
/* .code */
/**
* @brief Checks if any Spiral Mountain abilities have been learned
*/
bool __chSmBottles_isAnySpiralMountainAbilityLearned(void) {
return ability_isUnlocked(ABILITY_F_DIVE) ||
ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ||
ability_isUnlocked(ABILITY_C_ROLL) ||
ability_isUnlocked(ABILITY_B_RATATAT_RAP) ||
ability_isUnlocked(ABILITY_0_BARGE) ||
ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER) ||
ability_isUnlocked(ABILITY_7_FEATHERY_FLAP) ||
ability_isUnlocked(ABILITY_8_FLAP_FLIP) ||
ability_isUnlocked(ABILITY_5_CLIMB);
}
/**
* @brief Sets all Spiral Mountain abilities to used & disables the noise
* played when the player uses an ability for the first time.
*/
void __chSmBottles_setHasUsedSpiralMountainAbilities(void) {
ability_unlock(ABILITY_3_CAMERA_CONTROL);
ability_setHasUsed(ABILITY_0_BARGE);
ability_setHasUsed(ABILITY_1_BEAK_BOMB);
ability_setHasUsed(ABILITY_2_BEAK_BUSTER);
ability_setHasUsed(ABILITY_3_CAMERA_CONTROL);
ability_setHasUsed(ABILITY_4_CLAW_SWIPE);
ability_setHasUsed(ABILITY_5_CLIMB);
ability_setHasUsed(ABILITY_B_RATATAT_RAP);
ability_setHasUsed(ABILITY_C_ROLL);
ability_setHasUsed(ABILITY_A_HOLD_A_JUMP_HIGHER);
}
/**
* @brief Unlocks all of the Spiral Mountain moves.
*/
void __chSmBottles_skipIntroTutorial(void) {
ability_unlock(ABILITY_F_DIVE);
ability_unlock(ABILITY_4_CLAW_SWIPE);
ability_unlock(ABILITY_C_ROLL);
ability_unlock(ABILITY_B_RATATAT_RAP);
ability_unlock(ABILITY_0_BARGE);
ability_unlock(ABILITY_A_HOLD_A_JUMP_HIGHER);
ability_unlock(ABILITY_7_FEATHERY_FLAP);
ability_unlock(ABILITY_8_FLAP_FLIP);
ability_unlock(ABILITY_5_CLIMB);
__chSmBottles_setHasUsedSpiralMountainAbilities();
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
}
/**
* @brief If the player is talking to Intro Bottles for the first time, use the
* camera that points to the lair. Otherwise, use the camera for the ability.
*/
void __chSmBottles_setStaticCameraToNode(Actor *this) {
if (this->unkF4_8 == 1 && !mapSpecificFlags_get(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES)) {
timed_setStaticCameraToNode(0.0f, 0x12);
}
else { //L80388F68
timed_setStaticCameraToNode(0.0f, chSmBottlesDialogTable[this->unkF4_8 - 1].camera_node);
}
}
void __chSmBottles_setState(Actor *this, s32 next_state) {
Actor *other;
ActorMarker *molehillMarker;
switch (this->state) {
case SM_BOTTLES_STATE_1_UNKNOWN://L80388FE8
this->unk138_23 = 1;
break;
case SM_BOTTLES_STATE_4_UNKNOWN://L80388FF8
this->unk138_23 = 0;
case SM_BOTTLES_STATE_2_UNKNOWN://L80389004
sfxsource_freeSfxsourceByIndex(this->unk44_31);
this->unk44_31 = 0;
break;
case SM_BOTTLES_STATE_5_UNKNOWN://L80389018
this->unk138_23 = 0;
func_8028F918(0);
break;
}//L8038902C
switch (next_state) {
case SM_BOTTLES_STATE_4_UNKNOWN:
other = subaddie_getLinkedActor(this);
molehillMarker = this->unk100;
if (molehillMarker && other && molehillMarker->id == 0xB8) {
subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
}
actor_playAnimationOnce(this);
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_setSfxId(this->unk44_31, 0x3f9);
func_8030DD14(this->unk44_31, 2);
sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 0x6590);
func_8028F918(0);
break;
case SM_BOTTLES_STATE_1_UNKNOWN:
anctrl_setSmoothTransition(this->anctrl, 0);
break;
case SM_BOTTLES_STATE_5_UNKNOWN:
__chSmBottles_setStaticCameraToNode(this);
func_8028F94C(2, this->position);
__chSmBottles_talk(this);
break;
case SM_BOTTLES_STATE_3_UNKNOWN:
actor_loopAnimation(this);
break;
case SM_BOTTLES_STATE_2_UNKNOWN:
other = subaddie_getLinkedActor(this);
molehillMarker = this->unk100;
if (molehillMarker && other && molehillMarker->id == 0xB8) {
subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
}
anctrl_setSmoothTransition(this->anctrl, 1);
actor_playAnimationOnce(this);
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_setSfxId(this->unk44_31, 0x3f9);
func_8030DD14(this->unk44_31, 2);
sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 0x6590);
__chSmBottles_setStaticCameraToNode(this);
func_8028F94C(2, this->position);
break;
}
subaddie_set_state_with_direction(this, next_state, 0.0001f, 1);
}
/**
* @brief Performs actions depending on what move is being learned
*
*/
static void __chSmBottles_textActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
switch (arg2) {
case 3:
timed_setStaticCameraToNode(0.0f, 2);
break;
case 4:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_4, TRUE);
break;
case 5:
timed_setStaticCameraToNode(0.0f, 0x12);
break;
case 6:
comusic_playTrack(COMUSIC_2B_DING_B);
break;
case 0xff:
__chSmBottles_setStaticCameraToNode(actor);
break;
}
}
void __chSmBottles_textCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities()) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
gcdialog_showText(ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES, 0xe, actor->position, actor->marker, __chSmBottles_textCallback, NULL);
}//L8038933C
else {
if (!(text_id == ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION || text_id == ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER || text_id == ASSET_E1D_DIALOG_BOTTLES_TUTORIAL_OFFER_WAIT)) {
timed_exitStaticCamera(0.0f);
}
switch (text_id) {
case ASSET_D38_DIALOG_BOTTLES_ALL_MOVES_LEARNED:
break;
case ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION: /* 2FB8 803893A8 3C188039 */
gcdialog_showText(ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER, 0x8e, actor->position, actor->marker, __chSmBottles_textCallback, __chSmBottles_textActions);
break;
case ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER: /* 2FEC 803893DC 9209003B */
actor->unk38_0 = TRUE;
break;
case ASSET_E1D_DIALOG_BOTTLES_TUTORIAL_OFFER_WAIT: /* 2FFC 803893EC 920B0138 */
actor->has_met_before = FALSE;
actor->lifetime_value = 0.0f;
break;
case ASSET_DF6_DIALOG_BOTTLES_HIGH_JUMP_LEARN: /* 3014 80389404 0C0A3E46 */
case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN: /* 3014 80389404 0C0A3E46 */
func_8028F918(0);
break;
case ASSET_E09_DIALOG_BOTTLES_SKIPPED_TUTORIAL:
case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
__chSmBottles_setState(actor, SM_BOTTLES_STATE_4_UNKNOWN);
break;
default:
if (actor->state != SM_BOTTLES_STATE_5_UNKNOWN) {
gcdialog_showText(ASSET_D38_DIALOG_BOTTLES_ALL_MOVES_LEARNED, 0x4, NULL, NULL, NULL, NULL);
}
__chSmBottles_setState(actor, actor->state == SM_BOTTLES_STATE_5_UNKNOWN ? SM_BOTTLES_STATE_1_UNKNOWN : SM_BOTTLES_STATE_4_UNKNOWN);
break;
}
}
}
void __chSmBottles_getRefresherDialog(Actor *this, s32 *text_id, s32 *text_flags) {
// Selects the learn and refresh dialogs.
// Gives the player the ability if not learned.
if (ability_isUnlocked(chSmBottlesDialogTable[this->unkF4_8 - 1].ability)) {
if (fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL)) {
*text_id = chSmBottlesDialogIndex + ASSET_E0A_DIALOG_BOTTLES_REFUSE_HELP_1;
chSmBottlesDialogIndex++;
chSmBottlesDialogIndex = MIN(chSmBottlesDialogIndex, 5);
if (*text_id != ASSET_E0E_DIALOG_BOTTLES_REFUSE_HELP_5) {
*text_flags |= 1;
}
}
else {//L8038956C
*text_flags |= 1;
*text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].refresher_text_id;
if (*text_id == ASSET_DFE_DIALOG_BOTTLES_DIVE_REFRESHER && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)) {
*text_id = ASSET_DFD_DIALOG_BOTTLES_SWIM_LEARN;
}
}
}
else {//L803895C0
*text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].teach_text_id;
ability_unlock(chSmBottlesDialogTable[this->unkF4_8 - 1].ability);
}
}
void __chSmBottles_talk(Actor *this) {
s32 text_id;
s32 text_flags;
text_flags = 0xe;
text_id = 0;
switch (this->unkF4_8) {
case 1://L8038965C
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES)) {
text_flags |= 1;
if (fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL)) {
text_id = chSmBottlesDialogIndex + ASSET_E0A_DIALOG_BOTTLES_REFUSE_HELP_1;
chSmBottlesDialogIndex++;
chSmBottlesDialogIndex = MIN(chSmBottlesDialogIndex, 5);
}
else {//L803896C0
text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].refresher_text_id;
}
}
else {//L803896E8
text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].teach_text_id;
mapSpecificFlags_set(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES, TRUE);
}
break;
case 8://L80389720
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED)) {
if (fileProgressFlag_get(FILEPROG_A6_FURNACE_FUN_COMPLETE)) {
text_id = ASSET_E37_DIALOG_BOTTLES_STOP_WASTING_TIME_AFTER_FURNACE_FUN;
text_flags |= 1;
}
else if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_F)) { //L80389758
text_id = ASSET_E0F_DIALOG_BOTTLES_STOP_WASTING_TIME_BEFORE_FURNACE_FUN;
text_flags |= 1;
}
else {//L80389780
__chSmBottles_setHasUsedSpiralMountainAbilities();
text_id = fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) ? 0xe1e : 0xe13;
mapSpecificFlags_set(SM_SPECIFIC_FLAG_F, TRUE);
} //L803897B4
mapSpecificFlags_set(SM_SPECIFIC_FLAG_2, TRUE);
}
else {//L803897C8
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_2)) {
text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].refresher_text_id;
text_flags |= 1;
}
else {
text_id = chSmBottlesDialogTable[this->unkF4_8 - 1].teach_text_id;
mapSpecificFlags_set(SM_SPECIFIC_FLAG_2, TRUE);
}
}
break;
case 4://L80389848
if (!(ability_isUnlocked(ABILITY_4_CLAW_SWIPE) && ability_isUnlocked(ABILITY_C_ROLL) && ability_isUnlocked(ABILITY_B_RATATAT_RAP))) {//L803898D4
mapSpecificFlags_set(SM_SPECIFIC_FLAG_4, TRUE);
}
else {//L803898E4
__chSmBottles_getRefresherDialog(this, &text_id, &text_flags);
}
break;
case 6://L803898A0
if (!(ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER) && ability_isUnlocked(ABILITY_7_FEATHERY_FLAP) && ability_isUnlocked(ABILITY_8_FLAP_FLIP))) {//L803898D4
mapSpecificFlags_set(SM_SPECIFIC_FLAG_E, TRUE);
}
else {//L803898E4
__chSmBottles_getRefresherDialog(this, &text_id, &text_flags);
}
break;
default://L803898F8
__chSmBottles_getRefresherDialog(this, &text_id, &text_flags);
break;
}//L80389904
if (text_id) {
gcdialog_showText(text_id, text_flags, this->position, this->marker, __chSmBottles_textCallback, __chSmBottles_textActions);
}
}
/**
* @brief Spawns a molehill for the actor
*/
void __chSmBottles_spawnMolehill(ActorMarker *marker) {
Actor *this;
Actor *molehill;
s32 pad;
this = marker_getActor(marker);
molehill = spawn_child_actor(ACTOR_12C_MOLEHILL, &this);
this->unk100 = molehill->marker;
if (marker);
}
void __chSmBottles_free(Actor *this) {
u8 tmp = this->unk44_31;
if (tmp) {
sfxsource_freeSfxsourceByIndex(tmp);
}
}
void chSmBottles_update(Actor *this) {
s32 face_buttons[6];
f32 plyr_pos[3];
void *sp40;
int sp34;
int button_pressed;
// Checks the actor's selector value is lower than 0x9
// Anything higher is a non-Spiral Mountain ability, and should use a different actor id
if (this->unkF4_8 >= 9) {
return;
}
if (!this->initialized) {
this->marker->propPtr->unk8_3 = 0;
actor_collisionOff(this);
this->initialized = TRUE;
marker_setFreeMethod(this->marker, __chSmBottles_free);
if (this->unkF4_8 == 1 || this->unkF4_8 == 8) {//L80389A30
sp40 = nodeprop_findByActorIdAndActorPosition(ACTOR_349_UNKNOWN, this);
if (!sp40) {
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
this->actor_specific_1_f = 300.0f;
}
else { //L80389A68
nodeprop_getPosition(sp40, this->unk1C);
this->actor_specific_1_f = nodeprop_getRadius(sp40);
}//L80389A8C
if (this->unkF4_8 == 1) {
if (volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
__chSmBottles_setState(this, SM_BOTTLES_STATE_3_UNKNOWN);
}
}
}//L80389AC8
if (__chSmBottles_isAnySpiralMountainAbilityLearned()) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES, TRUE);
if (chmole_learnedAllSpiralMountainAbilities()) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_2, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_F, TRUE);
}
}
}//L80389B20
if (!this->volatile_initialized) {
__spawnQueue_add_1((GenFunction_1) __chSmBottles_spawnMolehill, reinterpret_cast(s32, this->marker));
this->volatile_initialized = TRUE;
}//L80389B4C
if (this->unk138_23) {
func_8028E668(this->position, 180.0f, -40.0f, 120.0f);
}//L80389B64
controller_copyFaceButtons(0, face_buttons); //get face buttons press counters
player_getPosition(plyr_pos);
switch (this->state) {
case SM_BOTTLES_STATE_1_UNKNOWN://L80389BAC
this->yaw_ideal = (f32) func_80329784(this);
func_80328FB0(this, 4.0f);
if ((this->unkF4_8 == 1 && !mapSpecificFlags_get(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES)) ||
(this->unkF4_8 == 8 && !mapSpecificFlags_get(SM_SPECIFIC_FLAG_2)) ||
(this->unkF4_8 == 8 && mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && !mapSpecificFlags_get(SM_SPECIFIC_FLAG_F))
) {//L80389C50
if (((ml_vec3f_distance(plyr_pos, this->unk1C) < this->actor_specific_1_f) && func_8028F20C()) ||
mapSpecificFlags_get(SM_SPECIFIC_FLAG_10)
) {//L80389C8C
if (func_80329530(this, 0x96)) {
func_8028F45C(9, this->position);
}
//L80389CA4
__chSmBottles_setState(this, SM_BOTTLES_STATE_2_UNKNOWN);
}
}
else {//L80389CBC
if (!func_80329530(this, 0xfa) || func_8028ECAC() || !func_8028F20C() || func_8028EC04()) {
break;
}
sp34 = (chSmBottlesDialogTable[this->unkF4_8 - 1].ability + 1) && ability_isUnlocked(chSmBottlesDialogTable[this->unkF4_8 - 1].ability);
if (!sp34 && this->unkF4_8 != 1 || fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) == 0 || chSmBottlesDialogIndex < 6) {
if (this->unkF4_8 != 8 || !fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY)) {
if (func_8028EFC8() && face_buttons[FACE_BUTTON(BUTTON_B)] == 1) {
if (sp34 || this->unkF4_8 == 1 || this->unkF4_8 == 8) {
__chSmBottles_setState(this, SM_BOTTLES_STATE_5_UNKNOWN);
}
else {
if (func_80329530(this, 0x96) && !sp34) {
func_8028F45C(9, this->position);
}
__chSmBottles_setState(this, SM_BOTTLES_STATE_2_UNKNOWN);
}
}
}
}
}
break;
case SM_BOTTLES_STATE_2_UNKNOWN://L80389E2C
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if (0.0 < anctrl_getAnimTimer(this->anctrl) && anctrl_getAnimTimer(this->anctrl) < 0.16) {
func_8030E2C4(this->unk44_31);
}//L80389EA0
if (actor_animationIsAt(this, 0.9999f)) {
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES)) {
__chSmBottles_talk(this);
}
__chSmBottles_setState(this, SM_BOTTLES_STATE_3_UNKNOWN);
}//L80389EE0
else if (actor_animationIsAt(this, 0.14f)) {
FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500);
}
else if (actor_animationIsAt(this, 0.4f)) { //L80389F14
FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500);
}
else if (actor_animationIsAt(this, 0.75f)) {//L80389F48
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
}
else if (actor_animationIsAt(this, 0.35f)) {//L80389F78
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_1_TALKED_TO_BOTTLES)) {
__chSmBottles_talk(this);
}
}
break;
case SM_BOTTLES_STATE_3_UNKNOWN://L80389FAC
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if ((actor_animationIsAt(this, 0.37f) ||
actor_animationIsAt(this, 0.66f) ||
actor_animationIsAt(this, 0.85f)) && randf() < 0.2
) {
anctrl_setDirection(this->anctrl, anctrl_isPlayedForwards(this->anctrl) ^ 1);
}//L8038A088
else if (actor_animationIsAt(this, 0.25f) ||
actor_animationIsAt(this, 0.28f) ||
actor_animationIsAt(this, 0.31f)
) {
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f);
} //L8038A0D8
else if (actor_animationIsAt(this, 0.45f) ||
actor_animationIsAt(this, 0.48f) ||
actor_animationIsAt(this, 0.51f) ||
actor_animationIsAt(this, 0.7f) ||
actor_animationIsAt(this, 0.73f) ||
actor_animationIsAt(this, 0.76f)
) {
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f);
}//L8038A194
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_5)) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, FALSE);
__chSmBottles_setState(this, SM_BOTTLES_STATE_4_UNKNOWN);
}//L8038A1B8
button_pressed = -1;
if (this->unk38_0) {
this->lifetime_value += time_getDelta();
if (func_803114C4() != 0xe1d) {
if (face_buttons[FACE_BUTTON(BUTTON_A)] == TRUE) {
button_pressed = 1;
}
else if (face_buttons[FACE_BUTTON(BUTTON_B)] == TRUE) {
button_pressed = 0;
}
}//L8038A218
if (button_pressed != -1) {
fileProgressFlag_set(FILEPROG_DB_SKIPPED_TUTORIAL, button_pressed ? 0 : 1);
gcdialog_showText(button_pressed ? ASSET_E07_DIALOG_BOTTLES_UNKNOWN : ASSET_E09_DIALOG_BOTTLES_SKIPPED_TUTORIAL, 0xe, this->position, this->marker, __chSmBottles_textCallback,__chSmBottles_textActions);
if (!button_pressed) {
__chSmBottles_skipIntroTutorial();
}
this->unk38_0 = FALSE;
}
else if (!this->has_met_before && 5.0 < this->lifetime_value) {
gcdialog_showText(ASSET_E1D_DIALOG_BOTTLES_TUTORIAL_OFFER_WAIT, 0x86, this->position, this->marker, __chSmBottles_textCallback, NULL);
this->has_met_before = TRUE;
}
}
break;
case SM_BOTTLES_STATE_4_UNKNOWN: //L8038A31C
if (0.35 < anctrl_getAnimTimer(this->anctrl) && anctrl_getAnimTimer(this->anctrl) < 0.9) {
func_8030E2C4(this->unk44_31);
}
else if (actor_animationIsAt(this, 0.9999f)) { //L8038A378
__chSmBottles_setState(this, SM_BOTTLES_STATE_1_UNKNOWN);
func_80386540();
}
break;
}//L8038A3A0
}