56 lines
1.1 KiB
C
56 lines
1.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_802DCA30(Actor *this);
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/* .data */
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f32 D_803680D0[3] = {0.0f, 0.0f, 0.0f};
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ActorInfo D_803680DC = {
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0x176, 0x1DD, 0x54E,
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0x1, NULL,
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func_802DCA30, func_80326224, func_802DC7E0,
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0, 0, 0.0f, 0
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};
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/* .bss */
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ActorMarker *D_8037DE70;
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/* .code */
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void func_802DCA20(Actor *this){
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D_8037DE70 = NULL;
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}
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void func_802DCA30(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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this->unk124_9 = 0;
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actor_collisionOff(this);
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func_803300D8(this->marker, func_802DCA20);
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}
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}
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void func_802DCA90(void) {
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Actor *actor;
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if (D_8037DE70 == 0) {
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actor = func_8032813C(0x1DD, D_803680D0, 0);
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D_8037DE70 = actor->marker;
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}
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}
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void func_802DCAD4(s32 arg0, s32 arg1){
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if(D_8037DE70 == NULL){
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func_802C3BF8(func_802DCA90);
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}
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}
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void func_802DCB0C(s32 arg0, s32 arg1) {
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ActorMarker *temp_a0;
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temp_a0 = D_8037DE70;
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if (temp_a0 != 0) {
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func_80326310(marker_getActor(temp_a0));
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}
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}
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